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t3 balance suggestion

Author
Anhenka
The New Federation
Sigma Grindset
#41 - 2015-04-16 04:03:19 UTC  |  Edited by: Anhenka
Iroquoiss Pliskin wrote:

Quote:
Keeping in mind that "versatility" is a cop out answer unless you bother to explain what "versatility" means, how it works, and why it's an asset to the ship that would make it worth using.


So then, Cloaking, Scanning, Nullification, Proteus' & Loki's Eectronic, and the Nanobot Injector subs count for nothing? Smile Along with WF links, but I'd rather not mention that :because: heh.

A platform that has +-5% the same DPS as a HAC, competitive speeds with identical damage projection, and *hopefully soon* "only" 40-50% more EHP than said HAC, is such a platform utterly horrible then? Roll

http://cdn1.eveonline.com/www/newssystem/media/8742/1/Shiptech_1920.jpg

I understand that people only see 1 mil EHP bricks as the only real use, and look to exploit and keep exploiting this fact as much as possible, just as T3Ds are seen only useful with 10MNs. Myself being guilty of the latter. Oops


With only 40% more EHP than a HAC but t1 resists unlike a HAC, and otherwise equal attributes, I would pick the HAC over the t3 in most situations.

The amplified effects of remote repair due to higher resists on a HAC is incredibly important in gangs and fleets. If you have 40% more EHP but only 3/4 the resists, it is far harder to keep the ship alive under remote repair.

So between a 150 mil isk Zealot and a 550 mil isk Legion, where the only significant difference is that the legion has more raw HP but lower resists, and that I lose 4 days of training time and triple or quadruple a zealot cost when the legion dies?

The Legion is the loser by far. Unless I'm operating solo with no remote repair in my fleet, I'd always choose Zealot. No contest. RIP Zealot. And only if I'm using a buffer fit while solo. If I'm using an active tank it's back to the HAC because the whole resistance factor in active tanking.

(Zealot and legion are chosen as example ships randomly. Please let's not turn this into a conversation about the hulls in question, they are just placeholders.)

PS. 1MN Svipuls are great. 10MN may have been better, but 1MN is still a damn good ship.
Reaver Glitterstim
The Scope
Gallente Federation
#42 - 2015-04-16 04:23:49 UTC  |  Edited by: Reaver Glitterstim
Harvey James wrote:
no, T1 resists and power grid limited to 1 plate or 2 extenders would be the solution

But then it's still a cruiser with battlecruiser attack, and now you took away its t2 repping capability.

I'm not opposed to doing it your way, but some of the offensive subsystems will need a bit of a nerf.


Anhenka wrote:
The amplified effects of remote repair due to higher resists on a HAC is incredibly important in gangs and fleets. If you have 40% more EHP but only 3/4 the resists, it is far harder to keep the ship alive under remote repair.

So between a 150 mil isk Zealot and a 550 mil isk Legion, where the only significant difference is that the legion has more raw HP but lower resists, and that I lose 4 days of training time and triple or quadruple a zealot cost when the legion dies?

The Legion is the loser by far.
Don't forget, it's a strategic cruiser and you can refit it on the fly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anhenka
The New Federation
Sigma Grindset
#43 - 2015-04-16 04:38:14 UTC  |  Edited by: Anhenka
Reaver Glitterstim wrote:
Harvey James wrote:
no, T1 resists and power grid limited to 1 plate or 2 extenders would be the solution

But then it's still a cruiser with battlecruiser attack, and now you took away its t2 repping capability.

I'm not opposed to doing it your way, but some of the offensive subsystems will need a bit of a nerf.


Anhenka wrote:
The amplified effects of remote repair due to higher resists on a HAC is incredibly important in gangs and fleets. If you have 40% more EHP but only 3/4 the resists, it is far harder to keep the ship alive under remote repair.

So between a 150 mil isk Zealot and a 550 mil isk Legion, where the only significant difference is that the legion has more raw HP but lower resists, and that I lose 4 days of training time and triple or quadruple a zealot cost when the legion dies?

The Legion is the loser by far.
Don't forget, it's a strategic cruiser and you can refit it on the fly.


Wait what, so you think it should have t1 resists, cruiser levels of attack, and what positives exactly?

