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t3 balance suggestion

Author
James Baboli
Warp to Pharmacy
#61 - 2015-04-16 08:50:51 UTC
So, this is back to circular arguments which have been beaten to death. So let us simplify down to major points the arguments here, and elsewhere.

On one side we have:
Follow the graphic, so that specialized t3s aren't as good as t2 ships in overlapping specialties.
T1-ish resists and DPS
Market will adjust regardless of effort required to whatever the demand is, with a fairly constant supply regardless. i.e. no floor price below which they simply do not get built.
The versatility of being able to refit subsystems makes up for sub t2 capabilities, and so they will remain viable.
WH income does not need to be significantly considered, and a major stealth nerf might be good.

On the other side we see:
Keep resists and other damage mitigation high, to allow them to be survivable in c5/c6 content
Market has a floor price, below which they might as well be a mere novelty, as people almost entirely abandon their construction.
Willing to compromise more on DPS and application but need to be in the same league as HACs when fit comparably.
Refitting subsystems is a draw which might justify the added price and hassle of building t3 with comparable performance to t2 ships.
WH income does need to be significantly considered, as the unique content and culture of WHs is a positive addition to EVE.

Does everyone agree that this is about where the two sides stand, and that I have stated the two sides within a reasonable margin?

Cause if I have, I may also have a reasonable concept to balance the two arguments.

Give t3s the marauder/black ops resist profiles as their base resists which leads to

  1. a much wider gap in how the resist and buffer sub end up with the same EHP
  2. a general tank nerf that is survivable and still leaves them capable of c5/c6 content when properly fitted
  3. more incentivized to fit resist modules over loading down on huge amounts of buffer, because it isn't so deeply affected by the distance and stacking formulas used to calculate final resists.
  4. Solves the issue of t3s being better than HACs out of the box, but retains the ability to get epic performance with shiny mods, and hopefully keeps t3s doctrine viable for richer alliances.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Jeremiah Saken
The Fall of Leviathan
#62 - 2015-04-16 09:04:13 UTC
Iroquoiss Pliskin wrote:

Erm, since the market is flooded - supply / demand. Your analogy doesn't hold here. Smile

What is the reason market is stuffed with rattlesnakes? Is it that bad? Hull that costed over 600 mil a year ago. Now even less than 400 mil, must be really bad ship, everybody want to sell it Blink I bet SNI is better, it costs almost 800 mil in AmarrAttention Asuming that hull is better because of price doesn't make sense.

Iroquoiss Pliskin wrote:
The answers were given, and no it wouldn't make T3 lesser than a HAC, which specialise in speed mostly, having equal or worse DPS, same damage projection/application and completely irrelevant tanks when compared to current strategic cruisers.

We have no idea what CCP is baking with T3. Given graphic was not encouraging, it was like T1,5. The state of T3 is bad. Question is what do we want from this hulls? Why do i need ship that can perform many roles worse than specialized T2 hull, and it's not so flexible in changing them (rigs)?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Khan Wrenth
Viziam
Amarr Empire
#63 - 2015-04-16 09:41:19 UTC
Anhenka wrote:

...
Supposedly it can refit to give itself "tactical advantages", as long as you consider tactical refitting to be the sort done in a station.

Maybe you can fit it to be a sub par version of any t2 ship!

You could fit it to be a logi cruiser, but not as good!
You could fit it to be a HAC, but not as good!
You could fit it to be a prober, but not as good as a t2 one!
You could fit it to be an ewar ship, but not as good of one as a dedicated ewar ship!

Versatility doesn't mean anything if you have to be in a station or parked on a depot with a full refit in order to utilize it.

Why would I have a Loki that has a Scimi refit that's not as good as a Scimi, and a Webbing refit that is worse than a Hughinn, when I could literally just have both a Hughin, and a Scimi, all for less than the cost of the Loki, and without the loss of SP?
...


You make very good points. The problem is that you're arguing against working as intended, in the same manner as people who start threads complaining about jump fatigue.

