These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

EvE Online II - Enough already

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1 - 2015-04-18 09:20:40 UTC
The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.

CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.

Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm).

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Mag's
Azn Empire
#2 - 2015-04-18 09:31:37 UTC
It's getting fixed, but it's long old code.

But a picture of you on a motorbike giving them a stern look, may help.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nevyn Auscent
Broke Sauce
#3 - 2015-04-18 09:42:19 UTC
Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II.
I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....

Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#4 - 2015-04-18 09:56:54 UTC  |  Edited by: Infinity Ziona
Before someone comes in with EvE is already EVE 5 or some other rediculous dev comment that's been made in the past I'll point out a flaw in the game which is not able to or is likely too difficult or expensive to be changed and which is a legacy issue from the early days when chips were slower and memory was smaller:

Gate travel. Gate travel is basically legacy MMO zone switching. The majority of MMO's have adapted to use fully open worlds / universes with minimal zone switching. Zone switching is bad. Seemless travel is great.

Instead of jumping from one gate - loading screen - to another you simply hit the gate you warp and seamlessly enter the next system.

Additionally instead of jumping from system a, to b, to c, to d you jump from a to d, traveling in warp through b and c without having to rewarp. If it takes now 10 minutes to move your ship through a, b, c to d then you are in warp for the same amount of time or less able to interact (scan, local list, chat) as you transition and given such travel would require predictable shipping lanes such shipping lanes could be seeded with warp disruptors that could bring a ship out of warp dynamically as needed by players rather than by gates every time even when systems are not being interdicted.

The game is full of this type of old messy functionality.

Oh and imagine if interceptors and interdictors actually intercepted and interdicted - were able to probe a ship warping through a system and dynamically intercept that ship as it transitioned through the system. Not possible in EvE 1, anythine is possible in an EvE II.

Imagine a more efficient system handling server ticks and the reduction in lag that could be accomplished with updated server technologies and lessons learned from EvE I.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#5 - 2015-04-18 09:58:21 UTC
Nevyn Auscent wrote:
Yes, lets ruin everyones progression, halt all updates on EVE for two years, destroy all the empires and reputations everyone has built up, and see how many people are around for Eve Online II.
I mean, if it was a great idea we would have had World of Warcraft II years ago surely.....

Progression based MMO's don't make sequels if they are still alive, because people hate loosing all that progression

Lol how would it ruin everyones progress? Traditionally first generation games continue to be populated and are not closed down when new versions are released (EQ1 = EQ2 etc).

If you want to be stuck in the past that's cool

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ivarr Kerensky
Kerensky Tactical Group
#6 - 2015-04-18 10:35:18 UTC
Infinity Ziona wrote:
The game is old, its older than my kid and he's driving around in a car now. Its rustly, crusty, its besieged by bad ideas, outdated code, fixes, patches, updates and fixes to fixes, patches for patches and updates for updates ad nauseum.

CCP had the player base and the development credibility to pull of a nice crowd funder and I personally would be happy to donate the first 10,000 to kick it off.

Its time for an EvE online II, to learn from past mistakes and reboot this game so its not only survives the next half decade but can properly compete with the next generation of space sims coming out soon(tm).


Do you honestly believe that current CCP in current times, having lost all of its evil PKing non-PC bastards and now is filled with miners and managers, would again make a cutthroat open pvp sandbox based on Darwinism?




Excellence is an attitude.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-04-18 10:53:47 UTC
Ivarr Kerensky wrote:
Do you honestly believe that current CCP in current times, having lost all of its evil PKing non-PC bastards and now is filled with miners and managers, would again make a cutthroat open pvp sandbox based on Darwinism?

In the age of Angry Bird, Farmville, COD and similar challenging games? No.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rawketsled
Generic Corp Name
#8 - 2015-04-18 10:59:02 UTC  |  Edited by: Rawketsled
Removing gates would remove terrain based borders. It'd remove chockpoints and blockades.

You're looking for this.
Sovauthority Sov-Rus
Zeta Reticuli Blackpill Alliance
Absolute Glory
#9 - 2015-04-18 11:10:00 UTC  |  Edited by: Sovauthority Sov-Rus
Infinity Ziona wrote:
Instead of jumping from one gate - loading screen - to another you simply hit the gate you warp and seamlessly enter the next system.

Additionally instead of jumping from system a, to b, to c, to d you jump from a to d, traveling in warp through b and c without having to rewarp. If it takes now 10 minutes to move your ship through a, b, c to d then you are in warp for the same amount of time or less able to interact (scan, local list, chat) as you transition and given such travel would require predictable shipping lanes.


Well that sounds.. awful.. imagine that.. warping for 10 minutes..
Most MMOs today still have loading screens, there's no legacy in that. The Elder Scrolls Online, Guild Wars 2, etc I can name many. And stargates are like.. essential for transport.. it makes perfect sense, as well as if you're doing escalations, and have to travel through lowsec, then what is the threat if just warping from A - D? This game runs smoother than the newly released X4 Space Sim..

