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EVE New Citizens Q&A

 
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One Mystery at a time: Wormhole Space

Author
Pod Panik
Low-Sec Scrubs
#1 - 2015-04-21 11:06:44 UTC
Hello everyone!

I haven't posted in a while as I was busy learning this crazy game and getting my act together to gain access to my very first BattleShip. Therefore lately my experience has been mostly oriented towards learning the different aspects of ship piloting and how to do missions efficiently to generate a decent income...in hope to fund future projects on the bucket list.

Doing some exploration between missions, i kept finding those wormholes and i start to read about them...which generated some questions:


- if i understand, the wormhole space itself is permanent. Its the gates in and out that keep collapsing and then refreshing to new locations in k-space. So one could stay in a given w-space for ever. Is that right?

- how many w-space are there?

- when scaning, wh are given a signature name. Is it always the same for a given w-space given that gates in and out keep changing? So can you find another access point to the same w-space if you keep scanning around for it (low chance I understand)

- are new w-space sector created or is there a defenite number of the and they only have their access point "mutating"?

- what type of ship do you bring to wh space? Are cloacking device mandatory to hope survival for more then a couple minutes? Is this where the Black Op ships come into play?

- how tough are the NPC compared to missions?

- how dangerous is w-space compared to the insanity of low sec?


That's pretty much what i had in mijd for now.

As always thanks for sharing the wisdom...!

Pod
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2015-04-21 12:01:16 UTC
There were 2500 wormhole system before rhea I think they only added like 101 more but I'm not sure.

Wormhole space systems are fixed and definite but like you mentioned the wormholes themselves change a lot. There is a lot of learn about the specifics of wormhole IDs and sig IDs and the "J" number which is used for system names. It is all out there and would be silly for me to duplicate. If you are interested do some searching the info is not hard to find.

You do not display in local chat in a wormhole. Some wormhole systems are pretty safe, much safer than low sec but not nearly as safe and some known space null sec systems.

There are 6 classes of wormhole C1's are the easiest and you pretty much need a T2 or T3 cruiser at the least if you want to solo. C6 wormholes need fleets or RR BSs at a minimum and many people use cap ship fleets.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#3 - 2015-04-21 12:16:02 UTC
So I used to live in UK space (unkown space, a.k.a. WH space a.k.a. J space) and we had a C2 with a static C3 and static HS (high sec). What that meant is that we lived in a C2. We had PoSes up and lived out of the PoSs. Every day when I logged on I would have to scan down all the signatures in the system. I would find the new HS hole and the new C3. Sometimes we would have 2 or even 3 HS holes or a low sec hole or a C5 hole etc... You will still get random holes just that you were guaranteed to have a HS and a C3. Now that was just our hole. Every WH system is different. Some have effects that affect your ship.

So anyway you will get sleeper sites and ore sites and gas sites and exploration sites and like I said other wormholes. There are no bounties in UK space sleepers pay out in "blue loot" which needs to be brought to empire space and sold to DED.

Want to talk? Join Cara's channel in game: House Forelli

Solomar Espersei
Quality Assurance
#4 - 2015-04-21 12:34:02 UTC
I'll see if I can cover some of the bits missed above.

Quote:
- what type of ship do you bring to wh space? Are cloacking device mandatory to hope survival for more then a couple minutes? Is this where the Black Op ships come into play?


For killing the sleepers, a wide range of ships are possible depending on the class of the WH. For C1s & C2s, most of he sites can be ran with a well skilled, omni-tanked BC. For a long time, drakes were everywhere, and they are still quite popular for the lower-rated WH sites. You'll find that T3s are quite popular and effective as well.

For PVP, the Stratios and Cloaky Proteus are quite popular solo hunting hulls. Stealth bombers can be used as well, but have a limited number of ships they can engage. All the T3s see use in PVP as well, but less so in the case of the Legion.

Cloaks, especially Cov Ops cloaks, are pretty much required, though you can now use mobile depots to change your fitting as needed.

BlOps are a different beast altogether and more of a Null Sec/Low Sec gang ship used to drop bombers, recons, etc. on unsuspecting prey.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

L'ouris
Have Naught Subsidiaries
#5 - 2015-04-21 12:40:32 UTC
While the barrier to entry sounds high to a newer player:

Keep in mind that the benchmarks cited are for 'Solo' in the lower class wormholes.

While being able to solo a site while living in a hole can be essential especially in a smaller corp, where you might be the only one on and you would like to do something until everyone logs in, it not as critical for day tripping into the lower class holes.

