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"Manual Flight Control" - And now?

Author
Melissa Redoran
#1 - 2015-04-15 20:14:32 UTC
Clicking through the eve shortcuts settings, I remembered the manual flightcontrol, introduced not long ago.

I´ve already forgotten this (for me) useless feature.

So I´d like to ask the eve community: Do you use manual flightcontrol - and if, how / in which cases?
Did it change your playstyle in a positive way (your benefits?) or is this long awaited "must-have" feature already forgotten, too.

Any statistics released from CCP?

Thanks for sharing Cool
Shiloh Templeton
Cheyenne HET Co
#2 - 2015-04-15 20:56:45 UTC
Also, is there a recommended keyboard remap since it doesn't look like CCP is going to implement one?
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2015-04-15 21:20:38 UTC
Haven't even tried it yet. The traditional way to manually fly is still perfectly fine for my needs.
Jenshae Chiroptera
#4 - 2015-04-15 21:20:53 UTC
Manual control is great for frigates to turn smoothly and not get blown to pieces on an auto-turn.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Salah ad-Din al-Jawahiri
Dreamweb Industries
Novus Ordo.
#5 - 2015-04-15 21:28:21 UTC
An absolutely marvelous feature for bumping.

Agent of the New Order

Live by the Code - die by the Code.

The Voice of Highsec

Avaelica Kuershin
Paper Cats
#6 - 2015-04-15 21:32:14 UTC
I occasionally use it especially for small course corrections in making undock bookmarks. It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal.
Mila Black
The Black Redemption
#7 - 2015-04-15 21:50:27 UTC
Avaelica Kuershin wrote:
It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal.


I haven't used it yet. Guess I'm getting too old for this sh..

But if I'm flying downwards and I press left, I'll go like "up"?

Mario Putzo
#8 - 2015-04-15 22:23:14 UTC  |  Edited by: Mario Putzo
Mila Black wrote:
Avaelica Kuershin wrote:
It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal.


I haven't used it yet. Guess I'm getting too old for this sh..

But if I'm flying downwards and I press left, I'll go like "up"?



Nah you will just go left. There is no up down in space. The movement plane is fixed on your ships orientation, not the orientation of the camera.
Mila Black
The Black Redemption
#9 - 2015-04-15 22:27:04 UTC
Mario Putzo wrote:
Mila Black wrote:
Avaelica Kuershin wrote:
It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal.


I haven't used it yet. Guess I'm getting too old for this sh..

But if I'm flying downwards and I press left, I'll go like "up"?



Nah you will just go left. There is no up down in space. The movement plane is fixed on your ships orientation, not the orientation of the camera.


Gotcha. Thanx!
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#10 - 2015-04-16 00:56:58 UTC
I played about with this a lot on SISI. I really loved the concept but the lack of a proper chase camera and issues with hot-keying and how you couldn't loop over meant that I never really put it into use on TQ.
Zealous Miner
Doomheim
#11 - 2015-04-16 02:14:52 UTC
Salah ad-Din al-Jawahiri wrote:
An absolutely marvelous feature for bumping.


Can confirm.

Fedo. Fedo? Fedo!

Rastafarian God
#12 - 2015-04-16 05:07:29 UTC  |  Edited by: Rastafarian God
It works really well for manually orbiting frigs to keep your traversal speeds up. Like said it also works really well for adjusting to moving players you are trying to bump... or for that matter... not bump.

It also works really well for navigating around objects especially in belts.. Works really well for cloaky gankers in belts actually.

The biggest benifate is the loss of the one second timer on the client side paired with the fact that you dont have to have the camera looking in the direction that you double click. I use it from time to time when it works better. I thought it was stupid at first but now that Ive learned where it works. I'm glad that it is there.
Rastafarian God
#13 - 2015-04-16 05:10:41 UTC
For those that are wondering.. Its under Shortcuts -> Navigation.

I remember someone asking.

I just reset mine since I had to do a client reinstall.

Liafcipe9000
Critically Preposterous
#14 - 2015-04-16 05:26:40 UTC
Melissa Redoran wrote:
this long awaited "must-have" feature

Lol

I don't use it much. when fighting fleet vs fleet I still use the old clicking method, altho sometimes there is a use for keyboard flight controls if you've practiced them.
Ferni Ka'Nviiou
Doomheim
#15 - 2015-04-16 06:39:35 UTC  |  Edited by: Ferni Ka'Nviiou
I use it for setting insta-undocks. It's awesome for that.

But when I want to manually navigate, and orbit, I use my mouse.

Keyboard controls don't allow control in how fast the direction changes.
That coupled with no in-space indication of where the new direction-of-travel will be, makes the "manual" part of the feature entirely defunct, and thus the feature itself, next-to-useless in any real scenario.


What I would have liked is keyboard camera controls, and having your mouse pointer manually control the ship by moving it around.
Or maybe even camera being directly controlled by the pointer movements, as well as the navigation.
Toggled, of course.


Either would have been nice.
But only having direction keys for ship movement in EVE was a rather botched idea from the start.
Newt BlackCompany
Ministry of War
Amarr Empire
#16 - 2015-04-16 08:10:01 UTC
Avaelica Kuershin wrote:
I occasionally use it especially for small course corrections in making undock bookmarks. It would be more useful for combat flying if the movements were relative to current heading rather than the fixed horizontal.


I tried it, and this is the key problem. For example, if you press and hold 'up', you go 'up' eventually heading in the 'galactic up direction' where you should go 'up' relative to your own ship which would bring you into a loop. It's simply not intuitive, and would be much more useful if the movement directions were relative to your ship or heading rather than some external coordinate system.

This is not difficult to implement, just some math to calculate a position which is 'up' relative to your ship and move in that direction.



Gully Alex Foyle
The Scope
Gallente Federation
#17 - 2015-04-16 12:13:51 UTC
Don't use it.

On a related note, for manual piloting it would be really useful if we had a directional vector (aka arrow) representing our ship in the center of the tactical overlay.

Saw a Fanfest video about CCP looking into improving the navigation UI, hope they implement something like that (or better).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Jenn aSide
Soul Machines
The Initiative.
#18 - 2015-04-16 12:24:34 UTC
Psht, "manual flight controls" lol.

*sips Earl Grey tea while looking out of the space window*

My good sirs, I'll hav eyou know that I am the CAPTAIN of my ship, not some Wesley Crusher-like scrub pilot of same. I would even touch those nasty WASD controls, who knows what kinds germs pilot hands have?

Zappity
New Eden Tank Testing Services
#19 - 2015-04-16 12:27:05 UTC
Needs a follow-cam.

Zappity's Adventures for a taste of lowsec and nullsec.

Bagrat Skalski
Koinuun Kotei
#20 - 2015-04-16 12:48:42 UTC  |  Edited by: Bagrat Skalski
I have bumped a lot of ships, even Quafe megathrone and Dev frigates In Amarr, using manual control, so it is usefull for me.
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