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Balancing of potential isk per hour over ratting, mining and missiong

Author
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#41 - 2015-04-18 19:32:32 UTC  |  Edited by: Eve Solecist
James Baboli wrote:
Kiddoomer wrote:
I'm against improving or balancing isk/hour for miners, because it changes too much the life of nearly all other area of the game in a bad way.

A change in mining for more fun is cool but not for more isk.


Their income is largely volume and market based anyways. if ship demand suddenly doubled, and industrialists could realize profits on buying more minerals at higher prices, prices would go up, so those able to sell their minerals would make more.

No, because prices go up,
which means that everything gets more expensive.

The number in the wallet is *meaningless* !
What matters is the actual *value* of an ISK!

The amount of money you have does not define how rich you are!

"Being rich" does not mean "being able to buy anything I want",
it means "having more than most others people" !


It does not matter if you have 10, 100, 1000 Million ISK ...
... when a frigate costs 1, 10, 100 Million ISK respectively!


You still have the same value! That means that miners always earn the same value,
excluding shifting times of course, which we all go through!


People are not asking for more value,
they ask for a higher number in their wallet!


It would not, ever, make them stop complaining,
because they would realise that they can't do more with that money than before!



This thread lacks a point.
The only way to make more money as a miner ...
... is not to mine at all and instead doing something worthwhile!


As long as mineral prices are connected to everything built by minerals ...
... and dare I say that won't change, ever ...
... this whole discussion only shows the cluelessness of those who want the change!



Cheers!
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
13kr1d1
Hedion University
Amarr Empire
#42 - 2015-04-18 20:04:46 UTC  |  Edited by: 13kr1d1
I want spaceship X.

Miners suddenly start blowing up, making it difficult to produce spaceship X.

They necessarily raise their ore costs to cover their losses (or mine in places and in ways they cant be blown up, such as tanking, which lowers their output).

Now spaceship X costs more for me to buy, but Im a mission runner, and essentially have access to an isk printer. That means I either pay out more from my missions, or run more missions to offset the higher price.

In either circumstance, the miner is receiving more value, and I'm receiving less, for an equal amount of "work" or "labor", because at the end of this day (a 24 hour period of this kind of exchange), I, as a mission runner, have less surplus ISK in my wallet for an equivalent period before this shift, and they, as miners, have more isk in their wallets.

They have grown more wealthy. You were correct in explaining that wealth is always and very simply a comparison to others within a group, as some people with rare beads or shells in a primitive society were "richer" than others in that same society, even though by today's standards they had "weath" equivalent to an 8 year old who went to the beach once or twice.

However, you didn't go far enough with your analysis, to flesh out what I did above, proving that wealth comes through trade inequalities, not through a set value of a commodity, since that value is subject to change as through examples similar to above.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Tabyll Altol
Viziam
Amarr Empire
#43 - 2015-04-19 01:55:37 UTC
MainDrain wrote:
A recent post on the Eve Online subreddit got me thinking

Link

As is stands a well skilled Orca/Hulk combo can provide the equivalent of roughly 35mil per hour.

With a similar amount of effort you could use an AFKtar at make 60-80million per hour (based on my own skills, one character, no salvage or loot) or make 80-100 million per hour running Incursions (based on Vanguard sites). Even running level 4 missions can bring in a good 50-80 million per hour before salvage and loot if ran efficently!

The whole basic principle of mining (the ore collection side) needs a radical rethink to increase the potential isk per hour. Making it a case of the more attention you pay it, the higher the skills the more isk you can potentially make the same amount of isk per hour.

I would consider anything over 30 million per hour should be the lowest level of isk per hour of any activity that requires little to no input. Actively taking part in an activity should push that level up to 60 million per hour (At this rate you would make enough isk to buy a plex playing an average of 2 hours per day, 7 days a week)




If you boost mining, like give the ore more minerals. Even more minerals would be on the market --> the price will drop --> you make the same like befor.

You should be lucky that there are that many capital and super capital ships ingame, they are the reason why you still earn that much.

Another idea would be make the belts smaller and let them respawn once per week. --> fewer minerals available and so the price will rise.

But to be fair mining is an activity where you have to push 1-2 buttons every 10-20 min, why should you earn much money with that ?

-1
Tabyll Altol
Viziam
Amarr Empire
#44 - 2015-04-19 02:01:28 UTC
Enya Sparhawk wrote:
Cade Windstalker wrote:
Adding NPC buy orders would simply cap the price of ore, not grant you a boon of additional income.


Then don't set the NPC buy orders as the ceiling...

