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THE BOUNTY HUNTING SYSTEM...DEVS PLEASE READ!!

First post First post
Author
Sy Tarn Thallion
State Protectorate
Caldari State
#1 - 2015-04-18 17:54:50 UTC
Okay so i've thought up an idea for the bounty hunting system its basically a complete overhaul but since the devs havn't gotten rid of it i feel that they want to keep it and have an eye out for discussion on improvements. So here goes.

1. Bounty hunting is similar to faction warfare, it is a faction you can join as a bounty hunter with high security status. as long as you have a high security status you can join.

2. Bounty's are controlled by an NPC agent. (There would be NPC agents in certain regions in high sec that hold information on bounty's in certain regions in high sec, low sec, and null sec. The NPC will give you 5 random bounty's that you can select from, all bounty's controlled by that NPC agent only give bounty's that are homed in the regions they control. no player information is given about the bounty until acceptance. at which point that player is flagged as your bounty. At which time bounty's can be engaged in high,low, and null sec at any time by bounty hunter.)

3. Players are completely ignorant of bounty's placed on them, they have no idea that they have a bounty on them and do not know a bounty hunter is after them and has claimed their bounty's by NPC. also an option bounty's can only be placed on players that have killed a player or committed crimes against a corp or alliance. to which the alliance, corp, and individual player can now place bounty's on player. an eve mail will be sent by nearest Bounty NPC asking if you would like to place a bounty on said player.

4. Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty. a bounty timer is activated which disables local chat for a certain time period. These restrictions are to diminish exploitations of bounty's by making deals with players to let themselves be killed for a cut of the bounty. of course this won't stop players from using their alts to communicate with player, but then its a risk of player telling the truth or not.

5. Payout of bounty would be as follows. if a player has a 800mil isk bounty you get ship worth in isk then ship worth in LP from the faction. if you destroy the players pod. you get x5 what the ship is worth plus x5 ship worth in LP, and maybe a bonus in both if player had implants. you can give NCP agent credentials of bounty's to fit what kind of bounty's your looking for. ie certain bounty range of isk worth, if the player is in high, low or null sec. and how long the players have been playing (or we can call it threat level)

6. Corporations and alliances can join bounty hunting faction with enough standing and does not have any players with low sec status in their corp so total corp standings do not matter is all players having 0+ security status no neg. Fleets can all accept the same bounty. FLEETS: bounty's can only be accepted by a fleet commander then all bounty's are flagged as each players bounty which means all players get a cut of the isk value earned. if bounty's are accepted by a fleet those bounty's are flagged as that FLEETS bounty regardless if fleet disbands or not. which means if one of the players kills a bounty and everyone else is logged off all players that were in the fleet at acceptance claim isk for the kill. Comm restrictions are the same for the fleets.

7. you can pay isk to the agent to activate a beacon on the player that tells you what region your bounty is in. and of course a isk cost for doing so. i mean come on you think they wouldn't have beacons for pods? it just makes sense. or maybe it can just be a tip from the NPC agent saying that your bounty was last seen in this region 5 min ago. and you can pay isk for more tips on location if you lose the bounty or think he might have left the region you were in.

These were the main points of the possible new system the next ones are possibilities that could still work

8. New combat scanners specifically for bounty's which means the signatures of your bounty's are the only things that show up when scanning.

9. You are given a pod signature number or word for the bounty's ship or pod for your D-scan

10. A prob launcher that fires a probe on the ship to which you can track the ship your bounty's in for x amount of time with a possibility to fail

11. New skills for bounty hunting. ie communicating with agents x amount of jumps away, skills for the tracking probes which increases time of tracking, another skill for range of launching tracking probes, and another skill to increase chance of success of probe attaching to bounty's ship.

well thats all for now folks i put alot of time and thought into this and hope the devs read this post. and give me feedback.

