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Dev blog: Alliance Logos & You - Submissions Re-Opened!

First post
Author
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#81 - 2015-04-16 11:51:57 UTC
Thanks Falcon for replying c: *hugs* And it's great to see the numbers have been dropped down to 150 again c:
I do have some follow up questions though, if you don't mind;

CCP Falcon wrote:
Capsuleer organizations are not NPC organization, and need to be separated as such. Personally, I would have preferred just the filter, or some other alternative rather than a watermark, but this is the compromise that was reached.
Why a watermark if the top right concord logo absolutely works fine? The watermark image could actually cause problems for the renderer, and if it is placed manually as a filter to not disturb the edges, then this takes away work hours, right? Especially when people submit their logo several times until they get it right. So wouldn't the top right Concord Emblem be the easiest and most convenient way? Like a government stamp of approval?

CCP Falcon wrote:
Again, they're examples that were created as mock-ups.
So that means we don't know yet how big the Concord sign on the top right is going to be? Wait, that is horribly confusing... I thought the submissions are already open and can be posted or did I get something wrong? D: So that means the size and placement of the Concord logo is already decided, isn't it?

CCP Falcon wrote:
We will downscale or upscale the logos as necessary. The requirements are to submit a 512x512 logo.
The only reason I asked is, it would make the life of the people post-processing these images easier, wouldn't it? c: Especially now since you said UPSCALE I'm already horrified of broken edges and blurry textures and it wants me to make sure to have a crisp 640x640 and 1024x1024 image at hand :c
I just want to make sure that my message was not read as "hurr durr CCP can't art" but instead as "I don't want to waste CCP employee time so if I can provide them OPTIONALLY with more than they ask for, it can't be bad, right?" c:

Another thing from my follow up message, which is really important in this case;
What about the re-use of images already in the game? In the case of CAStabouts, will that still be okay as it was before?

Because:
CCP Falcon wrote:
Don't use effects or textures, it's pretty clear in the requirements.
NPC logos have these because CCP added them, if we deem it necessary we'll add them to player logos so that they fit with the theme we're looking for.
The CAS logo is clearly embossed, has extra effects on it, including blurry bloom. So what should I do here? Just upload the plain version and hope it gets embossified? I'd rather hope that I can submit a clean version AND an "this is how I imagine it to be" version so the person editing it will have an easier time.

The other problem is, you say don't use these effects... but what if people just draw them by hand? Embossing something with highlights and shadows using a lighter and darker gradient of the same colour is not difficult. In the end, in terms of the renderer, my bet is on smooth edges. If those are fine, then the rest inside shouldn't be all that problematic if there is no alpha channel inside, right?

And here is something to consider about the entire "flat" player submissions versus "embossed" NPC corporations;

CCP Falcon wrote:
Alliance logos should be designed so that they look and feel like they belong within the futuristic, dark and dystopian EVE universe.


Flat and sleek isn't exactly grimdark dystopian. So the UI already conflicts with that theme, while the NPC corporation logos keep a great vibe of it. I love them, please don't change them :c
If you really want us to make flat ones in order to apply your own version of grimdark, then please consider what I said above with optional additional submissions to give an idea of how we want to have them look edited. I'm sure there are plenty of people who want to keep just the same vibe that Eve has c:
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#82 - 2015-04-16 12:14:50 UTC
Natya Mebelle wrote:
Another thing from my follow up message, which is really important in this case;
What about the re-use of images already in the game? In the case of CAStabouts, will that still be okay as it was before?

Because:
CCP Falcon wrote:
Don't use effects or textures, it's pretty clear in the requirements.
NPC logos have these because CCP added them, if we deem it necessary we'll add them to player logos so that they fit with the theme we're looking for.
The CAS logo is clearly embossed, has extra effects on it, including blurry bloom. So what should I do here? Just upload the plain version and hope it gets embossified? I'd rather hope that I can submit a clean version AND an "this is how I imagine it to be" version so the person editing it will have an easier time.

The other problem is, you say don't use these effects... but what if people just draw them by hand? Embossing something with highlights and shadows using a lighter and darker gradient of the same colour is not difficult. In the end, in terms of the renderer, my bet is on smooth edges. If those are fine, then the rest inside shouldn't be all that problematic if there is no alpha channel inside, right?

And here is something to consider about the entire "flat" player submissions versus "embossed" NPC corporations;

CCP Falcon wrote:
Alliance logos should be designed so that they look and feel like they belong within the futuristic, dark and dystopian EVE universe.