An NPC buy order will provide a constant reliable source of income for everything from salvage/reprossessing mission junk to mining missions to PI, everywhere. (We're not talking about striking it rich here; just paying the bills). Remember to an individual these seem like nothing, to a large corp or an Alliance you have an instant source of resources that instantly resets everytime one accepts/complete a mission, use your people to strip it all (you only have to stop when the servers shut down). Ideally, NPC orders should be geared towards more of a manufacturing tool than actual ISK reward. (the collections of manufacturing mods from loot, materials from salvage and LP gains; maximizing corporation outputs)

With enough of a consistent gain in materials from the buy orders, automatically create NPC sell orders encouraging a better fluctuation in the competition of price for ore/materials based off of the original buy order (ie. NPC buys 10 000 units at one price, collects all of it, then puts those same 10 000 units on the market at the recent best available price. Ultimately, you'd want the NPC's to compete among themselves as stability with the player base creating the fluctuations in price)

You can also use standing towards the NPC buy/sell order to affect overall price to the person buying and selling. Encourages cheaper industry and manufacturing...


Eve is a sandbox --> no more NPC should be needed we need a player solution. You could start to lower income for highsec ativitys by about 25% to push the people into low/wh/0.0

mfg
elitatwo
Zansha Expansion
#45 - 2015-04-19 04:13:32 UTC
Eve Solecist wrote:
James Baboli wrote:
Kiddoomer wrote:
I'm against improving or balancing isk/hour for miners, because it changes too much the life of nearly all other area of the game in a bad way.

A change in mining for more fun is cool but not for more isk.


Their income is largely volume and market based anyways. if ship demand suddenly doubled, and industrialists could realize profits on buying more minerals at higher prices, prices would go up, so those able to sell their minerals would make more.

No, because prices go up,
which means that everything gets more expensive.

The number in the wallet is *meaningless* !
What matters is the actual *value* of an ISK!

The amount of money you have does not define how rich you are!

-shortened for reading-

Cheers!


Thank you honey and I like the new haircut.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

elitatwo
Zansha Expansion
#46 - 2015-04-19 04:16:14 UTC
Tabyll Altol wrote:
...Eve is a sandbox --> no more NPC should be needed we need a player solution. You could start to lower income for highsec ativitys by about 25% to push the people into low/wh/0.0

mfg


No honey, I tried that twice, isn't worth the hassle.

And we need less capital ships, not more and bigger(ererer) ones. Even battleships are more of a burden than a benefit.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

13kr1d1
Hedion University
Amarr Empire
#47 - 2015-04-19 05:29:20 UTC
Rivr Luzade wrote:
Lugh Crow-Slave wrote:
Well then CCP should just add NPC buy orders because this player run economy is to hard to work with

How is it too hard? Just cause more consumption or less supply, or do different stuff to enhance your income. It's not that hard. Threads like these just show that many players are in dire need of more voltage to brighten up their dimly smoldering bulbs to enhance their gameplay. As most people here and even the OP already said: Go AFKtar or fly Incursions and missions. The less people mine, the less minerals are in the market and the more miners earn.

What I find deeply troubling is the notion expressed by the OP that something has to have huge ISK/hour to warrant a protection fleet. You are protecting your own groups/empires assets with such a fleet and you want to generate PVP activity for your members. What better bait is there than a properly set up mining fleet in Titan range waiting for harassers to show up and that you can pound on. Besides being troubling for the denial of this PVP source, it is also funny because people sit hours on end without anything to do on gates and "camp" it or sit in station and count their ship spins, yet waiting for a mining fleet to get molested and to punish the molesters is something no one wants to do. Roll


I agree with this sentiment in terms of people not realizing how sandbox the game is, and how it requires their interest for any aspects of it to be either boring or fun. They sometimes do nearly identical things for "wars" or "pvp" that they could just as well be doing in the vein of protecting miners in lowsec by flying with them, yet that is so boring to them while station hugging and trying to blap redockers for the next 10 hours isn't?

Maybe rationality is a thing too much to expect from humans.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

Cade Windstalker
#48 - 2015-04-19 06:15:22 UTC
Hopelesshobo wrote:
There are 2 ways for CCP to increase the cost of ore.

1. Increase the minerals it takes to build everything to increase demand.

2. Create a price floor on all minerals by creating infinite NPC purchase orders.

That being said, #2 is a terrible choice for CCP since it would be an isk faucet and for it to be a legitimate floor, the price would have to be higher then what minerals are currently selling for.


