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EvE Online II - Enough already

First post
Author
Zan Shiro
Doomheim
#101 - 2015-04-21 04:24:28 UTC  |  Edited by: Zan Shiro
Nevyn Auscent wrote:
Infinity Ziona wrote:

Except we're not talking about a office suite or program used for commercial application. Thats an entirely seperate problem.

Gamers typically stay up to date with their gaming systems with even the laziest lagging by only a few years. Now businesses will run their systems for as long as possible only upgrading when it's absolutely necessary. I know of some major organizations still running 1970s software.

CCP's data does not support your claims. If you are talking FPS twitch gamers then 'maybe'. Most gamers however do not upgrade every two years.



Especially mmo's. they know a decent chunk of business can be laptop users. Road warriors and the like. Or in my case I once ran a laptop and a tower. Tower died, I said well I am the laptop away from desk most of the time anyway. And made laptop use permanent (edit: just added an external monitor for desk use is all when there). Laptops don't do leaps and bounds hardware wise by and large.


Home "tower" use ccp knows they have a fair bit of family type players. They don't chase that bleeding edge dragon as much. One if both of the adults in the house is going "didn't we just pay for that?".
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#102 - 2015-04-21 09:22:03 UTC  |  Edited by: Infinity Ziona
Zan Shiro wrote:
Nevyn Auscent wrote:
Infinity Ziona wrote:

Except we're not talking about a office suite or program used for commercial application. Thats an entirely seperate problem.

Gamers typically stay up to date with their gaming systems with even the laziest lagging by only a few years. Now businesses will run their systems for as long as possible only upgrading when it's absolutely necessary. I know of some major organizations still running 1970s software.

CCP's data does not support your claims. If you are talking FPS twitch gamers then 'maybe'. Most gamers however do not upgrade every two years.



Especially mmo's. they know a decent chunk of business can be laptop users. Road warriors and the like. Or in my case I once ran a laptop and a tower. Tower died, I said well I am the laptop away from desk most of the time anyway. And made laptop use permanent (edit: just added an external monitor for desk use is all when there). Laptops don't do leaps and bounds hardware wise by and large.


Home "tower" use ccp knows they have a fair bit of family type players. They don't chase that bleeding edge dragon as much. One if both of the adults in the house is going "didn't we just pay for that?".

A GTX 750 sells for around 100 dollars, you can grab one for $50 second hand. If you're incapable of affording something as basic as a mid level PC with an average graphics card and insist on running your old Pentium II then you have bigger problems than worrying about getting yourself into an new EvE.

Like most game mmo's sequels the older game usually continues to run for years after the sequel anyway.

This sounds like simple whinging because you're too poor or tight to upgrade your stupidly slow computers.


Rawketsled wrote:
Would interdiction count as aggression?

Will there be a replacement system put in for people to scan cargo given that nobody will drop out of warp near mid-point gates?

Change your gates. People are predictable. There will always been streams of idiots who choose the easiest route. That's how Jita came about.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mag's
Azn Empire
#103 - 2015-04-21 09:57:09 UTC
Infinity Ziona wrote:
This sounds like simple whinging because you're too poor or tight to upgrade your stupidly slow computers.
And this is a strawman, because you're losing the argument.

Now please leave already.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#104 - 2015-04-21 10:13:20 UTC
Mag's wrote:
Infinity Ziona wrote:
This sounds like simple whinging because you're too poor or tight to upgrade your stupidly slow computers.
And this is a strawman, because you're losing the argument.

Now please leave already.

Hardly straw man. The idea that a games developer should hold off developing a new version of its flagship game because some of its current subscribers run turds for PCs is ludicrous.

There are literally millions of former EvE players that would likely resub just to try out a new EvE, hundreds of millions of potential new customers with decent rigs who may and a few hundred thousand current subs with only a % with crap pcs.

I know who I'd be developing for. Hint - not you poor unemployed people :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Rawketsled
Generic Corp Name
#105 - 2015-04-21 11:17:39 UTC
That wasn't an answer to my question. Either of them.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#106 - 2015-04-21 11:23:00 UTC
Rawketsled wrote:
That wasn't an answer to my question. Either of them.

Those specifics would really be up to the developers. But lets say you had an interdiction on a ship and you're flying next to it, I guess given you can drop it out of warp you could probably scan it too, so you scan it, drop it from warp, get suicided, your gang warps in and ganks it...

