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Thoughts on dust, Where it went wrong.

Author
Tusker Crazinski
Native Freshfood
Minmatar Republic
#1 - 2015-04-20 22:44:53 UTC
I'm intrigued to see where legion goes but these are my thoughts on what broke Dust.

namely 16 on 16 matchmaking. The thing that makes EVE so great is the lack thereof a menu in game, it's just an expansive box the game is constantly running.

Now, yes building tens of thousands of actual scaled planets would just be absurd. but a particular game that come to mind is planetside. Imagine structures every PI building spawned a map on PS2s scale, you could move between via method similar to gate travel, there were settlements analogous to stations and much like fleets there was no limit on army size.

much like EVE has solo, small gang, and fleet engagements this dust would allow a single saboteur to disrupt PI functions in what would be to me the coolest splinter cell game ever made. or have the means to bring a 200 man force to bare.

This is just what I believe dust missed out on, there are other BTB shooters out there and quite frankly they're better at doing that. If dust were like this it would offer something genre no other game can.




DaReaper
Net 7
Cannon.Fodder
#2 - 2015-04-20 22:56:49 UTC
Tusker Crazinski wrote:
I'm intrigued to see where legion goes but these are my thoughts on what broke Dust.

namely 16 on 16 matchmaking. The thing that makes EVE so great is the lack thereof a menu in game, it's just an expansive box the game is constantly running.

Now, yes building tens of thousands of actual scaled planets would just be absurd. but a particular game that come to mind is planetside. Imagine structures every PI building spawned a map on PS2s scale, you could move between via method similar to gate travel, there were settlements analogous to stations and much like fleets there was no limit on army size.

much like EVE has solo, small gang, and fleet engagements this dust would allow a single saboteur to disrupt PI functions in what would be to me the coolest splinter cell game ever made. or have the means to bring a 200 man force to bare.

This is just what I believe dust missed out on, there are other BTB shooters out there and quite frankly they're better at doing that. If dust were like this it would offer something genre no other game can.







except it did not go wrong. Dust is profitable.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Alpheias
Tactical Farmers.
Pandemic Horde
#3 - 2015-04-20 23:51:44 UTC
DaReaper wrote:
Tusker Crazinski wrote:
I'm intrigued to see where legion goes but these are my thoughts on what broke Dust.

namely 16 on 16 matchmaking. The thing that makes EVE so great is the lack thereof a menu in game, it's just an expansive box the game is constantly running.

Now, yes building tens of thousands of actual scaled planets would just be absurd. but a particular game that come to mind is planetside. Imagine structures every PI building spawned a map on PS2s scale, you could move between via method similar to gate travel, there were settlements analogous to stations and much like fleets there was no limit on army size.

much like EVE has solo, small gang, and fleet engagements this dust would allow a single saboteur to disrupt PI functions in what would be to me the coolest splinter cell game ever made. or have the means to bring a 200 man force to bare.

This is just what I believe dust missed out on, there are other BTB shooters out there and quite frankly they're better at doing that. If dust were like this it would offer something genre no other game can.







except it did not go wrong. Dust is profitable.


Yes, it did, it was put on the almost decade old potato station 3.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Kaarous Aldurald
Black Hydra Consortium.
#4 - 2015-04-21 02:53:50 UTC
Being a console game for starters. You know, by ignoring an already large established market base that they could have drawn on, at a time when there were pretty much no viable mainstream shooters for the PC, too.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#5 - 2015-04-21 04:06:04 UTC
It wasn't on PCs
Dust hasn't been integrated well with EVE.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ralph King-Griffin
New Eden Tech Support
#6 - 2015-04-21 07:59:55 UTC
Jenshae Chiroptera wrote:
It wasn't on PCs
Dust hasn't been integrated well with EVE.

That and it was a shite fps .

I desperately wanted to like it, I genuinely did but my biggest turn off was the controlls were soo sluggish, obviously the movement was but that was fine, the aiming sensitivity was so painfully slow I wanted to break my damn tv after a couple of muinets.

I drop in every once in a while to check and see but always leave disappointed.
Bagrat Skalski
Koinuun Kotei
#7 - 2015-04-21 13:30:39 UTC  |  Edited by: Bagrat Skalski
There was a lot of wrongness from beginning, but at least they are trying their best now. http://dust514.com/news/blog/2015/04/warlords-1.1-overview-patch-notes/
Hengle Teron
Red Sky Morning
The Amarr Militia.
#8 - 2015-04-21 15:40:23 UTC
Dust is bad, okey ?

There are lots of people out there, allergic to dust.
DaReaper
Net 7
Cannon.Fodder
#9 - 2015-04-21 16:34:50 UTC
Its biggest issue was the fake link to eve.

OB is merely a gimmic. CCP needed to make the link stronger, if they had, eve players would of cared and would of helped promote dust (even with it not being pc) for exsample, Goonswarm wants to invade PL space. They coudl of put out a contract a few days before, or even while they were sbuing pl space. Dust bunnies would have a shoot out on the plants that goons were invading. If the goons bussines won, the sbu timers would of been cut in 1/2. if the pl guys won, the sbu timers would of doubled.

or

goons have the station to attack next, he ihub is currently in RF. So they issue a contract. Dust bunnies fight over the station. If the goons bunnies win, the station flips without a single shot in eve fired. If pl bunnies win, the station remains as is and goons have to shoot it.


Goons could chose NOT to use dust bunnies. But it would of been an advantage to.

Things like this might of made eve players give a crap about dust players. But oh well

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Dersen Lowery
The Scope
#10 - 2015-04-21 19:02:04 UTC
Tusker Crazinski wrote:
Now, yes building tens of thousands of actual scaled planets would just be absurd.


Not really, it's just a question of what tradeoffs you're willing to accept. No Man's Sky managed it, and that's made by a tiny indie developer. The tradeoff, of course, is that you're ceding the design of each planet to a dynamic equation.

I'd also love to see a true open-world simulation, but it would set the average PS3 on fire. Heck, rendering a convincing city would set a top-end PC on fire.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Tipa Riot
Federal Navy Academy
Gallente Federation
#11 - 2015-04-21 19:03:38 UTC
I would wish an integrated brand of EvE Universe. Spaceship armadas, fighter squadrons and storm troopers all work together for victory.

I'm my own NPC alt.

Brujo Loco
Brujeria Teologica
#12 - 2015-04-24 20:11:57 UTC
If they COULD SOMEHOW bring it to PC ... I could literally (and some of my imaginary friends) dump money on it

But Consoles? .... ugh

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco