These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Bombers and Battleships

First post
Author
Acel Tokalov
Aliastra
Gallente Federation
#1 - 2015-04-20 15:24:57 UTC  |  Edited by: Acel Tokalov
Can we please hurry and get the nerf to either bombs or bombers? Back in November CCP was considering making cloaked ships able to decloak each other again, then went back on that because people complained. The biggest factor in making battleships nearly non-existent in null sec is bombs, as much as people may complain about the 2au/s warp speed (and it does suck). Bombs are a completely broken mechanic because it is possible for 7-8 bombers to land cloaked on grid, decloak, fire, then warp off and in less than 13 seconds be able to wipe out an equal or greater number of ships. Of all the ships in EVE they are the only ones capable of doing this, and it is specifically against battleships, and to a slightly lesser extent battlecruisers.

In their other role as small torpedo boats there is no issue with bombers, typically for hot drops or to a lesser extent roams and structure bashing. They are small, inexpensive ships that are relatively easy to train into and do good damage to large targets. Also in their role as torpedo boats they may or may not fit a cloak as it is not used in an offensive manner like with bombing runs.

Over the weekend I got a few other people together to do a battleship roam because I miss the old days before bombs when I actually got to use my Tempest, and despite the relatively short notice I actually got a significant number of people who were also excited about going out and shooting stuff with slow lumbering battleships instead of the typical null sec meta of only cruisers, destroyers, and frigates. Shortly after we set out, people on intel channels heard that we had battleships in the area they quickly formed an 8 man bomber fleet and ambushed us. Thankfully we were sitting on a gate and most of us jumped out in time so we only had 1 loss, but it speaks to how overpowered bombs are against battleships when a 40 man fleet with about 25 battleships and battlecruisers has to be concerned about being wiped out by 8 guys in ships that are at best 1/10th the value of the opposing fleet.

There are a number of things that could be implemented to reduce the effectiveness of specifically bombs while not nerfing bombers in their other roles.


  • Actually go through with the plan to make cloaked ships decloak each other so that there is some additional warning either with active D-scan vigilance while they are in warp or seeing a cluster of bombers land on grid in your overview to give you a few extra seconds to have anti-bomber ships try and knock out some of them or give battleships extra reaction time to spread out and avoid damage. Proximity decloaking would 90% of the time only affect bombers that are clustered and preparing to do a bombing run and it would only be a minor hindrance to other ships that fit cloaks.

  • Make bombs do less damage as it radiates out from the center of the impact zone. This would make it so that bombs aren't the current 30km AOE nuke that can wipe out every subcap of a large enough sig radius in the entire blast zone. Doing decreasing damage as the blast radiates outward from the impact zone would also make accuracy important for doing maximum damage against a specific target.

  • Make it so that there is a firing delay after decloaking of some type, either bombers have to have a target locked to fire, or a flat delay after decloaking.

  • Making defender missiles a point defense tool to counter bombs/ allowing small ships to target bombs and shoot them.
elitatwo
Zansha Expansion
#2 - 2015-04-20 16:53:26 UTC
That is only a tiny portion of why battleships don't work. You know you can't throw bombs in empire space, right?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

unidenify
Deaf Armada
#3 - 2015-04-20 17:38:03 UTC
maybe make it easier for battleship to lock bomb itself and shoot it down by increase bomb sig rad to 600m?

it is my understand that bomb need 12 sec, and if sensor is fast enough you may able to shoot them off.
Acel Tokalov
Aliastra
Gallente Federation
#4 - 2015-04-20 18:05:05 UTC
unidenify wrote:
maybe make it easier for battleship to lock bomb itself and shoot it down by increase bomb sig rad to 600m?

it is my understand that bomb need 12 sec, and if sensor is fast enough you may able to shoot them off.


You currently can not target bombs with any ship, they are like probes. There are only 2 ways to stop a bomb once it is in flight, shoot the bomber before he warps off (still hard to do with quick locking anti bomber ships) because if the bomber dies, the bomb does no damage. The other option is to try and use smartbombs to firewall, and hope you kill the bombs before they land (which is also incredibly difficult to do).
Lugh Crow-Slave
#5 - 2015-04-20 18:19:35 UTC
unidenify wrote:
maybe make it easier for battleship to lock bomb itself and shoot it down by increase bomb sig rad to 600m?

it is my understand that bomb need 12 sec, and if sensor is fast enough you may able to shoot them off.



yes it takes 12 and it takes under 10 for your MJD to activate




however i do think you should be able to target bombs but it should only be practical with frigs or desis not battleships themselves
Harvey James
The Sengoku Legacy
#6 - 2015-04-20 18:28:28 UTC
making anti bomb defender missiles in utility highs would be a good solution, ofc some battleships may not be able too use that option even if some re-jiggling of highs did happen, looking at the rokh and apoc as they have no damage bonuses, and bc's would have 1 spare high.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Elenahina
Federal Navy Academy
Gallente Federation
#7 - 2015-04-20 18:31:00 UTC
Harvey James wrote:
making anti bomb defender missiles in utility highs would be a good solution, ofc some battleships may not be able too use that option even if some re-jiggling of highs did happen, looking at the rokh and apoc as they have no damage bonuses, and bc's would have 1 spare high.