I don't have quotes and timelines in front of me, so I have to go off of my memory of conversations and threads past. If I am mistaken, I apologize in advance.

But T3's are supposed to be swiss army knives for a reason. What you pointed out above, however opposed you are to it, is precisely how T3's were intended to work (but never balanced correctly in the first place). Supposedly T3's were a gift to wormholers of EVE...so they didn't have to bring in entire armadas of ships to fill roles, they received a ship that could be configured to do many roles just not as well as a dedicated ship.

That T3's overstepped those roles and outperformed dedicated ships is a problem that needs to be eliminated, not a feature that needs to be preserved. That's not what they're there for.

There's an oft-passed around image here on the forums, saw it for the upteenth time just yesterday, that shows progression from tech 1 to tech 3 and faction, with how things are supposed to be either good in general purpose or specialized. Tech 3 on that chart is in the generalization category, and is supposed to be outperformed in those roles by specialized ships.

But it's not as black-and-white as that. Someone in the combat recon rebalance thread pointed out that some T3's would still outperform recons because while recons had stronger EWAR stats, T3's brought the EWAR with more EHP to survive on the field. I happen to like that. Meaningful choices...stronger ewar, or stronger tank? Sounds like a good choice to have in-game.

And while you cannot imagine a scenario where versatility of fittings and subsystems is an advantage, I already know of one. I have trained into dozens of different racial ships for different roles in small fleet warfare. From light tackle, to scout, to DPS, to EWAR, to logi, etc etc. Whenever I need to move to a new area, there's dozens of ships I have to move either manually by flight, strip rigs and pack them into a hauler, or contract them to a bowhead pilot.

People who fly T3's get all that versatility in three or fewer trips. Pack the extra subs, modules, and ammo in your cargo, and you can be set up in your new destination in a quarter of the time it takes a regular pilot to do so. Combat refitting is a niche scenario and not fit for everyone, but a T3 has that option a lot more than a regular cruiser pilot who can only switch out mods, and not completely reconfigure his ship role. Whether or not you choose to do so is irrelevant, that opportunity is still there for you to use and is not present for standard ships.

You made that above quote in a derisive connotation. "Can fit like a tech II _____, but not as well!" Yes, precisely, that is the point, that is what makes for good game balance, and that's what we should be looking to achieve.

You want something as good as a Tech II DPS, logi, EWAR, etc? Then get into that appropriate ship. You want versatility that isn't as good (swiss army knife), get a T3. Want on-battlefield versatility as you seemed to indicate in other posts? Get a D3.

It is silly and game-breaking to even ask for a ship that can outperform four dedicated platforms within its own class. Let's just bring it down to where it was originally supposed to be. A T3 should perform around 70-80% as well as a dedicated ship. That way specialized ships aren't obsoleted, T3's are still immensely useful and versatile, and everyone can be happy. Even then there will be roles that only T3's can perform (cloaky and interdiction-immune subs, anyone?).

If you want to discuss how to adjust the cost of the ship post-nerf, or if the SP penalty should still be in place, I think everyone's all-ears on that. Let's rebalance these ships appropriately.
afkalt
Republic Military School
Minmatar Republic
#64 - 2015-04-16 10:11:11 UTC  |  Edited by: afkalt
Khan Wrenth wrote:
A T3 should perform around 70-80% as well as a dedicated ship. That way specialized ships aren't obsoleted, T3's are still immensely useful and versatile, and everyone can be happy.


Except WH dwellers.

Let me explain a little further. The high end holes put out enough DPS from subcap NPCs (i.e. think about the tracking/sig radii etc) to threaten player capitals. Sleepers can and DO put down cap ships.

Give the above, how can any other subcap ship be reasonably expected to survive in this environment? T3s are favoured because the incoming DPS is so massive they're the only reliable option.

Perhaps if the content used NPC capitals and associated weaponry, it would present less of an issue, but they don't. So it very much is.