Flat and sleek isn't exactly grimdark dystopian. So the UI already conflicts with that theme, while the NPC corporation logos keep a great vibe of it. I love them, please don't change them :c
If you really want us to make flat ones in order to apply your own version of grimdark, then please consider what I said above with optional additional submissions to give an idea of how we want to have them look edited. I'm sure there are plenty of people who want to keep just the same vibe that Eve has c:


logos are designed without effects because they will be used for adding to ships in which case embossing photoshop effects wont work when placed on certain ships,

id have much preferred an ingame submission process and also a ship submission where we can upload single color flat logos for this purpose

similar to this: left ingame ui,right version for ships
http://gyazo.com/1bb7b875c6cb4041b3d05aa6b221371e

probably too much work than what its worth though

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Phoenix Jones
Small-Arms Fire
#83 - 2015-04-16 12:36:08 UTC  |  Edited by: Phoenix Jones
CCP Falcon wrote:
Just an FYI:

After reading the feedback from the blog overnight, I've dropped the member count requirement from 250, to 150 given that there were some genuine concerns over it, and some valid points have been made regarding the healthy size of a small alliance.

Smile




Glad to hear.

Yaay!!!!

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#84 - 2015-04-16 13:01:39 UTC
In the end, with the copyright problem, I just want to know if the CAStabouts logo is allowed to use the CAS corporation base logo c:

Well you pretty much just proved how and why a two-image submission would be better c: A static 128x128 high fidelity detail image for alliance logo infocard purposes, and the other 512x512 flat sleek one for ship decals.

And this is my only concern. I don't want to risk losing the fidelity of nice corporation / alliance logos just because they need to be simplified for ships.
We have plenty of evidence ingame with current ship designs how the corporation logos and the ship logos are different, YET perfectly fine. CCP probably needs the flat image so they can add their own bumpmaps to them. So what looks ingame like "oh hey they put their own emboss effect on it!" simply doesn't cut it because it likely is different.

Look at Viziam (corporation) and Viziam (on ship)

The base idea of the logo remains THE SAME.
However, they completely flattened it out for the ship logo and remodelled it up with the shader to be in line with that. And this is all I'm asking for. Allow us the option of adding a second image to the flat one that we NEED to submit, so the art team has an idea of how we would invision it in 3D.
This maybe could even boil down to "submit a 128x128 picture for infocard with no restrictions, and submit a 512x512 for ship decal flat and smooth"
This would reduce work hours on CCP end to make the flat image look in line with the rest of the gritty vibe. Probably that was part of the watermark idea to provide this additional grit.

I'm still a bit wondering why the images presented in the devblog are so totally misleading as they contradict pretty much everything said about the restrictions *confusion returns*
Scatim Helicon
State War Academy
Caldari State
#85 - 2015-04-16 13:47:42 UTC
CCP Falcon wrote:
RDevz wrote:
Alternatively, if CCP Legal could post here instead of hard-worked community managers absorbing the flak from their customers, that'd work.


Our legal team is based in our atlanta office, you can find their mailing address on the ccp games website Smile


Is it really so hard to get CCP Lawyerdude to log on and post in this thread rather than us all spamming the same questions to their email inbox? It is plain bizarre that we have you in this thread telling us that you can't answer our questions but not the people who are in a position to answer.

Every time you post a WiS thread, Hilmar strangles a kitten.

Phoenix Jones
Small-Arms Fire
#86 - 2015-04-16 13:56:31 UTC  |  Edited by: Phoenix Jones
Scatim Helicon wrote:
CCP Falcon wrote:
RDevz wrote:
Alternatively, if CCP Legal could post here instead of hard-worked community managers absorbing the flak from their customers, that'd work.


Our legal team is based in our atlanta office, you can find their mailing address on the ccp games website Smile


Is it really so hard to get CCP Lawyerdude to log on and post in this thread rather than us all spamming the same questions to their email inbox? It is plain bizarre that we have you in this thread telling us that you can't answer our questions but not the people who are in a position to answer.



If I was working as CCP's law firm, in no way shape or form would I ever come to a public forum like this and start trying to dictate answers for the company I was hired to work with.

Why are you trying to get them on the forum? Just to do some public name and shame just to have a one sided argument about international copyright law?

They are not your attorney. You want to have a argument about that with a attorney, go hire your own.

They run around $500 to $1,200 dollars an hour (yes telephone calls count in that hour).

Enjoy.

Yaay!!!!

MailDeadDrop
Archon Industries
#87 - 2015-04-16 16:04:02 UTC  |  Edited by: MailDeadDrop
Elenahina wrote:
Primary This Rifter wrote:
CCP Falcon wrote:
Primary This Rifter wrote:
Real talk: does CCP actually have a legal team? What kind of lawyers would seriously advise them that the best way to avoid IP issues is by creating a blatantly derivative work?


I'm not a lawyer, and this was the compromise that our legal counsel came up with.

If you have an issue with this, feel free to contact our legal department and they'll be able to advise you further.