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Leto Aramaus
Black Fox Marauders
Pen Is Out
#107 - 2015-04-21 12:14:29 UTC
Kaarous Aldurald wrote:
Leto Aramaus wrote:

So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?


I absolutely would not. I love the fact that EVE runs on just about anything.


Quote:

Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct?


I'll say so outright. Yes, it's a dumb idea to suddenly massively increase the system specifications of your game, and it drives away customers.


Quote:

You want EVE to stay "Spheres in Space" forever, yes?


I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it.

[edit: And I'm still waiting on that question. What kind of chav lets a pre teen drive a freaking car?


This is so sad.

So many players feel this way, as made apparent by this thread.

It really, really saddens me. Since I first subbed to EVE, I've always been hoping it would evolve past "Spheres in Space", but you people literally want it to stay the same... so, SO sad.
Rawketsled
Generic Corp Name
#108 - 2015-04-21 12:48:46 UTC
Infinity Ziona wrote:
Rawketsled wrote:
That wasn't an answer to my question. Either of them.

Those specifics would really be up to the developers. But lets say you had an interdiction on a ship and you're flying next to it, I guess given you can drop it out of warp you could probably scan it too, so you scan it, drop it from warp, get suicided, your gang warps in and ganks it...


That pre-supposes that I have to interdict someone in order to scan them.

If interdicting doesn't flag a Concord response, then every man and his alt will interdict freighters without consequence. They won't worry about scanning or ganking. They'll do it because it's a legitimate form of gameplay. It's sanctioned griefing.

Now, if it does flag a response, then you've eliminated the cargo scanning profession from the game.


But I had an extra thought on your warping proposal. If a mid-point entrance gate will warp you to an exit gate, there's no reason why the end-gate can't warp you to a station. In-system warps are in-system warps. This means when I undock my freighter from Jita 4-4, set my autopilot to the Roden station in Iyen Ourstam, and enter warp, I will remain in warp until I land 15km off the station.

Let me write it out in detail:

  • Be in Jita 4-4
  • Set autopilot to the Roden station in Iyen-Oursta
  • Undock
  • Enable autopilot.
  • In-system warp to 15km from the Perimeter gate.
  • Slowboat to the gate
  • Intersystem-warp to Perimeter
  • Transition to in-system warp to the Iyen-Oursta gate
  • Transition to inter-system warp to Iyen-Oursta
  • Transition to in-system warp to 15km from Roden station
  • Slowboat to station


When will my war targets see me enter system? How will they know which gate I entered from? How will they know where I've gone? I'm in warp the entire time. If they want to catch me, they have to camp every path between every gate in a system. I could enter from any gate and warp to any other gate. In Perimeter, a system with 5 gates, that's 10 paths. That is a hugely increased logistical burden on people declaring war. Currently, you only need to watch four gates. You're talking about 250% of the current requirement.

Convince me why your warping mechanic isn't bad. I still have hope for interdiction, but that's because Elite: Dangerous is arcade fun and this is a clear carbon-copy from it. Even the name is the same. Remember, Interdiction works in E:D because you can still run from the police if you gank someone. Do that in Eve, and you'll get yourself a ban.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#109 - 2015-04-21 13:38:17 UTC
Kaarous Aldurald wrote:
Zimmer Jones wrote:

Start a kickstarter for your idea


He can't, he'd get sued. And not the bullshit kind of sued either, where you just bluster on forums for a week about suing the company because you got a GM warning.

The real kind, where you have to put on a tie.


That's me out then, I don't even own a tie...
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#110 - 2015-04-21 14:12:17 UTC
Leto Aramaus wrote:
Kaarous Aldurald wrote:
Leto Aramaus wrote:

So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?


I absolutely would not. I love the fact that EVE runs on just about anything.


Quote:

Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct?


I'll say so outright. Yes, it's a dumb idea to suddenly massively increase the system specifications of your game, and it drives away customers.


Quote:

You want EVE to stay "Spheres in Space" forever, yes?


I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it.

[edit: And I'm still waiting on that question. What kind of chav lets a pre teen drive a freaking car?


This is so sad.

So many players feel this way, as made apparent by this thread.

It really, really saddens me. Since I first subbed to EVE, I've always been hoping it would evolve past "Spheres in Space", but you people literally want it to stay the same... so, SO sad.


