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THE BOUNTY HUNTING SYSTEM...DEVS PLEASE READ!!

First post First post
Author
Tabyll Altol
Viziam
Amarr Empire
#21 - 2015-04-19 01:48:53 UTC
Sy Tarn Thallion wrote:
Okay so i've thought up an idea for the bounty hunting system its basically a complete overhaul but since the devs havn't gotten rid of it i feel that they want to keep it and have an eye out for discussion on improvements. So here goes.

1. Bounty hunting is similar to faction warfare, it is a faction you can join as a bounty hunter with high security status. as long as you have a high security status you can join.

2. Bounty's are controlled by an NPC agent. (There would be NPC agents in certain regions in high sec that hold information on bounty's in certain regions in high sec, low sec, and null sec. The NPC will give you 5 random bounty's that you can select from, all bounty's controlled by that NPC agent only give bounty's that are homed in the regions they control. no player information is given about the bounty until acceptance. at which point that player is flagged as your bounty. At which time bounty's can be engaged in high,low, and null sec at any time by bounty hunter.)

3. Players are completely ignorant of bounty's placed on them, they have no idea that they have a bounty on them and do not know a bounty hunter is after them and has claimed their bounty's by NPC. also an option bounty's can only be placed on players that have killed a player or committed crimes against a corp or alliance. to which the alliance, corp, and individual player can now place bounty's on player. an eve mail will be sent by nearest Bounty NPC asking if you would like to place a bounty on said player.

4. Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty. a bounty timer is activated which disables local chat for a certain time period. These restrictions are to diminish exploitations of bounty's by making deals with players to let themselves be killed for a cut of the bounty. of course this won't stop players from using their alts to communicate with player, but then its a risk of player telling the truth or not.

5. Payout of bounty would be as follows. if a player has a 800mil isk bounty you get ship worth in isk then ship worth in LP from the faction. if you destroy the players pod. you get x5 what the ship is worth plus x5 ship worth in LP, and maybe a bonus in both if player had implants. you can give NCP agent credentials of bounty's to fit what kind of bounty's your looking for. ie certain bounty range of isk worth, if the player is in high, low or null sec. and how long the players have been playing (or we can call it threat level)

6. Corporations and alliances can join bounty hunting faction with enough standing and does not have any players with low sec status in their corp so total corp standings do not matter is all players having 0+ security status no neg. Fleets can all accept the same bounty. FLEETS: bounty's can only be accepted by a fleet commander then all bounty's are flagged as each players bounty which means all players get a cut of the isk value earned. if bounty's are accepted by a fleet those bounty's are flagged as that FLEETS bounty regardless if fleet disbands or not. which means if one of the players kills a bounty and everyone else is logged off all players that were in the fleet at acceptance claim isk for the kill. Comm restrictions are the same for the fleets.

7. you can pay isk to the agent to activate a beacon on the player that tells you what region your bounty is in. and of course a isk cost for doing so. i mean come on you think they wouldn't have beacons for pods? it just makes sense. or maybe it can just be a tip from the NPC agent saying that your bounty was last seen in this region 5 min ago. and you can pay isk for more tips on location if you lose the bounty or think he might have left the region you were in.

These were the main points of the possible new system the next ones are possibilities that could still work

8. New combat scanners specifically for bounty's which means the signatures of your bounty's are the only things that show up when scanning.

9. You are given a pod signature number or word for the bounty's ship or pod for your D-scan

10. A prob launcher that fires a probe on the ship to which you can track the ship your bounty's in for x amount of time with a possibility to fail

11. New skills for bounty hunting. ie communicating with agents x amount of jumps away, skills for the tracking probes which increases time of tracking, another skill for range of launching tracking probes, and another skill to increase chance of success of probe attaching to bounty's ship.

well thats all for now folks i put alot of time and thought into this and hope the devs read this post. and give me feedback.

Cool


1/2/3 would be okay.

4. Why should a bounty hunter be able to tell the stargates to not listen him. Sound not very likely.

5. So lets say ou destroy a 800 Mio ship + pod so you will get 4 million LP ? So you get more LP than the ship is worth. A bad idea.

