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t3 balance suggestion

Author
James Baboli
Warp to Pharmacy
#81 - 2015-04-16 16:32:48 UTC
Harvey James wrote:
i guess the finer details would be for fozzie too work out

- tengu could have ecm, maybe a warfare link, probably have better range aswell.

- bpc's is probably the place too reduce the prices of subs and the T3 hulls


Okay, so without the resist subsystem, the moa is inarguably better at being tanky than the tengu in question. Links are a defensive subsystem.

ECM competes with the tank and prop, and the TCs and sebos needed to reach out and break people. so again, moa beats tengu in being a combat ship. Not a HAC, a t1 cruiser, beats the t3 at primary engagement fit thus, with the power of rigs.

So, now fragments drop more often, and more BPCs happen. Higher end WHs lose one of the few reliably good sources of solo income they have ever had in the form of the data and relic sites which are just barely solo-able. T3 prices drop somewhat. C5-6 WH players leave because they now have even fewer ways to make good isk without risking their caps, and no ability to solo anything profitable except gas. GG, you've killed C5s, and maybe C6s.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Harvey James
The Sengoku Legacy
#82 - 2015-04-16 16:53:55 UTC
i get the feeling your very pessimistic Blink

- D3's were added and their price is going too increase soon, so that alone could compensate, c5 and c6's im sure make more than enough already, but other things could be altered there anyway like ores, gas clouds etc...

- im sure they will improve the tengus options anyway, but you did miss the op range bonus tengus have for rails..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

James Baboli
Warp to Pharmacy
#83 - 2015-04-16 17:11:58 UTC
Not pessimistic, conservative. Small, iterative changes are the best way to create actual balance. Major changes, especially ones which require either removing assets (destroying all rigs on t3s if they were removed) or messy, unable to recreate legacy exceptions (no new rigged t3s, but current t3s keep their rigs) should be well thought out, carefully crafted and as close to error free as possible.

D3s are a new shiny toy, which is getting the wings pulled off, as most of the fittings which have dominated on these ships will no longer be possible, and a cost to build increase, at the same time. They also can't sustain the demand for the salvage without having become ubiquitous to the point of killing off any other frigate/destroyer meta. They just don't use enough of the salvage unless fielded in 5x+ the number T3Cs are.

As for the range bonus being OP, the eagle would like a word with you. It is frequently passed over, despite having the same or better bonus to hybrid range, depending on how it is calculated (assuming HAC 4+), the T2 resists you love to hate on with a resist bonus baked onto the hull to boot, and a similar slot layout to a railgu. Oh and the 50% reduction in signature bloom for MWDs that all HACs have now.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Soldarius
Dreddit
Test Alliance Please Ignore
#84 - 2015-04-16 17:13:04 UTC
@Anhenka

WTB a HAC with 200kEHP, EWAR, 500dps, combat probes, and awesome heat dissipation.

The above is why T3s have completely obsoleted HACs in fleet combat. Price is not a balancing factor. But for poorer alliances (anyone that isn't a legion or coalition) or those with a much lower SP level) T3 fleets are out of reach. So they settle for HACs. (ie BNI/HERO)

T3s have obsoleted nearly every T2 cruiser because they do almost everything better than everything except logistics, and that is only because for some reason they don't get a range bonus.

Removing rigs from Strat Cruisers would fix the problem. But I would rather see CCP actually fix the broken and massively unbalanced engineering and defensive subsystems. The previous "rebalance" was nothing more than a love tap. These things have far too much PG. This is what allows them to double plate and triple trimark, or triple LSE and triple CDFE without any concerns for the rest of the fit.

I honestly don't think CCP gave any thought to exactly what might happen with T3s when they were designed. They basically threw some multi-colored sand into the sandbox and went "Holy crap! That's awesome!" when someone made a BFG-9000 with it.

http://youtu.be/YVkUvmDQ3HY

James Baboli
Warp to Pharmacy
#85 - 2015-04-16 17:33:25 UTC
Soldarius wrote:

Removing rigs from Strat Cruisers would fix the problem. But I would rather see CCP actually fix the broken and massively unbalanced engineering and defensive subsystems. The previous "rebalance" was nothing more than a love tap. These things have far too much PG. This is what allows them to double plate and triple trimark, or triple LSE and triple CDFE without any concerns for the rest of the fit.

