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EvE Online II - Enough already

First post
Author
Ralph King-Griffin
New Eden Tech Support
#81 - 2015-04-20 16:16:44 UTC
Infinity Ziona wrote:
The arguments against that have been put forward are pretty much nonsensical and show a lack of understanding of software development, sequels and core EvE mechanics:

fighting fire with fire
Catherine Laartii
Doomheim
#82 - 2015-04-20 17:25:48 UTC
well I have to say the main reason not to have a second release of the game is simply that it doesn't follow the levelling and progression system that most games out there do. As many people pointed out, people not only have big stakes in the game, but they continue to progress their characters and change everything about their experience in the game.

Guild wars 2 was mentioned as an example. While Arena Net made an absolutely fantastic game that was released properly, is very well made and a proper successor to the original guild wars, it is still a levelled game and it caps at 80. Eve is a non-levelled experience system that has virtually *nothing* to do with the original fantasy D&D progression type system that a lot of these games possess.

I'm sure that a number of folks reading this thread have characters over a decade old. I'm also sure that most of them don't see themselves as having had reached some level cap (especially with the removal of clone grades), and even players a year old with good training and good ship builds can take out a lot of these folks solo on a good day. That by itself is one of the most amazing things about this game, and the biggest advantage it has over any of its competitors. That there is true, intrinsic value to you even if you're a 'newer' player, and the only grind there is in the game is to make money.

As for the beef you have about travel times, a very simple solution would be to fix autopilot to land at 0 of the gate. You'd still suffer if you got pinned down in lowsec or by a wt in hisec (god help you if you think autopiloting in null is a good idea). Automating that task in a realistic way would solve any consternation you hold with it.
Dersen Lowery
The Scope
#83 - 2015-04-20 18:08:53 UTC  |  Edited by: Dersen Lowery
I'm not entirely sure what the excitement is about warping around systems even faster. It must be a nullsec-is-so-empty thing.

If I had a magic wand, I'd go the other way. If it took several tries, varying by ship type and fit, to get across a single system, and perhaps if it required some sort of refueling, then suddenly there would be much more use for player-built structures and various in-game locations: everything from public, advertised destinations to variously well-hidden outposts, to gas fields and planets for loners. It would increase interaction; it would make highsec wars actually interesting; it would make space variegated and directly and significantly impacted by the players. It would make corporations much more potentially interesting. It would give campers and interdictors some terrain other than than "gate" and "station."

I'm not saying CCPlease. I'm reasonably sure that this ship sailed a very long time ago. Having argued for this, it's only fair to counter that it assumes a player density that New Eden only sporadically enjoys, and I wouldn't enjoy the exhausting 20 jumps across nothing in some nullsec backwater either. But you have to admit, it would be cool.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Elenahina
No.Mercy
Triumvirate.
#84 - 2015-04-20 18:41:37 UTC
Leto Aramaus wrote:


Edit: Also... bullsh*t. "All major development changes" need to stop so they can design a whole new game from scratch eh?

Well they've already been building whole new games with OUR subscription money. Dust, Legion, Valkyrie... what are these? Massive projects that obviously take millions of dollars and thousands of hours away from EVE development, and yet we, the paying loyal customers, get nothing. Dust was for PS console peasants only, and the other two games exist in Youtube videos and our dreams.


You do realize those other titiles have different development staff - right? Right?

Also, boohoo, CCP used the money you paid them to try and make more money, while diverisfying their income streams so they aren't beholden to entitled numpties like you.

Holy ****, it's like they're a business or something. Whoda thunk it?

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#85 - 2015-04-20 19:38:03 UTC
Dersen Lowery wrote:
I'm not entirely sure what the excitement is about warping around systems even faster. It must be a nullsec-is-so-empty thing.

If I had a magic wand, I'd go the other way. If it took several tries, varying by ship type and fit, to get across a single system, and perhaps if it required some sort of refueling, then suddenly there would be much more use for player-built structures and various in-game locations: everything from public, advertised destinations to variously well-hidden outposts, to gas fields and planets for loners. It would increase interaction; it would make highsec wars actually interesting; it would make space variegated and directly and significantly impacted by the players. It would make corporations much more potentially interesting. It would give campers and interdictors some terrain other than than "gate" and "station."