Your real trick is finding someone to run the sites with that will work with you and not against you as soon as your in the 0.0 space of the hole. A couple younger characters should be able to start dabbling in wormholes pretty early on. Just never fly in a ship you can't afford to replace, since it blowing up is an eventuality. Either to a group of sleepers you underrated, or some gank T3 or even bomber sooner or later.

Your goal should be to make it a 'later' type deal. Remember that unless its a bomber or blackops, most cloaked ships will have a targeting delay which is your real window to bail on em. Of course, in WHs you can run into bubbles from a cloaked dictor or Hictor but if you do, they were already there just waiting for you to land in the site.

Don't neglect your intel gathering when you enter the system, and always BM your hole home. Scan probes, a launcher and a mobile depot will save your bacon at some point too.
Memphis Baas
#6 - 2015-04-21 13:03:58 UTC
Wormhole space (w-space) is permanent, 2000 or so solar systems, all with planets, moons, no stations, no gates, and ever-changing wormholes connecting between the systems and to various semi-random normal solar systems (known space, k-space).

What we typically do is:

- use probes to find wormholes

- look up the wormhole code to see where it may connect

- enter the wormhole, and note the system name (it's a number that starts with J - the J-number)

- look up the j-number for a list of stats, and to see what the player-submitted PVP activity may have been in the last 24 hours

- bookmark the wormhole so you can return, and proceed to d-scan or probe the various planets / moons for deployed POS starbases and planetary Customs POCOs. This will give you a list of the corporations that may be permanent residents, contact info for the CEO, etc.

- use probes to find other players, other wormholes, and various other exploration sites. The local chat channel does NOT display who else is in the system unless they talk, so your only intel is d-scan and probes.


As far as the sleeper NPCs that inhabit the space, they have improved AI compared to mission NPC's and will warp jam, target-jam, switch targets based on threat, and generally deal high damage. There are guides out there for what ships to bring to kill sleepers; their strength depends on the class of the wormhole space, and the tactics may be affected by the solar-system-wide effects caused by the local star.
ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2015-04-21 13:08:00 UTC
Solomar Espersei wrote:

BlOps are a different beast altogether and more of a Null Sec/Low Sec gang ship used to drop bombers, recons, etc. on unsuspecting prey.

Yes BlOps BSs are a specialty niche ship. It's power is in it's ability to project force not actually fight it's self. Any any kind of cyno but including covert cyno are not of much use in wormholes.

Wormhole life is very much about the cloaky stealthy intel gathering type of game play. From a PvE aspect we've already covered that but for PvP you will often be checking out a hole to see if it has residents and then using various intel tactics including using the KBs as well as other sites to see how active the residents are and during what time zone. Then you can try and set a trap or bait them or what ever.

Keep in mind that since you don't show up in local unless you talk that means if you are in a cov ops cloak ship they have no way of knowing that you are in system unless you decloak or launch probes or something. Even then there are ways to use probes that make it very difficult for them to catch you using them.

Want to talk? Join Cara's channel in game: House Forelli

Solomar Espersei
Quality Assurance
#8 - 2015-04-21 13:37:37 UTC
Quote:
- how tough are the NPC compared to missions?

Loads tougher; think Elite Cruisers from certain Lv 4 missions plus they hit like a ton of bricks. They absolutely delight in eating drones so keep that in mind. I've seen people in the past use drones simply to get the sleepers to target switch away from their combat ship.

You might take a look at THIS DRAKE KM to get an idea of the sort of basic PVE ship for running sites. The T2 rigs are probably not needed for C1 & C2 work. I'm not sure whether an AB would help that much to mitigate some of the incoming damage. If this were a day-tripping PVE-er, I'd recommend a mobile depot anchored somewhere off grid if possible to fit a cloak. Pull it back into cargo hold frequently to avoid it being scanned down.

Quote:
- how dangerous is w-space compared to the insanity of low sec?

In my opinion, not any more dangerous though there's a greater chance of losing both ship and pod due to bubbles. I roam through Caldari space and low sec here is only very rarely empty. There is almost always someone hunting you. Many WH spaces are quiet and with the correct degree of caution, it's possible for you to do PVE activities unmolested for quite a long spell before someone gets you. They will get you though, just a matter of time and the cost of doing business.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Lost Greybeard
Drunken Yordles
#9 - 2015-04-21 14:06:50 UTC
W-space is a bit more dangerous than null-sec, and a bit less dangerous than low-sec.

