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[New structures] Mooring and docking features

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Author
Cade Windstalker
#421 - 2015-04-17 02:19:19 UTC
Ele Rebellion wrote:
I would not object to allowing regular capitals being allowed to dock. As is the current mechanic. Any capital pilot can warp to an SMA and store their ship inside. (same as docking.)


Yes, but SMAs have a fixed capacity while docking has traditionally not been space restricted, thus you can dock all of your assets and capitals in one structure and this removes the "count the SMA's" intel you were talking about. I was wondering about that since it's an interesting bit of gameplay and I'd hate to see something like that lost if there's no replacement for it.
Alavaria Fera
GoonWaffe
#422 - 2015-04-17 05:31:02 UTC
Logging out is the best.

However when everyone logs back in, you definitely realize just how small a large pos can be...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lelob
Republic Military School
Minmatar Republic
#423 - 2015-04-17 20:30:52 UTC
My concern with mooring supercaps/titans in a structure is that it would STRONGLY encourage blobbers to just non-stop camp that area. The whole idea of this new sov, I thought, was to avoid having to have 50k coalitions go and grind out smaller guys with 1500 man fleets. Yet, if you had intel on specifically where someones supers/titans were, than what is to stop people from just ignoring the sov in the area and just permanently camp the moored supers/titans? It certainly seems like it would be very difficult for smaller groups living in an area to "adapt" to a CFC-like entity just going straight to their moored caps and just sitting there. The only option would SEEM to be N+1 tactics of having a bigger blob to defend your assets then the blob next door.

Right now, we are kind of doing that to s2n by going only for their high value targets, ie. staging systems and money moons. We know what to hit and where and there isn't a whole lot anyone can do about it. So if I'm s2n in the new EVE, why would I create a high-value target for attackers that they can just launch a blob at in what amounts to an i-win button?
Lelob
Republic Military School
Minmatar Republic
#424 - 2015-04-17 20:38:30 UTC
Just a thought here, but maybe by mooring my super/titan with a structure, I add to the defensive/offensive power of that structure?

Ie. I moor my Ragnarok with a structure.
Structure gains EHP, from inside of it I can DD subcaps and the guns of the pos are enhanced by 5-7k dps. This would make it so that if someone like BL comes along with 50 dreads to attack a smaller group (Say nocturnal romance) who has moored their titans and supers in one structure, that the structure could effectively defend itself because nocturnal romance has tons of supers/titans but not many pilots.

It would certainly add to the reward factor of mooring my assets.
Sizeof Void
Ninja Suicide Squadron
#425 - 2015-04-17 21:23:43 UTC
CCP Ytterbium wrote:

  • Mooring is intended for the largest ships (supercapitals and maybe capitals) to be safely stored around those new structures. As long as they are within a specific radius of the structure, they would be invulnerable and could not be bumped. They would otherwise not be able to interact with their surroundings or other ships on the field as long as they would be protected. This is meant as a replacement for Starbase forcefield which currently has a certain number of issues.
  • This sort of supercap invulnerabilty is outdated. It made sense when alliances were smaller, operating in only a single TZ, and did not have forces available 24/7, and when there were fewer supercaps, but this is no longer the case. These days, supercaps should need to be actively protected by alliances, and not by some high-sec-type carebearish game mechanic.

    Note that I can see a valid argument for protecting logged-off cap/subcap ships belonging to individuals with an invulnerability mechanic, since an individual cannot be logged on 24/7. But, supercaps were never intended to be owned and used by individuals (using Titans and SCs for ratting is ludicrous) - they were meant to be built, owned and fielded by alliances (or, at least, very large corps), who should have sufficient members, across multiple TZs, to keep them protected.

    If they can't all be actively protected... well... so be it. We all know that there are too many supercaps in the game, anyways - and are being built far faster than they are being lost in combat. Supercap proliferation has been the real cause of null sec stagnation, and I don't see that the proposed Fozzie Sov is going to change this significantly.

