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[April] Ore, Mineral and Nullsec Mining Anomaly Revamp

First post First post First post
Author
Soleil Fournier
Destructive Influence
Northern Coalition.
#21 - 2015-04-14 22:14:41 UTC
Thumbs up.

This post doesn't mention changing the decay rate though....is that still a thing?
Nevyn Auscent
Broke Sauce
#22 - 2015-04-14 22:15:30 UTC
1Robert McNamara1 wrote:
There goes my ore transportation business... Good.

Are the high sec ores going to retain their current mix?


I disagree with removing the varieties of ore (suggested above). If I remember correctly the higher value rocks are only in asteroid belts and their improved compression is a boon to transporters.

It may be a 'boon to transporters' right until the industrialists have to deal with 3 different compressed ore varieties per ore as a result. The saving in micromanagement from removing all 5% & 10% ores and changing it so that you actually just mine 5% & 10% more of the normal ore is worth a small increase in transportation issue, especially since compression can now be done at any POS, station or outpost, making it vastly easier to transport Ore in general.
Bear Templar
iMine Industries
#23 - 2015-04-14 22:17:59 UTC
I've now thrice read the OP.

Just for clarification on my part, and in almost contrary to my previous post not too long ago; they're also increasing lower-ends minerals in the ABC ores so that whilst they're still mining them for the high-ends they're still getting plenty of trit, pye, etc?

If a fish weighs 1 Kilogram plus half its own weight, how much does it weigh? (It's not 1.5kg btw)

Rowells
Blackwater USA Inc.
Pandemic Horde
#24 - 2015-04-14 22:24:26 UTC
Fozzie, could explain the thinking behind the zyd/Meg increases? Is this intended to be a long term or short term fix? Is the

I feel like as soon as the changes hit, some people might mine more of the high ends and drive the supply back up to meet demand, and put prices near their starting point, only effectively changing the number of people mining and minerals used, once everything else stabilizes.
Garr Khan
Phoenix Logistical Services
#25 - 2015-04-14 22:25:47 UTC
Oh man... so much for that Mega/Zyd speculation... glad I saw the devblog quick and was able to dump to sells.
Axe Coldon
#26 - 2015-04-14 22:26:19 UTC
Hmm.. very radical changes. Harder to pop the Index belts as they all have a ton of Spod. I am guessing it should solve the mexallon shortage when null mining/building.

Usually I write big long opinion pieces about any mining change. But this is so radical its hard to wrap my head around..so I just have this:

If because of the changes miners will make more isk per hour, then I am for it.

Unlike High sec, null mining can't be done semi-afk. And atm it has the lowest isk per hour of any of the eve professions (IMHO).

I vote for some love for the rorqual also.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Manfred Sideous
H A V O C
Test Alliance Please Ignore
#27 - 2015-04-14 22:33:18 UTC
Great Change CCP +1 support.

@EveManny

https://twitter.com/EveManny

Lienzo
Amanuensis
#28 - 2015-04-14 22:45:51 UTC
Spodumain has always been the sexiest ore. Bear

The increased volumetric usage of the high ends is really key, even with the increased supply.

I would suggest doing a data dump and putting a reminder on a calendar for this one for a revisit in six months just to see if we are hitting the target.
nesdaq
Viziam
Amarr Empire
#29 - 2015-04-14 22:48:30 UTC  |  Edited by: nesdaq
Hey, what about lowering the other 6 requirement to 3/2 and keep with the current mega and zyd Big smile make eve cheaper!


I quited mining 3 years ago when they nerving the Anomaly sites not needing probing and a few others nerfs. all benefits to the PVP.
Giving PVP players a hard **** fetching us.

Because OH BOY. mining is hard work!!! NOT Make u go do other stuff and get lazy

Not mention the ships we have. LOL thats a joke about time get a tier4 or get our survey scanner a buff. But nahhh.


No u cant have my stuff.
Axe Coldon
#30 - 2015-04-14 22:49:03 UTC
Garr Khan wrote:
Oh man... so much for that Mega/Zyd speculation... glad I saw the devblog quick and was able to dump to sells.


How do you figure? I think zydrine and megacyte prices will go through the roof after these changes. They are lowering the amount and increasing demand.

The mainstay of null mining is the large index belt. It was easy to pop and worth a lot of isk and had a lot of megacyte. Now he has a ton of spodumain and the spod won't have megacyte anymore. All the belts will be hard to pop. And we will all end up mining spodumain.

I doubt you sold....surely you aren't that blind. I think you are hoping by your post everyone else will sell so you can stock up even more.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Katrina Moore
Perkone
Caldari State
#31 - 2015-04-14 22:52:50 UTC
nesdaq wrote:
Hey, what about lowering the other 6 requirement to 3/2 and keep with the current mega and zyd Big smile make eve cheaper!


I quited mining 3 years ago when they nerving the Anomaly sites needed probing and a few others nerfs. all benefits to the PVP.
Giving PVP players a hard **** fetching us.

Because OH BOY. mining is hard work!!! NOT Make u go do other stuff and get lazy

Not mention the ships we have. LOL thats a joke about time get a tier4 or get our survey scanner a buff. But nahhh.


