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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

First post
Author
Ether Mayaki
Ethereal Beings
#221 - 2015-04-17 14:32:53 UTC
So, due to the lack of coatings for certain ships in the most recent patches. I'd like to ask:
When can we expect to see more SKINs for the rest of the ships?
Will the SKINs be deployed in multiple installments?
Jarod Garamonde
The Scope
Gallente Federation
#222 - 2015-04-17 15:17:02 UTC
Alexis Nightwish wrote:
CCP FoxFour wrote:
Iroquoiss Pliskin wrote:
CCP FoxFour,

Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane?

Or would it be restricted only to Rifters?

Thanks Smile


Have said this many times, if the license is for a rifter then you only get it for the rifter.

Does this mean that if you buy a SKIN for a Rifter, it cannot be applied to a Wolf? If so, that's really disappointing, especially since there are zero skins for T2 ships. Sad



We have to wait for that until CCP has finished re-designing all the T2 ships into unique hulls.
Which, IIRC from a question I asked at last year's round-table, is actually being worked on.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Dangeresque Too
Pistols for Pandas
#223 - 2015-04-17 15:40:08 UTC
Jarod Garamonde wrote:
what would be the problem with crossing over from one race to another?
Maybe we can pay a little extra to apply a given SKIN to any hull in a given size range (ie: Serpentis or Gurista skin on any battlecruiser, etc). If a player REALLY wants a Wiyrkomi Thorax or a Tash-Murkon Rokh, why not let him or her have it if they're willing to pay?
This would def be a good thing to have in place... and makes perfect sense given their explanation of the SKIN system.

But really any dev responses past the first week of official feedback threads would be better than none.

I'm still going to stick to my predictions that the "time limited" SKINs from drops will be next to worthless after the new flair wears off as people won't want to spend a recurring fee just give one of their ships a certain color scheme that you won't really notice while playing the game (unless you play the game completely zoomed in on your ship all the time) and that others will not see unless they look specifically at your ship. Thats like a phone company giving you the option to make the case of your phone pink with rainbows and ponies, but that while you have it that color, they will charge you an extra $10 a month on your bill.
Jarod Garamonde
The Scope
Gallente Federation
#224 - 2015-04-17 21:09:26 UTC
Dangeresque Too wrote:


But really any dev responses past the first week of official feedback threads would be better than none.

I'm still going to stick to my predictions that the "time limited" SKINs from drops will be next to worthless after the new flair wears off as people won't want to spend a recurring fee just give one of their ships a certain color scheme that you won't really notice while playing the game (unless you play the game completely zoomed in on your ship all the time) and that others will not see unless they look specifically at your ship. Thats like a phone company giving you the option to make the case of your phone pink with rainbows and ponies, but that while you have it that color, they will charge you an extra $10 a month on your bill.



Just because they're not talking doesn't mean they're not reading. Be patient, mate. We've learned this lesson plenty of times.

I hope you're right about the pirate skins, because I want CCP to say "eff it" and make them permanent licenses. Being in LAWN, now, I don't get many chances to fly my beloved Ferox anymore, but when I start going on solo-hunting trips, again, I'll be in one, and I'd like it to always be a Guristas one.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Arthur Aihaken
CODE.d
#225 - 2015-04-20 13:21:36 UTC
Any possibility of getting unique, one-off custom SKINs? This also leans towards custom Corporation or Alliance SKINs.

I am currently away, traveling through time and will be returning last week.

Kallen Kozukie
Channel Six News
#226 - 2015-04-20 23:46:26 UTC
Are there any plans to SKIN tech 2 ships? as someone who mainly flys only t2, it's a bit sad to see none for sale on SiSi :/
Spc One
The Chodak
Void Alliance
#227 - 2015-04-21 07:00:15 UTC
Arthur Aihaken
CODE.d
#228 - 2015-04-21 11:55:45 UTC  |  Edited by: Arthur Aihaken
Cool - didn't realize you could change SKINs in warp. Just noticed something new as of today: In the fitting window the ship model is displayed as semi-translucent. This is regardless of whether you have a SKIN enabled or not. Note that this is only present in the fitting window (whether docked or in space) - the ship is rendered properly in-game.

I am currently away, traveling through time and will be returning last week.

Irregessa
Obfuscation and Reflections
#229 - 2015-04-21 18:01:44 UTC
1) Thank you for getting the SKINs so that they show up in the preview. That allowed me to be able to see what they look like for the supers and titans.

2) With the exception of the Nyx (maybe the Aeon) the supers/titans are largely one color with very little of the secondary colors. The Avatars are essentially black with a tiny amount of the secondary color. There really needs to be more of the surface that shows the secondary color.
Irregessa
Obfuscation and Reflections
#230 - 2015-04-22 14:38:27 UTC  |  Edited by: Irregessa
Arthur Aihaken
CODE.d
#231 - 2015-04-22 20:38:13 UTC
Overall I'm really happy with the SKIN feature. I'm not entirely sure how I feel about the price structure (I think SKIN cost should also be influenced by the hull size), but I guess the market will bear that out. I'd really like to see a customization option where you can alter the ship base and accent colors, reflective or matte levels for the hull, ship viewport color, ship running lights and engine exhaust. It could even be limited to a select color palette per race to coexist with existing SKINs. Any chance of something like this?