    As a compromise, however, I'd recommend that mooring slow down damage taken by ships, but not stop it completely. The mooring structures could be equipped with reppers, for example. More reppers and fewer moored ships would mean the ships would be better protected (but still not invulnerable); less reppers and more moored ships would mean the ships would be less protected.
    Nevyn Auscent
    Broke Sauce
    #426 - 2015-04-17 21:24:51 UTC
    Cade Windstalker wrote:

    Yes, but SMAs have a fixed capacity while docking has traditionally not been space restricted, thus you can dock all of your assets and capitals in one structure and this removes the "count the SMA's" intel you were talking about. I was wondering about that since it's an interesting bit of gameplay and I'd hate to see something like that lost if there's no replacement for it.

    POS's are equivalent to new medium structures, which are unlikely to be able to dock capitals, only moor caps most likely.
    Docking Caps is going to be the L & XL structures, (If not just XL) that are equivalent to current outposts or larger than current outposts.
    So assuming they can be deployed anywhere, WH's gain the possibility of larger structures than current. I can imagine that there could be deployment limits on WH's though, 'due to gravitational forces from the close binary' or something like that. Which may mean you only get S & M structures in WH's to match current levels. Dunno.
    Odin Shadow
    ZC Industries
    Dark Stripes
    #427 - 2015-04-17 21:51:05 UTC
    Nevyn Auscent wrote:
    Cade Windstalker wrote:

    Yes, but SMAs have a fixed capacity while docking has traditionally not been space restricted, thus you can dock all of your assets and capitals in one structure and this removes the "count the SMA's" intel you were talking about. I was wondering about that since it's an interesting bit of gameplay and I'd hate to see something like that lost if there's no replacement for it.

    POS's are equivalent to new medium structures, which are unlikely to be able to dock capitals, only moor caps most likely.
    Docking Caps is going to be the L & XL structures, (If not just XL) that are equivalent to current outposts or larger than current outposts.
    So assuming they can be deployed anywhere, WH's gain the possibility of larger structures than current. I can imagine that there could be deployment limits on WH's though, 'due to gravitational forces from the close binary' or something like that. Which may mean you only get S & M structures in WH's to match current levels. Dunno.



    if these l and xl structures are the only place you can moor supers they need to be allowed in low sec. as I can store a super in a pos in low sec currently
    Rowells
    Blackwater USA Inc.
    Pandemic Horde
    #428 - 2015-04-17 21:54:36 UTC
    Nevyn Auscent wrote:
    Cade Windstalker wrote:

    Yes, but SMAs have a fixed capacity while docking has traditionally not been space restricted, thus you can dock all of your assets and capitals in one structure and this removes the "count the SMA's" intel you were talking about. I was wondering about that since it's an interesting bit of gameplay and I'd hate to see something like that lost if there's no replacement for it.

    POS's are equivalent to new medium structures, which are unlikely to be able to dock capitals, only moor caps most likely.
    Docking Caps is going to be the L & XL structures, (If not just XL) that are equivalent to current outposts or larger than current outposts.
    So assuming they can be deployed anywhere, WH's gain the possibility of larger structures than current. I can imagine that there could be deployment limits on WH's though, 'due to gravitational forces from the close binary' or something like that. Which may mean you only get S & M structures in WH's to match current levels. Dunno.

    I believe POSes are the large structures. POCOs fall under medium, if I remember the graphic correctly.
    Nevyn Auscent
    Broke Sauce
    #429 - 2015-04-18 00:42:03 UTC
    Rowells wrote:

    I believe POSes are the large structures. POCOs fall under medium, if I remember the graphic correctly.

    The current and proposed graphics didn't match up by size.
    Current had Outposts in the 4th slot, while size wise they match up to the proposed L structures, with XL structures being even larger than current outposts. Size wise the entire POS shield on a large tower kinda matches the L structures, but the tower is similar/smaller to the M structures in size.
    I.E. they had a misleading graphic.
    Naidrag
    Pator Tech School
    Minmatar Republic
    #430 - 2015-04-18 01:37:07 UTC
    Lelob wrote:
    Just a thought here, but maybe by mooring my super/titan with a structure, I add to the defensive/offensive power of that structure?

