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Dev blog: Ship Customization: Time to Show Some SKIN

First post First post
Author
Sojourn
Hedion University
Amarr Empire
#281 - 2015-04-22 16:36:13 UTC  |  Edited by: Sojourn
Ned Thomas wrote:
Sojourn wrote:
"Battleship |Caldari |Scorpion Ishukone Watch |Scorpion Ishukone Watch SKIN (Permanent) |Market"

You're taking away the fact its a rare ship and putting it on the market for all the poors to get their sweaty little mitts on it.

Some people payed billions of ISK for theirs so they could own and fly a rare ship. As a collector this saddens me. Next you will make the Raven State Issue a skin.


I'm a confirmed poor.

Now that we have that out the way.

The LIMITED EDITION SHIP no longer becomes limited edition because it will be a skin that can be applied to your ship constantly over and over again.

a) It will lower the price of it.
b) Now with it not being lost all the time can be applied to any Scorpion no matter how many times you lose it.

A limited edition ship with unlimited uses! The whole point of Eve is that when something is destroyed it's gone...

The same with the Rattlesnake Victory Edition. Now you can just go fly it without risking losing the actual ship.

Which part of "now there will be unlimited copied of limited edition ships" do you not understand?
Azusa Asara
Asara Corporation
#282 - 2015-04-22 16:39:11 UTC
I was really excited for the skin system, I was at first disappointed that we cannot design our own skins like shown at the fan-fest demo a few years ago, but many of the skins you have created are quite nice.

I am now extremely disappointed because of the AUR prices you have set, I was planning to buy many skins if they were priced between the $3 - $10 area, less money for smaller ship classes, more money for larger ship classes.

The extremely high prices and the mass difference in price for skins on the same ship means I will be sticking with the skins I managed to snag before the update.

The point is to offer many skins, lower prices and increase volume of sales. You have many skins, and I'm sure there are many more to come, but they are too expensive to get them all. To get the same skin on all ship classes is looking at costing in upwards of 84,000 AUR @ an average of 3000 AUR/Skin and that's only including the 28 base T1 ships of a single faction, as you say T2 variants will have their own skins. So much for having a uniform colour scheme for all your ships.

I paid 45 AUR for single run Frigate Skins, those same skins are now between 740-4300 AUR a 1544%-9455% increase!!!

There are 254 ships in the game not including starters and shuttles or factions not shown in ISIS. If you release 4 skins per ship, that is 1016 skins in total, with the prices as are, people may buy 1 or 2 skins for their favorite ship and leave it at that. Are you purposely trying to limit the number of skinned ships in eve?

These prices would be understandable if one could apply the Skin to any ship or at least any ship of a designated faction. This much for a single ship is insane.
Celgar Thurn
Department 10
#283 - 2015-04-22 16:40:00 UTC
Oh dear. You're looking at a more than ****** off dude. I have looked through all the comments so far for this dev blog and I am quite surprised no one else has realised a few things.

Everyone please go into the game client and, even if don't own one, go and look at the current graphical previews for the Gallente Dominix, Tristan, & Vexor. Aren't they beautiful ??? I expect quite a few people have either bought additional game time or spent possibly billions of ISK to get their hands on these beauties. Wait for it..............

Now. Come back to this dev blog and look at the new versions.... I mean abhorrent creations.... of the previous beautiful ship designs. Instead of glinting blue panels we have a dull blue wash across the whole hull. It looks like a can of old light blue undercoat paint has been poured all over them. If this is what we are going to get instead of what we currently have I think I will be selling them on rather than make myself sad by flying them.