The thing I take issue with is that it seems your legal department isn't advising you in any sensible way.

Derivative works do not magically absolve you of all legal obligations when using someone else's intellectual property. As in this case, just because you slap a sticker on someone's image does not mean that new image with the sticker is entirely your IP. The act of modifying a work does not necessarily grant you ownership of the work.


I expect that part of the submission process is you granting CCP the ownership of that derivative work, which would mean that they own the derivative, but not the original.

CCP would already own the derivative work, provided that the derived work is "sufficiently unique". What they may lack is permission from the copyright holder of the original work to create the derivative. And lacking that permission, it would be straightforward for that original copyright holder to enjoin CCP from distributing the derived work which CCP owns. As I indicated elsewhere, IP law is divorced from "common sense".

It appears to me that CCP lawyers are providing very strange advice to CCP. Or perhaps CCP is executing poorly from that advice. I, Primary This Rifter, Arrendis, and others are trying to point this out.

MDD
MailDeadDrop
Archon Industries
#88 - 2015-04-16 16:31:43 UTC
(Conversation transferred here at the request of CCP Falcon. --MDD)

CCP Falcon wrote:
MailDeadDrop wrote:
Quote:
Copyrighted material may not be submitted for use as an alliance logo.

This doesn't make sense. According to the Berne Convention, to which Iceland has been a signatory since 1947, all artistic material created, 100% of it, is *instantly* copyrighted when created. It isn't possible for someone to submit a logo that isn't already copyrighted by the creator.

What did you (CCP) intend by the above restriction? (Because what you wrote is nonsense.)

MDD


If you submit your own work, it's fine.

If you submit a trademarked logo, character, or anything that is part of an IP, it'll be rejected.

Pretty simple when you apply common sense to the statement Smile

IANAL, but my brother is a lawyer, with a specialty in intellectual property (IP) law, and has recently passed the USPTO "Patent Examiner's Exam". Dinner conversations with him are interesting.

First, this is IP law. You can put aside "common sense" arguments right now.

If it is CCP's intention to say "material for which you do not hold copyright will be rejected" then that is what CCP should say. Unfortunately, this leaves out the cases where the submitter does not hold copyright but does have permission, such as the presumably very common cases where the alliance executor is not the logo artist.

So what CCP really needs to say is "CCP requires permission to create a derivative work from the copyright holder of the submitted alliance logo." Then CCP needs to spell out how they want evidence of that permission submitted. Please go to your lawyers and see what they say about this.

MDD
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#89 - 2015-04-16 17:17:16 UTC
im guessing by submitting the logo you are giving permission for ccp to create a deriative works, if you dont give permission then dont upload its not rocket science.

nobody can know every single logo and the copyright owner so ccp cant take responsibity for someone uploading something which is copyrighted already if something copyrighted was used by ccp then the simple thing that would happen would be they were asked to remove it, and ccp would remove it and probably fall back on the original uploader, similar situation to the likes of stock image websites, themeforest etc when someone uploads someone elses work.

im a designer and personally see no issue with this as ccp are not using it for any financial gain, quizing the legal process over something so minor is just gonna to force ccp to just close the whole submission process again because people are never happy

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Elenahina
Federal Navy Academy
Gallente Federation
#90 - 2015-04-16 17:44:42 UTC
I'm just going to walk away from this thread now. The contortions people are going through to make this process harder than it really is are making my spine hurt.

It's like watching a bunch of engineers trying to find the easiest way to change a light bulb, and not one of them coming up with the idea of just using their hands.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

DaReaper
Net 7
Cannon.Fodder
#91 - 2015-04-16 18:03:19 UTC
So many space lawyers.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

RDevz
State War Academy
Caldari State
#92 - 2015-04-16 18:07:34 UTC
CCP Falcon wrote:
RDevz wrote:
CCP Falcon wrote:
Primary This Rifter wrote:
Real talk: does CCP actually have a legal team? What kind of lawyers would seriously advise them that the best way to avoid IP issues is by creating a blatantly derivative work?


I'm not a lawyer, and this was the compromise that our legal counsel came up with.

If you have an issue with this, feel free to contact our legal department and they'll be able to advise you further.


Based on these compromises, I'm having trouble believing that your legal counsel are lawyers. If you could give details for contacting your legal department, it'd be much appreciated. Specifically, I'll be asking the following questions:

1) Why, exactly, was a worldwide, non-exclusive, irrevocable, perpetual, royalty-free licence to do whatever you want with a logo unacceptable, given the set of people who can grant permission to do what you're planning on doing with logos is a subset of the set of people able to grant such a licence?
2) Given copyright exists and begins at the point of creation of a work, how is it possible to submit something that isn't copyrighted?
3) If derivative works are copyright to the organisation or person doing the modification, can I apply a distress filter to Eve artwork and pass it off as my own?