    Ie. I moor my Ragnarok with a structure.
    Structure gains EHP, from inside of it I can DD subcaps and the guns of the pos are enhanced by 5-7k dps. This would make it so that if someone like BL comes along with 50 dreads to attack a smaller group (Say nocturnal romance) who has moored their titans and supers in one structure, that the structure could effectively defend itself because nocturnal romance has tons of supers/titans but not many pilots.

    It would certainly add to the reward factor of mooring my assets.


    I agree capitals and supers moored at a structure should ad to its defense.

    This being said I think there needs to be limits on the number of super capitals and capital ships moored.

    I can see some alliance that has more money then sense mooring 100 dreads or 20 Titans for structure protection.

    Since all structures will be destructible when these structures are finally released I think adding moored ships should ad something to the defense or most people will not use them.


    Ragnarok is the coolest ship in the game.
    Cade Windstalker
    #431 - 2015-04-18 01:51:51 UTC
    Sizeof Void wrote:
    This sort of supercap invulnerabilty is outdated. It made sense when alliances were smaller, operating in only a single TZ, and did not have forces available 24/7, and when there were fewer supercaps, but this is no longer the case. These days, supercaps should need to be actively protected by alliances, and not by some high-sec-type carebearish game mechanic.

    Note that I can see a valid argument for protecting logged-off cap/subcap ships belonging to individuals with an invulnerability mechanic, since an individual cannot be logged on 24/7. But, supercaps were never intended to be owned and used by individuals (using Titans and SCs for ratting is ludicrous) - they were meant to be built, owned and fielded by alliances (or, at least, very large corps), who should have sufficient members, across multiple TZs, to keep them protected.

    If they can't all be actively protected... well... so be it. We all know that there are too many supercaps in the game, anyways - and are being built far faster than they are being lost in combat. Supercap proliferation has been the real cause of null sec stagnation, and I don't see that the proposed Fozzie Sov is going to change this significantly.

    As a compromise, however, I'd recommend that mooring slow down damage taken by ships, but not stop it completely. The mooring structures could be equipped with reppers, for example. More reppers and fewer moored ships would mean the ships would be better protected (but still not invulnerable); less reppers and more moored ships would mean the ships would be less protected.


    Except that relying on a massive alliance to protect Supers by default limits them to something that you can only have if you belong to one of those large groups.

    Back when Supers were conceived a lot of things were "intended" and most of those intents have been so roundly turned on their head or crushed into the dirt by the player-base that there's talk that the entire class needs a complete re-invention.

    The only thing making Moored ships vulnerable to damage would do is guarantee that no one would ever make use of the mechanic *ever* except by accident or because they didn't know better.

    Lelob wrote:
    My concern with mooring supercaps/titans in a structure is that it would STRONGLY encourage blobbers to just non-stop camp that area. The whole idea of this new sov, I thought, was to avoid having to have 50k coalitions go and grind out smaller guys with 1500 man fleets. Yet, if you had intel on specifically where someones supers/titans were, than what is to stop people from just ignoring the sov in the area and just permanently camp the moored supers/titans? It certainly seems like it would be very difficult for smaller groups living in an area to "adapt" to a CFC-like entity just going straight to their moored caps and just sitting there. The only option would SEEM to be N+1 tactics of having a bigger blob to defend your assets then the blob next door.

    Right now, we are kind of doing that to s2n by going only for their high value targets, ie. staging systems and money moons. We know what to hit and where and there isn't a whole lot anyone can do about it. So if I'm s2n in the new EVE, why would I create a high-value target for attackers that they can just launch a blob at in what amounts to an i-win button?


    All of this is already possible with a logged out Titan or Super Carrier. It's not hard to find out who pilots such ships, then you just need to add them to watch-list, wait for them to log off, and then run a locator agent. Once you know where they logged off you can find all the POSes in the area and log off alts with probes in the area. When the character logs back in you just log in the alt and scan down where the ship is.

    The reason this is impractical is because it's boring, time consuming, and most of the time the answer is "that system is deep in the heart of enemy territory and we'd get jumped if we tried to gank their ship"

    Lelob wrote:
    Just a thought here, but maybe by mooring my super/titan with a structure, I add to the defensive/offensive power of that structure?