Now everyone pop back to the game client and look at the ship engines from the rear. I often 'fly' my ships from this or a diagonal rear perspective. The rear detail or side detail of the ships are not obscured and it all looks nice and clear and detailed. Now pop back to the dev blog and look at the reimagined rear engine views. I haven't looked at all of them yet but take a really bad example where there are multiple engine. The Charon for example is a really blotchy mess now which obscures much of the rear view of th ship. Please can we have the old engines back Question

I'll give you one more example of a currently beautifully designed and exquisitely looking ship to compare with what is about to thrown at us in the name of improved design within EVE Online. Go to your game client and bring up the graphical preview of the Hulk mining vessel. I realise you may hate mining to your inner core and never ever want to fly it but just look at the hull. The clean lines and detailed panels of differing colours. The way the 'ORE' symbol stands out against shiny magenta/rust coloured panels. It's just wonderful. There are many other beautiful ship designs currently but this is just one example of what we might be about to drop into the dustbin.

Now go back to the dev blog and look at the ORE ship skin for the Mackinaw. I know I've chosen a different ship to compare to BUT the Hulk will get the same colour scheme if it gets a ORE skin and the Mackinaw is somewhat detailed like the Hulk. The ORE Mackinaw skin is, as you can now see, as dull as ditchwater and not something I would be seen dead in !! Is this what most of us would like to see happen to the Hulk ?? The answer is clearly a resounding NO !!!!

I rest my case and ask for CCPs opinion on my comments.
Viktor Hadah
Negative-Impact
#284 - 2015-04-22 16:41:12 UTC  |  Edited by: Viktor Hadah
Sojourn wrote:
Ned Thomas wrote:
Sojourn wrote:
"Battleship |Caldari |Scorpion Ishukone Watch |Scorpion Ishukone Watch SKIN (Permanent) |Market"

You're taking away the fact its a rare ship and putting it on the market for all the poors to get their sweaty little mitts on it.

Some people payed billions of ISK for theirs so they could own and fly a rare ship. As a collector this saddens me. Next you will make the Raven State Issue a skin.


I'm a confirmed poor.

Now that we have that out the way.

The LIMITED EDITION SHIP no longer becomes limited edition because it will be a skin that can be applied to your ship constantly over and over again.

a) It will lower the price of it.
b) Now with it not being lost all the time can be applied to any Scorpion no matter how many times you lose it.

A limited edition ship with unlimited uses! The whole point of Eve is that when something is destroyed it's gone...

The same with the Rattlesnake Victory Edition. Now you can just go fly it without risking losing the actual ship.

Which part of "now there will be unlimited copied of limited edition ships" do you not understand?

you would never fly a rattlesnake victory edition in the first place.

Now if you choose to fly it you are also choosing the option of never being able to sell it and lowering the true number of the item left. which would increase the price as people keep redeeming them and no more are being released.


Limited edition ships will be useful now and the price will increase. imo


Limited edition ships such as the nefantar thrasher have already been selling out and raising in price https://eve-central.com/home/quicklook.html?typeid=33099

.

Arthur Aihaken
CODE.d
#285 - 2015-04-22 16:51:19 UTC
There is one aspect missing from the new SKIN feature: The ability to deactivate and remove any permanent SKINs. I'm fine with not having this option for temporary in-game SKINs, but this should be an option for any AUR SKINs.

With respect to the pricing structure, despite requests - this was not made available for any of us who actively participated in the testing process over the past few weeks. If it had, I suspect the overwhelming consensus would have been that these are simply priced far too high - especially considering the limitations (individual T1 hulls). I'm not sure how fond players are of their Tormentors or Merlins to drop $20 on changing their visual appearance...

I think that SKINs should have been priced a bit more along these lines:

• Frigates ... 500-750 AUR
• Destroyers ... 750-1250 AUR
• Cruisers ... 1250-1750 AUR
• Battlecruisers ... 1750-2250 AUR
• Battleships ... 2250-2750 AUR
• Carriers ... 2750-3750 AUR
• Dreadnoughts ... 3500-4500 AUR
• Titans ... 4500-6500 AUR

I am currently away, traveling through time and will be returning last week.

