These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Local & Null: Why hasn't this been accomplished?

Author
Mr Kidd
Center for Advanced Studies
Gallente Federation
#1 - 2011-12-26 15:01:13 UTC  |  Edited by: Mr Kidd
I'm kind of curious about CCP's efforts on this front. We've been told it will be done and that it would include intelligence gathering features to be implemented. Yet, w-space is a working model of nolocal that provides a rich pvp environment. IMO, there is no reason this should have been done already except that CCP is developing features which effectively defeats the nolocal concept. IDK. W-space is a working environment with nolocal so when can we expect null to have no local and how does CCP conceptualize "intelligence gathering" features that "rewards" those who develop such information networks?

Don't ban me, bro!

Seleia O'Sinnor
Drop of Honey
#2 - 2011-12-26 15:07:32 UTC
Because bots would have a hard time to survive without local.

No really, I'd like to see local removed(put into delayed mode) for all k-space. There's far too much free intel in this game.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Desert Ice78
Gryphons of the Western Wind
#3 - 2011-12-26 15:11:31 UTC  |  Edited by: Desert Ice78
Because no one wants this except a few whiney-fail-wanna-be-pvpers who endlessly complain that CCP makes Eve to easy while ignoring that which they are whining for is in itself Eve on easy mode.

I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg

CCP Zulu: Came expecting a discussion about computer monitors, left confused.

Ingvar Angst
Nasty Pope Holding Corp
#4 - 2011-12-26 15:11:53 UTC
With Supers, hot drops and all that I don't think simply removing local would work ideally... but something more "halfway" towards a no-local type of environment. (Yes, I'm biased towards one particular idea...)

Six months in the hole... it changes a man.

Ingvar Angst
Nasty Pope Holding Corp
#5 - 2011-12-26 15:12:56 UTC
Desert Ice78 wrote:
Because no one wants this except a few whiney-fail-wanna-be-pvpers who endlessly complain that CCP makes Eve to easy while ignoring that which they are whining for is in itself Eve on easy mode.


By the way Ice, the ones that are whining the most are the ones that can see a cloaked vessel in local so they shut down null sec for a week while they complain on the forums.

Six months in the hole... it changes a man.

Commander Spurty
#6 - 2011-12-26 15:13:08 UTC
Worm holes have what you want.

Bai!

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tanjo Janau
Doomheim
#7 - 2011-12-26 15:17:35 UTC
Mr Kidd wrote:
I'm kind of curious about CCP's efforts on this front. We've been told it will be done and that it would include intelligence gathering features to be implemented. Yet, w-space is a working model of nolocal that provides a rich pvp environment. IMO, there is no reason this should have been done already except that CCP is developing features which effectively defeats the nolocal concept. IDK. W-space is a working environment with nolocal so when can we expect null to have no local and how does CCP conceptualize "intelligence gathering" features that "rewards" those who develop such information networks?



I have thought of a number of potentially cool options that could be done with local.

I think a "proximity" local system could be very cool. For example in High/low you would be detected in local whenever in range of a concord enabled device (stations, gates, etc). Once out of range of these devices you would disappear from local. CCP could effectively keep local in HS by having some sort of "beacon" that covers an entire system.

In null, this could be achieved by SOV modules that detect ships. This could be used to basically implement a warning net of sensors.

This also fits with the concept of W-Space, since no gates exist to detect anything.

Additionally IMO it seems silly that cloaked ships show up in local. It kind of defeats the purpose of being covert ops when your presence is announced in local. Additionally Black ops would become way more useful if you could actually sneak a force into enemy territory without detection.

Anyhow, just some quick random thoughts that I think would make the game cooler.
Il Feytid
State War Academy
Caldari State
#8 - 2011-12-26 15:34:42 UTC
Almost all of the CSM is null power block holders. Removing their instant intel tool would be a great threat to them. So of course they are most likely lying to CCP saying that removing local is a bad idea.