Edit: A carrier/dread escalation is 14 battleships, each BS does 8352 alpha (iiish, it is split between guns and missiles) so that's 116928 when they decide someone needs to die. A double plated, faction ENAM, faction explosive hardener, DCII bhaal has 31k armor HP and an average of 76% resists takes 28062 damage. The margin for error is wafer thin. And that's a double plated, brick tanked faction fit BS. Now these numbers are ballpark/rounded granted - but you see the point/problem I'm going for here.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#65 - 2015-04-16 10:44:46 UTC
Anhenka wrote:
This is hilarious.

Someone creates a troll thread with no pretense of seriousness (It's Capqu), and then posts with his alt (Captwo, also from Pizza...) saying it's great (With absolutely no intention of disguising it's his alt, so it's funny more than anything)

And then everyone comes out with the exact same support and responses that everyone parroted about before CCP took a spiked bat to the defensive subsytems of the t3's, causing people to ditch them for many uses.

10/10 Capqu, you sure know your forum triggers.


That's what I noticed as well. How much more fixing do t3 even need? It feels like they're getting phased out probably to be replaced outright in the future.
Iroquoiss Pliskin
9B30FF Labs
#66 - 2015-04-16 11:09:43 UTC  |  Edited by: Iroquoiss Pliskin
James Baboli wrote:
So, this is back to circular arguments which have been beaten to death. So let us simplify down to major points the arguments here, and elsewhere.

On one side we have:
Follow the graphic, so that specialized t3s aren't as good as t2 ships in overlapping specialties.
T1-ish resists and DPS
Market will adjust regardless of effort required to whatever the demand is, with a fairly constant supply regardless. i.e. no floor price below which they simply do not get built.
The versatility of being able to refit subsystems makes up for sub t2 capabilities, and so they will remain viable.
WH income does not need to be significantly considered, and a major stealth nerf might be good.

On the other side we see:
Keep resists and other damage mitigation high, to allow them to be survivable in c5/c6 content
Market has a floor price, below which they might as well be a mere novelty, as people almost entirely abandon their construction.
Willing to compromise more on DPS and application but need to be in the same league as HACs when fit comparably.
Refitting subsystems is a draw which might justify the added price and hassle of building t3 with comparable performance to t2 ships.
WH income does need to be significantly considered, as the unique content and culture of WHs is a positive addition to EVE.

Does everyone agree that this is about where the two sides stand, and that I have stated the two sides within a reasonable margin?

Cause if I have, I may also have a reasonable concept to balance the two arguments.

Give t3s the marauder/black ops resist profiles as their base resists which leads to

  1. a much wider gap in how the resist and buffer sub end up with the same EHP
  2. a general tank nerf that is survivable and still leaves them capable of c5/c6 content when properly fitted
  3. more incentivized to fit resist modules over loading down on huge amounts of buffer, because it isn't so deeply affected by the distance and stacking formulas used to calculate final resists.
  4. Solves the issue of t3s being better than HACs out of the box, but retains the ability to get epic performance with shiny mods, and hopefully keeps t3s doctrine viable for richer alliances.



Thanks for acting as arbiter in this discussion.

Marauder resist profiles would indeed be a very good first pass. Should've been done ages ago, but we'll take what we can now. Blink

afkalt wrote:

Edit: A carrier/dread escalation is 14 battleships, each BS does 8352 alpha (iiish, it is split between guns and missiles) so that's 116928 when they decide someone needs to die. A double plated, faction ENAM, faction explosive hardener, DCII bhaal has 31k armor HP and an average of 76% resists takes 28062 damage. The margin for error is wafer thin. And that's a double plated, brick tanked faction fit BS. Now these numbers are ballpark/rounded granted - but you see the point/problem I'm going for here.


Use a Marauder instead.

Paladin: 83.3% Avg resists with 41760 Armour HP - triple plated. Drop an EANM and you can tank 1.4k DPS with a T2 rep OH locally with the same Armour HP & 80% resists. Smile

P.S. The 7.5% bonus on the Augmented Plating subs is a complete joke - compare it to the "useless" Adaptives, and to think they were at 10% last month = Avg 80% resists & 39k HP vs 84% & 28k with Adaptive - a 29% hp loss. The former also gives +1 LS.