Number 1 also isn't the greatest, because while that would increase the profit of mining it would also increase the cost of everything in the game relative to mining, so the buying power of miners wouldn't change much except for NPC goods which are fixed-price.
13kr1d1
Hedion University
Amarr Empire
#49 - 2015-04-19 06:58:36 UTC
Actually, the reason things probably wouldn't change, is because miners never actually invest time into their craft.

Mission runners, ship builders, inventors, LP farmers, everyone who gets profits in the iskies does so by learning about their craft. The more you know about your field, and any related fields that affect you, the more profit you stand to make with smarter decisions. Most pure raw material gatherers do not do this. Miners shouldn't just be mining ore, they should be getting ice and gas as well, jumping between different raw materials as prices fall for the ones they're currently trying to get. Like I said, the one place where isk printing happens is NPC missions, which is really what funds EvE, and the chances for *nearly* everyone to get "rich", if they apply themselves smartly.

Miners are at the bottom of the totem pole because most of them do not choose to put effort into finding the best ore to mine today, extrapolate possible outcomes of certain flavors of the week/month (like if Ship X, which requries more of mineral type A, becomes more often used, you want to mine Ore Z to grab up mineral A), mining many types of ore, but only selling the one that's most profitable in isk/timespent, while hoarding the others, or gassing up, or getting iced, etc, in order to have more personal stability at higher incomes.

Most miners do not think. Maybe most re just bots. I've seen and reported some russian bot miners that still exist, sucking veld in the same belts they were in three months ago, but I do believe that many people come into the game, feeling mining should be an easy profession, which provides a steady income with no risk or attention devoted to the game.

Thats true, as long as you want to stay poor or work long hard hours of sweat shop intensity (as far as how long you're actually connected to EvE servers per day JUST to mine ore), and not really make profits, because of everyone else intent on doing the same thing flooding the market with the same type of goods.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

James Baboli
Warp to Pharmacy
#50 - 2015-04-19 08:35:36 UTC
And those who do or did were largely the major boxers who were actually in null or medium-large indy corps, and frequently are lumped into the category of industrialists because they realize that it is much easier to make isk moving finished goods than raw materials at several levels of the game, especially once one has BPOs that are researched.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Ivarr Kerensky
Kerensky Tactical Group
#51 - 2015-04-19 08:56:20 UTC  |  Edited by: Ivarr Kerensky
Why should mining, mostly chosen because it takes almost zero effort and can be done while watching a movie, pay as much as stuff that DOES take effort?



p.s. people who seriously see any merit in these npc buy orders should just stop having thoughts, or at least stop voicing them in public.

Excellence is an attitude.

FT Diomedes
The Graduates
#52 - 2015-04-19 12:09:05 UTC
Mining is the lowest level of resource production, therefore it should not pay that well. If you want to make more, move higher up the production chain or cut out the middlemen.

In the alternative, CCP could lower bounties and mission payouts some, thereby lowering the amount of ISK coming in, and raising the value of basic minerals.

Another option wilould be to add a new item, like Rare Asteroid Cores, for which there would be NPC buy orders. These would only appear randomly and if the Rock was completely mined out. That would be a way to raise income through mining without putting more minerals on the market. Or perhaps certain pirates could have hidden things inside of some asteroids. Or some other random treasure hunt boost.

Still, I think mining is fine. It is still a scale able activity that is easy to learn in terms of player skills. My issue with it is that Specializing in it is frankly pretty stupid as the skills are no good for anything else. If a train a miner, he can mine. If I train a ratter, he can also PVP. That is why I support lowering the amount of raw ISK coming into the game. Making more specialized professions earn more is a good thing.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Lugh Crow-Slave
#53 - 2015-04-19 12:26:42 UTC
Enya Sparhawk wrote:
Cade Windstalker wrote:
Adding NPC buy orders would simply cap the price of ore, not grant you a boon of additional income.


Then don't set the NPC buy orders as the ceiling...

An NPC buy order will provide a constant reliable source of income for everything from salvage/reprossessing mission junk to mining missions to PI, everywhere. (We're not talking about striking it rich here; just paying the bills). Remember to an individual these seem like nothing, to a large corp or an Alliance you have an instant source of resources that instantly resets everytime one accepts/complete a mission, use your people to strip it all (you only have to stop when the servers shut down). Ideally, NPC orders should be geared towards more of a manufacturing tool than actual ISK reward. (the collections of manufacturing mods from loot, materials from salvage and LP gains; maximizing corporation outputs)

With enough of a consistent gain in materials from the buy orders, automatically create NPC sell orders encouraging a better fluctuation in the competition of price for ore/materials based off of the original buy order (ie. NPC buys 10 000 units at one price, collects all of it, then puts those same 10 000 units on the market at the recent best available price. Ultimately, you'd want the NPC's to compete among themselves as stability with the player base creating the fluctuations in price)

You can also use standing towards the NPC buy/sell order to affect overall price to the person buying and selling. Encourages cheaper industry and manufacturing...