Has anyone actually come up with a realistic situation in which refitting subsystems is useful?

One that doesn't involve effectively impossible hypothetical situations where your gang has many t3's with logistics refits in the cargo, and an FC that decides that turning most of his damage into ****** 500 mil isk t3 versions of a 150 mil isk t2 logistics cruiser in order to engage a larger gang is a good idea?

Cause that gets trotted out each time ("versatility" Doctor Evil quotes here) gets mentioned as an asset of t3's.

To date, I have lives in high, and low, and null, and C2, C3, C4, C5, C6 WH space. I have roamed in t3's, and brawled in t3's, sniped in T3's, Used them as probers and boosters and hackers, as logi in one really specialized situation (Pre-HML nerf budget C5 RR HML Tengu's).

And not one time have I ever encountered a situation where being able to refit subsysems mid roam would have been a significant asset. Certainly not one worth giving up t2 resist and higher than t1 cruiser damage.
Iroquoiss Pliskin
9B30FF Labs
#44 - 2015-04-16 04:52:10 UTC  |  Edited by: Iroquoiss Pliskin
Anhenka wrote:

With only 40% more EHP than a HAC but t1 resists unlike a HAC, and otherwise equal attributes, I would pick the HAC over the t3 in most situations.

The amplified effects of remote repair due to higher resists on a HAC is incredibly important in gangs and fleets. If you have 40% more EHP but only 3/4 the resists, it is far harder to keep the ship alive under remote repair.


Yes, indeed. However, flat out T1 resists isn't the only solution - it can be balanced in such a way as to have the desired EHP, while not mucking up the Nanobot sub and RR. There are three (!) tanking subs, that can be adjusted as required by the vision™. Blink

Quote:
The Legion is the loser by far. Unless I'm operating solo with no remote repair in my fleet, I'd always choose Zealot. No contest. RIP Zealot. And only if I'm using a buffer fit while solo. If I'm using an active tank it's back to the HAC because the whole resistance factor in active tanking.


See, it's healthy that you're even considering in using a Zealot for specific tasks. Big smile The above also applies here.

Quote:
Zealot and legion are chosen as example ships randomly. Please let's not turn this into a conversation about the hulls in question, they are just placeholders.


Randomly - out of the 4 possible combos of Cerb-Eagle-Tengu, Proteus/Deimos and Muninn (LOL)-Vaga/Loki. Blink

Should've checked Sacrilege's EHP instead - Legion matching it would be a perfect starting point.

Another point is that all of the tanking subs between the Proteus and the Legion are identical - that is p bad, considering the passions that we had since 2004 in giving each race a certain trait, if not a specialisation. GG Roll
Reaver Glitterstim
The Scope
Gallente Federation
#45 - 2015-04-16 04:54:24 UTC
Anhenka wrote:
Wait what, so you think it should have t1 resists, cruiser levels of attack, and what positives exactly?
Cruiserish levels of attack. Upper cruiser, because it's expensive. But not like a HAC or anything. HACs are supposed to have the strongest cruiser attack, so T3 cruiser should have less than HAC. Positives would be subsystems.

Anhenka wrote:
Has anyone actually come up with a realistic situation in which refitting subsystems is useful?
PL, Goons, and NC. do it every day. You bring T3s in against the enemy and scout out what their fleets have, then you pop your fleet into station and fit what'll beat them most easily. Then you maneuver your interdiction fleet ahead of them, stop em in place, and drop your T3s on top of them.

There's lots of other uses, you just have to be creative. If you can't find a way to take advantage of the subsystems and think that its price tag means it should have more HP and damage because HP and damage is the only way you can comprehend combat capability, then you really should just be flying a Dominix or Rattlesnake.

Anhenka wrote:
One that doesn't involve effectively impossible situations where your gang has many t3's with logistics refits in the cargo, and an FC that decides that turning most of his damage into ****** 500 mil isk t3 versions of a 150 mil isk t2 logistics cruiser is a good idea?
You can mix other ships into the T3 fleet.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Iroquoiss Pliskin
9B30FF Labs
#46 - 2015-04-16 04:56:23 UTC  |  Edited by: Iroquoiss Pliskin
Reaver Glitterstim brings goodpoast into thread.