Cool
Wendrika Hydreiga
#2 - 2015-04-18 18:04:28 UTC
Well, this sounds needlessly complicated!
Sy Tarn Thallion
State Protectorate
Caldari State
#3 - 2015-04-18 18:09:47 UTC
well its supposed to be complicated. bounty systems are complicated no matter what world your in
Wendrika Hydreiga
#4 - 2015-04-18 18:14:39 UTC
Sy Tarn Thallion wrote:
well its supposed to be complicated. bounty systems are complicated no matter what world your in


I dunno... They are pretty straight forward in One Piece to me. Do bad stuff and the governament puts a bounty on you. Simple!
HiltoftheDragons
Grievance3
#5 - 2015-04-18 18:37:26 UTC
Wendrika Hydreiga wrote:
Well, this sounds needlessly complicated!


Well at least we can filter out the WoW rejects from coming here....so needlessly complicated things are a good thing sometimes.

Destiny always seems decades away, but suddenly it's not decades away; it's right now. But maybe destiny is always right now, right here, right this very instant, maybe.

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#6 - 2015-04-18 18:41:23 UTC  |  Edited by: Eve Solecist
Quote:
Communication to all bounty's claimed by bounty hunter are restricted, permanently. i.e money transference(which could be the only perm disabled communication with player, personal chat, eve mail. Local chat is disabled when bounty hunter enters same system as his bounty.
Nope.
Rejected.

Game mechanics will never ever lock out a character.

This only happens to the players ...
... when the players start raging, insulting, whatever ...
... and even then it only happens when a GM or DEV does it!

There's a difference for what a character does ...
... and what a player does.


It's easily noticable once you get to know a few of these.



Game mechanics will *absolutely never* lock a character out of any form of social interaction.


You can scratch that part.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#7 - 2015-04-18 18:43:24 UTC
And besides ... sheesh ... this reads like you want it way too easy.

It's like an iWin-button.
Even dscan!


This sounds like you want to grief these people...
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Daerrol
Republic University
Minmatar Republic
#8 - 2015-04-18 18:55:39 UTC
no thanks.
Why is communicaton blocked between bounty and hunter? Won't they just use alts to arrange the death for a 1bn Ibis?
YuuKnow
The Scope
#9 - 2015-04-18 18:56:13 UTC
In before the obligatory move to the Ideas Discussion Forum.

Wall of text there. How about just buying kill rights from players that have a large bounty on them. Would that work?

yk
Zoe Athame
Don't Lose Your Way
#10 - 2015-04-18 18:59:54 UTC
Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist.
HeXxploiT
Doomheim
#11 - 2015-04-18 19:14:50 UTC
Sy Tarn Thallion wrote:


3. Players are completely ignorant of bounty's placed on them, they have no idea that they have a bounty on them and do not know a bounty hunter is after them and has claimed their bounty's by NPC.



Actually this is a brilliant idea. The highsec carebear gankers would hate this but it would bring credibility to the risk/reward philosophy so that there's a price that comes with easy kills.
HeXxploiT
Doomheim
#12 - 2015-04-18 19:16:18 UTC
Zoe Athame wrote:
Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist.


Death is only meaningless to those of you who are too cowardly to risk something greater than a T1 hull.
Kaarous Aldurald
Black Hydra Consortium.
#13 - 2015-04-18 19:18:45 UTC
First of all, wrong forum. Second of all, don't quit your day job.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ralph King-Griffin
New Eden Tech Support
#14 - 2015-04-18 19:20:32 UTC
someone posted the idea that searchable killrights would go a long way twords helping thigs , particularly if you can do so from the bounty office.
and obligatory IT CAPITALISES NORMALLY OR ELSE IT GETS THE TROLL AGAIN
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#15 - 2015-04-18 19:23:54 UTC
This thread has been moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

ShahFluffers
Ice Fire Warriors
#16 - 2015-04-18 19:52:36 UTC  |  Edited by: ShahFluffers
tldr of the OP:


- players and corporations can become "bounty hunters" by joining an NPC faction.

- bounty hunters can only be "good people" (see: people who run lots of missions and build up a high security status... not people who already blow up other players).
----- a corporation has to have only "good people" in it to become a bounty hunting corporation

- bounties can only be placed on "bad people" (see: anyone who blows up (or has blown up) other players for whatever reason... everyone else you can't place bounties on).