And people might finally have a reason to not fly 200 of the same ship.
The horror.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Xe'Cara'eos
A Big Enough Lever
#8 - 2015-04-20 18:53:05 UTC
Acel Tokalov wrote:
stuff


  • stuff

  • Make it so that there is a firing delay after decloaking of some type, either bombers have to have a target locked to fire, or a flat delay after decloaking.

  • Making defender missiles a point defense tool to counter bombs/ allowing small ships to target bombs and shoot them.


I really like defender missiles working against bombs, because you only need to take out 4 bombs to pretty much halve the damage of the run

I also quite like the idea of bomb launchers having a cloaking recalibration delay.....

basically bombs are currently broken because they are too hard/practically impossible to defend against, for the potential damage they can cause

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2015-04-20 19:40:02 UTC
Thing is, anything the OP suggests makes bombers impossible to use, and that's bad.
Acel Tokalov
Aliastra
Gallente Federation
#10 - 2015-04-20 20:14:21 UTC  |  Edited by: Acel Tokalov
Danika Princip wrote:
Thing is, anything the OP suggests makes bombers impossible to use, and that's bad.


Please elaborate how any of those things would make bombers impossible to use.

I honestly think bombs are probably one of the worst features in EVE and single-handedly make an entire class of ships nearly worthless in null sec, I would be happy if bombs were removed entirely.
Xe'Cara'eos
A Big Enough Lever
#11 - 2015-04-20 20:14:35 UTC
Danika Princip wrote:
Thing is, anything the OP suggests makes bombers impossible to use, and that's bad.


with a recalibration delay on the bomb launcher, they don't become impossible, merely harder (assuming the right balance is struck - obviously a 120s recalibration would make them impossible to use)

I would concede that in big fleets if defenders could defend against bombs that might completely castrate bombers...

however, OP is not wrong in that there is too little risk for too great reward in using them (too much DPS and virtually impossible to counter if piloted half-well)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Delt0r Garsk
Shits N Giggles
#12 - 2015-04-20 20:28:44 UTC
A scan a killboards reveal one thing. Bombs are not killing all the battleships. In fact they are not killing many at all. If bombers need to be nurffed because bombs kill them every now and then, sentry drones should *really* get removed.

BS are getting used. They have problems however compared to HACs and so lots of other ships are used in preference. We roam in BS just fine and we don't get bombed off the field all the time. In fact hardly we get bombed almost not at all.

AKA the scientist.

Death and Glory!

Well fun is also good.

Harvey James
The Sengoku Legacy
#13 - 2015-04-20 22:28:45 UTC
Quote:
Make bombs do less damage as it radiates out from the center of the impact zone. This would make it so that bombs aren't the current 30km AOE nuke that can wipe out every subcap of a large enough sig radius in the entire blast zone. Doing decreasing damage as the blast radiates outward from the impact zone would also make accuracy important for doing maximum damage against a specific target.


This i like

-Point of impact = full damage (sig radius dependant ofc)
- Shockwaves = could have a delayed damage, speed based say 1km/s 25% less damage per 10km's, this would give you a chance too burn too a safer distance too take less damage, or potentially outrun the explosion entirely.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Nevyn Auscent
Broke Sauce
#14 - 2015-04-21 00:49:59 UTC
Or.... we could give Battleships double the buffer. Which achieves the effect of Nerfing bombs relative to BS, without screwing bombs up vs everything else. Because any Nerf to bombs still leaves cruisers being superior to BS in every way.

If BS's are lumbering & slow but with massive buffer, they become far more individual as a class.
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2015-04-22 16:44:45 UTC
Acel Tokalov wrote:
Danika Princip wrote:
Thing is, anything the OP suggests makes bombers impossible to use, and that's bad.


Please elaborate how any of those things would make bombers impossible to use.

I honestly think bombs are probably one of the worst features in EVE and single-handedly make an entire class of ships nearly worthless in null sec, I would be happy if bombs were removed entirely.



The decloak doesn't make them impossible, I'll admit, just much, much harder to use in anything that even resembles a co-ordinated fashion, which is how you HAVE to use them to fight large numbers of battleships. People would, most likely, not be using them the way you think though, as any warning at all is enough fr the dictors to get in place, the anti-support to overheat SEBOs etc etc. You'd certainly never see another fleet wiped out by ~12 waves of bombers again.

