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Resists as a whole, but why?

Author
Jacob Holland
Weyland-Vulcan Industries
#21 - 2015-04-19 09:43:14 UTC
Caligula Gaius Claudian wrote:
So there is no any other explanation about EM shield resist only because CCP wants that? Meh... Why don't we have a 0% of explosive resist on armor? I mean same 10% on shield em resist would be great.

Because the feel of the two should be slightly different. The slightly higher mean resists on Armour make armour feel a harder tanking layer (which suits IMHO); harder but more difficult to rebuild (slow cycle time on reps) while shield rebuilds more easily (more hp/s repped) but not indefinitely (higher cap cost on shield boosters) and is a little less resilient.

I'm not sure what you think you'd gain if shield did have a 10% EM resist though - you'd still need the same slot to fill your EM hole, the same slots to achieve solid EM resists for PvE... Even the shield damage comp skills would still be as valuable (not very since inactive hardeners ceased to be effected).
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#22 - 2015-04-19 11:12:45 UTC
It's partially due to lore as well. Armour would obviously have some slight resistance to explosive rounds but it's bad at blocking it.

All in all, it's designed like that to give us choices otherwise every ship would be the same.

@Shah, hull tanking does not make you slow! 7 bulkhead on a Navy mega only adds about 1.5seconds to align time and has 0 effect on velocity.
elitatwo
Zansha Expansion
#23 - 2015-04-19 15:27:23 UTC
Caligula Gaius Claudian wrote:
Doubts:

Why does 99% of all T1 ships have 0% EM shield resist? What is the problem here?
Why there is no resists on structure (hull)?
Do resists skill books are valuable and worth of training?...


The simplest answer would be, reasons™

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Caligula Gaius Claudian
Imperial Academy
Amarr Empire
#24 - 2015-04-20 00:44:52 UTC
So reading all the comments it turns to - it is what it is. Looks like there is no any other reason other than CCP made it this way and that's it.

Personal thanks to Shah who made an effort and put some spread comments. All ghe rest are just sarcastic commentors.

Hull tanking is really interesting option within pvp scale engagements. I'd like to look closer to that.
To mare
Advanced Technology
#25 - 2015-04-21 13:46:46 UTC
Caligula Gaius Claudian wrote:
So reading all the comments it turns to - it is what it is. Looks like there is no any other reason other than CCP made it this way and that's it.

which is the same reason for all the other things in the game
binaryAegis
Nova Express
#26 - 2015-04-21 19:21:44 UTC
Which ship has more effective hit points, one with 2000 Hull and 0% resists or one with 1000 hull and 50% resists? Neither, they both have the exact same effective hit points.

Some of the resists in the game need to be 0% to act a a baseline to be able to clearly display tank and dps numbers. Let's say they changed it so that the lowest resist was 20% for example, and now consider a ship that puts out 1000 DPS on paper. Since every ship has at least 20% resists, that 1000 DPS number is meaningless because under no circumstances will that ship put out more than 800 effective dps. Instead of making things overly complicated like that, the baseline should be displayed as 0%, because whatever you set the lowest value to will be effectively 0% anyway.
13kr1d1
Hedion University
Amarr Empire
#27 - 2015-04-22 01:32:49 UTC
Rawketsled wrote:
There is no problem.

Giving hull resists is the equivalent of increasing hull amount and hull rep at the same darn time. There are no hull resists because CCP decided it wanted hull to be 1) squishy and 2) hard to repair.



I hope you mean that if hull were at 50% resists, one repper would act like two in that scenario, while the hull hp would be essentially double in that scenario. Otherwise, increasing resist or hp alone doesn't act like hull rep.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Rawketsled
Generic Corp Name
#28 - 2015-04-22 02:24:09 UTC
That is precisely what I meant.
Gipsy K1ng
STORM Squad
#29 - 2015-04-26 04:34:13 UTC
I see plenty of numbers and theorycrafting but they are all wrong.
I will share the truth, it is like that because "Bob" created it that way...it does not have to make sense ,just accept it. Idea
Tiddle Jr
Brutor Tribe
Minmatar Republic
#30 - 2015-04-26 04:43:38 UTC
Gipsy K1ng wrote:
I see plenty of numbers and theorycrafting but they are all wrong.
I will share the truth, it is like that because "Bob" created it that way...it does not have to make sense ,just accept it. Idea


Hello Ice Cube, thx for clearing this out. I hope that Bob's theory would also clear all other questions about eve.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

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