Bad for their nap trains and bots...
Lord Zim
Gallente Federation
#9 - 2011-12-26 18:40:37 UTC
Last I checked, the idea of a SOV-dependent intel gathering tool was shut down because it would of course be something which benefited the local system owner (and their allies/friends).

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Razin
The Scope
#10 - 2011-12-26 18:51:51 UTC
CCP Greyscale's plan was to nerf all Local, 0.0 and empire, and replace it with some kind of a new intel tool. Perhaps CCP Unifex, the new EVE online Senior Producer, could shed some light on what's going on with this.
Velicitia
XS Tech
#11 - 2011-12-26 18:54:09 UTC
Lord Zim wrote:
Last I checked, the idea of a SOV-dependent intel gathering tool was shut down because it would of course be something which benefited the local system owner (and their allies/friends).


Not entirely sure this is a bad thing, especially if you need to be "close" to the beacons to show up on local.

Think of it this way -- blops fleets show up sneaky like in 3-4 border systems, start going to town on the cyno jammers. Defenders won't know which system is going to get the caps showing up, so they have to split up a little to deal with the blops guys before they can incap a jammer and allow your fleet to show up.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2011-12-26 19:08:41 UTC  |  Edited by: Solstice Project
Removing local ... hm ... sad idea.

People want to remove one of the most important communications tools,
but give no clue about what should replace it for all those who enjoy talking to others just so.

In this thread here, it seems i'm the only one actually talking to people in local and enjoying it ...
... and nobody seems to care about the fact that people who have never met before start to talk in local, just by coincidence.

Removing local would make the game more empty, even if it's only a perceived emptiness. (counts anyway)
It's no counter-argument to say "go find a corp", because that's something completely different.

I know that many people don't bother talking in local for reasons i don't understand/don't care about,
but there are plenty who love doing it in highsec, lowsec and pointless err nullsec.

That said, the idea of "local locals" around/in stations (WiS?) would mitigate the loss a bit,
although that would only be a sad excuse of a local chat then...
Valei Khurelem
#13 - 2011-12-26 20:01:01 UTC
Seleia O'Sinnor wrote:
Because bots would have a hard time to survive without local.

No really, I'd like to see local removed(put into delayed mode) for all k-space. There's far too much free intel in this game.


There is, we just need to get CCP to ignore all the 0.0 alliances in CSM who will cry about it because they won't be able to gank anyone easily anymore.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Nicolo da'Vicenza
Viziam
Amarr Empire
#14 - 2011-12-26 21:08:43 UTC  |  Edited by: Nicolo da'Vicenza
Removing local works in w-space due to other aspects of w-space that make it feasible for smaller entities to live in WHs despite the lack of local, such as mass limitations, non-static routes and permanent cynojam. These features of w-space favor the defender to the point where it discourages large-scale alliances from simply rolling in and taking vast swaths of the space for themselves (not to suggest that sov 0.0 doesn't have defensive advantages either). There's the additional incentive of high gross profit to cover for the costs in defending/exploiting these systems. Without these defensive advantages that w-space confers, removing local disincentivizes 'smallholding' and low-level null industry even moreso.

Personally I believe local should be replaced with a more active form of intelligence gathering that goes beyond mashing the 'SCAN' button every 5 seconds. Something like a HUD overlay that displays warp tunnels, gate fire, cynos and other spatial distortions occurring around the pilot. Local could still be updated automatically, but only for those with blue standings.
Jaigar
Native Freshfood
Minmatar Republic
#15 - 2011-12-26 22:29:41 UTC
Ingvar Angst wrote:
With Supers, hot drops and all that I don't think simply removing local would work ideally... but something more "halfway" towards a no-local type of environment. (Yes, I'm biased towards one particular idea...)


This, and removing local from null would be the biggest game changer ever in the history of EVE. They cannot do this overnight, and it needs a lot of testing and retesting and then some more testing. Also there needs to be a transition period for people to adjust..

