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Player Features and Ideas Discussion

 
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Hacking...

First post
Author
Byshop Kayl
The Scope
Gallente Federation
#1 - 2011-09-13 23:57:07 UTC
- Hacking V --> POS Hacking V
- Officer codebreaker that can only be fit on a specialized hacking ship.
- Specialized hacking ship has almost no defenses and no offenses, but may have Spec Ops Cloak.
- Hack takes anywhere from 5-10 minutes and only last 5-10 minutes depending on skill(?)
- POS forcefield offline for duration of successful hack.

Gives small fleets or cov-ops fleets the ability to create guerilla actions against caps, super-caps, dreads, and titans.

Might be a stupid idea. *shrug*

There has to be a chink in the invulnerable armor of cap & super-cap fleets.
If they can't be fought head on, nip at their heels.

Blob warfare is really no fun.

 "Sanity is the playground of the unimaginitive.-- Anonymous "Insanity is doing the same thing over and over again expecting different results.-- A. Einstein

daddys helper
State War Academy
Caldari State
#2 - 2011-09-14 00:11:15 UTC
this already exists more or less but has a much lower success rate and takes a lot longer.

guess the password
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#3 - 2011-09-14 00:16:04 UTC
no never.
Heimdallofasgard
Ministry of Furious Retribution
Insidious.
#4 - 2011-09-14 01:32:59 UTC
Byshop Kayl wrote:
- Hacking V --> POS Hacking V
- Officer codebreaker that can only be fit on a specialized hacking ship.
- Specialized hacking ship has almost no defenses and no offenses, but may have Spec Ops Cloak.
- Hack takes anywhere from 5-10 minutes and only last 5-10 minutes depending on skill(?)
- POS forcefield offline for duration of successful hack.

Gives small fleets or cov-ops fleets the ability to create guerilla actions against caps, super-caps, dreads, and titans.

Might be a stupid idea. *shrug*

There has to be a ***** in the invulnerable armor of cap & super-cap fleets.
If they can't be fought head on, nip at their heels.

Blob warfare is really no fun.



Bump...

not perfect... might need tweaking but I like it. a hacking module... that hacks passwords... they'd need to be uncloaked while performing hack and be paper thin... like electronic attack frigates... in fact... Ewar frig buff?

Brock Nelson
#5 - 2011-09-14 02:07:32 UTC
No

Just stop trying to promote this idea, it will never work and it will never be accepted.

Signature removed, CCP Phantom

Ira Theos
#6 - 2011-09-14 02:18:23 UTC
Brock Nelson wrote:
No

Just stop trying to promote this idea, it will never work and it will never be accepted.


******************

Actually the OP's idea might just be the last chance EVE has to redeem itself as a true "game".
Lithalnas
Dirt 'n' Glitter
Local Is Primary
#7 - 2011-09-14 02:29:09 UTC
mmmmmmmmm hacking secure containers would be nice, also makeing containers probable would be nice too Twisted

https://www.facebook.com/RipSeanVileRatSmith shoot at blue for Vile Rat http://community.eveonline.com/devblog.asp?a=blog&nbid=73406

MNagy
Yo-Mama
#8 - 2011-09-14 02:30:35 UTC
I like the idea - but I would make the duration longer to get a successful hack.
As well the hacking module should somehow overheat no matter what.

Just because you are 'taking' something of great value from a whole corporation - not just 1 person.



Not only that - the hacking module should be able to take an offlined pos and be able to unanchor it.

There are wayyyy to many offlined pos's out there in hs / and wh's

Those are my 2 cents. ( canadian cents - they are worth a tad more these days )
Byshop Kayl
The Scope
Gallente Federation
#9 - 2011-09-14 04:09:14 UTC
I'm not saying it's a totally fleshed out idea. I'm just suggesting one possible way for small gangs, even small black-ops gangs to have some impact on the giant war machines that roll through null-sec.

It should be VERY high risk. it should be something that requires a small team for scouting and defense. One man couldn't do anything. Once the shields were down, he wouldn't be able to accomplish a thing.

It doesn't give the hacker the password. It just "interrupts" the shields for a few moments until the backup systems come online.

I've been around the game for years. I can fly caps and super caps, and I don't have multiple characters, so for me it was a true investment. I've been a miner, a trader, a 'ceptor, a bomber, etc. I've been a part of the big fleets, the 400+ battles with multiple titans on the field. I've spent plenty of time in the "risky" areas of null-sec, safe behind my curtain of jump bridges and bottle-necks. I'm not complaining, moaning, or whining.

I'm offering a very raw, "throw it at the wall and see if it sticks" idea for our community to discuss. Nothing may ever come of it, but it's ideas like this that help us to rekindle our desire and rebuild our thought processes on what we could do with our beloved sandbox.

We need some way for the small gang to affect the big picture.

 "Sanity is the playground of the unimaginitive.-- Anonymous "Insanity is doing the same thing over and over again expecting different results.-- A. Einstein

Tyrnaeg en Varche
#10 - 2011-09-14 05:23:08 UTC
MNagy wrote:
I like the idea - but I would make the duration longer to get a successful hack.
As well the hacking module should somehow overheat no matter what.
Just because you are 'taking' something of great value from a whole corporation - not just 1 person.
Not only that - the hacking module should be able to take an offlined pos and be able to unanchor it.