GankYou
9B30FF Labs
#286 - 2015-04-22 16:56:06 UTC
Viktor Hadah wrote:

Limited edition ships such as the nefantar thrasher have already been selling out and raising in price https://eve-central.com/home/quicklook.html?typeid=33099


Matari Victor! Big smile
CCP Terminus
C C P
C C P Alliance
#287 - 2015-04-22 17:06:37 UTC
Celgar Thurn wrote:
Oh dear. You're looking at a more than ****** off dude. I have looked through all the comments so far for this dev blog and I am quite surprised no one else has realised a few things.

Everyone please go into the game client and, even if don't own one, go and look at the current graphical previews for the Gallente Dominix, Tristan, & Vexor. Aren't they beautiful ??? I expect quite a few people have either bought additional game time or spent possibly billions of ISK to get their hands on these beauties. Wait for it..............

....

Now go back to the dev blog and look at the ORE ship skin for the Mackinaw. I know I've chosen a different ship to compare to BUT the Hulk will get the same colour scheme if it gets a ORE skin and the Mackinaw is somewhat detailed like the Hulk. The ORE Mackinaw skin is, as you can now see, as dull as ditchwater and not something I would be seen dead in !! Is this what most of us would like to see happen to the Hulk ?? The answer is clearly a resounding NO !!!!

I rest my case and ask for CCPs opinion on my comments.


Web versions of the ships do not represent the actual in-game versions completely accurately. Nothing is changing to the in-client ships, they'll keep looking just as awesome.

@CCP_Terminus // Game Designer // Team Size Matters

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#288 - 2015-04-22 17:06:54 UTC
Celgar Thurn wrote:
I rest my case and ask for CCPs opinion on my comments.

You are running high settings. The viewer is medium.
Box That Beat
HIgh Sec Care Bears
Brothers of Tangra
#289 - 2015-04-22 17:07:47 UTC
Hmm well have some skins but have others that are or were drops. some I got as drops others bought now I find that they are

gonna change after 30 days . some of these I've had for a year.. If your gonna change them to b just 30 day ships What is the

since of that ?? it gives u nothing special amd some of those people did pay a premium for not being very special if 30 day ship..

Just my thought .. as a drop should b kept fully no 30 day crap

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#290 - 2015-04-22 17:08:01 UTC
People complaining about Scorpion Ishukone Watch wrote:
A limited ship that is only meant for station spinning will actually see the light of the stars! THIS CANNOT HAPPEN! The price will so drop because of this!

Oh really?

OH REALLY?!

You do realize that once this ship skin is applied, as long as there is no way to redeem it back, they cannot even find their way back to the market to make someone else's station spinning happier because of players dropping out? This is even worse than destruction :c

But to this particular case; I've always disliked how special ships have no place in this hostile environment, making it very sad to know they collect dust as simple collectibles or get removed from the game completely through destruction. Poor ships :c
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#291 - 2015-04-22 17:12:30 UTC
Sojourn wrote:
Ned Thomas wrote:
Sojourn wrote:
"Battleship |Caldari |Scorpion Ishukone Watch |Scorpion Ishukone Watch SKIN (Permanent) |Market"

You're taking away the fact its a rare ship and putting it on the market for all the poors to get their sweaty little mitts on it.

Some people payed billions of ISK for theirs so they could own and fly a rare ship. As a collector this saddens me. Next you will make the Raven State Issue a skin.


I'm a confirmed poor.

Now that we have that out the way.

The LIMITED EDITION SHIP no longer becomes limited edition because it will be a skin that can be applied to your ship constantly over and over again.

a) It will lower the price of it.
b) Now with it not being lost all the time can be applied to any Scorpion no matter how many times you lose it.

A limited edition ship with unlimited uses! The whole point of Eve is that when something is destroyed it's gone...

The same with the Rattlesnake Victory Edition. Now you can just go fly it without risking losing the actual ship.

Which part of "now there will be unlimited copied of limited edition ships" do you not understand?



