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Warfare & Tactics

 
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Orbiting - some questions

Author
Alleja DeSan-na
La Rapida
#1 - 2015-04-14 09:51:33 UTC  |  Edited by: Alleja DeSan-na
Hello. New player (7 days) and I have some question about tactics and orbiting

I have made a little test:

1 enemy (to eliminate interferences)
speed: set at full speed
orbiting command: 500 m.

My guns:
Optimal Range 475 m
Tracking 0.60

Then 3 settings:

1)
webifier ON afterburner ON
Real orbiting distance: 1800 m
Transversal 740
Angular 0.40

2)
webifier ON afterburner OFF
Real orbiting distance: 1050 m
Transversal 350
Angular 0.33

3)
webifier OFF afterburner OFF
Real orbiting distance: around 1300 m
Transversal 300
Angular 0.23

My question is:
Transversal and Angular Speed are mine (respect target's viewpoint) or of my target (respect my viewpoint)?

Thank you in advance
Arla Sarain
#2 - 2015-04-14 10:31:08 UTC
Relative and cumilitive.

If you move forward at 2m/s and someone else moves backward at 2m/s, relative speed is 4m/s.

Same with transversal and angular.
Alleja DeSan-na
La Rapida
#3 - 2015-04-14 10:45:08 UTC
Arla Sarain wrote:
Relative and cumilitive.

If you move forward at 2m/s and someone else moves backward at 2m/s, relative speed is 4m/s.

Same with transversal and angular.


Thank you for the reply.

If I understood, it mean that if I want increase the Angular (i.e. orbiting or manual maneuvering) to make him bad shooting, then I will bad shoot too? (worst as more close to my targeting limit?)
Gully Alex Foyle
The Scope
Gallente Federation
#4 - 2015-04-14 13:31:02 UTC
Alleja DeSan-na wrote:
Arla Sarain wrote:
Relative and cumilitive.

If you move forward at 2m/s and someone else moves backward at 2m/s, relative speed is 4m/s.

Same with transversal and angular.


Thank you for the reply.

If I understood, it mean that if I want increase the Angular (i.e. orbiting or manual maneuvering) to make him bad shooting, then I will bad shoot too? (worst as more close to my targeting limit?)
Yes, exactly. You and your target have at any one time the exact same angular velocity relative to one another.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Alleja DeSan-na
La Rapida
#5 - 2015-04-14 15:31:59 UTC
Gully Alex Foyle wrote:
Yes, exactly. You and your target have at any one time the exact same angular velocity relative to one another.



Thank you.

So the trick is to keep an Angular velocity lower as possible (to maximize the damage done) but over (or near the limit of) his gun's target speed (to minimize his counter fire), right?

And if the 2 ships have the same gun's target speed, the Angular velocity will modify for both at the same % the "quality" of fire? I mean in this last case, it not represent an advantage keep high the Angular velocity.
Gully Alex Foyle
The Scope
Gallente Federation
#6 - 2015-04-14 18:45:20 UTC
Alleja DeSan-na wrote:
Gully Alex Foyle wrote:
Yes, exactly. You and your target have at any one time the exact same angular velocity relative to one another.



Thank you.

So the trick is to keep an Angular velocity lower as possible (to maximize the damage done) but over (or near the limit of) his gun's target speed (to minimize his counter fire), right?

And if the 2 ships have the same gun's target speed, the Angular velocity will modify for both at the same % the "quality" of fire? I mean in this last case, it not represent an advantage keep high the Angular velocity.
Depends. If you know you have much better tracking, then it's a good idea to maximise angular. You'll do less dmg, but he'll be penalised much more than you.

Yes, all other things equal, angular reduces both of your dmg by the same amount.

Also note that signature radius affects tracking. Basically it multiplies your tracking by sig radius divided by the gun's signature (always 40 for small turrets).

So if his ship has a sig radius of 30, your tracking would be reduced by 25% (ie. multiplied by 3/4).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Arla Sarain
#7 - 2015-04-14 21:31:24 UTC
Alleja DeSan-na wrote:
Gully Alex Foyle wrote:
Yes, exactly. You and your target have at any one time the exact same angular velocity relative to one another.


And if the 2 ships have the same gun's target speed, the Angular velocity will modify for both at the same % the "quality" of fire? I mean in this last case, it not represent an advantage keep high the Angular velocity.

The function is roughly linear between 90% and 30% hit chance. So if you change your angular speed between such that the chance is between those two numbers, then yes it will change at the same rate.

In any case, anything between 90% and 10% is unreliable IMHO. Cos chance is chance. And statistically 500 misses in a row and 500 hits in a row is 50% out of 1000 each, but out of the first 500 its 0% and 100% from last.
Alleja DeSan-na
La Rapida
#8 - 2015-04-15 06:26:50 UTC
Ok, thank you both, I finally got it :)