When viewed with an objective lens, it is clear that improvement™ is needed, the sooner - the better. Otherwise you end up with situations like OGB and the current capital fleet.

Catch 22 in a way
Reaver Glitterstim
The Scope
Gallente Federation
#47 - 2015-04-16 04:57:53 UTC
Iroquoiss Pliskin wrote:
Reaver Glitterstim brings goodpoast into thread.

I couldn't do it alone. Blink

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anhenka
The New Federation
Sigma Grindset
#48 - 2015-04-16 04:57:53 UTC  |  Edited by: Anhenka
Iroquoiss Pliskin wrote:
Anhenka wrote:

With only 40% more EHP than a HAC but t1 resists unlike a HAC, and otherwise equal attributes, I would pick the HAC over the t3 in most situations.

The amplified effects of remote repair due to higher resists on a HAC is incredibly important in gangs and fleets. If you have 40% more EHP but only 3/4 the resists, it is far harder to keep the ship alive under remote repair.


Yes, indeed. However, flat out T1 resists isn't the only solution - it can be balanced in such a way as to have the desired EHP, while not mucking up the Nanobot sub and RR. There are three (!) tanking subs, that can be adjusted as required by the vision™. Blink

Quote:
The Legion is the loser by far. Unless I'm operating solo with no remote repair in my fleet, I'd always choose Zealot. No contest. RIP Zealot. And only if I'm using a buffer fit while solo. If I'm using an active tank it's back to the HAC because the whole resistance factor in active tanking.


See, it's healthy that you're even considering in using a Zealot for specific tasks. Big smile The above also applies here.

Quote:
Zealot and legion are chosen as example ships randomly. Please let's not turn this into a conversation about the hulls in question, they are just placeholders.


Randomly - out of the 4 possible combos of Cerb/Eagle-Tengu, Proteus/Deimos and Muninn (LOL)/Vaga/Loki. Blink

Should've checked Sacrilege's EHP instead - Legion matching it would be a perfect starting point.


I was not "considering using a zealot".

I was saying "Zealot is hands down better than Legion at everything except solo buffer tank brawling without RR support, and doing it all better than a Legion at 1/3 the price"

That's not healthy. That's just leaving the Legion dead at the side of the road.
Reaver Glitterstim
The Scope
Gallente Federation
#49 - 2015-04-16 05:03:26 UTC
Anhenka wrote:
I was not "considering using a zealot".

I was saying "Zealot is hands down better than Legion at everything except solo buffer tank brawling without RR support, and doing it all better than a Legion at 1/3 the price"

That's not healthy. That's just leaving the Legion dead at the side of the road.

But the Legion can fit 5 subsystems, whereas it only needs 2 to get its tank and DPS figured out. The other 3 can give it other tactical advantages.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Iroquoiss Pliskin
9B30FF Labs
#50 - 2015-04-16 05:04:33 UTC  |  Edited by: Iroquoiss Pliskin
The price would eventually readjust to reasonable levels, as unrealistically ballooned demand is curtailed and redirected elsewhere in the meta.

I hope CCP has an impartial look, as some of the more objective players do.

Just remember that variety is life, but min-maxing is also life - a balance must be had between these two.

Reaver Glitterstim wrote:
Anhenka wrote:
I was not "considering using a zealot".

I was saying "Zealot is hands down better than Legion at everything except solo buffer tank brawling without RR support, and doing it all better than a Legion at 1/3 the price"

That's not healthy. That's just leaving the Legion dead at the side of the road.

But the Legion can fit 5 subsystems, whereas it only needs 2 to get its tank and DPS figured out. The other 3 can give it other tactical advantages.


*Electronic subsystem on a Legion competing for Highslots with DPS notwithstanding. Blink

But yes, even one Neut on a Legion nukes 1,350 cap/min vs 900 unbonused. While on the topic of utility subs: I'd increase that particular one from 10% to 15% per level, as currently a dedicated Legion neuting platform can do 9,5k cap / min, while the Armageddon being around 11k and Bhaalgorn 18.5k cap/minute. P
Anhenka
The New Federation
Sigma Grindset
#51 - 2015-04-16 05:12:51 UTC  |  Edited by: Anhenka
Reaver Glitterstim wrote:
Anhenka wrote:
I was not "considering using a zealot".