Hacking module could be consumed in the process - or could use scripts that are consumed, different script for each type of container or forcefield, coming at different high prices.
Tyrnaeg en Varche
#11 - 2011-09-14 05:25:51 UTC
Byshop Kayl wrote:
We need some way for the small gang to affect the big picture.

I like your idea a lot, but there is one catch: how would you prevent large fleets from using this trick? Taking down forcefields so fast and then ripping everything inside.

Byshop Kayl
The Scope
Gallente Federation
#12 - 2011-09-14 05:51:21 UTC
I was thinking as a completely defenseless ship it would counter a lot.

It would literally be paper thin, and a few volleys from a frig, or a single volley from a BS would destroy it. Even if a blob tried to use them, the other blob, or stealth bombers maybe, would only have to target the hacking ships with a single salvo and warp out. Not unlike a lot of alpha sniping tactics. Heck it won't work on a manned station. Just get inside the bubble, stick your nose out and fire off a smart bomb, or launch a few drones.

The tactics of this ship would only be useful on stations no one is paying attention to, or keeping an eye on. If you have so many stations that you don't know what's going on at them on a daily basis, and you feel safe enough to leave a couple super-caps parked there unsupervised, well... maybe a little fear would be good.

The point for it's use would be small, stealthy (not necessarily cloaked) gangs to escort one in quietly, under the radar, hack the shields for long enough to maybe destroy a single ship, and then get the heck out of dodge. There's no reason that the POS couldn't generate a message to it's owner or the corp when the "backup systems" came online. (i.e. the shields came back up after a successful hack). It would allow only 1 or 2 attempts at most if the corp is paying attention.



 "Sanity is the playground of the unimaginitive.-- Anonymous "Insanity is doing the same thing over and over again expecting different results.-- A. Einstein

carnivore2k4
The Herd
#13 - 2011-09-14 05:55:58 UTC
What's next? Robbing station hangars?
"She stole my monocle, while I was asleep."
The Offerer
Doomheim
#14 - 2011-09-14 06:09:04 UTC  |  Edited by: The Offerer
So, instead of spending time and effort to build a reputation of your character in your target corporation in order to gain access to their POS infrastructure, you want a single module that can do it in10-15 minutes?

Work for it !!! Cool
Tyrnaeg en Varche
#15 - 2011-09-14 06:14:17 UTC
The Offerer wrote:
So, instead of spending time and effort to build a reputation of your character in your target corporation in order to gain access to their POS infrastructure, you want a single module that can do it in10-15 minutes?

Work for it !!! Cool

People cannot have a discussion in General Discussion.

also, in before the "NeX will sell forcefield passwords for XXXXXX AUR" post
CCP Spitfire
C C P
C C P Alliance
#16 - 2011-09-14 06:15:38 UTC
Moved from 'EVE General Discussion'.

CCP Spitfire | Marketing & Sales Team @ccp_spitfire

Burseg Sardaukar
Free State Project
#17 - 2011-09-14 07:41:29 UTC  |  Edited by: Burseg Sardaukar
There was an idea the Dev's floated awhile back for allowing Black Ops fleets to "siphon" moon goo from an actively moon harvesting POS.

I think, in a similar way, the best idea would be a Neut-like mod that could accelerate POS fuel consumption instead. Maybe not enough to offline the tower in an hour, but it would be absolutely obnoxious to POS owners if 5 Black Ops ships had a "Pos Energy Neut" that would increase the fuel consumption 10x.

Or even better, a Stront siphoning module that could secretly deplete a POS's stront supply (unnoticed?) pre-siege so the damn thing will POP.

I like the idea of the hack mod being used to unanchor off-lined towers, though. I support that idea fully.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Sir Substance
Sebiestor Tribe
Minmatar Republic
#18 - 2011-09-14 08:03:07 UTC
I would like to be able to hack more then just sites as well. Perhaps a 1% chance to hack secure containers, a .5% chance for small towers etc?

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

Burseg Sardaukar
Free State Project
#19 - 2011-09-14 08:08:39 UTC
Sir Substance wrote:
I would like to be able to hack more then just sites as well. Perhaps a 1% chance to hack secure containers, a .5% chance for small towers etc?


I love the containers idea...

The complete off-lining of tower shields is a bit much. Maybe just enough to enter the Force Field and steal ships sitting there, but that's all I think I'd be okay with.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Byshop Kayl
The Scope
Gallente Federation
#20 - 2011-09-14 16:02:39 UTC
I like the idea of breaking into secure containers. When I was an Eve noob, I honestly thought that was what the hacking module was for.

As for the shields, It wasn't so much to take them down, as to allow you the ability to destroy or steal a ship.

You could even say that the backup systems are so robust that a POS can only be successfully hacked once ever random number of hours. Too long for a group to sit around waiting for the next cycle. You get one shot, get in... do your damage.. get the hell out.

I like the idea of it requiring scripts. Maybe something that can only be dropped from anomalies in lowsec or highsec? Maybe even sleeper tech from WH? *shrug*

 "Sanity is the playground of the unimaginitive.-- Anonymous "Insanity is doing the same thing over and over again expecting different results.-- A. Einstein

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