I honestly don't think CCP gave any thought to exactly what might happen with T3s when they were designed. They basically threw some multi-colored sand into the sandbox and went "Holy crap! That's awesome!" when someone made a BFG-9000 with it.



I agree with fixing the engineering systems far far more than removing rigs. Giving them generous, but class appropriate, fitting and going to 2 rigs, like on t2 ships, would be about the perfect balance point IMO, as they then have to either use the rigs for fitting (and thus tank) to keep the tank mods they use (and probably drop to meta or faction), sacrifice damage to use lows for fitting, or take the hit to number of buffer mods this would force on most of the brick fits, while leaving room for creative fitting and cruisers capable of running WH sites.

To get on my soapbox for a moment, here is where I would like to see them hit with the finished product:

Replace the armor buffer subsystems with more flavorful ones, which don't synergize obscenely with slave sets.
Drop to 2 rig slots, with the heat reduction engineering subsystem allowing one more to be attached to it, which is destroyed if the subsystem is removed.
Drop the base resists to the marauder/blops profiles.
Fix the crappy subsystems, like drone synthesis projector and hardpoint configuration, so they have unique and cool places.
Give a close look to a small range bonus to the resist subsytems for their reps, say 50-75% at lvl 5 (10-15%/lvl).

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

afkalt
Republic Military School
Minmatar Republic
#86 - 2015-04-16 18:11:25 UTC
Still waiting on that HAC that'll survive/be useful high end WH content.....

Hate on T3s all day, just realise they exist because of WH.
Iroquoiss Pliskin
9B30FF Labs
#87 - 2015-04-16 18:16:48 UTC  |  Edited by: Iroquoiss Pliskin
Soldarius wrote:
@Anhenka

WTB a HAC with 200kEHP, EWAR, 500dps, combat probes, and awesome heat dissipation.

The above is why T3s have completely obsoleted HACs in fleet combat. Price is not a balancing factor. But for poorer alliances (anyone that isn't a legion or coalition) or those with a much lower SP level) T3 fleets are out of reach. So they settle for HACs. (ie BNI/HERO)

T3s have obsoleted nearly every T2 cruiser because they do almost everything better than everything except logistics, and that is only because for some reason they don't get a range bonus.

Removing rigs from Strat Cruisers would fix the problem. But I would rather see CCP actually fix the broken and massively unbalanced engineering and defensive subsystems. The previous "rebalance" was nothing more than a love tap. These things have far too much PG. This is what allows them to double plate and triple trimark, or triple LSE and triple CDFE without any concerns for the rest of the fit.

I honestly don't think CCP gave any thought to exactly what might happen with T3s when they were designed. They basically threw some multi-colored sand into the sandbox and went "Holy crap! That's awesome!" when someone made a BFG-9000 with it.



Hey, Soldarius - Stop being so reasonable. Blink

afkalt wrote:
Still waiting on that HAC that'll survive/be useful high end WH content.....

Hate on T3s all day, just realise they exist because of WH.


:pve:

Bring your T3s for C4/5s and Marauders for C5/6 - What is the problem? Hold on...

It ain't much I'm asking, I heard him say,
Gotta find me a future move out of my way,
I want it all, I want it all, I want it all, and I want it now,
I want it all, I want it all, I want it all, and I want it now,

Listen all you people, come gather round
I gotta get me a game plan, gotta shake you to the ground
Just give me what I know is mine,
People do you hear me, just give me the sign,
It ain't much I'm asking, if you want the truth
Here's to the future for the dreams of youth,
I want it all, I want it all, I want it all, and I want it now,
I want it all, I want it all, I want it all, and I want it now,