I was saying "Zealot is hands down better than Legion at everything except solo buffer tank brawling without RR support, and doing it all better than a Legion at 1/3 the price"

That's not healthy. That's just leaving the Legion dead at the side of the road.

But the Legion can fit 5 subsystems, whereas it only needs 2 to get its tank and DPS figured out. The other 3 can give it other tactical advantages.


How incredibly vague. "Figured out" "tactical advantages"

Except that you have already "figured out" that the tank should be t1 resists, and the damage should be less than a HAC.

Supposedly it can refit to give itself "tactical advantages", as long as you consider tactical refitting to be the sort done in a station.

Maybe you can fit it to be a sub par version of any t2 ship!

You could fit it to be a logi cruiser, but not as good!
You could fit it to be a HAC, but not as good!
You could fit it to be a prober, but not as good as a t2 one!
You could fit it to be an ewar ship, but not as good of one as a dedicated ewar ship!

Versatility doesn't mean anything if you have to be in a station or parked on a depot with a full refit in order to utilize it.

Why would I have a Loki that has a Scimi refit that's not as good as a Scimi, and a Webbing refit that is worse than a Hughinn, when I could literally just have both a Hughin, and a Scimi, all for less than the cost of the Loki, and without the loss of SP?

P.S: Iroquoiss Pliskin, T3 manufacturing is incredibly time and effort intensive. There is a lower bound at which point the price will not drop below, dictated by the price point where people simply stop making them due to lack of return on effort. We are already really close to it.
Iroquoiss Pliskin
9B30FF Labs
#52 - 2015-04-16 05:16:45 UTC  |  Edited by: Iroquoiss Pliskin
Anhenka wrote:


Except that you have already "figured out" that the tank should be t1 resists, and the damage should be less than a HAC.

Supposedly it can refit to give itself "tactical advantages", as long as you consider tactical refitting to be the sort done in a station.

Maybe you can fit it to be a sub par version of any t2 ship!

You could fit it to be a logi cruiser, but not as good!
You could fit it to be a HAC, but not as good!
You could fit it to be a prober, but not as good as a t2 one!
You could fit it to be an ewar ship, but not as good of one as a dedicated ewar ship!

Versatility doesn't mean anything if you have to be in a station or parked on a depot with a full refit in order to utilize it.


I thought you were reasonable at first and perhaps interested in a healthy game, I don't see the point in continuing this any further.

Good day. Smile
Anhenka
The New Federation
Sigma Grindset
#53 - 2015-04-16 05:27:36 UTC  |  Edited by: Anhenka
Iroquoiss Pliskin wrote:


I thought you were reasonable at first, I don't see the point in continuing this any further. Smile

Good day.


I never thought you were reasonable so that's one of us.

Even Harvey James who is notorious for loudly hating t3's and demanding sweeping nerfs to them at least has the decency to include in his proposals that a t3 with similar HAC levels of ability have HAC level costs.

Unlike yours which demanded levels of abilities under HACs or other specialized ships, for far more expensive than HAC's, while keeping SP loss, and did not add any capability that would not be better served in every way by a t2 cruiser.

Even the Rorqual is in better shape than your proposal would make t3's.

If you never had any interest in leaving t3's as a worthwhile ship class, your leaving the discussion is a net benefit to us all.
Reaver Glitterstim
The Scope
Gallente Federation
#54 - 2015-04-16 05:39:03 UTC
You asked how it's useful strategically and we gave examples. You can choose to dispute them, but please don't act like they weren't mentioned. Furthermore, the price is dictated by supply and demand, and since the ship is so overpowered, demand is high. Nerf it and the price will drop--a lot at first as previous owners are quick to sell, and over time it will iron out as people figure out how to use them properly.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Anhenka
The New Federation
Sigma Grindset
#55 - 2015-04-16 05:58:02 UTC  |  Edited by: Anhenka
Reaver Glitterstim wrote:
You asked how it's useful strategically and we gave examples. You can choose to dispute them, but please don't act like they weren't mentioned. Furthermore, the price is dictated by supply and demand, and since the ship is so overpowered, demand is high. Nerf it and the price will drop--a lot at first as previous owners are quick to sell, and over time it will iron out as people figure out how to use them properly.