Adaptive with 4% is fine, Augmented Plating percentage bonus with base T2 resist profiles is not.

Balanced gaem

Jeremiah Saken wrote:
Iroquoiss Pliskin wrote:

Erm, since the market is flooded - supply / demand. Your analogy doesn't hold here. Smile

What is the reason market is stuffed with rattlesnakes? Is it that bad? Hull that costed over 600 mil a year ago. Now even less than 400 mil, must be really bad ship, everybody want to sell it Blink


All pirate battleships and most cruisers were at least double what they are now. I think CCP changed exploration escalation rates, flooding the market with this many BPCs. Not sure whether escalations can drop hull prints, but it's certainly not the DED plexes supplying these.
Jeremiah Saken
The Fall of Leviathan
#67 - 2015-04-16 13:03:45 UTC
Iroquoiss Pliskin wrote:
Use a Marauder instead.

Roll and this is balancing? using other hull because current is nerfed? Meaningful choice?
Iroquoiss Pliskin wrote:
All pirate battleships and most cruisers were at least double what they are now. I think CCP changed exploration escalation rates, flooding the market with this many BPCs. Not sure whether escalations can drop hull prints, but it's certainly not the DED plexes supplying these.

Yet SNI increased its value, must be really good hull...acording to "all good hulls are expensive".
Khan Wrenth wrote:
It is silly and game-breaking to even ask for a ship that can outperform four dedicated platforms within its own class. Let's just bring it down to where it was originally supposed to be. A T3 should perform around 70-80% as well as a dedicated ship. That way specialized ships aren't obsoleted, T3's are still immensely useful and versatile, and everyone can be happy. Even then there will be roles that only T3's can perform (cloaky and interdiction-immune subs, anyone?).

It's good in theory, but swiss army knife arguement is crap. T3 don't perform all roles at once. You can't build awesome ecm-tanky- dps-speed tengu. keyword: versatile - only docked or with depot. Will they be still usefull after nerf? Who cares, I'll still be flying them because of nullfier and cloaky prober subsystems.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Iroquoiss Pliskin
9B30FF Labs
#68 - 2015-04-16 13:08:19 UTC  |  Edited by: Iroquoiss Pliskin
Jeremiah Saken wrote:
Iroquoiss Pliskin wrote:
Use a Marauder instead.


Roll and this is balancing? using other hull because current is nerfed? Meaningful choice?


He was giving an inefficient exampled using a pirate Tech 1 ship to run the hardest content in the game.

You can choose to use your gugu. For a C5. Blink

Quote:
Iroquoiss Pliskin wrote:
All pirate battleships and most cruisers were at least double what they are now. I think CCP changed exploration escalation rates, flooding the market with this many BPCs. Not sure whether escalations can drop hull prints, but it's certainly not the DED plexes supplying these.


Yet SNI increased its value, must be really good hull...acording to "all good hulls are expensive".


http://www.investopedia.com/university/economics/economics3.asp
Iroquoiss Pliskin
9B30FF Labs
#69 - 2015-04-16 13:13:31 UTC  |  Edited by: Iroquoiss Pliskin
Khan Wrenth wrote:

You make very good points. The problem is that you're arguing against working as intended, in the same manner as people who start threads complaining about jump fatigue.

I don't have quotes and timelines in front of me, so I have to go off of my memory of conversations and threads past. If I am mistaken, I apologize in advance.

But T3's are supposed to be swiss army knives for a reason. What you pointed out above, however opposed you are to it, is precisely how T3's were intended to work (but never balanced correctly in the first place). Supposedly T3's were a gift to wormholers of EVE...so they didn't have to bring in entire armadas of ships to fill roles, they received a ship that could be configured to do many roles just not as well as a dedicated ship.

That T3's overstepped those roles and outperformed dedicated ships is a problem that needs to be eliminated, not a feature that needs to be preserved. That's not what they're there for.