I'm not saying CCPlease. I'm reasonably sure that this ship sailed a very long time ago. Having argued for this, it's only fair to counter that it assumes a player density that New Eden only sporadically enjoys, and I wouldn't enjoy the exhausting 20 jumps across nothing in some nullsec backwater either. But you have to admit, it would be cool.

Like I said it wouldn't be faster. It would take the same amount of time roughly.

The main difference is you'd go from a system where the majority of the time you're incapable of being interdicted to being capable of being interdicted almost 100% of the time.

But the example given was simply an example of how the game could benefit from a completely new engine and code-base. Now its probably possible for CCP do to something like that in EvE but the difference is the underlying engine would be optimized and designed for such systems, it would not be patched and plugged into an apparently tightly coupled code-base (spaghetti code) nor a code base which originally handled only a few thousand people on the cluster and in which fights were more in the 10's rather than the 100s to 1000's.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#86 - 2015-04-20 19:50:08 UTC  |  Edited by: Infinity Ziona
Also would like to again address grid systems in EvE.

AFAIK based on previous developer posts the grid system can't really be changed without a major rewrite. Its really a nightmare and not at all like any game we have today.


The all of nothing aspect of grids is what kills fleet fights.

My system that I would propose to be implemented in an EvE II if I was a designer would be based on heuristic algorithm. The server (note the name server) would serve data to clients based on its interpretation of what would benefit the client its sending to while removing data that it interprets as unimportant.

That would be supplemented by command ships that could highlight and broadcast important information via links to its fleet. So a commander in a command fleet could highlight a ship, ships, or an entire fleet and make that ship, ships or fleet visible to his fleet so that those ships could interacted with without needing to load the entire grid of ships all at once into every client on the grid every 1 second.

I don't think that such serving of important information in bits is possible in the current EvE. The server simply stuffs you with information on loading grid which is why you're invariably lagged to hell when a fleet jumps in or you jump into a fleet fight.

Of course the main thing that I'm pointing out here is not the ideas but the concept of an system created based on learning from EvE I, from scratch to alleviate the problems of EvE I.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Leto Aramaus
Black Fox Marauders
Pen Is Out
#87 - 2015-04-20 19:56:32 UTC
Elenahina wrote:
Leto Aramaus wrote:


Edit: Also... bullsh*t. "All major development changes" need to stop so they can design a whole new game from scratch eh?

Well they've already been building whole new games with OUR subscription money. Dust, Legion, Valkyrie... what are these? Massive projects that obviously take millions of dollars and thousands of hours away from EVE development, and yet we, the paying loyal customers, get nothing. Dust was for PS console peasants only, and the other two games exist in Youtube videos and our dreams.


You do realize those other titiles have different development staff - right? Right?

Also, boohoo, CCP used the money you paid them to try and make more money, while diverisfying their income streams so they aren't beholden to entitled numpties like you.

Holy ****, it's like they're a business or something. Whoda thunk it?


So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?

Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct? You want EVE to stay "Spheres in Space" forever, yes?
Kaarous Aldurald
Black Hydra Consortium.
#88 - 2015-04-20 21:33:28 UTC  |  Edited by: Kaarous Aldurald
Leto Aramaus wrote:

So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?


I absolutely would not. I love the fact that EVE runs on just about anything.


Quote:

Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct?


I'll say so outright. Yes, it's a dumb idea to suddenly massively increase the system specifications of your game, and it drives away customers.


Quote:

You want EVE to stay "Spheres in Space" forever, yes?


I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it.

[edit: And I'm still waiting on that question. What kind of chav lets a pre teen drive a freaking car?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Iroquoiss Pliskin
9B30FF Labs
#89 - 2015-04-20 21:43:15 UTC  |  Edited by: Iroquoiss Pliskin
Kaarous Aldurald wrote:


I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it.


Dis.