Actually speaking for myself and I suspect most here we want the game to evolve and improve on an incremental basis. You Know? Like all real businesses do unless they have a death wish?

Wanting things to change is fine but it will be gradual as no sane company throws away everything they have to switch to a new untried product which is exactly what the proposed Eve II would be. If CCP numbered their releases in the same way any major software manufacturer does we would be at EvE V or VI most likely.
Zan Shiro
Doomheim
#111 - 2015-04-21 14:55:38 UTC
Infinity Ziona wrote:
Mag's wrote:
Infinity Ziona wrote:
This sounds like simple whinging because you're too poor or tight to upgrade your stupidly slow computers.
And this is a strawman, because you're losing the argument.

Now please leave already.

Hardly straw man. The idea that a games developer should hold off developing a new version of its flagship game because some of its current subscribers run turds for PCs is ludicrous.

There are literally millions of former EvE players that would likely resub just to try out a new EvE, hundreds of millions of potential new customers with decent rigs who may and a few hundred thousand current subs with only a % with crap pcs.

I know who I'd be developing for. Hint - not you poor unemployed people :)



This is industry standard chief. Even AAA does it. They have minimals that go back quite a few years. You see...till little 14 year old Johnny or Sarah gets a job to buy their dream machine AAA knows they will be kicking it on the rents PC in the house that probably is a few years old. And the rents may not be down for upgrades. EA and other AAA knows this and they don't cut off this market. Start em young...sort of like the tobacco industry lol.

Johnny and Sarah are good money around the X-mas timeframe market release flood. If a good boy or girl santa may leave them an EA present under the tree. If the old man (can be the mother as well) likes it too....some DLC sales later on too. Example my son picked up dragon age inquisition to give rpg a go (not his usual genre). I got my time on it too and picked up the dlc's.




Kaarous Aldurald
Black Hydra Consortium.
#112 - 2015-04-21 16:38:03 UTC
Leto Aramaus wrote:

It really, really saddens me. Since I first subbed to EVE, I've always been hoping it would evolve past "Spheres in Space", but you people literally want it to stay the same... so, SO sad.


Cry more about how there's an MMO out there that's actually accessible for older hardware. If you want a flight sim, go play a goddamned flight sim. Stop asking to have what I like taken away from me because you can't figure out that you're playing the wrong game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dersen Lowery
The Scope
#113 - 2015-04-21 16:53:03 UTC
Zan Shiro wrote:
This is industry standard chief. Even AAA does it. They have minimals that go back quite a few years. You see...till little 14 year old Johnny or Sarah gets a job to buy their dream machine AAA knows they will be kicking it on the rents PC in the house that probably is a few years old. And the rents may not be down for upgrades. EA and other AAA knows this and they don't cut off this market. Start em young...sort of like the tobacco industry lol.


Not to mention, there's no cost on the other side. If you're one of the people who've dropped several thousand dollars on a dedicated rig, you get to experience the game on a huge screen with all the sliders at maximum. So the gamers at the top end lose nothing, and the people at the lower end get to play, which means that everyone gets a better multiplayer game.

Of course, there is the elephant in the room: WoW has always had a superb and highly machine-tolerant client. It's one of the reasons why the game is such a juggernaut.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Zan Shiro
Doomheim
#114 - 2015-04-21 17:08:50 UTC  |  Edited by: Zan Shiro
Kaarous Aldurald wrote:
Leto Aramaus wrote:

It really, really saddens me. Since I first subbed to EVE, I've always been hoping it would evolve past "Spheres in Space", but you people literally want it to stay the same... so, SO sad.


Cry more about how there's an MMO out there that's actually accessible for older hardware. If you want a flight sim, go play a goddamned flight sim. Stop asking to have what I like taken away from me because you can't figure out that you're playing the wrong game.



I'd recommend Kerbel Space program. Want simulation its got simulation.


Well that and worth noting no real simulator I have played had truly impressive earth shattering graphics. Emphasis usually on the flight sim mechanics really. The meat and potatoes for it I find.

