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If the MythBusters lived in New Eden....

Author
Ager Agemo
Rainbow Ponies Incorporated
#21 - 2011-12-26 14:55:34 UTC
Avensys wrote:
by far the most popular myth in EVE seems to be "passive align".

as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).

the common explanation is "a (velocity) vector of length 0 has no direction, stupid"

However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.

So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.



i believe the client transmits the model vector to the server when you do that...but from server side it do lacks a vector while at 0.
Bubanni
Center for Advanced Studies
Gallente Federation
#22 - 2011-12-26 15:05:43 UTC
Passive align makes a difference the sec your moving just a little :p

Also, if your flying a direction at full speed and want to stop your ship really fast... the fastest way is to double click in the other direction and ctrl space when its slowed down enough

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Tippia
Sunshine and Lollipops
#23 - 2011-12-26 15:06:01 UTC
Ager Agemo wrote:
Avensys wrote:
by far the most popular myth in EVE seems to be "passive align".

as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).

the common explanation is "a (velocity) vector of length 0 has no direction, stupid"

However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.

So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.

i believe the client transmits the model vector to the server when you do that...but from server side it do lacks a vector while at 0.

Pretty much. It's no different than the client telling the server (and client simulation) that “hey, I'm accelerating in this direction”, only in this case, “this direction” isn't calculated from a mouse click, but from the model. This is the only instance when the local model positioning is used for anything.
Ager Agemo
Rainbow Ponies Incorporated
#24 - 2011-12-26 15:10:27 UTC
Tippia wrote:
Ager Agemo wrote:
Avensys wrote:
by far the most popular myth in EVE seems to be "passive align".

as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).

the common explanation is "a (velocity) vector of length 0 has no direction, stupid"

However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.

So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.

i believe the client transmits the model vector to the server when you do that...but from server side it do lacks a vector while at 0.

Pretty much. It's no different than the client telling the server (and client simulation) that “hey, I'm accelerating in this direction”, only in this case, “this direction” isn't calculated from a mouse click, but from the model. This is the only instance when the local model positioning is used for anything.



its a shame that info has to be calculated on the client, if the servers were able to cope with the vectors on real time of all the ships in game we could have a fly by joystick game.
Vertisce Soritenshi
The Scope
Gallente Federation
#25 - 2011-12-26 16:03:29 UTC
They wouldn't confirm or bust anything...they are suspended for shooting a cannon through two houses and a mini van...lol

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

thekiller2002us
The J8sters
#26 - 2011-12-26 16:05:26 UTC
is goonswarm really just made up of 20 guys multiboxing????

I'm with Brick on this one- make thouse carebearing b******s squeal..

Bootleg Jack
ACME Mineral and Gas
#27 - 2011-12-26 16:06:59 UTC
Atticus Fynch wrote:
...what myths would they confirm/bust?

I would want to know if you can survive ejection in a warp tunnel.


Next...


they would "accidentally" put a cannonball through the CQ Shocked

I'm an American, English is my second language...

Ghoest
#28 - 2011-12-26 16:11:52 UTC
That CCP doesnt defacto sell isk for dollars.

Wherever You Went - Here You Are

Havegun Willtravel
Mobile Alcohol Processing Units
#29 - 2011-12-26 17:01:38 UTC
Fall Off - It only applies to area of effect weapons like shotguns.

Fail Off - is the point at which a direct effect weapon fails to perform the task for which it was intended.

Also, missiles are faster than projectiles.
MisterFalcon
TYR.
Exodus.
#30 - 2011-12-26 17:04:24 UTC
Do the logs really show nothing?
Muad 'dib
State War Academy
Caldari State
#31 - 2011-12-26 17:18:09 UTC
Can you really battle in a battle badger?

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Dorian Wylde
Imperial Academy
Amarr Empire
#32 - 2011-12-26 17:20:58 UTC
Ammzi wrote:
Kill concord?



Head to yulai, already proven you can.

I'm guessing the OP is referring to in universe stuff, not gameplay stuff.
stoicfaux
#33 - 2011-12-26 17:24:01 UTC
Is your clone really you, or is it a twin? So when you get podded do you actually die and a copy is created or is the copy really you?



Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Marlona Sky
State War Academy
Caldari State
#34 - 2011-12-26 17:42:47 UTC
Muad 'dib wrote:
Can you really battle in a battle badger?


Yup.
ElQuirko
University of Caille
Gallente Federation
#35 - 2011-12-26 18:35:31 UTC
Marcus Harikari wrote:
how many ibises does it take to bring down a POS?


You, my son, just earned a "Challenge accepted" and a businessmanly nod.

Dodixie > Hek

Solstice Project
Sebiestor Tribe
Minmatar Republic
#36 - 2011-12-26 19:40:42 UTC
Avensys wrote:
by far the most popular myth in EVE seems to be "passive align".

as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).

the common explanation is "a (velocity) vector of length 0 has no direction, stupid"

However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.

So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.


You all got it wrong.

As a dev said, sometime last year, there is no zero speed.
You are never ever "not moving", even if the speedo'meter shows zero,
it's actually still 0.000001 msec.

That's why you have a direction when you accelerate.
Ifly Uwalk
Perkone
Caldari State
#37 - 2011-12-26 19:49:52 UTC
"In space, noone can hear you scream."

Orly?
RubyPorto
RubysRhymes
#38 - 2011-12-26 20:25:58 UTC
Avensys wrote:
by far the most popular myth in EVE seems to be "passive align".

as most freighter pilots know model orientation does not effect your ability to warp (plug in nomads to make this really obvious).

the common explanation is "a (velocity) vector of length 0 has no direction, stupid"

However, if you bring a ship to a full stop and then accelerate again (by clicking on the arrow right of the speed dial) it continues into the direction the model is aligned to - so ship orientation seems to be stored somewhere independently of ship velocity.

So even if "passive align" does not exist (and it doesn't), the stock explanation for why it doesn't exist appears to be off.


The Physics engine on the server sees your ship as a Vector. When it has length 0, it has no direction. Your Graphics/UI engine on your computer will determine what direction you want to accelerate to and tell the Physics engine that direction. Hitting the max speed button just has the graphics/UI engine tell the Physics engine that that's the way you want to go. Physics engine doesn't know where your ship model is pointing, Physics engine doesn't care. That's why Titans come out of warp sideways so often; the graphics engine hasn't finished aligning, but the Physics engine decided it was time to warp then time to land, and screw the graphics engine.

And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Fist1
Phantoms of Kyros
#39 - 2011-12-26 21:30:40 UTC
Can you really slow boat it to Jove space without using jump gates.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#40 - 2011-12-26 21:46:42 UTC
RubyPorto wrote:
And it's possible that stopping your ship doesn't set your vector to 0, I don't know, but I've left ships idling in small POSes long enough that they would have idled right out of the shields if they had any vector (assuming Eve doesn't keep track of speed to an absurdly high number of significant figures). I would guess that ships landing from a jump (gate or otherwise) would have a 0 vector.


See my post above.
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