There's an oft-passed around image here on the forums, saw it for the upteenth time just yesterday, that shows progression from tech 1 to tech 3 and faction, with how things are supposed to be either good in general purpose or specialized. Tech 3 on that chart is in the generalization category, and is supposed to be outperformed in those roles by specialized ships.

But it's not as black-and-white as that. Someone in the combat recon rebalance thread pointed out that some T3's would still outperform recons because while recons had stronger EWAR stats, T3's brought the EWAR with more EHP to survive on the field. I happen to like that. Meaningful choices...stronger ewar, or stronger tank? Sounds like a good choice to have in-game.

And while you cannot imagine a scenario where versatility of fittings and subsystems is an advantage, I already know of one. I have trained into dozens of different racial ships for different roles in small fleet warfare. From light tackle, to scout, to DPS, to EWAR, to logi, etc etc. Whenever I need to move to a new area, there's dozens of ships I have to move either manually by flight, strip rigs and pack them into a hauler, or contract them to a bowhead pilot.

People who fly T3's get all that versatility in three or fewer trips. Pack the extra subs, modules, and ammo in your cargo, and you can be set up in your new destination in a quarter of the time it takes a regular pilot to do so. Combat refitting is a niche scenario and not fit for everyone, but a T3 has that option a lot more than a regular cruiser pilot who can only switch out mods, and not completely reconfigure his ship role. Whether or not you choose to do so is irrelevant, that opportunity is still there for you to use and is not present for standard ships.

You made that above quote in a derisive connotation. "Can fit like a tech II _____, but not as well!" Yes, precisely, that is the point, that is what makes for good game balance, and that's what we should be looking to achieve.

You want something as good as a Tech II DPS, logi, EWAR, etc? Then get into that appropriate ship. You want versatility that isn't as good (swiss army knife), get a T3. Want on-battlefield versatility as you seemed to indicate in other posts? Get a D3.

It is silly and game-breaking to even ask for a ship that can outperform four dedicated platforms within its own class. Let's just bring it down to where it was originally supposed to be. A T3 should perform around 70-80% as well as a dedicated ship. That way specialized ships aren't obsoleted, T3's are still immensely useful and versatile, and everyone can be happy. Even then there will be roles that only T3's can perform (cloaky and interdiction-immune subs, anyone?).

If you want to discuss how to adjust the cost of the ship post-nerf, or if the SP penalty should still be in place, I think everyone's all-ears on that. Let's rebalance these ships appropriately.


Word, brotha. \m/ Hedion University.

I think the only thing keeping CCP from enacting the vision they themselves defined is the scope of the vested interests all around: from the users, to the farmers and producers.

Shaky-shaky, coupled with the capital ship situation - wrong move and one could lose substantial PCU count over a short span.

Then again, keep things broken and things will certainly never change nor heal.
Reaver Glitterstim
The Scope
Gallente Federation
#70 - 2015-04-16 13:15:18 UTC
Anhenka wrote:
Once you are refitting in stations, versatility goes out the window, because you have access to a location where you likely have many specialized ships stored. A very versatile range of specialized ships.

Not in some random station that just happens to be wherever you happen to be when you need the refit. But I think in-space fitting services should be able to swap out subsystems, too.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

afkalt
Republic Military School
Minmatar Republic
#71 - 2015-04-16 13:28:26 UTC
Reaver Glitterstim wrote:
Anhenka wrote:
Once you are refitting in stations, versatility goes out the window, because you have access to a location where you likely have many specialized ships stored. A very versatile range of specialized ships.

Not in some random station that just happens to be wherever you happen to be when you need the refit. But I think in-space fitting services should be able to swap out subsystems, too.


They can, last I checked.

