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Player Features and Ideas Discussion

 
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[Scylla] Beta Map Release - feedback wanted!

First post
Author
Quintessen
The Scope
Gallente Federation
#81 - 2015-04-22 18:31:20 UTC
Can we get a warp to sun option when we right-click on the sun in the new map?
Mister Ripley
Ministry of War
Amarr Empire
#82 - 2015-04-22 21:28:07 UTC
Nice work with the new filters. I'm very pleased you implemented the "recently used" feature.

You could also use the width more. Something like this. IMO it looks better, it doesn't hide half the map and it's much easier to find what you are looking for. Currently I find it very annoying changing categories in the long list.

Another thing I would like to see is renaming/rearranging of the filters. Alphabetical order doesn't make much sense if the list contains entries of different kinds (like jump, kills, type, etc)

Faction Warfare:

  • All Militas
  • Amarr Militia
  • Caldari Milita
  • Galente Milita
  • Minmatar Milita
  • Ships destroyed (1h)
  • Ships destroyed (24h)


Split Geography and Statisics
Geography:

  • Actual colour
  • Region
  • Security Status


Statistics:

  • Jumps (1h)
  • Jumps (24h)
  • Pilots in Space (30min)
  • Pilots Docked (what does "and active" mean actually in this context?)
  • Pods destroyed (1h)
  • Pods destroyed (24h)
  • Ships destroyed (1h)
  • Ships destroyed (24h)


Something like this Smile
MuraSaki Siki
ChuangShi
Fraternity.
#83 - 2015-04-23 02:19:51 UTC
tried in SiSi
after launching the probes, it's hard to drag the white box to move probes. since the box is coincide with the sun.
instead you will drag the solar system link.

and how about remove the zooming feature when you click the map button of probing window ? as the button should be open the solar map.
Bienator II
madmen of the skies
#84 - 2015-04-23 04:00:54 UTC
i am not a huge fan of the zoom-in animation after you open the map. When i combat scan i sometimes move the probes hit scan, close the map, warp around, open map and scan again. Now its not at the same spot i left it after i close it.


and as already mentioned in this thread, the cube is often difficult to move since other stuff on the map is prioritized for mouse clicks/drags.


and a feature request:
on the fanfest session a dev said you guys have the ability to show the map in an out-of client window i believe. This would be awesome! I would love to have the map on a second screen in a window, without having to extend the client over two screens.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Dominous Nolen
Anomalous Existence
The Initiative.
#85 - 2015-04-23 15:26:57 UTC  |  Edited by: Dominous Nolen
Bienator II wrote:

on the fanfest session a dev said you guys have the ability to show the map in an out-of client window i believe. This would be awesome! I would love to have the map on a second screen in a window, without having to extend the client over two screens.


+1 for this. Would be nice to have a separate window for probing/navigation

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Humang
Sudden Buggery
Sending Thots And Players
#86 - 2015-04-23 15:48:36 UTC
When the map is "docked" to the left or right of the screen, would it be possible to not have it modify the cameras position in the game?

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

uhnboy ghost
retard hills
#87 - 2015-04-23 16:47:32 UTC  |  Edited by: uhnboy ghost
been only using the new map for 2 days after ppl told me it dont cover the ov if i have the map in fullscreen, so need to get use to it but here what i think right now

what i like:
that u dont need to switch between star map and solar system map to set a new dest useing the map, just zoom out
really easy to see the layout of systems just by zooming in on it, insted of show info to see stations etc

dont like:
no auto focus when u jump in to a new system, it stays focus on the last system
the icon is a circular, makes it hard to focus what u want to grab probes whitout zooming in really tight, i want a arrow insted
the stats coulors ( avg ppl in space, sec status etc, is to bright, anoing to look at when u have the map open all the time, option to turn the coulors off when u zoom in on the system whoulde be nice
the lines between system needs to be brighter all the time not just when u have the region selected/ moused over them, its hard to see that u can jump from system like e5t-km3 to b-E3kq it u have the map zoomed out


small buggs:
the probes gives more false readings on the new map, like u scan at 4 and get a really weak hit at the center of the probes then go down to 2 and get 0% then u have to go to 8 to get the real hit and then go down to 4-2 etc
ofthen when u launch the probes the probes bubbels and the arrows ar sepperated but comes togheter when u move them
2x klicking the probes focus the camera on the probes like they should do, but when u by misstake 2x signatures u trying to scan its zooms out to show all of the system



being fixed:
on tq u cant probe scan if u use "abstract layout" do the system map is all flat, but on sisi it works so soon (tm) on tq?

thats all i can think off right now , and yeah almoste forgot the "pls dont force us to use the new map, i like the old one" line :-)

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png

Civ Kado
KarmaFleet
Goonswarm Federation
#88 - 2015-04-23 16:54:51 UTC  |  Edited by: Civ Kado
two things that I'd love to see changed. The inertia on the new map is very cumbersome and comes in the way of moving probe. Please remove it and make it the same as the old map, it was perfect.

