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Devsite Blog: CCP Games on GitHub

First post
Author
CCP Logibro
C C P
C C P Alliance
#1 - 2015-04-14 15:53:25 UTC  |  Edited by: CCP Logibro
CCP Games is on GitHub! We've got a number of projects already available to the public, and more is on it's way. We've also got some details on documentation and licensing. If you're interested in finding out more, you should read the latest dev blog from CCP FoxFour with more details.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

CCP FoxFour
C C P
C C P Alliance
#2 - 2015-04-14 16:47:36 UTC
:D

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Cade Windstalker
#3 - 2015-04-15 00:08:40 UTC
Awesome stuff. Love how progressive CCP has always been with their API access and documentation (within reason for an economics and intel focused game of course). Can't think of another company that does it better :)
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#4 - 2015-04-16 15:06:03 UTC
Ortho Loess
Escalated.
OnlyFleets.
#5 - 2015-04-16 19:55:49 UTC
Nicen Jehr wrote:
Did you happen to take a look at https://readme.io for docs?


For that he'd have had to put in a request to get the budget approved, which would have been an arse (I'm guessing, since it always is!). Since there was no guarantee anything would come of it, there's a real chance it would have been refused.
Zifrian
The Frog Pond
Ribbit.
#6 - 2015-04-24 01:03:35 UTC  |  Edited by: Zifrian
not sure why I need to use Python to update the docs but I'll play around with them.

Some github tutorials that helped me.

http://lifehacker.com/5983680/how-the-heck-do-i-use-github
https://help.github.com/articles/fork-a-repo/
http://www.lockergnome.com/web/2011/12/13/how-to-use-github-to-contribute-to-open-source-projects/

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Ortho Loess
Escalated.
OnlyFleets.
#7 - 2015-04-24 14:54:26 UTC
Do you need python?

Not really, but you won't be able to preview your edits exactly as they will appear in the final docs without it.

That said, it's standard markdown syntax, and the style isn't particularly different from what you'd get from any old markdown previewer. Here's a dead simple online one.

Really it depends how much you're going to do. I setup readthedocs (the system that generates the documentation pages from the markdown source files) as I was doing quite a lot, including working on the menu structure. If you want to start by trying a minor edit to something, then you should certainly be fine without it.

If on a mac or linux machine, you can pretty much just run the commands from the readme, on windows, it's going to be a little more effort to install python first.


On a related note: readthedocs seems to use pretty standard github flavoured markdown. GitHub have a tutorial here (there are many others available)
Grauth Thorner
Vicious Trading Company
#8 - 2015-04-26 10:07:59 UTC
Awesome! And props for the license choice!

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Jarno Midumulf
Riders of Sleipnir
Backdoor Crashers
#9 - 2015-05-22 12:35:07 UTC
great to see this kind off work on github!
but is it me or is the documentation off the webgl project missing?
i cant find it on github and also not on developers.eveonline.com

or is there no documentation off it?