As an example of versatility when asked, you started talking about what happens currently, which was bad enough since you didn't include any situation where the post change ship would be used, but then you started talking about refitting in stations.

Once you are refitting in stations, versatility goes out the window, because you have access to a location where you likely have many specialized ships stored. A very versatile range of specialized ships.

I don't have any use for a Loki that can be fit almost as good at logi a Scimi, or almost as good at a webbing role as a Hughin, or almost as good at DPS as a Muninn. Because I have a Scimi, and a Hughin, and a Muninn. And once I am undocked, any benefits of versatility in a t3 is gone, because I am now one cog in fleet, and it is my job to do my role to the best of my ability. As such, I will always pick the best tool for the job (The t2 that is superior in it's own role as compared to the t3).

If a DPS t3 is overall inferior to a specialized DPS t2 ship in the main DPS role, and you have access to both a DPS t3 and a DPS t2, you naturally pick the t2 instead of the slightly inferior t3. As such, fitting versatility of a single ship is relatively useless if it requires you to be docked to do so. Versatility is only a bonus if it means you are able to accomplish a wider range of goals than a t2 ship once undocked. Your proposal contains no such ability.

And your example was of nullsec groups refitting t3's in station to counter an enemy fleet.

1: t3 refitting to counter enemy ships is always in the modules. You add in or remove tackle, ewar modules, more or less tank or damage or application or drone types, but all of it is module swapping. The exact same thing you also do with all other types of ships, t1, or t2, or t3. That means that your example was to put it simply, entirely irrelevant as a plus for t3's because any ship can do it. Any change that actually requires a different subsystem is almost certainly an entirely different doctrine, for which you will have a separate fitted t3. I flew Lokis and Legion and Proteus and Tengu's with NC, Darkness, HK, and now Nulli, and I have never actually swapped out a significant sub right before a fight.

2: The example was using the current powerful t3's and the current nullsec usage of them. This is irrelevant because if t3's were nerfed to have t1 resists and less damage than a HAC as you proposed, there would not be a single alliance in the game that used them as a doctrine. The reason we use them is because they have high resists, high buffer, and decent DPS.

If they had t1 resists and t1 cruiser levels of damage, it wouldn't matter if you could press a button in station and have the ships magically acquire and fit entire new fits and rigs from nowhere, they would still not be used because you removed their redeeming features of tank and gank.

The ability to fit something flexibly in station is pointless since it means I also have access to other, better, more purpose built ships which overshadow the t3 in each role.


TLDR: You gave examples of flexibility that were not unique to t3's as something that only t3's could do, and projected current uses of t3's onto post nerf t3's that wouldn't occupy the same role, and then proposed sweeping changes that would gut every current use of t3's (with maybe the exception of boosters), without giving any role for them to fit into afterwords.
Jeremiah Saken
The Fall of Leviathan
#56 - 2015-04-16 06:11:11 UTC
Reaver Glitterstim wrote:
Furthermore, the price is dictated by supply and demand, and since the ship is so overpowered, demand is high. Nerf it and the price will drop--a lot at first as previous owners are quick to sell, and over time it will iron out as people figure out how to use them properly.

Wrong. Check the rattlesnake prices, then check SNI. You must add the cost of production for T3. If you want to nerf it you will nerf WHs income.
i agree with what Anhenka said. If something is "not as good as" it won't be flied. Why 70% of capsuleers flied Ishtars? because rest was not as good...

How about adding modes, like in D3s, to the hull that can be switched on stations or depots instead of rigs? one or mix of two (with lower bonuses). Tanking, speed, agility, warping, probing, dps, ecm etc.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Iroquoiss Pliskin
9B30FF Labs
#57 - 2015-04-16 06:18:07 UTC  |  Edited by: Iroquoiss Pliskin
Jeremiah Saken wrote:
Reaver Glitterstim wrote:
Furthermore, the price is dictated by supply and demand, and since the ship is so overpowered, demand is high. Nerf it and the price will drop--a lot at first as previous owners are quick to sell, and over time it will iron out as people figure out how to use them properly.