Secondly, why a circle cursor??? I hope this is temporary and not seriously thought as permanent.
Mister Ripley
Ministry of War
Amarr Empire
#89 - 2015-04-23 21:10:20 UTC  |  Edited by: Mister Ripley
Markers are shaking while max zoomed in in "solar system view" and rotating the camera. The more markers are visible the more annoying it gets. Zoom on SKR-SP gate in V-3UBT for example.

I like the line that points to your curent system if another system is selected. Nice thickness and lengh. The effect on the "route line" on the other hand is just ugly and moves far too fast. Route should use the aforementioned line.

And I don't like the circle too.
Nox52
Pterygopalatine
#90 - 2015-04-24 04:41:52 UTC
For living in wh, the scanning in the new map is still a serious pain. I find it much slower than with the old map.

Issues that need fixing:
- double click on sig needs to centre view on selected sig! Apparently will be fixed soon(tm) but I'll mention it to highlight it again.
- it's slower to open with an animation. After the 5th wh system to scan I'm already over it and it gets in the way.
- the movement feels like it's immersed in oil with movement acceleration. Needs removal.
- the pointer is a circle! Use an actual pointer like the rest of the eve interface. It isn't accurate enough to comfortable drag probes around. This really needs fixing.
- I prefer my universe map flattened but the system map unflattened. This isn't an option currently. Systems don't need to be flat as they don't have much z axis variation while the universe does so it can be useful to be flattened.
- the sig location circles don't light up in brighter red when scan probe range. They did in the old map and it was useful when you had a lot of info on screen
- the probe circles location can overlie sig icon and obscure it. You can turn probe location off but it should never happen in the first place as the sig icon should take priority and be brought to the front
- the sun went away! can we have it back? it's a celestial with warp to!
- left mouse clicking on an object doesn't bring the selection option circle! This really needs fixing!
- I can't see my bookmarks any more in system viewer.
- the you are here icon jumps around instead of smoothly moving across system as you warp. Hard to drop bms where you want them in warp.
- my current system view appears to be a windowed box cutting off around the level of the capacity and modules overlay, not full screen
- opening the map up in wh space it just shows me the kspace universe. have to click on current location to bring up the system view. Tedious after the 5th wh system to scan.

As it is now, I wouldn't use the new map over the old map. It just isn't up to parity.
Zappity
Exit-Strategy
Unchained Alliance
#91 - 2015-04-24 10:40:54 UTC  |  Edited by: Zappity
So this is becoming default on Tuesday according to Seagull's devblog. Does this mean that the old map will still be available?

If not, you are going to drown in tears (oh my, wormholers) if the functionality issues above have not been addressed.

Zappity's Adventures for a taste of lowsec and nullsec.

Dominous Nolen
Anomalous Existence
The Initiative.
#92 - 2015-04-24 15:57:17 UTC  |  Edited by: Dominous Nolen
Zappity wrote:
So this is becoming default on Tuesday according to Seagull's devblog. Does this mean that the old map will still be available?

If not, you are going to drown in tears (oh my, wormholers) if the functionality issues above have not been addressed.


This map is no where near 1:1 in terms of features given the feedback in the last few days. This definitely needs some more time before its pushed live as the primary map.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Lededje Donier
Garoun Investment Bank
Gallente Federation
#93 - 2015-04-25 00:43:07 UTC  |  Edited by: Lededje Donier
Sven Viko VIkolander wrote:
2) As other posters have noted, there are big problems with how information is displayed. For instance, showing jumps per hour, kills in the last 24 hours, players currently docked, and so on, are all very poorly communicated and very much a step back from the old map design.
Here is how "ships destroyed in the last 24 hours" looks on the old map: http://i.imgur.com/FPY2azO.jpg?1
And here is how it look on the new map: http://i.imgur.com/X45qSc1.jpg?1
The immediately obvious problem is that the new map does not visually communicate the numbers well at all, either by size or by noticeable colors. On the old map, I can immediately tell which systems have had 0 ship kills--a very important piece of information obviously--and I can immediately tell where the hot spots are. The way such information is displayed on the new map should model the old map but do it better--currently, it is doing it worse (even more so when it comes to jumps and other stats). (Compare this to how "systems I've visited" is displayed--which, I think, is a very nice improvement on the old map. With "systems I've visited" I can see each system distinctly and I can fairly quickly tell which I frequently visit and which I have never visited. Other stats should be just as easy to read.)