Thanks again for the opportunity to participate in testing and to provide you with some feedback.

I am currently away, traveling through time and will be returning last week.

Ganthrithor
GoonWaffe
Goonswarm Federation
#232 - 2015-04-23 01:55:13 UTC
From what I saw in the devblog, the system itself sounds like a decent idea (although I have no idea what those Aurum prices will equate to in ISK or real cash because who uses Aurum?). The skins though... yikes. Almost every single one looks like a kind of afterthought. Kind of tacky. "Look, here's a Talos with brown blotches instead of green!"

As far as bettering the available skin situation, your top priority should be skin packs that let the owner skin any ship in the game in Kaalakiota and Core Complexion liveries. And bring back the old Ishukone livery (the snow camo look!).

The whole SKIN thing is about ten thousand times less cool than the notion of being able to create your own skins, though. Wasn't there a demo / video at a past fanfest that showed you were working on a system that would allow people to create skins without TTP problems? What happened to it? I want to be able to paint all my ships gunmetal grey with red chevrons, white lights and blue engine flares. Or dark grey with light grey highlights. Or whatever I want. :\
Tuttomenui II
Aliastra
Gallente Federation
#233 - 2015-04-23 03:37:28 UTC
I am not a fan of the timed skins. At least for the LP and faction drop skins. Why can't both skin systems be used. For LP and Faction drop skins use the current system of application to single ship and loss of skin with the destruction of the ship. Having the LP and faction skins be timed kind of lowers their value and it also means you can't collect ships with these skins permanently.
Wylde Kardde
Wrekker Mix
#234 - 2015-04-23 11:08:15 UTC
Is there any chance we could see navy pattern skins available maybe through faction warfare LP since certain items are only obtainable from FW npc corps this could be an understandable reward. It would be interesting to see for example a Caldari Navy skinned Rokh or a Fed Navy Thanatos, maybe a R-Fleet Maelstrom. Also faction warfare fleet roams all navy skinned up (from an RP standpoint) would feel a lot more like you ARE their navy as opposed to hired guns.

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

Malcolm Malicious
Brave Newbies Inc.
Brave Collective
#235 - 2015-04-29 08:50:17 UTC
Sarutoshi
Perkone
Caldari State
#236 - 2015-04-29 23:59:09 UTC
Spc One wrote:


This. A million times this. I would love the option to have the old apocalypse model back.
Rat Scout
Federal Navy Academy
Gallente Federation
#237 - 2015-07-25 02:17:00 UTC
I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them.

Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space.

Here is what I mean:

http://imgur.com/ZhLVDnY

http://imgur.com/Q1cOOSw

There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not.

Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations.

And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends.

You can thank me with a PLEX for this enlightenment, o7.
CCP FoxFour
C C P
C C P Alliance
#238 - 2015-07-25 12:37:03 UTC
Rat Scout wrote:
I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them.

Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space.

Here is what I mean:

http://imgur.com/ZhLVDnY

http://imgur.com/Q1cOOSw

There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not.

Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations.

And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends.

You can thank me with a PLEX for this enlightenment, o7.


We are aware of this, especially for Caldari and Minmatar. Expect some new SKINs later this summer that hopefully work towards fixing this. :)

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Kierss Mann
Arx One
#239 - 2015-07-25 12:57:04 UTC
Rat Scout wrote:
I have only purchased one skin so far, and it was for the Helios because that's how bad they are in general, they do not look any better then simply not having them.

Please don't get me wrong, I like the concept and I really want nice looking ships, the problem I am having thou is that 99% of the available SKIN's are bland, and they do not have any "pop" in space.

Here is what I mean:

http://imgur.com/ZhLVDnY

http://imgur.com/Q1cOOSw

There is absolutely no distinction between those 2 images, and don't tell me its "my computer" because it is not.

Even the ones that I consider great once they are in space with your graphics engine the work simply fades away in space, it becomes overpowered by the reflections, shadows and all the fancy physics simulations.

And that is the real problem with SKIN's. There are great looking ones in the store, thanks to the neutral background but that is where it ends.

You can thank me with a PLEX for this enlightenment, o7.

I'm sure I can see a difference in them. It looks more green. Its probably because of the reflection of the background makes it hard to notice any difference.
Bentakhar
Sebiestor Tribe
Minmatar Republic
#240 - 2015-07-25 15:29:47 UTC  |  Edited by: Bentakhar
The Skins are a great feature.

However:

It makes NO SENSE that each skin is specific to a ship, it requires creating an incredible amount of in-game items, that in the long term are gonna be a pain to maintin or keep track of.

It would be best (and more reasonnable in terms of pricing) to have race+class specific skins.
Basically Skin would be race specific and sized like rigs: Small , Medium, Large, and Capital.

For example:

The aliastra Thorax Skin , would become a Gallente Medium Aliastra Skin. And that includes TII and TIII cruiser sized hulls.

An abaddon Tash Murkon Skin would become an Amarr Large Tashu Murkon Skin.

A LaiDai heron Skin would become a Caldari Small Laid Dai Skin.

To limit 'abuse' you could make it so that only one ship can be painted at a time?



tldr; Skins should be race specific and sized like rigs: Small , Medium, Large, and Capital, instead of linked to a single ship hull.