There will be X of the ship out there. That X will not increase, or decrease. Still limited edition. (you just can't lose it)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP Terminus
C C P
C C P Alliance
#292 - 2015-04-22 17:15:16 UTC
Natya Mebelle wrote:
Questions first:

I only saw a CSM "confirm" that items which are tagged with "market" will not be re-seeded and only use the current supply in the game. There was no mention of that in the devblog, and no mention of that from a dev here, and no mention when or how these skins will be obtained in the game after the patch. Where does a CSM get this information that there will be no further seeding of this item?

Devblog wrote:
For example: If you have a Megathron Quafe Edition you will get a standard Megathron in the same location as the original, and 1 Megathron Quafe SKIN (Permanent) item placed in your redeeming queue.

I'm not quite following here. You get a Megathron in ADDITION to the fitted Megathron you already have? Why?
Or if you get a standard Megathron to REPLACE the Quafe Megathron, what happens with the rigs and modules?

Stuuu~uuuff now!

.....

At any rate, please DO NOT consider to include ship skins in killmails in the future. It has no effect, and no value, nothing is destroyed.

.....

I know it is not going to happen but... I would love to see standing based skins c: They would only be able to buy / unlock when you reach a certain standing with the corporation, something like 9.0 or something, and you will be declined the use of the skin once you drop below this standing. The skin is still available for you if unlocked once but, you know, not usable as long as you don't have that standing. It might be a visual upgrade to an existing skin you need to purchase from the Aurum store first before you then can apply this upgrade from the standing based one.
This could also be a possible solution to make the 30day skin permanent, by showing your respect and loyalty for those pirate factions?


1. Market - These are SKINs that are only available from other players. Most of them are from promotions. Some promotions are recurring, so some of them might be put in to the game from a new promotion in the future. We tend to keep rare things rare though.

2. Conversion - Your Quafe Megathron with all it's fittings, damage, etc. will turn in to a normal Megathron with all the same fittings, damage etc. as the Quafe one. And then you'll also have a Megathron Quafe SKIN (Permanent) item in your redeeming queue.

3. Killmails - Some people just want to see that kind of stuff, know they killed a rich guy cause he was in a Ishukone skinned Scorpion, etc. You;re right that is has no added value and nothing is destroyed but some people just want to know.

4. Standing based SKINs - These are totally possible and I could see us making some. We don't want the entire SKIN collection to be NES store items only.

@CCP_Terminus // Game Designer // Team Size Matters

Arthur Aihaken
CODE.d
#293 - 2015-04-22 17:15:39 UTC  |  Edited by: Arthur Aihaken
CCP Terminus wrote:
Web versions of the ships do not represent the actual in-game versions completely accurately. Nothing is changing to the in-client ships, they'll keep looking just as awesome.

It's really disappointing that the pricing structure couldn't have been discussed prior. I think those of us involved in the testing could have offered you some invaluable feedback. In any event, since market speculation now appears to be rampant - I'm not sure what (if anything) can be done at this point. If initial feedback and interest for this feature is mixed, I hope you use this as a reference point to make improvements in the cost structure.

I am currently away, traveling through time and will be returning last week.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#294 - 2015-04-22 17:18:31 UTC
Natya Mebelle wrote:
Where does a CSM get this information that there will be no further seeding of this item?


By using my leet psychic powers!

(or https://forums.eveonline.com/default.aspx?g=posts&m=5687291#post5687291 when I don't want the headache that entails)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

CCP Terminus
C C P
C C P Alliance
#295 - 2015-04-22 17:18:38 UTC
Natya Mebelle wrote:
People complaining about Scorpion Ishukone Watch wrote:
A limited ship that is only meant for station spinning will actually see the light of the stars! THIS CANNOT HAPPEN! The price will so drop because of this!

Oh really?

OH REALLY?!