Less damage by range again makes them useless against the only real target they have - blobs. Bombs are not used against a specific target, that is not what they are for. Bombs are used to blow up blobs. If they can't do that, there's no point to them.

Given that it is not uncommon for a wing of bombers to take losses on a run right now, how many do you think would ever actually get a run off properly if there was a firing delay? Any kind of a delay like you suggest would make the bombers impossible to use against any fleet that has anything that even resembles support. Speaking as a person who flies said support over line battleships, that's every single one.

And allowing bombs to be shot out of space by defenders or by support, again, makes it impossible to actually get a bombing run off against an even halfway competent blob.

Why, exactly, do you feel that the only tool to beat a blob should be another blob?
Harvey James
The Sengoku Legacy
#16 - 2015-04-22 17:29:41 UTC  |  Edited by: Harvey James
they need too make battleships the go to class for high dps high tank sub capital fights.. at the moment other classess can achieve this

Cruisers
- HAC's, pirate cruisers, T3's
gila - can do 900dps and with plenty of buffer + lower sig, much more mobility
T3's- high resists and big buffer setups + lower sig, much more mobility.

BC's
-command ships
in a dps and tank setup anyway + lower sig, maybe not as much dps with a 2 or 3 link setup.more mobility, higher resists.
- Attack bc's - can do out dps some battleships have more mobility + lower sig.
- Faction bc's - can compete with most battleships in both areas, more mobility + lower sig

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

James Baboli
Warp to Pharmacy
#17 - 2015-04-22 19:19:31 UTC
Harvey James wrote:
they need too make battleships the go to class for high dps high tank sub capital fights.. at the moment other classess can achieve this

Cruisers
- HAC's, pirate cruisers, T3's
gila - can do 900dps and with plenty of buffer + lower sig, much more mobility
T3's- high resists and big buffer setups + lower sig, much more mobility.

BC's
-command ships
in a dps and tank setup anyway + lower sig, maybe not as much dps with a 2 or 3 link setup.more mobility, higher resists.
- Attack bc's - can do out dps some battleships have more mobility + lower sig.
- Faction bc's - can compete with most battleships in both areas, more mobility + lower sig

Can you rephrase this, as right now it comes out as bafflegab to me?

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Harvey James
The Sengoku Legacy
#18 - 2015-04-22 19:47:40 UTC
James Baboli wrote:
Harvey James wrote:
they need too make battleships the go to class for high dps high tank sub capital fights.. at the moment other classess can achieve this

Cruisers
- HAC's, pirate cruisers, T3's
gila - can do 900dps and with plenty of buffer + lower sig, much more mobility
T3's- high resists and big buffer setups + lower sig, much more mobility.

BC's
-command ships
in a dps and tank setup anyway + lower sig, maybe not as much dps with a 2 or 3 link setup.more mobility, higher resists.
- Attack bc's - can do out dps some battleships have more mobility + lower sig.
- Faction bc's - can compete with most battleships in both areas, more mobility + lower sig

Can you rephrase this, as right now it comes out as bafflegab to me?


point being there are plenty of ships smaller than battleships that can do just as much dps and/or tank just aswell but with the advantages of a smaller hull.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

James Baboli
Warp to Pharmacy
#19 - 2015-04-22 20:02:51 UTC
Harvey James wrote:
James Baboli wrote:
Harvey James wrote:
they need too make battleships the go to class for high dps high tank sub capital fights.. at the moment other classess can achieve this

Cruisers
- HAC's, pirate cruisers, T3's
gila - can do 900dps and with plenty of buffer + lower sig, much more mobility
T3's- high resists and big buffer setups + lower sig, much more mobility.

BC's
-command ships
in a dps and tank setup anyway + lower sig, maybe not as much dps with a 2 or 3 link setup.more mobility, higher resists.
- Attack bc's - can do out dps some battleships have more mobility + lower sig.
- Faction bc's - can compete with most battleships in both areas, more mobility + lower sig

Can you rephrase this, as right now it comes out as bafflegab to me?


point being there are plenty of ships smaller than battleships that can do just as much dps and/or tank just aswell but with the advantages of a smaller hull.

okay, now I get it, and agree to a point. No cruiser can match the raw DPS of a similarly fit battleship, but they can apply much more of that DPS to anything other than battleships on up. But, t3s are unmatched in subcaps for EHP when brick fit, and have stellar non-resist mitigation to boot. HACs can't manage the same EHP, but still have that stellar mitigation

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Tusker Crazinski
Native Freshfood
Minmatar Republic
#20 - 2015-04-22 20:15:39 UTC
Honestly I think removing stealth would tone them down a bit, a bombing run would be much more difficult however no less effective.
123Next pageLast page