    Ie. I moor my Ragnarok with a structure.
    Structure gains EHP, from inside of it I can DD subcaps and the guns of the pos are enhanced by 5-7k dps. This would make it so that if someone like BL comes along with 50 dreads to attack a smaller group (Say nocturnal romance) who has moored their titans and supers in one structure, that the structure could effectively defend itself because nocturnal romance has tons of supers/titans but not many pilots.

    It would certainly add to the reward factor of mooring my assets.


    Then you need to balance these structures around the theory that someone will moor the maximum allowable number of Titans at one for defensive boosts. Never mind that ridiculous suggestion of sub-cap DD just because you hooked the ship up to a structure...
    Cade Windstalker
    #432 - 2015-04-18 01:52:41 UTC
    Nevyn Auscent wrote:
    POS's are equivalent to new medium structures, which are unlikely to be able to dock capitals, only moor caps most likely.
    Docking Caps is going to be the L & XL structures, (If not just XL) that are equivalent to current outposts or larger than current outposts.
    So assuming they can be deployed anywhere, WH's gain the possibility of larger structures than current. I can imagine that there could be deployment limits on WH's though, 'due to gravitational forces from the close binary' or something like that. Which may mean you only get S & M structures in WH's to match current levels. Dunno.


    POSes are a Large Structure equivalent, POCOs are Medium, and Sov Structures like Outposts are XL sized. It's not that old structures are being slotted into the new sizes it's that these are the current structure categories and here's what we're going to do with them, size-wise. This may have been more clear from the Fanfest presentation so I can understand the confusion.

    That said I should have checked more throughly, right now it appears that Large sized structures have a finite cargo capacity. Shown here, for example.

    If XL are Sov Null only then Wormholes may get docking ability but with finite storage capacity. We'll have to see how that works I guess but that's if XL are Sov Null only.
    Alavaria Fera
    GoonWaffe
    #433 - 2015-04-18 03:19:19 UTC
    Cade Windstalker wrote:
    Lelob wrote:
    Just a thought here, but maybe by mooring my super/titan with a structure, I add to the defensive/offensive power of that structure?

    Ie. I moor my Ragnarok with a structure.
    Structure gains EHP, from inside of it I can DD subcaps and the guns of the pos are enhanced by 5-7k dps. This would make it so that if someone like BL comes along with 50 dreads to attack a smaller group (Say nocturnal romance) who has moored their titans and supers in one structure, that the structure could effectively defend itself because nocturnal romance has tons of supers/titans but not many pilots.

    It would certainly add to the reward factor of mooring my assets.


    Then you need to balance these structures around the theory that someone will moor the maximum allowable number of Titans at one for defensive boosts. Never mind that ridiculous suggestion of sub-cap DD just because you hooked the ship up to a structure...

    More like that's a target and someone massive would be batphoned for amazing killmails.

    Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

    Nevyn Auscent
    Broke Sauce
    #434 - 2015-04-18 03:44:36 UTC
    Or the titans could unmoor en mass and engage the attacking fleet along with support from the structure? Just saying.
    MeBiatch
    GRR GOONS
    #435 - 2015-04-18 04:01:11 UTC
    Lelob wrote:
    My concern with mooring supercaps/titans in a structure is that it would STRONGLY encourage blobbers to just non-stop camp that area. The whole idea of this new sov, I thought, was to avoid having to have 50k coalitions go and grind out smaller guys with 1500 man fleets. Yet, if you had intel on specifically where someones supers/titans were, than what is to stop people from just ignoring the sov in the area and just permanently camp the moored supers/titans? It certainly seems like it would be very difficult for smaller groups living in an area to "adapt" to a CFC-like entity just going straight to their moored caps and just sitting there. The only option would SEEM to be N+1 tactics of having a bigger blob to defend your assets then the blob next door.