I have been waiting patiently for this issue to be responded to or addressed but looking at the new map again I see that nothing appears to have been done. If this is to go live in Mosaic (with no option to revert to the old map) it will seriously impact my gameplay.

In flying a freighter it is crucial to know at a glance how many ship kills have happened in the choke systems and neighbors in the last hour - not whether its more or less than 100 (an easy decision to delay moving through the systems) , but whether it is, say, 2, 4, or 10. In the current map I can see this at a glance - in the new one only massively large values have any visual impact.

Most of the things that have been responded to seem to be bugs in implementation rather than concerns about the design.

I don't think the new map should become the only option when so much useful and important functionality from the old remains missing.
Aaril
Interstellar Consulting Group
#94 - 2015-04-25 02:44:34 UTC
If this is to go live soon, there still needs to be some tweaks.

1) If probes are out, the map needs to be focused on your current system automatically.

2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible.

3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos.

4) Also, as other posters have said, make the circles scale logarithmically. Almost all systems looks the same.
Vegare
Bitslix
Lolsec Fockel
#95 - 2015-04-25 10:55:44 UTC

If we won't be able to use the old map anymore after April 28, I get flashbacks to the Unified Inventory release... Please don't remove it until the new map is 100% on par feature wise. This includes d-scanning, combat probing and intelligence gathering!
Phoenix Jones
The Scope
Gallente Federation
#96 - 2015-04-25 19:42:33 UTC
cannot drag the pointer box around after you hit scan without moving the pointer box via the pointer as probe 1 is always on top of it.

Image for reference.

http://imgur.com/SjFLSVD

http://imgur.com/tLMlQkw

Yaay!!!!

Cajun Waffles
Imperial Shipment
Amarr Empire
#97 - 2015-04-25 23:03:28 UTC  |  Edited by: Cajun Waffles
I'm Not sure if this will be included in the upcoming update but when using probes the map should automatically switch from flattened view to eliminate any possible confusion for new(er) players wondering why their probes aren't in 3d view.

Love the new map btw.
Manic Velocity
Bank Robbers
#98 - 2015-04-26 04:32:15 UTC  |  Edited by: Manic Velocity
For the love of all that is sacred, please add an option to completely disable the inertia (or whatever it's officially called) when panning around. It is probably the singularly worst thing about probing in the new map.

The old map is much snappier. I can click, drag, and pan around the old map with the greatest of ease. Having to account for the inertia adds several half-seconds to the probing process, and these half-seconds add up quickly.

I know it looks nice, but please make it optional.

"The most punchable face in New Eden."

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CCP Turtlepower
C C P
C C P Alliance
#99 - 2015-04-27 11:30:25 UTC
Aaril wrote:

1) If probes are out, the map needs to be focused on your current system automatically.
2) Abstract view should not apply when focused on a system. It makes the scanning also be flat and nearly impossible.
3) When focused on a system, remove the information effects, including glows and ESPECIALLY the halos.
4) Also, as the poster said above, make the circles scale logarithmically. Almost all systems looks the same.


1. I will pass that on. Note that you can click on the "Focus current location" button at the top, for now.
2. This has already been implemented on sisi and will be in tomorrow's release.
3. There probably needs to be an option to have no color filter active. We will look into this, should be easy to implement.
4. We will look into this as well for coming releases.

A few other things:

-The old map will NOT be removed, at least not yet.
-We will add suns back into the new map soon.
Ncc 1709
Fusion Enterprises Ltd
Test Alliance Please Ignore
#100 - 2015-04-27 11:43:19 UTC
one thing I have noticed, every time I open the map up in cobalt edge, its upside down.
meaning that cobalt shows at the bottom of eve

its taken a few uses to remember to flip it out