6. okay.

7. To find a person use a locator agent.

8. Somebdody seems to be very lazy.

9. No go and do something.

10. See 8/9.

11. Yeah

To keep it short you wanna make bountyhunting a job in which you can make 5 times more LP than the ship is worth simply by killing the pod with the ship. But to make it even more easy you want special probes + the id from the ship.

Do you think longer than 2 seconds over this. The LP points would be worthless in about 2-3 days. Because the most players would set a bounty on an alt wreck him with pod and get 5 times more LP --> e.g. 300 Mio --> 1.200 LP points ( even if the points will be wort half as much you make the double amount of isk than the ship is worth).

But to keep it simple.

No way.

-1
Mike Azariah
The Scope
Gallente Federation
#22 - 2015-04-19 02:44:34 UTC
I appreciate the effort and do think that the Bounty system needs a rework

This is not it, though. Too many mechanics and conditions.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Mara Pahrdi
The Order of Anoyia
#23 - 2015-04-19 11:56:06 UTC
Mike Azariah wrote:
I appreciate the effort and do think that the Bounty system needs a rework

This is not it, though. Too many mechanics and conditions.

m

/Thread. Though a very entertaining one Lol.

Remove standings and insurance.

Lugh Crow-Slave
#24 - 2015-04-19 12:20:59 UTC
no to not being able to place a bounty on some one for what ever reason


no to not informing the player he has a bounty




what bounties need is just to be handled like contracts that you can assign to the public/alliance/corp/individual



with a min EST cost for ship destroyed and a total pay out
Kessiaan
Sebiestor Tribe
Minmatar Republic
#25 - 2015-04-19 12:40:46 UTC
Too complicated, makes it impossible to specifically hunt for toons with large bounties, can be gamed by alts/friends (which is the entire reason we have the system we do now), 6-11 are so ridiculous they're not even wrong.
Apoctasy
GentIeman Bastards
Something Really Pretentious
#26 - 2015-04-19 14:31:28 UTC
This was sounding good until you got to the part about disabling local and all communications and then your ideas went firmly into crazy land.

Frankly the current system is as good as it is going to get, and just because you aren't making good money doesn't mean others aren't. Bounty hunting is very difficult but also very rewarding if you are skilled at it. Just take a look at the top bounty hunters list. I recall a certain Mr. Santo Trafficante from my time in The United who had a certain way of doing it and he was the #1 bounty hunter for a long time. Get creative; have patience.
Alia Ravenswing
DARK HAT
#27 - 2015-04-19 19:23:23 UTC
CCP has screwed up bounty hunting time and time again. It needs to be KISSed

In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.

If the task is done and conditions are met, you get paid. Simple as that.
Sy Tarn Thallion
State Protectorate
Caldari State
#28 - 2015-04-19 20:37:52 UTC
okay so one point that alot of people seemed to miss.....lack of literary intelligence i assume.

ONLY BOUNTY HUNTERS CAN ACCEPT BOUNTIES.....which means even if some other random guy kills the guy you put 500 mil on. if those people are not a bounty hunter they wouldn't get any of the bounty.

And M i wasn't saying all those mechanics needed to be implemented into a system that hasn't even been thought up yet. those were all thoughts that could go into a system to make bounty hunting an actual job instead of random chance that you happen to come across someone with a bounty. the problem with the bounty system now is that people with high bounty's usually hang out in null sec and possibly low sec....and forget about claiming any bounty's in high sec.

the only one of those numbers i posted that i actually think has merrit to it is making bounty hunting a faction thing like FW. think about it having agents you can go to to pick up bounties all over new eden in cirtain high sec regions. would cause players to travel more. go to more trade hubs, buy more fittings more ships from players all over new eden could create more trade hubs for people to visit instead of trekking 50+ jumps away to get to jita for those that are out in null sec and low sec. right now we have one main trade hub, thats it, what kind of economy is that?

the other points were put out there for exploits. i know that restricting comms was kinda janky. but like what everyone was saying whats to stop people from using their alts to convince them to let them die? thats what the comms restrictions was for. to alleviate that.

all i know is i want to see bounty hunting become an actual job in EVE not just some random chance that i happen to stumble across a player with a high bounty. in low or null sec. like i said forget about high sec. the bounty system is a toilet for isk currently. and some but not all of my ideas could make it better.
Nevyn Auscent
Broke Sauce
#29 - 2015-04-19 22:54:05 UTC
Alia Ravenswing wrote:
CCP has screwed up bounty hunting time and time again. It needs to be KISSed

In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.

