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t3 balance suggestion

Author
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#1 - 2015-04-15 16:23:56 UTC  |  Edited by: Capqu
hey why not remove rigs from ships with subsystems

let the subsystems be your entire customizability


now they suddenly don't have battleship buffer and t2 resists
now you can't stack locus rigs with the 20% optimal bonus tengu

buff their base stats slightly to compensate

thx ill accept my cheque by post

[i guess you could start by just removing 1 rig to knock their ehp down by 20%]
Captwo
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#2 - 2015-04-15 16:28:13 UTC
great post upvoted i agree
Catherine Laartii
Doomheim
#3 - 2015-04-15 16:30:49 UTC
Good god this is a brilliant balance suggestion +1 all the way

Shocked
Harvey James
The Sengoku Legacy
#4 - 2015-04-15 16:50:15 UTC
removing rigs would also save a chunk of isk.
things i'd like too see changed

-remove T2 resists on all T3 ships
-remove rigs saves about 60mil aswell as improving ability too switch setups quickly
- reduce price on all subs by about 95% so about 3mil a sub ish.. allows lots of subs in cargo too play with
- making an T2 fit T3 cruiser cost no more than 200mil
- building all stats/fittings into the hull of the ship so subs are bonus only

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Ab'del Abu
Atlantis Ascendant
#5 - 2015-04-15 16:57:06 UTC
Crossposting from this thread:

I am not sure if this is the place but I want to drop some ideas for the upcoming t3 rebalance.

I strongly suggest our CSM take initiative and get some sort of semi-official discussion going (maybe create a thread in Features & Ideas Disussion and have it stickied) before CCP goes all solo on this matter. I think many will agree that the Recon rebalance failed so utterly because a single Dev felt like reinventing himself ... leaving a significant portion of players unhappy and disappointed.

FIrst, what I think might be current issues with t3:


  • many believe t3 are or should be flexible. However, they are not (really). Rather than changing subs and fittings people tend to opt for a second, third or fourth version of the same ship in order to assume different roles. This is due to rigs but also refitting things being a pain in the ass. Which brings me to the next two points:
  • Rigs probably need to go and some of their stats incorporated into the hull / subsystems
  • t3 are too cheap. Lately, prices have gone up, but ~500m for a t2 fitted strategic cruisers is still low given how powerful they can be
  • Skill point loss is not necessarily a bad thing, but should def. be discussed since it's an important factor in t3 balancing.


Now, my vision of t3 is sort of a blend of current d3 and t3 features. This means, subsystems are staying, however, t3 also get more flexibility by way of a mechanism that enables t3 to quickly change their abilities. Rather than predefined modes (as with d3) strategic cruisers would have the ability to swap their fitting (NOT subsystems, only mods) on a whim. E.g. a t3 could have up to 3 profiles that can be fitted differently and swapped by pushing a single button.

Points for discussion go into bulled points, because lazy


  • Technical feasibility (rather a question for CCP). Fittings are probably associated 1:1 to a hull, so things would need to be changed in the backend to allow for multiple fittings per ship. Shouldn't be too complicated to get some abstraction layer between hull and ship, yet who knows ... it might be interfering with the POS code or something -.-
  • One would need to discuss when and where a t3 would be allowed to swap profile (e.g. everywhere? or maybe just when docked or in refitting range of an SMA),whether or not a swap would be instantaneous and the duration of a cooldown
  • One could also discuss whether or not t3 hulls should be usable without any subsystems whatsoever, with subsystems being optional boni providing things. In such a case it could be interesting to use multiple subsystems from the same category: e.g. to create a legion that can use a covert cloak, missiles, bonused neuts and bonused probes. This would obviously screw with the current ship/subsystem models, but I guess CCP is going to somehow consolidate them anyway or they would have made a statement on this matter when releasing PBR.


Again, these are just some ideas from the top of my head which (might be really bad and) would require some serious changes for t3 base stats and subsystems boni. I know there is a huge crowd that would rather not see any changes to t3 at all, but they will come ...

I hope that corbexx & co. will lead some discussion on this topic before CCP takes it into their own hands (provided that process hasn't already started).
Iroquoiss Pliskin
9B30FF Labs
#6 - 2015-04-15 17:21:49 UTC  |  Edited by: Iroquoiss Pliskin
Yes, cures cancer a bit and gets the cost down to reflect that.

Supported.

Harvey James wrote:

- reduce price on all subs by about 95% so about 3mil a sub ish.. allows lots of subs in cargo too play with
- making an T2 fit T3 cruiser cost no more than 200mil


No thanks, they'd fall in price eventually if a change like the no-rigs goes thru. Blink

Quote:
- building all stats/fittings into the hull of the ship so subs are bonus only


What.
James Baboli
Warp to Pharmacy
#7 - 2015-04-15 17:26:44 UTC
gr8 b8 m8. I r8 8/8.

Seriously, been posted and beaten to death in the various previous official t3 balance threads, and previous player t3 threads, as well as a buncha off topic posts in other threads.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#8 - 2015-04-15 17:27:31 UTC
Iroquoiss Pliskin wrote:
Yes, cures cancer a bit and gets the cost down to reflect that.

Supported.

