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Resists as a whole, but why?

Author
Caligula Gaius Claudian
Imperial Academy
Amarr Empire
#1 - 2015-04-18 11:49:48 UTC
Doubts:

Why does 99% of all T1 ships have 0% EM shield resist? What is the problem here?
Why there is no resists on structure (hull)?
Do resists skill books are valuable and worth of training?

Thoughts:

Remove these skill books and buff % of hardeners.
Add basic resists to structure (hull).

Thx.
Rawketsled
Generic Corp Name
#2 - 2015-04-18 12:43:49 UTC
There is no problem.

Giving hull resists is the equivalent of increasing hull amount and hull rep at the same darn time. There are no hull resists because CCP decided it wanted hull to be 1) squishy and 2) hard to repair.

Resists define the relative strength of weapons against different sections of the ship.

If you're armour tanking, definitely train armour resistance skill. Look at what an Energized Adaptive Nano Membrane II is. Compare it to an active hardener and it'll become obvious why there's differences and what the pros-and-cons of each are.
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#3 - 2015-04-18 14:37:07 UTC
DCUII
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2015-04-18 14:53:35 UTC
Caligula Gaius Claudian wrote:
Doubts:

Why does 99% of all T1 ships have 0% EM shield resist? What is the problem here?
Why there is no resists on structure (hull)?
Do resists skill books are valuable and worth of training?

Thoughts:

Remove these skill books and buff % of hardeners.
Add basic resists to structure (hull).

Thx.


What's the problem with it? I don't see anything wrong with 0% resists on hull, noone seriously tanks that anyway except for a DCU. It's only used for baiting your tank being broken if you're active tanked in PvP. Also, for the EM resists, that's a weakness on all shield ships placed by CCP. You can use that to your advantage and hit his EM resists, but less skilled PvP players or those without damage choice won't. The varying amounts of resistances on any one hull just leads to more strategic decisions to be made by the players, overall improving the game. The shield resist skills are semi-usefull, but for sure train the armor ones to at least level 4.
Also, this should probably be in F&I

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

To mare
Advanced Technology
#5 - 2015-04-18 15:11:04 UTC
Caligula Gaius Claudian wrote:
Doubts:

please CCP make my training queue shorter and my fittings easier.

Thx.


not needed
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#6 - 2015-04-18 15:25:39 UTC
0 base hull resists means you get a choice between having that low slot for damage/speed/cargo/etc or having that extra buffer once you hit structure.

Some ships make damage controls worth it, some ships get on fine without one.

As for 0% em resist, why do shields get base 50% explosive resist? It's a design choice otherwise we might as well put 25% resist on everything and have no meaningful fitting choices ever.
Daerrol
Republic University
Minmatar Republic
#7 - 2015-04-18 19:05:50 UTC
Tsukino Stareine wrote:
0 base hull resists means you get a choice between having that low slot for damage/speed/cargo/etc or having that extra buffer once you hit structure.

Some ships make damage controls worth it, some ships get on fine without one.

As for 0% em resist, why do shields get base 50% explosive resist? It's a design choice otherwise we might as well put 25% resist on everything and have no meaningful fitting choices ever.


Have you ever tried fitting a gnosis? Ugh. Stacking penalties hit so fast.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2015-04-18 20:23:20 UTC
it's meant to be a ship that's easy to fit and performs well for low skilled players and fills that role nicely. If you ever try to field a gnosis against proper pvp capable ships you will find the shortcomings like the one you mentioned become painfully apparent.
Caligula Gaius Claudian
Imperial Academy
Amarr Empire
#9 - 2015-04-18 21:04:29 UTC
So there is no any other explanation about EM shield resist only because CCP wants that? Meh... Why don't we have a 0% of explosive resist on armor? I mean same 10% on shield em resist would be great.

Hull tanking is a "new" way of pvp tanking and it's only became valuable after transversial bulkheads been added. What i don't understand is why structure doesn't have any resist figures. Is it made of paper or what? We dcu which gives a massive 60% but that's it.

In the mean time you could fit dcu + two invuls (eanms) + specific hsrdeners. Why simply hull can't have same ability (increasing resists total numbers).

I still haven't heard anything possitive about skill books. Should i really train them and if yes how about add skill books increasing hull resists?
ShahFluffers
Ice Fire Warriors
#10 - 2015-04-18 21:34:18 UTC  |  Edited by: ShahFluffers
Caligula Gaius Claudian wrote:
Why does 99% of all T1 ships have 0% EM shield resist? What is the problem here?
Why there is no resists on structure (hull)?

- because it forces players to make choices
- it kinda makes sense that an energy based field will be weakest against an energy based form of damage... unless properly reinforced.
- *shrugs*... it was part of the design of the game. Hull is supposed to be the most fragile part of the ship unless properly reinforced.

Caligula Gaius Claudian wrote:
Do resists skill books are valuable and worth of training?

Yes and no.

Resistance skills only affect "passive modules" (see: modules that you do not have to activate).

And even with perfect skills a "passive module" will never be as strong as an active module (in terms of how much resistance it gives both "cold" and overheated).
However, you have to consider your ship's capacitor and whether it can handle all the cap hungry modules... especially when energy neutralizers might be used against you.

It is all about tradeoffs.

Quote:
So there is no any other explanation about EM shield resist only because CCP wants that? Meh... Why don't we have a 0% of explosive resist on armor? I mean same 10% on shield em resist would be great.