I'm a man with a one track mind,
So much to do in one life time (people do you hear me)
Not a man for compromise and where's and why's and living lies
So I'm living it all, yes I'm living it all,
And I'm giving it all, and I'm giving it all,
It ain't much I'm asking, if you want the truth,
Here's to the future, hear the cry of youth,
I want it all, I want it all, I want it all, and I want it now,
I want it all, I want it all, I want it all, and I want it now,
Khan Wrenth
Viziam
Amarr Empire
#88 - 2015-04-16 18:37:31 UTC
Since T3 balance seems to be parallel with wormhole content, I have to ask, before the first T3 cruisers were built, someone had to defeat these high-end PvE content wormholes to get the T3 components. If someone could be so kind as to clue me in, what did they do back then to achieve victory, and what's stopping them from doing it now?
Harvey James
The Sengoku Legacy
#89 - 2015-04-16 18:49:50 UTC
oh and theres still 2 more D3's too come aswell..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

afkalt
Republic Military School
Minmatar Republic
#90 - 2015-04-16 18:55:11 UTC  |  Edited by: afkalt
Marauders, C6 hahahahahahaha let me know how fast they die. Not enough buffer and bastion is out because it means local reps only.

Again, I repeat - these are enemies which pop player CAPITALS...


@Khan - before my time, I hazard they ground out lower classes until the ships were available. Or sucked up heavy losses until prices dropped. Someone else will need to confirm.

Ed: to be clear I'm it saying don't change it - just that it's a bigger change than the hulls in isolation.
James Baboli
Warp to Pharmacy
#91 - 2015-04-16 19:23:27 UTC
afkalt wrote:
Marauders, C6 hahahahahahaha let me know how fast they die. Not enough buffer and bastion is out because it means local reps only.

Again, I repeat - these are enemies which pop player CAPITALS...


@Khan - before my time, I hazard they ground out lower classes until the ships were available. Or sucked up heavy losses until prices dropped. Someone else will need to confirm.


I know of marauder fits which are usable in C5s, and when fully blinged (A type tank, 4-5 slots of it) are somewhat viable under boosts in C6. That said, forcing t3s out of WH content, which they were designed to run, and which was balanced (if not originally, in one or more of the balance passes since) around capitals and t3s, is not a good spot to aim for. Allowing them to keep enough mitigation that they are usable should be a consideration.

And I have it on medium good authority that the answer was a little bit of columns A and B, as well as accepting that a whole rack was tank, no ifs ands or buts.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

afkalt
Republic Military School
Minmatar Republic
#92 - 2015-04-16 19:58:44 UTC
You can indeed bling out a golem to tank over 12k DPS. But as I recall that involves high grade crystals, strong drugs, perfect boosts and the entire rack lit up like a Christmas tree in flames. Though that still can only hold against the first escalation, not both at once.

The solution to my mind is at the same time T3s are hit, WH high end move to capital weapons - they remain a threat to Caps and BS and with some math/good fortune the T3 meta is about the same.

The problem revolves around 'cheating' AI tracking/ewar/etc meaning whatever can suck that up is an unadulterated monster vs actual player.
James Baboli
Warp to Pharmacy
#93 - 2015-04-16 20:01:59 UTC
afkalt wrote:
You can indeed bling out a golem to tank over 12k DPS. But as I recall that involves high grade crystals, strong drugs, perfect boosts and the entire rack lit up like a Christmas tree in flames. Though that still can only hold against the first escalation, not both at once.

The solution to my mind is at the same time T3s are hit, WH high end move to capital weapons - they remain a threat to Caps and BS and with some math/good fortune the T3 meta is about the same.

The problem revolves around 'cheating' AI tracking/ewar/etc meaning whatever can suck that up is an unadulterated monster vs actual player.

Uhm, you can actually get a vargur or golem to beat 30k burst with such things and cold tank (but wowza, the cost of those), or set up a perma-rep and cap chain from the 4 utility highs on marauders to keep them up alive until the heavy reps from a carrier land and they can be pulled back to full tank.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#94 - 2015-04-16 20:08:03 UTC
i think we're getting a little off topic here boys
Reaver Glitterstim
The Scope
Gallente Federation
#95 - 2015-04-16 21:05:11 UTC
afkalt wrote:
Find me a HAC you can keep up in a C6 please Blink

I repeat, just about anything subcapital which can survive in that environment is de-facto going to murder everything else because of the nature of a) the level of DPS incoming and b) the size of hulls it is coming in from.