Wrong. Check the rattlesnake prices, then check SNI. You must add the cost of production for T3,


By the price it is always presumed to be build cost+profit margin, so I see no point being argued here.

WH income cut in a worst case scenario wouldn't exactly be disastrous. Blink

Situation has developed such that it is a can of worms from any point you look, so I expect /half-measures/ to be taken in a year or so. Roll

Quote:

i agree with what Anhenka said. If something is "not as good as" it won't be flied. Why 70% of capsuleers flied Ishtars? because rest was not as good...


It's the reverse, Ishtar is too good - was a perfectly healthy HAC meta before the addition of drone upgrade modules, but the final nail was the switch from Hybrid dmg & dronebay bonuses to Sentry drone optimal range and tracking being rolled into a single bonus, with an almost-mirror copy of it for Heavy drone alongside it.

http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1

Odyssey 1.1 September, 2013 - Never Forget.

Quote:
ISHTAR:

Gallente Cruiser Bonuses:

7.5% bonus to Heavy Drone max velocity and tracking(was 5% bonus to Medium Hybrid Turret damage).
10% bonus to Drone hitpoints and damage.
Heavy Assault Cruiser Bonuses:

5 km bonus to Drone operation range per level.
7.5% bonus to Sentry Drone optimal range and tracking speed(was bonus to drone bay capacity).


Take two bonuses that are boosting two separate Attributes, then make them into four bonuses boosting 4 Attributes.

Now find September, 2013/early 2014 on the chart - http://eve-offline.net/?server=tranquility

Draw conclusions.
Jeremiah Saken
The Fall of Leviathan
#58 - 2015-04-16 07:26:40 UTC
Iroquoiss Pliskin wrote:
By the price it is always presumed to be build cost+profit margin, so I see no point being argued here.

Ofc, but if someone claim ship is pricy because it is overpowered it's wrong. Rattlesnake is way better than SNI yet it cost way less than one. Not to mention waaay less than any other pirate BS. Market is flooded.

Iroquoiss Pliskin wrote:
WH income cut in a worst case scenario wouldn't exactly be disastrous. Blink

I don't know, but there are nice "wallpapers" if you know what i mean ;)

Ok you bring ishtar example. Now imagine all T3 are lesser than HAC in their roles, why fly T3s then? Balancing is binary, there are famous picture where CCP wants T3. They are wrong, at current price, way higher because of the production change of the hulls, nobody would fly ship that cost more and perform worse than HAC. It would make sense if it perform exactly as HAC, but it's impossible to balance.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

afkalt
Republic Military School
Minmatar Republic
#59 - 2015-04-16 07:48:41 UTC
If you nerf the T3s half as much as you're suggesting, CCP will need to tear up almost all the C5/6 content.

And whilst yes PvE takes a back seat to PvP, reality beats both all day long. And the reality is that CCP is likely to unwilling to take on that much work in one pop.


The unfortunate situation is that any ships which can hope to survive that tier of content are going to be absolutely stupid in PvP.
Iroquoiss Pliskin
9B30FF Labs
#60 - 2015-04-16 07:57:16 UTC  |  Edited by: Iroquoiss Pliskin
Jeremiah Saken wrote:
Iroquoiss Pliskin wrote:
By the price it is always presumed to be build cost+profit margin, so I see no point being argued here.

Ofc, but if someone claim ship is pricy because it is overpowered it's wrong. Rattlesnake is way better than SNI yet it cost way less than one. Not to mention waaay less than any other pirate BS. Market is flooded.


Erm, since the market is flooded - supply / demand. Your analogy doesn't hold here. Smile

Quote:


Ok you bring ishtar example. Now imagine all T3 are lesser than HAC in their roles, why fly T3s then?


I like it when people get the reason why Ishtars are broken and immediately change subject. Blink

The answers were given, and no it wouldn't make T3 lesser than a HAC, which specialise in speed mostly, having equal or worse DPS, same damage projection/application and completely irrelevant tanks when compared to current strategic cruisers.

T3Ds have been a good sentiment experiment - People really do want it all in one package. Good thing CCP had the foresight to start fixing problems now, before another can of worms is packed.