- bounty hunters are given out targets like missions from NPC agents. You can't pick and choose.

- bounty hunters have ALL the advantages;
----- can disable local chat if he/she is in the same system as the target.
----- can single out a target ship in a system because "you have all the hackorz"
----- have "special skills" that allow a player to probe faster (faster than less than 30 seconds? Because that is how fast it currently is)
----- can activate a warpable "beacon" that allows the Bounty Hunter to warp to the target... so no actual hunting is required.

- Payout will be several orders of magnitude more than what the bounty is actually worth... all coming from NPCs



My response:


- apathetic


- Not supported and not supported. There are many "bad" things players can do that maintains their security status. Likewise, there are many "good" things players can do that ruins their security status.
Basically... security status is NOT a good metric on whether a player is "good" or "bad."
Examples:
---- A character with 0.0 security status steals from a corp and walks away. Under your system, you can't bounty the person because they are still considered "good."
---- A group of players (each with 5.0 security status) is out-mining you and muscling out your corporation from the area. You can't hire mercs against them because they are all in an NPC corp. And you can't bounty them because they are "good people" according to the system.
---- A band of Anti-pirates operate in low-sec. They have saved many people and busted up many gatecamps. But because of their actions, they all have terrible security status (close to -8). So the "law abiding" industrial alts of the local pirate groups place bounties on them. Now this group of people are being hunted down.


- apathetic


- Not supported. If you want to be a bounty hunter, okay. Be one. You should not get "special treatment" and/or game mechanics just because you do XX profession.


- Apathetic, bordering on not supported. Bounties should be based on what people (players) are willing to pay... not give out extra NPC rewards just to "sweeten the deal."
Ralph King-Griffin
New Eden Tech Support
#17 - 2015-04-18 20:02:17 UTC
That's a lot of words for being apathetic shah, one might mistake it for effort even.
Zoe Athame
Don't Lose Your Way
#18 - 2015-04-18 20:43:21 UTC  |  Edited by: Zoe Athame
HeXxploiT wrote:
Zoe Athame wrote:
Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist.


Death is only meaningless to those of you who are too cowardly to risk something greater than a T1 hull.


It takes a lot of time and effort to track down and gank a specific player. We're talking many hours/possibly days worth of work. In order to be worthwhile the payouts would have to be in the hundreds of millions, potentially billions.

Lets say someone comes up with a magical system that only allows legit bounty hunters to claim the ISK. No alts/friends can claim the ISK and no deals can be made with the target. Sound great right? Nope. A "perfect" payout system in EVE would be lacking the most important part of bounty hunting, the bounties.

Example:

Someone ganks your expensive exploration ship and you get really mad. You want revenge so you consider putting a bounty on them. Placing 5 million won't do anything since it's not worth the effort for a bounty hunter to claim. So you have to go big, 500 million, that will attract the right guys. Satisfied with your decision, you log off for the night.

The next day you check a killboard to see if your target got what he deserved. Turns out he's an active PVPer with over 400 losses, 3 of those losses were on the same day that he killed you. He "dies" all the time and would have "died" yesterday anyway without the help of your bounty. You realize that you're an idiot who gave away 500mil for no reason because unlike you, he doesn't care that he loses his ship. Death is meaningless because after the bounty was collected, nothing changed other than your wallet. It won't take long for everyone to learn the lesson you did and never place a bounty ever again.
YuuKnow
The Scope
#19 - 2015-04-18 21:19:14 UTC  |  Edited by: YuuKnow
Zoe Athame wrote:
Bounty Hunting will never be a thing in a game where death is meaningless and capture and imprisonment don't exist.


I think its more about the isk.

Bounty Hunting won't be a thing because there is too much instant intel in the game that gives away the situation. Coupled with station games, it would turn boring fast.

yk
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#20 - 2015-04-18 23:54:30 UTC  |  Edited by: Scipio Artelius
TL;DR: Carebears can sign up to kill pvpers and they get lots of advantages because reasons (mostly to do with them not being good).

End Result: Carebears will die to pvpers.

Fine by me.
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