If the task is done and conditions are met, you get paid. Simple as that.

Except you can.
It's just not a mechanically supported version, you have to do it privately with mercenaries.

If you made it a mechanical system either it's not KISS, or I undock in a clean clone in a noob ship and my friend pods me and scoops my corpse.

As for the proposal, bounties should never ever bypass concord mechanics, EVER!
Bounties are not legal things, they are individual people putting money up.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#30 - 2015-04-20 02:19:57 UTC
Sy Tarn Thallion wrote:
the other points were put out there for exploits. i know that restricting comms was kinda janky. but like what everyone was saying whats to stop people from using their alts to convince them to let them die? thats what the comms restrictions was for. to alleviate that.


Because restricting comms like you're proposing is trivially easy to work around. Use an alt, use a trial account, use out-of-game tools, use a 3rd party, you get the idea.
Lugh Crow-Slave
#31 - 2015-04-20 03:31:12 UTC  |  Edited by: Lugh Crow-Slave
Alia Ravenswing wrote:
CCP has screwed up bounty hunting time and time again. It needs to be KISSed

In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.

If the task is done and conditions are met, you get paid. Simple as that.


lol and you can already do this


+1 would be nice if there was an easier way to make it public outside the forums

maybe if enough people realy want this some one can make a 3rd party site similar to the gambling sites


they could probably make something off it too if they took a cut of the contracts
Zan Shiro
Doomheim
#32 - 2015-04-20 04:21:21 UTC
Kind of lost at the bountied doesn't know they are bountied?


Someone has put a price on your head. through what we can assume is a centralized system. Something about this is going to show on a permanent record. If neocom can tell my standings with a corp I have never heard of (common if in empire when in a 0.0 crew as you pick out lots of orange corps you can assume are empire farm teams or nutswingers of your enemy who lack the balls to go full wt red) I am guessing someone hating you enough for a 1 bil bounty is going to show up somewhere.

If not that and wanting to make it all fluffy and in the lore....after running missions for several NPC agents in one region I'd like to think one would owe me a "hey buddy, I see a bounty contract in the records for you, watch your ass."



I think op you are confused here between a bounty and a hit. Hits are very under the table, yes. Drug lord A wants drug lord B dead they are not writing out a check to a hitman for 100K and in the notes section writes: payment to kill Drug lord B. You see...a bank teller seeing this might report it to their manager. As its not the usual notes they see on a check I would wager. Even without the note...the IRS and other agencies would love to know more about that 100K transfer.

Bounties are well tracked. Criminal bonds his bail, skips trial, everyone knows the bail bonds joint now has a strong interest in finding them. Money and its their name on the paperwork. Cops know this, court knows this....criminal for damn sure knows lol.

So does his family or friends. As the bounty hunters and cops have probably had a chat with them suggesting the virtues of the criminal turning themselves in if they have some secret way to get a hold of them. If only to shake the tree loose and see what falls out.

Want the surprise of a hit you can do that already. I have had a few trusted friends in game if I paid say 100 mil to bring me the corpse of a player...I'd get it if I wanted to go that route. Which I didn't....I handle my own business and if I can't....just let that water run under the bridge. Not knowing people like this...find better game contacts really.

Enya Sparhawk
Black Tea and Talons
#33 - 2015-04-20 20:11:56 UTC  |  Edited by: Enya Sparhawk
YuuKnow wrote:
Zoe Athame wrote:
Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist.


I think its more about the isk.
Personally, I think its more about the target.

What if you just give the 'bounty' a split of your take and they in turn just give you one of their lifeless clones?