A bunch of crap can suddenly go offline (if you pull the subsystem giving CPU for example), but I've done it in T3s with mobile depots.
Harvey James
The Sengoku Legacy
#72 - 2015-04-16 14:19:34 UTC  |  Edited by: Harvey James
perhaps the better question is if T3's are better than HAC's then whats the point of a HAC?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

afkalt
Republic Military School
Minmatar Republic
#73 - 2015-04-16 14:30:18 UTC
Find me a HAC you can keep up in a C6 please Blink

I repeat, just about anything subcapital which can survive in that environment is de-facto going to murder everything else because of the nature of a) the level of DPS incoming and b) the size of hulls it is coming in from.

T3's are a symptom of the requirements for high end PvE in holes.

This is why I don't believe it is possible to put them between T1 and T2, not without extensive revising of other content. If you nerf T3 and buff something_else™ to handle holes, then that something_else™ becomes tomorrows T3.
James Baboli
Warp to Pharmacy
#74 - 2015-04-16 14:53:49 UTC
afkalt wrote:
Reaver Glitterstim wrote:
Anhenka wrote:
Once you are refitting in stations, versatility goes out the window, because you have access to a location where you likely have many specialized ships stored. A very versatile range of specialized ships.

Not in some random station that just happens to be wherever you happen to be when you need the refit. But I think in-space fitting services should be able to swap out subsystems, too.


They can, last I checked.

A bunch of crap can suddenly go offline (if you pull the subsystem giving CPU for example), but I've done it in T3s with mobile depots.

Confirming this was done roughly a year or so ago, something like the 2nd release after depots existed.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Phaade
Know-Nothings
Negative Feedback
#75 - 2015-04-16 15:00:01 UTC
Theophilas wrote:
Anhenka wrote:
This is hilarious.

Someone creates a troll thread with no pretense of seriousness (It's Capqu), and then posts with his alt (Captwo, also from Pizza...) saying it's great (With absolutely no intention of disguising it's his alt, so it's funny more than anything)

And then everyone comes out with the exact same support and responses that everyone parroted about before CCP took a spiked bat to the defensive subsytems of the t3's, causing people to ditch them for many uses.

10/10 Capqu, you sure know your forum triggers.


If you think this is a troll, you are a moron.

Your entire post is either a troll, or you have been lobotomized without knowing it.


Based on most posts from that person, I'd guess the latter.

Good idea, I've always wondered why they had both rigs and subsystems.
NovemberMike
Aliastra
Gallente Federation
#76 - 2015-04-16 15:01:03 UTC
Anhenka wrote:
[quote=Reaver Glitterstim]
I don't have any use for a Loki that can be fit almost as good at logi a Scimi, or almost as good at a webbing role as a Hughin, or almost as good at DPS as a Muninn. Because I have a Scimi, and a Hughin, and a Muninn. And once I am undocked, any benefits of versatility in a t3 is gone, because I am now one cog in fleet, and it is my job to do my role to the best of my ability. As such, I will always pick the best tool for the job (The t2 that is superior in it's own role as compared to the t3).



What about a Loki that Webs almost as well as a Huginn while shooting almost as well as a Muninn, or a fast, tough brawler that loses in a fight with a Vagabond and isn't as fast, but sports a cloak. T3's should be able to generalize by doing multiple things well, just not perfectly.
Anhenka
The New Federation
Sigma Grindset
#77 - 2015-04-16 15:06:58 UTC  |  Edited by: Anhenka
James Baboli wrote:

The versatility of being able to refit subsystems makes up for sub t2 capabilities, and so they will remain viable.


I guess it really all just comes down to this doesn't it.

As long as you really believe that people will accept sub t2 performance at a higher price than t2 in order to not have as many ships in station, I can't convince you otherwise. Me asking for any reason why people would do so certainly has not gotten a realistic reply so far.

*shrug*

Go on believing I guess.


Harvey James wrote:
perhaps the better question is if T3's are better than HAC's then whats the point of a HAC?


It's really the other side of the same question.

And the answer is specialization.

Each of the Recons have far more powerful Ewar than a t3 fitted to perform that role.
Each of the logistics rep more, further, faster than a logistics fit t3 cruiser.