    Right now, we are kind of doing that to s2n by going only for their high value targets, ie. staging systems and money moons. We know what to hit and where and there isn't a whole lot anyone can do about it. So if I'm s2n in the new EVE, why would I create a high-value target for attackers that they can just launch a blob at in what amounts to an i-win button?


    what about ded space?

    it would be cool if in space you owned you could build jump gates that lead to areas where you would moor your super caps.

    now if an emeny wants to attack your supers they have to reinforce and destroy the jump gate which will pull the structure out of ded space and able to be scanned out with probes.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    MeBiatch
    GRR GOONS
    #436 - 2015-04-18 04:19:53 UTC  |  Edited by: MeBiatch
    How about if you jave a fully upgraded system then you can build a 'ship yard' in ded space.

    if you try and scan out the ship yard it will lead to a jump gate.

    This jump gate only allows members of the alliance to activate it.

    You as an attacker have to elink reinforce the jump gate.

    Once the JG comes out of reinforce mode you have the standard foozie sov capture event.

    If the attacker successfully destroys the jump gate then the ship yard will no longer be in ded space and can be probed and then attacked via elink but without reinforced mode. If elink is successful then the ship yard and all its contents become free for all.

    This will give super capital pilots the ability to shed thier soace graves in relative comfort knowing that they have a reinforce window to evacuate thier stuff.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Cade Windstalker
    #437 - 2015-04-18 04:50:47 UTC
    Nevyn Auscent wrote:
    Or the titans could unmoor en mass and engage the attacking fleet along with support from the structure? Just saying.


    Why would they? If they're contributing to the structure's defense and can't be targeted then they're probably more use Moored with the pilots in other ships.

    MeBiatch wrote:
    How about if you jave a fully upgraded system then you can build a 'ship yard' in ded space.

    if you try and scan out the ship yard it will lead to a jump gate.

    This jump gate only allows members of the alliance to activate it.

    You as an attacker have to elink reinforce the jump gate.

    Once the JG comes out of reinforce mode you have the standard foozie sov capture event.

    If the attacker successfully destroys the jump gate then the ship yard will no longer be in ded space and can be probed and then attacked via elink but without reinforced mode. If elink is successful then the ship yard and all its contents become free for all.

    This will give super capital pilots the ability to shed thier soace graves in relative comfort knowing that they have a reinforce window to evacuate thier stuff.


    This seems like just another hoop to jump through. If you can beat the enemy for the gate then you can just as easily do it for the structure the ships are moored to. No point to the mechanic in that regard, it just lets you avoid camping, which is already a thing you can do to a POS.



    I think the long and the short of this is that if moored ships get destroyed or cut loose when the structure they're attached to is destroyed then the majority of supers pilots won't use mooring, or at least won't use it for any length of time.
    MeBiatch
    GRR GOONS
    #438 - 2015-04-18 12:34:49 UTC  |  Edited by: MeBiatch
    Cade Windstalker wrote:


    This seems like just another hoop to jump through. If you can beat the enemy for the gate then you can just as easily do it for the structure the ships are moored to. No point to the mechanic in that regard, it just lets you avoid camping, which is already a thing you can do to a POS.

    .


    Not really you can bubble up a pos.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Odin Shadow
    ZC Industries
    Dark Stripes
    #439 - 2015-04-18 15:18:21 UTC
    MeBiatch wrote:
    Cade Windstalker wrote:


    This seems like just another hoop to jump through. If you can beat the enemy for the gate then you can just as easily do it for the structure the ships are moored to. No point to the mechanic in that regard, it just lets you avoid camping, which is already a thing you can do to a POS.

    .


    Not really you can bubble up a pos.



    http://resilan.blogspot.co.uk/2012/08/****-caging-your-own-pos.html
    MeBiatch
    GRR GOONS
    #440 - 2015-04-18 15:31:32 UTC
    Cade Windstalker wrote:

    I think the long and the short of this is that if moored ships get destroyed or cut loose when the structure they're attached to is destroyed then the majority of supers pilots won't use mooring, or at least won't use it for any length of time.


    Thats the thing though. by adding a jump gate and having the shipyard in ded space this will allow players to get leave thier ships safe. You would be able to put a clone vat bay in the shipyard so even if the JB is camped you can still get your supers out before the reinforce is done.

    this will let players out of the graves and let them pvp in a condor if they wanted and when needed to be in a super can simply JC to the shipyard and un-moor the ship.

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.