You do realize that once this ship skin is applied, as long as there is no way to redeem it back, they cannot even find their way back to the market to make someone else's station spinning happier because of players dropping out? This is even worse than destruction :c

But to this particular case; I've always disliked how special ships have no place in this hostile environment, making it very sad to know they collect dust as simple collectibles or get removed from the game completely through destruction. Poor ships :c


Rare ship skins should increase in price over time, but also see the light of day more. This is good for collecting, good for showing off something rare and cool, and good for people who actually get to see these ship skins in space.

@CCP_Terminus // Game Designer // Team Size Matters

CCP Terminus
C C P
C C P Alliance
#296 - 2015-04-22 17:20:35 UTC
Arthur Aihaken wrote:
It's really disappointing that the pricing structure couldn't have been discussed prior. I think those of us involved in the testing could have offered you some invaluable feedback. In any event, since market speculation now appears to be rampant - I'm not sure what (if anything) can be done at this point. If initial feedback and interest for this feature is mixed, I hope you use this as a reference point to make improvements in the cost structure.


We'll be evaluating the pricing structure as with everything else.

@CCP_Terminus // Game Designer // Team Size Matters

Sniper Smith
Center for Advanced Studies
Gallente Federation
#297 - 2015-04-22 17:24:16 UTC
By and large, I love it. Been a long time coming, and I think it's a great change \o/

Now on to my issues.
The CURRENT Pirate Skins that have dropped, imho, should become Perma, and all NEW one should be time limited. A way of rewarding early-adopters of using the Ship Painting trial program.

Where in the world are the skins for the Marauders? They were added to the client in Dec! Please, let us have them. Why do we keep needing to wait to skin our nice missions ships :(

Reselling SKINS. I feel there should be a mechanic added to allow us to unplug an installed perma SKIN. I'd even be fine if cost a PLEX to do or something like that. As it stands now I can fly my RS Victory Edition, do missions, whatever, then Sell it tomorrow if I want too. Come the change, if I fly it, I'll NEVER be able to sell it. That doesn't seem right at all.


Now lastly.. atm we can see Special Skinned ships on the overview. Will there be any indication now, or when it's added to killmails, to indicate that a ship has a SKIN vs just being in the normal hull? Either a new column, or maybe a * just at the end of the hull name, something like that?
Arthur Aihaken
CODE.d
#298 - 2015-04-22 17:26:15 UTC
CCP Terminus wrote:
We'll be evaluating the pricing structure as with everything else.

How far down the pipe are we looking at for Faction, T2 and T3 SKINs? I suspect that there will be more demand for these than most T1 SKINs.

I am currently away, traveling through time and will be returning last week.

Sunseahl Hediyohsi
Lucian Alliance
Arcane Alliance
#299 - 2015-04-22 17:31:06 UTC
okay... maybe i'm not reading the blog and all the following posts right... maybe i'm just missing something.....


so... / TO CLARIFY /

My Sarum and Tash Murkon Magnates are having their Special Edition bonuses stripped away to give me a base Magnate and both of those SKINS as permanent items?

Cause if that's the case... I need to go find a new scanning ship. >.>
Sniper Smith
Center for Advanced Studies
Gallente Federation
#300 - 2015-04-22 17:33:25 UTC
Oh, also I agree the prices are rather High, but rather than lower them, I'll offer a counter proposal.

ATM the Skins are got one of 3 ways. Drops which will become temp, or Purchased via AUR for Perma.. And the one special Comet skin from Concord LP..

Add more skins to the LP Store. And as rewards from doing missions. More variety in how to get them would be great.

Maybe as rewards from a corp once you hit specific standings? This is one I like cause then it keeps the supply REALLY limited if each person can only get it once, and they need to gain the standings. Say something like Frig Skin @ 4.0, Dessy @ 5.0, Cruiser @ 6.0, BC @ 7.0, BS @ 8.0, Cap @ 9.0, and finally Super @ 10.0 .. Would add another new element to the game.