T3's are a symptom of the requirements for high end PvE in holes.

This is why I don't believe it is possible to put them between T1 and T2, not without extensive revising of other content. If you nerf T3 and buff something_else™ to handle holes, then that something_else™ becomes tomorrows T3.

C5 and C6 can be run with capital ships, I don't see what the problem is. If it's too difficult to run them with capital ships, perhaps the rats need larger sig radii and slower orbit speeds.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

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Jeremiah Saken
The Fall of Leviathan
#96 - 2015-04-16 21:21:17 UTC
Capqu wrote:
i think we're getting a little off topic here boys

As always Big smile

Did some EFT warrioring with rigless T3s. -1 rig for a start would be good, but it won't solve the problem of changing roles.
Puting rigs bonuses on hull itself is not an option, there are too many of them.
Maybe adding rig bonuses on appropriate subsystem?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

James Baboli
Warp to Pharmacy
#97 - 2015-04-16 21:26:49 UTC
Jeremiah Saken wrote:
Capqu wrote:
i think we're getting a little off topic here boys

As always Big smile

Did some EFT warrioring with rigless T3s. -1 rig for a start would be good, but it won't solve the problem of changing roles.
Puting rigs bonuses on hull itself is not an option, there are too many of them.
Maybe adding rig bonuses on appropriate subsystem?

So, more powerful subsystems, with some level of rig equivalency baked into the subsystem, but an overall nerf to customizability and overall flexibility? hmmm. Sounds alot more like a t2 idea than a good one to push on t3s.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

afkalt
Republic Military School
Minmatar Republic
#98 - 2015-04-16 22:41:19 UTC
Reaver Glitterstim wrote:
afkalt wrote:
Find me a HAC you can keep up in a C6 please Blink

I repeat, just about anything subcapital which can survive in that environment is de-facto going to murder everything else because of the nature of a) the level of DPS incoming and b) the size of hulls it is coming in from.

T3's are a symptom of the requirements for high end PvE in holes.

This is why I don't believe it is possible to put them between T1 and T2, not without extensive revising of other content. If you nerf T3 and buff something_else™ to handle holes, then that something_else™ becomes tomorrows T3.

C5 and C6 can be run with capital ships, I don't see what the problem is. If it's too difficult to run them with capital ships, perhaps the rats need larger sig radii and slower orbit speeds.


Very much so (in fact I'd say mainly run with caps), but they need subcap support and when the rats swap targets they need stupid tanks on said subcaps.

There're many way to alter WH to make a T3 balance not horrible - just the key the is that they are changed at the SAME time.
Jeremiah Saken
The Fall of Leviathan
#99 - 2015-04-17 06:56:33 UTC
James Baboli wrote:

So, more powerful subsystems, with some level of rig equivalency baked into the subsystem, but an overall nerf to customizability and overall flexibility? hmmm. Sounds alot more like a t2 idea than a good one to push on t3s.

Problem with T3 they are not what ppl think they are, and i think never will be. Subsystems are too expensive to carry whole spectrum of them. Rigs are permanent, and even if they would be removable they are expensive too. So basically hulls is premade for the role, subsystems only change how good the role will be.
A fairy tale:
"once upon a time i had a wish to fly into lowsec with my tengu into expedition. So i builded covert, passive shield tank hull. Rigs was expensive then, i think i paid over 25 mil for one then. And thats why, my dear children, its the end of story of swiss army knife because medium defense field purger II is very bad rig set in everything but PvE. The end."

So remove the rigs completely? good bye passive tank tengu (for example),
Switch them to hull? How? More combination than between subsystems,
Removable rigs? Nobody will carry them anyway, too expensive.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Harvey James
The Sengoku Legacy
#100 - 2015-04-17 14:23:53 UTC
also talking about sub prices they were at 10mil for most of the subs only a few were at 50-80mil mainly def/off subs,
and no one complained.. now there all pretty much at 50mil..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using