Sims I have played in the past if you crank up the realism real high....you should be focused more on not flying the plane wrong and not pixel peeping to borrow the term from photography. Mix a few high risk moves, exceed tolerance of the plane in real life simulated in a game, see what fun things can go wrong. I know in mid air stalls I wasn't going you know...they really need to make the ground more realistic. I was thinking man this falcon (one of my all time fave sims) is doing a really good impersonation of a lawn dart and I need to change that fast.
Mehrune Khan
Viziam
Amarr Empire
#115 - 2015-04-21 17:21:55 UTC
Lately I've been playing Elite Dangerous more than EVE. I like that it has no skill system or jump gates. If there ever is an EVE Online 2, I hope it leaves these two things behind.

Funny how in EVE I get called a carebear because I'm perpetually sitting in station training up skills and refusing to risk my implants. In E:D I get called a griefer because I'm constantly harassing other players trying to dock at stations, losing my ships in the process and having a blast doing it. EVE, a game that is mechanically structured around slow careful gameplay has a stronger PvP community than E:D, a game that is mechanically structured around low-risk PvP which has a community full of carebears that scream like girls when you shoot them. I don't get it.

I completely agree with the OP. CCP could take lessons learned from EVE 1 and make a better EVE 2 that could be much more fun to play.
Stitch Kaneland
Wild Boars Grass Touching Co.
#116 - 2015-04-21 17:49:42 UTC
Mehrune Khan wrote:
Lately I've been playing Elite Dangerous more than EVE. I like that it has no skill system or jump gates. If there ever is an EVE Online 2, I hope it leaves these two things behind.

Funny how in EVE I get called a carebear because I'm perpetually sitting in station training up skills and refusing to risk my implants. In E:D I get called a griefer because I'm constantly harassing other players trying to dock at stations, losing my ships in the process and having a blast doing it. EVE, a game that is mechanically structured around slow careful gameplay has a stronger PvP community than E:D, a game that is mechanically structured around low-risk PvP which has a community full of carebears that scream like girls when you shoot them. I don't get it.

I completely agree with the OP. CCP could take lessons learned from EVE 1 and make a better EVE 2 that could be much more fun to play.


Define "fun"..

Your fun is not my fun. That is the purpose of a sandbox. Everyone can play it however they want. ED looks cool, but underneath the flashy graphics, it seems to lack a lot of substance, at least at this moment.

EVE is a very psychological game. Thats why ive been playing for years. I love making a ship that people underestimate and kill them and their gang with. I enjoy outsmarting my opponents with the fit/skill... not just slapping the biggest guns and dogfighting. I still havent done most things, and am not anywhere close to 100m SP.

I run a decent PC and can run EVE at max settings no problem. It looks good enough for the gameplay i get out of it. I play eve for the strategy and gameplay, not because i want to see shiny things.

Stargates add strategy and choke points. With thousands of systems, if one is blocked by a camp, find a way around it, or bust through if youve got the right ship/fit for the job. Removing them loses a layer of gameplay and dumbs it down imo.
Mehrune Khan
Viziam
Amarr Empire
#117 - 2015-04-21 20:58:27 UTC
Jump gates don't add depth to gameplay. Either you are sitting at a gate for hours waiting for someone to come through, bored out of your mind, or you're the unlucky guy that jumps through and gets blown up. If that's your thing then to each their own I guess, but dumbed down? I'm sorry but hunting down another player with a frameshift wake scanner in a galaxy with 400 billion stars takes more intelligence and skill than gate camping hands down. No contest.

I never saw the reason for adding artificial choke points in a game that's supposed to emulate FTL travel. All our ships have warp drives, but we can't fly out of a star system on our own power? Doesn't this seem absurd to anyone else?
Anhenka
Native Freshfood
Minmatar Republic
#118 - 2015-04-21 21:10:49 UTC  |  Edited by: Anhenka
Mehrune Khan wrote:
Jump gates don't add depth to gameplay. Either you are sitting at a gate for hours waiting for someone to come through, bored out of your mind, or you're the unlucky guy that jumps through and gets blown up. If that's your thing then to each their own I guess, but dumbed down? I'm sorry but hunting down another player with a frameshift wake scanner in a galaxy with 400 billion stars takes more intelligence and skill than gate camping hands down. No contest.

I never saw the reason for adding artificial choke points in a game that's supposed to emulate FTL travel. All our ships have warp drives, but we can't fly out of a star system on our own power? Doesn't this seem absurd to anyone else?


You ship is completely capable is heading towards another start system on it's own power.

There's a slight issue with the fact that space is ABSOLUTELY CRAZY ENORMOUS. We are talking years or months to travel between systems in an hype-spacial velocity rigged interceptor with infinite capacitor.