Honestly I don't expect the local changes to null sec to occur til next winter.
Danika Princip
GoonWaffe
Goonswarm Federation
#16 - 2011-12-26 23:07:59 UTC
Valei Khurelem wrote:
Seleia O'Sinnor wrote:
Because bots would have a hard time to survive without local.

No really, I'd like to see local removed(put into delayed mode) for all k-space. There's far too much free intel in this game.


There is, we just need to get CCP to ignore all the 0.0 alliances in CSM who will cry about it because they won't be able to gank anyone easily anymore.



Yes. What we need to do is make sweeping changes to something, while totally ignoring the people who actually know about said thing! brilliant!

What are you, a politician?
Mr Kidd
Center for Advanced Studies
Gallente Federation
#17 - 2011-12-26 23:33:12 UTC
Solstice Project wrote:
Removing local ... hm ... sad idea.

People want to remove one of the most important communications tools,
but give no clue about what should replace it for all those who enjoy talking to others just so.

In this thread here, it seems i'm the only one actually talking to people in local and enjoying it ...
... and nobody seems to care about the fact that people who have never met before start to talk in local, just by coincidence.

Removing local would make the game more empty, even if it's only a perceived emptiness. (counts anyway)
It's no counter-argument to say "go find a corp", because that's something completely different.

I know that many people don't bother talking in local for reasons i don't understand/don't care about,
but there are plenty who love doing it in highsec, lowsec and pointless err nullsec.

That said, the idea of "local locals" around/in stations (WiS?) would mitigate the loss a bit,
although that would only be a sad excuse of a local chat then...



No local doesn't mean no communication. Anyone is welcome to speak in local and see who is willing to respond. As is now, most people don't respond in null local anyway, so I'm not seeing any lost comms here.

Most of null is pretty empty. You can't get emptier than 0 people in local. Besides, Dscan is adequate to determine if there are people in system.

Don't ban me, bro!

Lord Zim
Gallente Federation
#18 - 2011-12-26 23:44:03 UTC
Valei Khurelem wrote:
There is, we just need to get CCP to ignore all the 0.0 alliances in CSM who will cry about it because they won't be able to gank anyone easily anymore.

Don't forget, all 0.0 alliances who have SOV and are on the CSM do nothing but bot and gank people. It's the sole reason we took SOV.Roll

Jaigar wrote:
Ingvar Angst wrote:
With Supers, hot drops and all that I don't think simply removing local would work ideally... but something more "halfway" towards a no-local type of environment. (Yes, I'm biased towards one particular idea...)


This, and removing local from null would be the biggest game changer ever in the history of EVE. They cannot do this overnight, and it needs a lot of testing and retesting and then some more testing. Also there needs to be a transition period for people to adjust..

Honestly I don't expect the local changes to null sec to occur til next winter.

Honestly, it would be absolutely hilarious if they actually did implement Ingvar's idea without any other changes, just to see how right I am with all my predictions.

Personally I predict that if we're seeing any changes, it'll be some sort of shootable module which allows system owners to select who gets access to the information of who's in system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mr Kidd
Center for Advanced Studies
Gallente Federation
#19 - 2011-12-26 23:47:43 UTC
Lord Zim wrote:

Personally I predict that if we're seeing any changes, it'll be some sort of shootable module which allows system owners to select who gets access to the information of who's in system.


If that's how it's to play out than I don't see any reason to remove local. I'm a big believer in balance. Removing local and making it accessible only to inhabitants actually makes it safer for the owners since noone else can "know" who is in system. As you've envisioned that change it's a huge imbalance.

Don't ban me, bro!

Seleia O'Sinnor
Drop of Honey
#20 - 2011-12-26 23:49:40 UTC
I wonder why CCP doesn't try it for a week or two: Put every system in Eve into delayed local mode. The code is there, look at w-space, so it has to be merely a configuration thing. This topic is still warm and has been disputed over for ...years? Why don't they just see how it works? Announce it, or use some funny lore background like Sansha Incursions, or a Jove intervention which breaks comms, so they can test how we, the players adapt to it and give feedback on the forums.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

12Next page