Many of the HAC's have application bonuses well up and above the t3. All of them have the 50% sig bloom reduction on MWD's. Most of them have higher scan resolution, lock range, and sensor strength than the t3's unless the t3 has the specific sensor subsystem on.

Cerb is better at applying more damage at further ranges than a similarly fit Tengu.
Ishtar is better using drones than a drone fit Proteus in every way.
Vagabond is faster and has a stronger burst tank than the Loki.
Zealot is ideal for a mid range faster skirmisher role if super brick tank is not critical.

Unsurprisingly, all of these get a considerable amount of use.

Diemos, Muninn, Sacrilege, and Eagle are in a bad spot compared to their t3, but they have serious issues of their own. Gutting t3's wouldn't magically make them great again, it would just point out that there are still better options to them.

Slow moving short range armor tank missile spewer without application bonuses that gets kited by everything. Really Sacrilege?


I'm not totally opposed to proposals that scale back t3's. I was glad to see the recent defensive subsystem nerf. But there's a huge difference between scaling back the crazy EHP on some of them and gutting them so badly I would never have a situation where I wanted to fly them again.
Harvey James
The Sengoku Legacy
#78 - 2015-04-16 15:28:22 UTC
Anhenka wrote:

I'm not totally opposed to proposals that scale back t3's. I was glad to see the recent defensive subsystem nerf. But there's a huge difference between scaling back the crazy EHP on some of them and gutting them so badly I would never have a situation where I wanted to fly them again.


a Navy cruiser tank is what CCP spoke about at the start, they might leave a partial T2 resist like on the D3's which i think would be a mistake mind, but they can't leave them tankier or better than HAC's, but there are plenty of improvements beside tanky combat cruiser role they can do too make them worth using, removing some of the drawbacks would help aswell,
things like
- remove SP penalty
- remove rigs
- reduce sub prices significantly

if they get the price right (no more than a HAC) and make versatility a genuine strength and easy enough too do, allowing it too do multiple roles and be able too switch them comfortably then they might still be worth using.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

James Baboli
Warp to Pharmacy
#79 - 2015-04-16 16:04:34 UTC
Harvey James wrote:
Anhenka wrote:

I'm not totally opposed to proposals that scale back t3's. I was glad to see the recent defensive subsystem nerf. But there's a huge difference between scaling back the crazy EHP on some of them and gutting them so badly I would never have a situation where I wanted to fly them again.


a Navy cruiser tank is what CCP spoke about at the start, they might leave a partial T2 resist like on the D3's which i think would be a mistake mind, but they can't leave them tankier or better than HAC's, but there are plenty of improvements beside tanky combat cruiser role they can do too make them worth using, removing some of the drawbacks would help aswell,
things like
- remove SP penalty
- remove rigs
- reduce sub prices significantly

if they get the price right (no more than a HAC) and make versatility a genuine strength and easy enough too do, allowing it too do multiple roles and be able too switch them comfortably then they might still be worth using.


So, lets focus in on the 2 that I really want to know what happens with.

Lets take the rigs off, remove the t2 base resists. Tengu with hybrids and the resist subsystem now a moa as far as tank, and does damage comparably. to a moa. except that the moa can use rigs now, letting it tailor the performance to a niche more effectively than the t3 most comparable. Is this your intended state?

How does CCP reduce sub prices? Increase supply of the bottlenecks, and thus flood the market? Make them not worth using? You have to remember that EVE is a game with very very few finished products coming directly from NPCs, and that t3s have a multitude of steps in their creation.

Rat and plex to get the sleeper salvage and fragments.
Do reverse engineering to make fragments into BPCs
Build components needed for the BPCs
Build t3 hulls and subs.

If at any step, the people doing it fail to make enough isk to justify the effort, then suddenly t3s stop being produced until that equilibrium is reached again.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Harvey James
The Sengoku Legacy
#80 - 2015-04-16 16:19:53 UTC
i guess the finer details would be for fozzie too work out

- tengu could have ecm, maybe a warfare link, probably have better range aswell.

- bpc's is probably the place too reduce the prices of subs and the T3 hulls

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using