Alternatively, if CCP Legal could post here instead of hard-worked community managers absorbing the flak from their customers, that'd work.


Our legal team is based in our atlanta office, you can find their mailing address on the ccp games website Smile



Alas, there's no email address for CCP Legal on www.ccp.is - Are you really responding to serious questions about policy by expecting me to go on a snipe hunt to find a postal address?

~

Elenahina
Federal Navy Academy
Gallente Federation
#93 - 2015-04-16 18:14:21 UTC  |  Edited by: Elenahina
RDevz wrote:

Alas, there's no email address for CCP Legal on www.ccp.is - Are you really responding to serious questions about policy by expecting me to go on a snipe hunt to find a postal address?


North America
CCP North America /
White Wolf Publishing
250 East Ponce De Leon Ave
Suite 700
Decatur, GA 30030-3440
USA
Tel. (+1) 770-413-3022


That was hard. I spent literally seconds looking for it.

Edit: This thread is like a train wreck. I try to look away but it keeps drawing me back in.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

DaReaper
Net 7
Cannon.Fodder
#94 - 2015-04-16 18:16:14 UTC
Elenahina wrote:
RDevz wrote:

Alas, there's no email address for CCP Legal on www.ccp.is - Are you really responding to serious questions about policy by expecting me to go on a snipe hunt to find a postal address?


North America
CCP North America /
White Wolf Publishing
250 East Ponce De Leon Ave
Suite 700
Decatur, GA 30030-3440
USA
Tel. (+1) 770-413-3022


That was hard. I spent literally seconds looking for it.



in addition legal@ccpgames.com

google is your friend, learn to use it. took 2 seconds

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#95 - 2015-04-16 18:19:47 UTC
Those two beat me to it c: I was about to say... first think I did was clicking "public relations" and then I scrolled down to the bottom. And wooosh! informatiooooooon!
I mean, seriously, have people become so lazy? :c
Elenahina
Federal Navy Academy
Gallente Federation
#96 - 2015-04-16 18:21:22 UTC
Natya Mebelle wrote:
I mean, seriously, have people become so lazy? :c


Unfortunately, yes.
Stupid and ridiculous, too.
Like a bunch of Rhesus monkeys with vocabularies.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#97 - 2015-04-16 20:08:56 UTC
Well okay, maybe not "people". That is a bad generalization. Maybe... "those people"... would be more inclusive. I guess? Not wanting to insult the three people including myself who proved a single person how easy it was to get the required info c:
Tora Bushido
The Marmite Mercenaries
BLACKFLAG.
#98 - 2015-04-17 11:25:46 UTC
SilentAsTheGrave wrote:
Beauty is in the eye of the beholder.

Restricting creativity with some of these rules is a foolish mistake.
You're forgetting that CCP is a company, that sells there product 'Eve Online'. And when you sell a product, you want it to look good.

DELETE THE WEAK, ADAPT OR DIE !

Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

Raziel Walker
NPC Tax Evasion Corp
#99 - 2015-04-17 11:50:59 UTC
CCP Darwin wrote:
Ultimately, the logo will be reviewed by one of our art directors and it'll be their taste and judgment that determines the outcome.


So you can submit the same aliance log twice, have a different art director review it and one will determine it's not to their taste while the other might just approve it. Just as with support tickets, depending on who reviews your case it might get approved or denied?


To be fair, if the bee image survived from earth to EVE (even if extinct and like the jaguar or wolf it's just a mythological creature) is it that hard to imagine a dystopian setting where people use bright colors and cartoony images for shock value, to lift the spirits of their members or any other reason?

Same as with pink ship skins. Capsuleers are megalomaniac hedonistic mass murderers almost without exception according to the lore. So it's pretty much a given that a capsuleer empire should be able to arrange for pink ships or genocide all planets that produce non-pink colours.
Snoop Dong
Oruze Cruise
White Stag Exit Bag
#100 - 2015-04-17 17:05:11 UTC
Putting a watermark on the logos? Fine.

Having restrictions on alliance member count? Fine.

Forcing your devs grim-dark fetish on your playerbase? Disgraceful.

The main draw of eve is the sandbox, anyone can join and explore this universe. People can meet up and form corporations. Over the course of many years they may grow and form an alliance. They may take sov and build a real identity. You would think these players would be allowed create their own logo without catering to some devs personal artist vision?

These alliances are the main draw for new players, behind most logos there are years of player driven story. But instead of embracing the different cultures and identities, you chose to step on it.

Which would seem more interesting to you? Creative and diverse logos that represent the long story of player involvement. Or a bunch of grim-dark skulls and letters? Certainly not the latter.

As long as there are no legal issues, and nothing rude, anything should go.

They built the alliance, they should decide.