Ultimately... it is because CCP said so. And generally the way things work here... if you want to change things you have offer up a good reason why it should be changed or different.

Quote:
Hull tanking is a "new" way of pvp tanking and it's only became valuable after transversial bulkheads been added. What i don't understand is why structure doesn't have any resist figures. Is it made of paper or what? We dcu which gives a massive 60% but that's it.

Hull tanking is still VERY niche for a number of reasons.
It makes you slow... you can't get over 60% resistances in hull... Reinforced Bulkheads are percentage based, not raw HP based like armor plates or shield extenders are... not all ships have the necessary amount of native structure or slots to get viable HP numbers.

Those ships that CAN utilize hull-tanking (usually Gallente ships) are generally pretty ridiculous in the HP department. We do not need to make them stronger.


Quote:
In the mean time you could fit dcu + two invuls (eanms) + specific hsrdeners. Why simply hull can't have same ability (increasing resists total numbers).

Because the differences foster some form of diversity in ship fitting... preventing outright homogenization.

One ship may work better with specific hardeners. Other ships work better with omni-resistance membranes/plating/hardeners. Still other ships work better with a combination. And other ships are viable with only a single amplifier and nothing else.

Again... it is all about tradeoffs. What are you willing to sacrifice to give you the best form of protection within a given situation, tactic, and ship?



Bear in mind that change for the sake of change is not always a good idea. Especially when the the system already in place works (for better and worse).

Also bear in mind that your "arbitrary" changes are no different than the "arbitrary" way things are.
Welcome to EVE. Everything is subjective.
Aerie Evingod
Midwest Miners LLC
#11 - 2015-04-18 22:14:26 UTC
Caligula Gaius Claudian wrote:
So there is no any other explanation about EM shield resist only because CCP wants that? Meh... Why don't we have a 0% of explosive resist on armor? I mean same 10% on shield em resist would be great.


Because shields are not armor. How come armor doesnt regenerate like shields? Because they are different, it provides variety in ship fitting.

Quote:
Hull tanking is a "new" way of pvp tanking and it's only became valuable after transversial bulkheads been added. What i don't understand is why structure doesn't have any resist figures. Is it made of paper or what? We dcu which gives a massive 60% but that's it.

In the mean time you could fit dcu + two invuls (eanms) + specific hsrdeners. Why simply hull can't have same ability (increasing resists total numbers).


Because hull tanking is yet different again! Its magic! Oh wait, not magic but variety.

Quote:
I still haven't heard anything possitive about skill books. Should i really train them and if yes how about add skill books increasing hull resists?


I can tell you all sorts of positive things about skill books. they let you learn new skills. They make for great kill/loss mails. Easy to transport. Essential for progression in Eve.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#12 - 2015-04-18 22:55:24 UTC
lol @ Aerie, he was actually talking about resists skill books not the whole subject.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Aerie Evingod
Midwest Miners LLC
#13 - 2015-04-18 23:06:09 UTC
He specifically said;

Quote:
I still haven't heard anything possitive about skill books.


Moreover, there are not any skills books that increase shield or armor resists either.
ShahFluffers
Ice Fire Warriors
#14 - 2015-04-19 00:18:12 UTC
Aerie Evingod wrote:
He specifically said;

Quote:
I still haven't heard anything possitive about skill books.


Moreover, there are not any skills books that increase shield or armor resists either.

None that straight out increase base ship resistances. Like I said above, the skillbooks only affect modules.
Aerie Evingod
Midwest Miners LLC
#15 - 2015-04-19 00:25:40 UTC
This thread is 0.2 to 0.3 Lars.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#16 - 2015-04-19 01:01:19 UTC
You right skill books affecting modules which in the end affecting your ship shield and armor resists.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Paranoid Loyd
#17 - 2015-04-19 01:02:31 UTC
Aerie Evingod wrote:
This thread is 0.2 to 0.3 Lars.

Nah, there is no mention of the economics involved and this guy takes offense when you tell him what he doesn't want to hear. This is not Lars.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Vuko Draakkainen
Ministry of War
Amarr Empire
#18 - 2015-04-19 01:12:01 UTC
damage control unit gives your structure resists 60% buff down from zero. and it's fine cause non of the other shields or armor single mod would boost that high your resists but that's a good question why does structure has 0 resists.

hull tanking is deff something pro way of pvp'ing.
Aerie Evingod
Midwest Miners LLC
#19 - 2015-04-19 01:18:49 UTC
Paranoid Loyd wrote:
Aerie Evingod wrote:
This thread is 0.2 to 0.3 Lars.

Nah, there is no mention of the economics involved and this guy takes offense when you tell him what he doesn't want to hear. This is not Lars.


It may not be him, but content wise, 0.2 to 0.3.
Chainsaw Plankton
FaDoyToy
#20 - 2015-04-19 04:41:10 UTC
Daerrol wrote:
Tsukino Stareine wrote:
0 base hull resists means you get a choice between having that low slot for damage/speed/cargo/etc or having that extra buffer once you hit structure.

Some ships make damage controls worth it, some ships get on fine without one.

As for 0% em resist, why do shields get base 50% explosive resist? It's a design choice otherwise we might as well put 25% resist on everything and have no meaningful fitting choices ever.


Have you ever tried fitting a gnosis? Ugh. Stacking penalties hit so fast.


errm, I don't think you are calculating those right.... Shocked

@ChainsawPlankto on twitter

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