And the reason for subscription IS the updates.. and it's perfectly normal to have a hotfix or two after the patch. The Engines are constantly updates, high resolution textures are coming, you should be happy CCP even releases monthly updates. Some games like Anarchy-Online have been waiting 8! EIGHT! Years for a new graphics engine, and see an update like once every 6 months!.. If they start working on Eve-Online 2 today lets say, when you're done you'll without a doubt have grandkds by then.
Rawketsled
Generic Corp Name
#10 - 2015-04-18 11:20:30 UTC
https://www.wolframalpha.com/input/?i=2.103LY+%2F+%281.5AU%2Fs%29

It would literally take more than a day for a freighter to fly from Jita to Perimeter. Clearly, warp speed it going to need to be revisited for this idea to not bore the hell out of everyone.

But how do you do that without breaking intra-system warping?
Ivarr Kerensky
Kerensky Tactical Group
#11 - 2015-04-18 11:50:59 UTC
Rivr Luzade wrote:
Ivarr Kerensky wrote:
Do you honestly believe that current CCP in current times, having lost all of its evil PKing non-PC bastards and now is filled with miners and managers, would again make a cutthroat open pvp sandbox based on Darwinism?

In the age of Angry Bird, Farmville, COD and similar challenging games? No.


Exactly.

Excellence is an attitude.

Ralph King-Griffin
New Eden Tech Support
#12 - 2015-04-18 12:26:41 UTC
iz, its ok to give up you know,
if you don't actually like eve ill gladly ensure your stuff is sold on the market err... given a lovley home.
Mag's
Azn Empire
#13 - 2015-04-18 12:41:51 UTC
Ralph King-Griffin wrote:
iz, its ok to give up you know,
if you don't actually like eve ill gladly ensure your stuff is sold on the market err... given a lovley home.
One can hope. But looking at it's past history and the last rage quit, I have my doubts.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ralph King-Griffin
New Eden Tech Support
#14 - 2015-04-18 12:44:45 UTC
Mag's wrote:
Ralph King-Griffin wrote:
iz, its ok to give up you know,
if you don't actually like eve ill gladly ensure your stuff is sold on the market err... given a lovley home.
One can hope. But looking at it's past history and the last rage quit, I have my doubts.

that was easily the funniest thread i have read here in the last two years, by a large margine
admiral root
Red Galaxy
#15 - 2015-04-18 13:00:33 UTC
How long before OP ragequits this time?

No, your rights end in optimal+2*falloff

Scatim Helicon
State War Academy
Caldari State
#16 - 2015-04-18 13:13:01 UTC
Dear CCP,

please throw out your baby with the bath water.

Yours sincerely,
A Bad Poster.

Every time you post a WiS thread, Hilmar strangles a kitten.

Leto Aramaus
Frog Team Four
Of Essence
#17 - 2015-04-18 14:11:08 UTC
Iroquoiss Pliskin
9B30FF Labs
#18 - 2015-04-18 15:05:12 UTC  |  Edited by: Iroquoiss Pliskin
You remind me of certain individuals that ask BIS for a new game engine whenever a new OFP/ArmA installment comes out. Roll

As in that case, as it is here, these people are delusional, because these very cranky & "old" engines and concepts made the games succeed in the first place. All you can do now is to build upon this.

I would call this year's Summer expansions Eve Online III, for they are the harbingers for the next coming Great Eve War. Pirate

https://eveinfo.net/wiki/inde~405.htm
https://eveinfo.net/wiki/inde~406.htm
Anhenka
The New Federation
Sigma Grindset
#19 - 2015-04-18 15:11:55 UTC
http://www.joelonsoftware.com/articles/fog0000000069.html

Was linked by a CCP dev in a thread about this exact same topic.

Although the OP back then was considerably less whiny than this one.
Iroquoiss Pliskin
9B30FF Labs
#20 - 2015-04-18 15:21:53 UTC  |  Edited by: Iroquoiss Pliskin
That is a good article, Anhenka.

If anyone is wondering, the current player PCU levels, which are back to 2008 levels - http://eve-offline.net/?server=tranquility can be attributed largely to the long-running Nullsec Sov, which had "peak" fun, probably around the year 2013.

It is now being replaced with a new system, that doesn't revolve around grinding structure HP. I highly recommend watching Fozzie's Fanfest presentation on Sov past, present & future - https://www.youtube.com/watch?v=Ao20T98MoMk

Fanfest 2015 Keynote also supports this view, courtesy of CCP Seagull & CCP Quant - https://www.youtube.com/watch?v=gJlNGtXts_E

Of course, the expansions will also target the Highsec population with the redesign & introduction of new structures, SKIN ship customisations, improved QoL in certain areas, lower mining income levels Empire-wide, and Jita dropping to 0.1 security status overnight. \o/

Blink
123Next pageLast page