NGE. Sad

Or a super-cool New Age New Noattention Span Gaem for the New Age - SWTOR. The only reason it didn't flop completely, after they sacrificed SWG to make it possible, was due to the setting being... Star Wars!

What is Eve without its history, its alliances, the corporations, the people? It can't be carried over to a new version/new server for it is not a theme park - https://www.youtube.com/watch?v=vi9_ArJ2mEY&list=PLyMckYj2di4OJTrQGjri8IzH6Q6CVNvDl&index=1

As a side note, the population PCU average on the Chinese Eve server Serenity is around 8k people - http://eve-offline.net/?server=serenity
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#90 - 2015-04-20 22:34:00 UTC
Kaarous Aldurald wrote:
Leto Aramaus wrote:

So you also wouldn't want a new, amazing, better-than-Star-Citizen spaceflight game engine for EVE?


I absolutely would not. I love the fact that EVE runs on just about anything.


Quote:

Just wondering, since you're mocking/insulting me, I assume you think my wish for a new, better EVE engine is a dumb idea. Is that correct?


I'll say so outright. Yes, it's a dumb idea to suddenly massively increase the system specifications of your game, and it drives away customers.


Quote:

You want EVE to stay "Spheres in Space" forever, yes?


I don't want EVE to have their own Star Wars Galaxies moment, how about that? And it very much looks to me as though that's what you people are asking for. Since I like this game, I don't want you to kill it.

[edit: And I'm still waiting on that question. What kind of chav lets a pre teen drive a freaking car?


I wouldn't even describe it as driving customers away, it would simply cut off those without the required kit stone dead. That'd be a great way to persuade players to keep playing!

A real life example of how major companies worth billions do things: I've worked with Oracle database for 18 years from version 8i to 12c. Take a wild stab at how many of the major version changes involved a complete rewrite from scratch...

There's a reason why companies don't throw away there entire code base and start from scratch and the previous link describes it very very well.
Nevyn Auscent
Broke Sauce
#91 - 2015-04-20 23:36:14 UTC
Spheres in space can be changed without EVE II happening. It's not a required hard code part of EVE, everything is changeable to some extent. Much as some code changes are harder. For example refer to their DX 11 tessellation demo, when EVE goes DX 11 as a minimum requirement, they may be able to include a physics engine overhaul taking advantage of the DX 11 ability to deal with model collisions in a much better manner, and they may also at some stage include a current facing in the information the server handles and passes to the clients.

Right now however, going to DX 11 would lose CCP over 50% of their player base according to their last hardware poll of users. So they aren't being stupid.
ShahFluffers
Ice Fire Warriors
Infinite Pew
#92 - 2015-04-20 23:37:02 UTC  |  Edited by: ShahFluffers
Corraidhin Farsaidh wrote:
I wouldn't even describe it as driving customers away, it would simply cut off those without the required kit stone dead. That'd be a great way to persuade players to keep playing!

A real life example of how major companies worth billions do things: I've worked with Oracle database for 18 years from version 8i to 12c. Take a wild stab at how many of the major version changes involved a complete rewrite from scratch...

There's a reason why companies don't throw away there entire code base and start from scratch and the previous link describes it very very well.

^^ This.

I've worked some contracts with a few major companies. Most of them are still using Windows XP.

I once asked the lead IT manager at one of these companies why they do not upgrade. He said (almost verbatim),
Quote:
In the long run it is more effort to upgrade all the workstations to a higher version... because we'd have to upgrade the computers... and then upgrade the databases... and then upgrade the severs... and then upgrade the network... and there is no guarantee that any of it will communicate properly....

And then we'll get constant complaints from the userbase about how to use this, and how to use that... some managers will actually insist you change everything back... we also have to train OUR department how to use all the new stuff... and the higher ups will get pissed off at us because they don't like us spending money.

It's better to patch up what needs patching and keep going until it can't be used anymore. And when it can't be used anymore, THEN we'll replace it with something new.

Piecemail replacement is cheaper, more efficient, and bothers the least amount of people.