My idea was given in jest it is not a good idea NPCs need to be removed from eve where they are not needed not added
13kr1d1
Hedion University
Amarr Empire
#54 - 2015-04-19 19:00:10 UTC
Most T1 basics are seeded by NPC anyway. Blueprints, skills, etc.

The funny thing is that without mission runners since the beginning of eve, bounties on rats in belts, and so on, there'd never be any isk in the game. You can't sell ore without mission runners and ratters farming ISK.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#55 - 2015-04-19 19:02:48 UTC
Ivarr Kerensky wrote:
Why should mining, mostly chosen because it takes almost zero effort and can be done while watching a movie, pay as much as stuff that DOES take effort?



p.s. people who seriously see any merit in these npc buy orders should just stop having thoughts, or at least stop voicing them in public.


Same to you. As far as effort and risk goes, gankers, lowsec mining, wormholes and null, there's plenty of risk out there for people who want to mine rarer ores, but they tend to end up being less valuable than making up for the added costs of getting those ores from more dangerous places.

LIke I said before, though, it could be an artifact of miners being dumb and continuing to mine the worst ores, and continuing to set the pricing on the rare ores so low, to offset their risks.

They tend to complain the risk vs the reward of lowsec ores isnt good enough to justify, bu thats not how you run a business IRL. The risks or extra costs get passed to the consumer via raising your price, you don't lower your price to push more volume in a high risk venture.

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

13kr1d1
Hedion University
Amarr Empire
#56 - 2015-04-19 19:06:11 UTC  |  Edited by: 13kr1d1
FT Diomedes wrote:
Mining is the lowest level of resource production, therefore it should not pay that well. If you want to make more, move higher up the production chain or cut out the middlemen.

In the alternative, CCP could lower bounties and mission payouts some, thereby lowering the amount of ISK coming in, and raising the value of basic minerals.

Another option wilould be to add a new item, like Rare Asteroid Cores, for which there would be NPC buy orders. These would only appear randomly and if the Rock was completely mined out. That would be a way to raise income through mining without putting more minerals on the market. Or perhaps certain pirates could have hidden things inside of some asteroids. Or some other random treasure hunt boost.

Still, I think mining is fine. It is still a scale able activity that is easy to learn in terms of player skills. My issue with it is that Specializing in it is frankly pretty stupid as the skills are no good for anything else. If a train a miner, he can mine. If I train a ratter, he can also PVP. That is why I support lowering the amount of raw ISK coming into the game. Making more specialized professions earn more is a good thing.


Thats like saying oil drilling is the lowest level of resource production IRL and shouldnt pay well. You're espousing a belief based on perceptions rather than facts. If someone developed a large mining conglomerate to restrict people from getting ores, the minerals would choke, and people would have to pay a higher price to this conglomerate who is keeping the ore out of the market, while selling only small bits of it into the market at a high price.

Then, if this happened prior to experiencing EvE, you'd think that ore should pay well, and have different reasons why.

Perception is a funny thing.

Like I keep saying, miners are their own worst enemy. They continue to mine ore, and specifically low ends, when the real money is perhaps today in certain gasses, or ABCs. Instead of taking the time and effort to find the best thing to harvest, they stick with low ends, which means that low ends, already a commonplace ore/mineral, saturate the market further, driving down prices of said low ends more.

Miners are too lazy to follow the money.




If the economy was based on people wanting to succeed, because it was "more serious", we'd realistically see rural and backwater systems be cheaper sources of raw materials, while central hubs (jita, amarr) would be more expensive sources of raw materials and cheaper finished products, and then back to the rural and backwater systems, finished products there would be more expensive than at a hub.

Cheap --> Expensive.
Finished product:
Hub -> backwater.
Raw material:
Backwater ->hub.

Strangely, this rarely plays out. The first time I started EvE, I thought there could be a lucrative business in gun running, selling those exhorbitantly priced ammo and turrets to pirates. This doesn't work out in practice due to market demand insulation vis a vis ALTS. The economy in EvE is really just a mockery for a multitude of reasons. Not the least of which is alts being able to avoid consequences for a life/playstyle choice, keeping your prices low.

We always complain that miners are risk averse, which is why people regularly **** on them, but honestly, what's more risk averse than trying to be a dastardly pirate, and then just using alts to circumvent all the logistical issues that arise from being a "pirate"?

Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices

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