Obviously danger varies a lot with situation, but generally safety ranking is 0.0 sov >> High Sec >> w-space systems >> active low-sec >> 0.0 npc-owned

On the plus side:
-- Most enemies are omni-tanked
-- sites aren't as obviously clustered around celestials, and there are a lot of them, so you're harder to find by full mapping
-- because exploration requires building into something that can do a bit of everything, REALLY experimental or focused stuff just overpowering you in an instant is unlikely

On the minus side:
-- NPCs are meaner, if you're doing PvE
-- There are sometimes details you can forget that'll just flat kill you, like not bookmarking your exit hole
-- No local, so you HAVE to use d-scan like you should be doing in low/null anyhow
-- Too many wormholes to use choke-points to keep unfriendly corps out of your face

Overall, I'd say it's not insurmountable for a new-ish player. C1 and C2 sites are still medium-ship stuff, though I'd fit T2 rather than T1 on the weapons and defenses. Scanning's a lot easier now with the mid-slot modules and the new interface, and all the systems are well known enough that you can come up with the system class pretty fast using google.
Cara Forelli
State War Academy
Caldari State
#10 - 2015-04-21 14:31:43 UTC
Wormholes 101

Lost Greybeard wrote:
W-space is a bit more dangerous than null-sec, and a bit less dangerous than low-sec.

Obviously danger varies a lot with situation, but generally safety ranking is 0.0 sov >> High Sec >> w-space systems >> active low-sec >> 0.0 npc-owned.

What an absurdly over-generalized point of view.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2015-04-21 14:55:38 UTC
Cara Forelli wrote:
Wormholes 101

Lost Greybeard wrote:
W-space is a bit more dangerous than null-sec, and a bit less dangerous than low-sec.

Obviously danger varies a lot with situation, but generally safety ranking is 0.0 sov >> High Sec >> w-space systems >> active low-sec >> 0.0 npc-owned.

What an absurdly over-generalized point of view.

The OP was looking for general information about wormholing and the poster did mention it varies with the situation. It seems like a reasonable and valid post to me. Granted the concept of safety is 100% subjective but the OP asked how dangerous WH space is that the poster rated it from his perspective and his experience. While I agree with the poster on this even if one does not I'm not sure what the issue is with him posting his opinion when it was asked for by the OP.

Want to talk? Join Cara's channel in game: House Forelli

Null Infinity
Imperial Academy
Amarr Empire
#12 - 2015-04-21 15:19:40 UTC
If I mine in C2 wormhole, how strong will be NPC, that will spawn after first 15 minutes? I mean - can a cruiser class ship deal with them? Or even Procurer with T2 drones?

New mining menthods: interactive mining and comet mining

Cara Forelli
State War Academy
Caldari State
#13 - 2015-04-21 15:53:52 UTC
ergherhdfgh wrote:
Cara Forelli wrote:
Lost Greybeard wrote:
W-space is a bit more dangerous than null-sec, and a bit less dangerous than low-sec.

Obviously danger varies a lot with situation, but generally safety ranking is 0.0 sov >> High Sec >> w-space systems >> active low-sec >> 0.0 npc-owned.

What an absurdly over-generalized point of view.

The OP was looking for general information about wormholing and the poster did mention it varies with the situation. It seems like a reasonable and valid post to me.

Alright, maybe I was just cranky before morning caffeine. To elaborate, in my opinion how "dangerous" space is depends SO MUCH on the situation that it's pointless to rank it by type of system. For instance, sov null during a large invasion is not at all a "safe place", whereas a "buttoned up" wormhole with all the connections closed is almost 100% safe. Just as a wormhole with 6 active connections would be far less safe than my "home" system in low-sec.

And the next question is safe for what? Travelling through? Mining in? Ratting in? Solo PvPing? Safe for your small gang or large fleet? Wormhole space is often safer to travel than null sec, but it's much more dangerous to rat in. FW low sec is a great place to go look for solo frig fights, but if you bring a cruiser you're likely to get blobbed on a gate. Does that make it more or less "safe"?

The point is, it's quite complicated. To his credit, Greybeard did say it varies with situation, but I do find it silly to go ahead and make a ranking anyway.

Anyway, we don't need to argue about it as long as the OP and other newbros understand that nowhere in EVE is completely "safe", and your "safety" depends a lot more on your awareness and the precautions you take than on your location.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

ergherhdfgh
Imperial Academy
Amarr Empire
#14 - 2015-04-21 16:53:49 UTC
Cara Forelli wrote:


Anyway, we don't need to argue about it as long as the OP and other newbros understand that nowhere in EVE is completely "safe", and your "safety" depends a lot more on your awareness and the precautions you take than on your location.

Agreed.