Harvey James wrote:

- reduce price on all subs by about 95% so about 3mil a sub ish.. allows lots of subs in cargo too play with
- making an T2 fit T3 cruiser cost no more than 200mil


No thanks, they'll fall in price eventually if a change like the no-rigs would happen. Blink

Quote:
- building all stats/fittings into the hull of the ship so subs are bonus only


What.

It's Harvey, he's done like 6 or 7 long rants on t3s and how they *should* be.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Iroquoiss Pliskin
9B30FF Labs
#9 - 2015-04-15 17:27:51 UTC
Well, you have to spam till **** is fixed, otherwise /ishtar
Anhenka
The New Federation
Sigma Grindset
#10 - 2015-04-15 17:29:46 UTC  |  Edited by: Anhenka
This is hilarious.

Someone creates a troll thread with no pretense of seriousness (It's Capqu), and then posts with his alt (Captwo, also from Pizza...) saying it's great (With absolutely no intention of disguising it's his alt, so it's funny more than anything)

And then everyone comes out with the exact same support and responses that everyone parroted about before CCP took a spiked bat to the defensive subsytems of the t3's, causing people to ditch them for many uses.

10/10 Capqu, you sure know your forum triggers.
Iroquoiss Pliskin
9B30FF Labs
#11 - 2015-04-15 17:29:46 UTC
James Baboli wrote:
Iroquoiss Pliskin wrote:
Yes, cures cancer a bit and gets the cost down to reflect that.

Supported.

Harvey James wrote:

- reduce price on all subs by about 95% so about 3mil a sub ish.. allows lots of subs in cargo too play with
- making an T2 fit T3 cruiser cost no more than 200mil


No thanks, they'll fall in price eventually if a change like the no-rigs would happen. Blink

Quote:
- building all stats/fittings into the hull of the ship so subs are bonus only


What.

It's Harvey, he's done like 6 or 7 long rants on t3s and how they *should* be.


Guy apparently flies T3 so much, that he even forgot that scan res/sig/sensor str/med/low/high slot count/captotal/caprech/etc/etc/etc/etc is sub-system specific. Blink
James Baboli
Warp to Pharmacy
#12 - 2015-04-15 17:30:51 UTC
Iroquoiss Pliskin wrote:
Well, you have to spam till **** is fixed, otherwise /ishtar

CCP has said that t3 rebalance is comming.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Iroquoiss Pliskin
9B30FF Labs
#13 - 2015-04-15 17:31:38 UTC
James Baboli wrote:
Iroquoiss Pliskin wrote:
Well, you have to spam till **** is fixed, otherwise /ishtar

CCP has said that t3 rebalance is comming.


The year after Ishtar fix probably, which itself is after capital rebalance. Lol

What year is that again?
James Baboli
Warp to Pharmacy
#14 - 2015-04-15 17:41:06 UTC
Iroquoiss Pliskin wrote:
James Baboli wrote:

It's Harvey, he's done like 6 or 7 long rants on t3s and how they *should* be.


Guy apparently flies T3 so much, that he even forgot that scan res/sig/sensor str/med/low/high slot count/captotal/caprech/etc/etc/etc/etc is sub-system specific. Blink

He wants those features baked into the hull, so that subsystems are cosmetic and bonus only. This is his "big idea" on T3s, and one I don't support.

As for the SOON™ nature of it, the new release schedule seems to be helping tune things faster and do a better job of letting CCP fix things in near real time.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#15 - 2015-04-15 17:45:50 UTC
Anhenka wrote:
This is hilarious.

Someone creates a troll thread with no pretense of seriousness (It's Capqu), and then posts with his alt (Captwo, also from Pizza...) saying it's great (With absolutely no intention of disguising it's his alt, so it's funny more than anything)

And then everyone comes out with the exact same support and responses that everyone parroted about before CCP took a spiked bat to the defensive subsytems of the t3's, causing people to ditch them for many uses.

10/10 Capqu, you sure know your forum triggers.


i'm not trolling m8 i think this is a good way to go

if my demeanour offends i apologise
Strong independent woman
Negrerie S.p.A.
#16 - 2015-04-15 17:50:24 UTC
yeah i agree with capqu 100%, removing rigs would most likely be the best easy solution for balancing T3s
Arya Regnar
Darwins Right Hand
#17 - 2015-04-15 17:54:30 UTC
What happens to t2 rigged scanning tengus though, rip?

EvE-Mail me if you need anything.

Theophilas
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#18 - 2015-04-15 17:55:49 UTC
Anhenka wrote:
This is hilarious.

Someone creates a troll thread with no pretense of seriousness (It's Capqu), and then posts with his alt (Captwo, also from Pizza...) saying it's great (With absolutely no intention of disguising it's his alt, so it's funny more than anything)

And then everyone comes out with the exact same support and responses that everyone parroted about before CCP took a spiked bat to the defensive subsytems of the t3's, causing people to ditch them for many uses.

10/10 Capqu, you sure know your forum triggers.


If you think this is a troll, you are a moron.

Your entire post is either a troll, or you have been lobotomized without knowing it.
Porucznik Borewicz
GreenSwarm
#19 - 2015-04-15 17:58:58 UTC
CCP Capqu. When?
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#20 - 2015-04-15 17:59:37 UTC  |  Edited by: Capqu
Arya Regnar wrote:
What happens to t2 rigged scanning tengus though, rip?


boost the scanning sub str by 15% since the best scanning strength you could get involved a single t2 grav rig

the rest can be obtained through midslots
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