I swear to god... the guy put a lot of emphasis on that last part. Apparently he has seen things.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#93 - 2015-04-21 01:50:33 UTC
ShahFluffers wrote:
Corraidhin Farsaidh wrote:
I wouldn't even describe it as driving customers away, it would simply cut off those without the required kit stone dead. That'd be a great way to persuade players to keep playing!

A real life example of how major companies worth billions do things: I've worked with Oracle database for 18 years from version 8i to 12c. Take a wild stab at how many of the major version changes involved a complete rewrite from scratch...

There's a reason why companies don't throw away there entire code base and start from scratch and the previous link describes it very very well.

^^ This.

I've worked some contracts with a few major companies. Most of them are still using Windows XP.

I once asked the lead IT manager at one of these companies why they do not upgrade. He said (almost verbatim),
Quote:
In the long run it is more effort to upgrade all the workstations to a higher version... because we'd have to upgrade the computers... and then upgrade the databases... and then upgrade the severs... and then upgrade the network... and there is no guarantee that any of it will communicate properly....

And then we'll get constant complaints from the userbase about how to use this, and how to use that... some managers will actually insist you change everything back... we also have to train OUR department how to use all the new stuff... and the higher ups will get pissed off at us because they don't like us spending money.

It's better to patch up what needs patching and keep going until it can't be used anymore. And when it can't be used anymore, THEN we'll replace it with something new.

Piecemail replacement is cheaper, more efficient, and bothers the least amount of people.


I swear to god... the guy put a lot of emphasis on that last part. Apparently he has seen things.

Except we're not talking about a office suite or program used for commercial application. Thats an entirely seperate problem.

Gamers typically stay up to date with their gaming systems with even the laziest lagging by only a few years. Now businesses will run their systems for as long as possible only upgrading when it's absolutely necessary. I know of some major organizations still running 1970s software.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Zimmer Jones
Aliastra
Gallente Federation
#94 - 2015-04-21 02:34:09 UTC
My rig is 7 years old, I multibox 3+ characters.

Start a kickstarter for your idea, I'd rather have CCP continuing to support cheapskates like me, because there's a lot more poor people, and they tend to stick with things. You can get your game started by the idle rich dreamers, just look at star citizen.

I'll stick with what CCP gives me for 15$/mo:

An old, decadent, pissed in sandbox game that still attracts and retains new players.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Kaarous Aldurald
Black Hydra Consortium.
#95 - 2015-04-21 02:37:17 UTC
Zimmer Jones wrote:

Start a kickstarter for your idea


He can't, he'd get sued. And not the bullshit kind of sued either, where you just bluster on forums for a week about suing the company because you got a GM warning.

The real kind, where you have to put on a tie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nevyn Auscent
Broke Sauce
#96 - 2015-04-21 02:37:33 UTC
Infinity Ziona wrote:

Except we're not talking about a office suite or program used for commercial application. Thats an entirely seperate problem.

Gamers typically stay up to date with their gaming systems with even the laziest lagging by only a few years. Now businesses will run their systems for as long as possible only upgrading when it's absolutely necessary. I know of some major organizations still running 1970s software.

CCP's data does not support your claims. If you are talking FPS twitch gamers then 'maybe'. Most gamers however do not upgrade every two years.
Rawketsled
Generic Corp Name
#97 - 2015-04-21 02:39:06 UTC
How does interdiction work?
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#98 - 2015-04-21 03:13:20 UTC
Rawketsled wrote:
How does interdiction work?

Given its an entirely new game it could work however they wanted it to. Something like how warping can sometimes result in you being very close to another vessel in EvE during warp perhaps.

Say interceptor deploys a module or deployable that detects a warping ship inbound. The module estimates the required warp time to position the intie into a parallel warp. Interceptor targets ship, activates aoe scrambler dropping both ships out of warp. Intie then regular scrams ship and gang warps to intie.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#99 - 2015-04-21 03:17:56 UTC
Now explain your eager embrace of child endangerment.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rawketsled
Generic Corp Name
#100 - 2015-04-21 03:28:11 UTC
Would interdiction count as aggression?

Will there be a replacement system put in for people to scan cargo given that nobody will drop out of warp near mid-point gates?