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[Proposal] Storyline Missions - Keeping them relevant to the player

Author
itsFood Mealtime
Duct Tape Everything
#1 - 2011-12-24 20:04:22 UTC
As it stands now, after sixteen missions you receive one storyline mission. That storyline mission type is random and not based on the missions that were completed to receive it. Some players may be able to complete one type of missions but not another.

For example, a player that runs distribution missions may not be able to run security mission. (e.g. a industrialist flying a Iteron Mark V trying to complete a Level IV Security mission)

I propose that Storyline missions are of the same type as the [majority of] missions completed to receive that storyline mission.


Examples:

16 security missions = 1 security storyline mission.

16 distribution missions = 1 distribution storyline mission.

10 distribution missions + 6 mining missions = 1 distribution storyline mission.
Velicitia
XS Tech
#2 - 2011-12-24 20:38:43 UTC
as it stands right now, you get missions from the nearest storyline agent.

so... if you're running missions for distribution, and get a security (because, well, the security storyline agent is IN THAT STATION) ... well, you should have expected it.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

itsFood Mealtime
Duct Tape Everything
#3 - 2011-12-24 20:51:57 UTC
Velicitia wrote:
as it stands right now, you get missions from the nearest storyline agent.

so... if you're running missions for distribution, and get a security (because, well, the security storyline agent is IN THAT STATION) ... well, you should have expected it.


I fail to see what this has to do with making storyline mission types received relevant to the missions completed, other than providing an example of how confusing the current mission system works.
ITTigerClawIK
Galactic Rangers
#4 - 2011-12-26 11:33:34 UTC
as it stands storyline agents give out missions that have little or nothing to do with the progressive story of EVE and are useualy just the exact same missions over and over and over again, the existing missions need to be compleatly scrapped and replaced with new ones and some system to prevent the exact same mission distributed sevral times in a row especuly that dam materials for war preperation one which doesnt really make sense as the war has already started, like a year ago.