(This strikes me as being infinitely easier...)

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Xe'Cara'eos
A Big Enough Lever
#34 - 2015-04-20 20:40:01 UTC
I do think that bounty should not be so obviously visible - it should be purely a hindrance - not some backwards badge of honour, like an ASBO, I also think that players should not know when a bounty has been placed on them, so they can't immediately go and work around it....

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Sy Tarn Thallion
State Protectorate
Caldari State
#35 - 2015-04-22 00:31:34 UTC
Nevyn Auscent wrote:
Alia Ravenswing wrote:
CCP has screwed up bounty hunting time and time again. It needs to be KISSed

In short, if I don't like you, I can put a contract on your life of any amount I like. I should be able to make it public or private, and I should have the option to require you to bring back the body or simply provide the kill mail.

If the task is done and conditions are met, you get paid. Simple as that.

Except you can.
It's just not a mechanically supported version, you have to do it privately with mercenaries.

If you made it a mechanical system either it's not KISS, or I undock in a clean clone in a noob ship and my friend pods me and scoops my corpse.

As for the proposal, bounties should never ever bypass concord mechanics, EVER!
Bounties are not legal things, they are individual people putting money up.


Actually bounty's are legal things. Its documented money that is placed on a persons head for criminal activity. In the USA bounty hunting is legal those fugitives have no rights. none. Even in the star wars universe people didn't get in the way of bounty hunters. it was a common thing. and wars pass over concord. FW passes over concord. which means your enemy's can kill you anywhere anytime. so why can't bounty hunting. a bounty hunting system like i'm suggesting is a way for non combat corps to have a little insurance, its not much but every little bit helps. if they get killed in high sec low sec or null sec the person killing them knows they might place a bounty on them they wont know if they do but its the thought that might stop some unwanted killing of their ship because they never know if some bounty hunters will be on their ass tomorrow. Bounty hunters are an integral part of a society. Concord or "police" in general only keep the peace they don't have time to go after everyone that does something bad. hence the sec status in high sec. if it gets to low they will attack which is why it takes a long time to get there. even now in FW i'm getting killed constantly by a neut corp that is homed in my system even in the plexes i can't attack them first because i get a sec status hit and i don't want that its a free kill for them if they come at me in force. bounty hunters would be there so you don't have to take the sec status hit.

and no matter what you do there will always be exploits CCP doesn't have time to scour your eve money transfers or go through your credit info to make sure isk wasn't sent to a bounty. which is why bounty hunting sucks. besically its about organizing the bounty system and bringing a new way to make isk to cater to those type of play styles. and i think my ideas will ad those play styles to the game. making a whole new job title in eve. IDK i just want to see bounty hunting become an integral part of New Eden it was something i wanted to do when i started playing this game then i found out the system and realized it wasn't worth it. it should be.
Donnachadh
United Allegiance of Undesirables
#36 - 2015-04-22 13:54:17 UTC
What bounty hunting is or is not in real life is not relevant to this game especially since it changes from one country to another.

Even if we stay with the thought that we should model the in game bounty hunting system after real life the whole idea of it as a player driven mechanic falls apart why? Because in real life you cannot place a bounty on anyone you choose, in fact you as a private citizen cannot place a bounty on anyone at any time ever(at least not in the US) .

Bounty system in this game will largely remain a shadow of what many would like it to be because any system that allows what they want is easily gamed, abused, farmed or even worse used a true greifing tool that we do not need.
13kr1d1
Hedion University
Amarr Empire
#37 - 2015-05-03 01:41:47 UTC
Eve Solecist wrote:
Quote:
Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty.
Nope.
Rejected.

Game mechanics will never ever lock out a character.


This only happens to the players ...
... when the players start raging, insulting, whatever ...
... and even then it only happens when a GM or DEV does it!

There's a difference for what a character does ...
... and what a player does.


It's easily noticable once you get to know a few of these.



Game mechanics will *absolutely never* lock a character out of any form of social interaction.


You can scratch that part.



What is aggression timer for 500 alex?

Bonus round:

What is Faction warfare station docking denial by system control for 2000, alex?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

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