In that same issue of space being ABSOLUTELY CRAZY ENORMOUS, artificial choke points are required in order to force points of interaction in a level of space so vast that by the time the light from the starting point of your journey reaches the end point, your great great grandchildren might be learning how to drive a spaceship.

Oh and there's those ever so tiny issues of gates acting as transitions between what is honestly individual instances for each system. Seamless movement can mean hidden loading periods of non interaction, but the load screen is there in function even if it is not there on your screen.

Plus chucking all of the eve lore out the window, not that I care too much about that.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#119 - 2015-04-21 22:27:52 UTC
Rawketsled wrote:
Infinity Ziona wrote:
Rawketsled wrote:
That wasn't an answer to my question. Either of them.

Those specifics would really be up to the developers. But lets say you had an interdiction on a ship and you're flying next to it, I guess given you can drop it out of warp you could probably scan it too, so you scan it, drop it from warp, get suicided, your gang warps in and ganks it...


That pre-supposes that I have to interdict someone in order to scan them.

If interdicting doesn't flag a Concord response, then every man and his alt will interdict freighters without consequence. They won't worry about scanning or ganking. They'll do it because it's a legitimate form of gameplay. It's sanctioned griefing.

Now, if it does flag a response, then you've eliminated the cargo scanning profession from the game.


But I had an extra thought on your warping proposal. If a mid-point entrance gate will warp you to an exit gate, there's no reason why the end-gate can't warp you to a station. In-system warps are in-system warps. This means when I undock my freighter from Jita 4-4, set my autopilot to the Roden station in Iyen Ourstam, and enter warp, I will remain in warp until I land 15km off the station.

Let me write it out in detail:

  • Be in Jita 4-4
  • Set autopilot to the Roden station in Iyen-Oursta
  • Undock
  • Enable autopilot.
  • In-system warp to 15km from the Perimeter gate.
  • Slowboat to the gate
  • Intersystem-warp to Perimeter
  • Transition to in-system warp to the Iyen-Oursta gate
  • Transition to inter-system warp to Iyen-Oursta
  • Transition to in-system warp to 15km from Roden station
  • Slowboat to station


When will my war targets see me enter system? How will they know which gate I entered from? How will they know where I've gone? I'm in warp the entire time. If they want to catch me, they have to camp every path between every gate in a system. I could enter from any gate and warp to any other gate. In Perimeter, a system with 5 gates, that's 10 paths. That is a hugely increased logistical burden on people declaring war. Currently, you only need to watch four gates. You're talking about 250% of the current requirement.

Convince me why your warping mechanic isn't bad. I still have hope for interdiction, but that's because Elite: Dangerous is arcade fun and this is a clear carbon-copy from it. Even the name is the same. Remember, Interdiction works in E:D because you can still run from the police if you gank someone. Do that in Eve, and you'll get yourself a ban.

You wouldn't warp to station you'd warp to the exit gate you selected just like you do in current EvE.


My idea, which was not a proposal for an actual EvE II but an example of how things could be redesigned; warps you to every gate you'd normally warp and jump to, so you'd manually warp to gate, select the system you want from the gate menu, that would interstellar warp you to the next gate in the next system, that gate would auto inter-system warp you to the exit gate without you coming out of warp to rewarp, which would interstellar warp you to the next system.

The reply you quoted states that interdicting an incoming ship and scrambling it back into normal space would elicit a concord response, hence the you'd have to suicide scramble it and you're gang would have to warp to you to gank the ship.


As for the other posts here whinging about a new game using updated graphics, like I said if you can't afford a second hand $50 graphics card then you shouldn't be playing EVE anyway. You need to get a job.

And while game developers do consider backwards compatibility in terms of hardware, software they don't eliminate the option of releasing new games based on that. There are sliders and there are graphics options to reduce performance requirements. However there are also considerations to be made in regards to potential markets and most games will live or die on their graphics when it comes to new customers. Graphics are a huge thing in gaming and no company is going to release 2003 quality graphics in 2015 as a maximum specification. They will simply add options to revert for the unemployed people who want to play.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

baltec1
Bat Country
Pandemic Horde
#120 - 2015-04-21 22:39:17 UTC
Mehrune Khan wrote:
Jump gates don't add depth to gameplay.


They provide choke points.