I should probably add a qualifier here. While I do believe on average WH space is safer than low sec that is mostly due to an upfront investment of time in assessing the situation that typically is not done ( at least not to that degree ) in low sec. So if one were to just jump into WH space and act the same as they would in low sec then that would be extremely risky.

So when I say low sec is more dangerous what I mean is that it is my opinion that if you jump into a low sec system you are far more likely to jump into a gate camp than you are to jump into a camped worm hole. That if you are ratting in a wormhole then you've likely looked around to find a not so active WH system with lots of sites and done your homework to make sure it's reasonably safish to rat in where as if you are in a low sec system ratting and a local warps through and see's a new character in system there is a good chance that he is going to come looking for you and he does not need probes to find you. However in low sec you do have the added security of knowing when he enters system but unless you are docking up every time someone new enters local ( which could make it difficult to get anything done ) then you are relying on similar D scan result to keep yourself from getting blown up.

Now that is coming from me, someone like yourself that lives in low sec and is one of the 'locals" that I am talking about then for you I am sure it is more safe in low sec. At least in one of your home systems. Similarly when I say that sov null is more safe than low or WH space of course I am talking about a system that I am familiar with and blue to the locals. However if GM were to tell me that he was going to teleport me to some random system and I had to pick a sec status and it could not be high sec then it would be low for sure. Mostly due to being closer to high sec and no bubbles and the fact that I'd have to go through low most likely anyway to get to high sec but still.

Want to talk? Join Cara's channel in game: House Forelli

Freya Sertan
Doomheim
#15 - 2015-04-21 17:28:14 UTC
Pod Panik wrote:
Hello everyone!


- how dangerous is w-space compared to the insanity of low sec?


That's pretty much what i had in mijd for now.

As always thanks for sharing the wisdom...!

Pod


Actually, less dangerous than highsec or lowsec as long as you're situationally aware.

New Eden isn't nice. It isn't friendly. It isn't very hospitiable. Good thing there are people here to shoot in the face.

Want to make New Eden a nice place? Try this out.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#16 - 2015-04-21 17:36:17 UTC
- if i understand, the wormhole space itself is permanent. Its the gates in and out that keep collapsing  and then refreshing to new locations in k-space. So one could stay in a given w-space for ever. Is that right?


W-space systems are persistent, they do not move. The wormholes that lead between them and k-space will constantly change at different times depending on two factors:

1. What type of wh it is
2. How much stuff has been through it

- when scaning, wh are given a signature name. Is it always the same for a given w-space given that gates in and out keep changing? So can you find another access point to the same w-space if you keep scanning around for it (low chance I understand)


Wormholes will always have two "names", one side will always be named K162. K162 denotes that the wormhole was opened from the other side and someone may have scanned it or it could have just timed out and popped out on it's own.

You can tell quite a lot about a wormhole without a K162 name though, for example I know that H900 will always lead me to a C5 system.

- what type of ship do you bring to wh space? Are cloacking device mandatory to hope survival for more then a couple minutes? Is this where the Black Op ships come into play?


As with anything in EVE, it entirely depends on what you are doing.

- how tough are the NPC compared to missions?


at least 3 times as hard, if not more. Most mission NPCs do not scram, web and neut you. Though you only get scrammed in C4 space and above.

- how dangerous is w-space compared to the insanity of low sec?


Extremely dangerous as someone can just pop out of nowhere and blow yo ass up. In k-space you get a massive telegraphed warning when someone enters system (hi local) and gates don't move or connect to random systems.
erg cz
ErgoDron
#17 - 2015-04-22 11:03:05 UTC
Candi LeMew
Division 13
#18 - 2015-04-22 11:47:31 UTC
ergherhdfgh wrote:
Cara Forelli wrote:


Anyway, we don't need to argue about it as long as the OP and other newbros understand that nowhere in EVE is completely "safe", and your "safety" depends a lot more on your awareness and the precautions you take than on your location.

Agreed.

I should probably add a qualifier here. While I do believe on average WH space is safer than low sec that is mostly due to an upfront investment of time in assessing the situation that typically is not done ( at least not to that degree ) in low sec. So if one were to just jump into WH space and act the same as they would in low sec then that would be extremely risky.

It's all to do with numbers and local I think.

Wormhole space is far safer in a general sense than lowsec, simply because every wormhole system doesn't have people waiting actively (almost around the clock) looking for pvp. Lowsec geneally does and you won't need to travel far to find a fight of some kind. You want action on demand, fights until you run out of ships - go to lowsec.

You want to stalk a dozen holes, scan for hours, creep around under cloak and hunt someone farming to kill you go to wormholes. You might still spend hours and find absolutely nobody.

🍌

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