No u cant have my stuff.



you just assaulted all kinds of valid sentence structuring and reading your rant has made me decide to have fried kitten tails tonight for dinner.

may god bless your soul.
Lady Miah
Doomheim
#32 - 2015-04-14 22:57:22 UTC
Hi,

I am not a fan of these changes. I do not think you have adequately considered price and manufacturing pressure on existing items. Many items are unprofitable to manufacture in their current form and invention is a total mess even with recent changes, so increasing the mineral cost for these items at the same time sovereignty changes are being introduced is going to have a hugely negative impact on the game, making it much more expensive for people to play. Which works great for your pocketbook, until you start losing subscribers.

I like the idea of nullsec minerals increasing in importance and increasing nullsec self-sufficiency, but the reality is that life is already very difficult for most miners both high and lowsec, and the nullsec mining climate is going to get much more hostile with the increases in roaming gangs under the new sovereignty system. Which is totally fine, but it is going to have a serious net impact on prices, which in turn is going to continue to help the rich get richer and the poor get poorer.

CCP's changes are getting less and less clued by the day. There are some fantastic ideas being bandied around (and I applaud the innovative spirit, particularly of the structure changes which I think are the best thing to happen to EVE in almost a decade) but the rush to put them in place before they have been thought through is pretty obvious.

Before you do anything, you need to wait for the changes from Fozziesov to settle out, rebalance the industrial ships, take a good hard look at manufacturing profit and mineral content overall, and consider making PVPers make a choice between killing miners/industrialists and killing everything else. My suggestion would be to offer specialized arrays for scanning down mining anomalies. Then there's the question of how to get these minerals out of null, which has gotten pretty difficult with the absolutely dimwitted travel changes and has essentially pushed everyone towards jump freighters.

You can't rely on the market dataset; there are too many items there being sold at levels currently unprofitable to manufacture, which leads one to question whether CCP has any sense of what is actually going on.

If you don't fix industry, EVE will continue to be too expensive to play.

Can you please stop with the braindead decisions?
SpaceSaft
The Scope
Gallente Federation
#33 - 2015-04-14 23:02:24 UTC
Honestly, even with that mineral ore chart it's a lot of number crunching that I don't really want to do just to see what's changing. I'm sure you used a spreadsheet and some +- % on the total mineral contents of a representative slice of ore. So if you could post those instead that'd be coolBig smile

Are anoms staying pointless when there are non empty belts?
Dr Cedric
Independent Miners Corporation
Care Factor
#34 - 2015-04-14 23:02:45 UTC
Drone Plague wrote:
Null mining will not be a thing until you make it possible. Currently an interceptor can be in system and in the belt/anoms in under 30 seconds. change them so that all belts/anoms need to be scanned down first.

Null mining will also not be viable until you fix the Rorqual. Currently, it is a useless capital as it not even any good for pos deployment anymore.



Taking my miners from 162 sec/cycle to just over 90 seconds seems pretty "useless" to me as well. Yep, totally useless

Cedric

Querns
GoonWaffe
Goonswarm Federation
#35 - 2015-04-14 23:10:47 UTC
Regarding the ore composition changes -- what ship was used to balance the new ore yield?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

SpaceSaft
The Scope
Gallente Federation
#36 - 2015-04-14 23:16:07 UTC
Right, I did the number crunching for tritanium at least. All new nullsec ores still have a lower trit/m3 content than veldspar. Which means I'm still going to be stuck mining highsec ore(s) in nullsec.
Ncc 1709
Fusion Enterprises Ltd
Reckless Contingency.
#37 - 2015-04-14 23:16:41 UTC  |  Edited by: Ncc 1709
After going over the figure. Still needs More Tritanium

reduce the zydrine and megacyte by another 20 to 30% and
increase trit by 50 to 100% more

Please Increase the trit some more to fix the isk balance issue.

many thanks

after going over 1 month worth of ore figures, trit is still short by 55% and pyrite by 20%
Mario Putzo
#38 - 2015-04-14 23:51:43 UTC
RIP HS Production.





elitatwo
Zansha Expansion
Brave Collective
#39 - 2015-04-15 00:03:48 UTC
So in six months it will be supers and tech3 online. Almost interesting changes for null space.

I foresee ships and gear prices skyrocket, nullsec says 'screw empire space, ahahahahaha' and stops exporting all together. Nobody can buy gear and ships anymore and everyone is forced to fly newly gimped tech3, nullsec flies supers and titans all day long.

nullsec get good(ererer) and empire is a tritanium haven for bittervets -> EVE offline.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Josefiinah
Herrscher der Zeit
Test Alliance Please Ignore
#40 - 2015-04-15 00:06:53 UTC
According to a few calculations of me, I would say you should raise the following minerals by the following values :

Tritanium ~ 5 % in the greater clusters
Pyrite ~ 20 %
Mexallon : looks good now
Isogen ~ 15 % more in the greater Clusters
Noxicum also ~ 10 % more in the greater clusters
Zydrine ~5 % more
Megacyte ~5 % more
Morphite ~ 10 % more

Why?


according to my calculations (and provided that they are right) I have determined the following values of the enormous cluster

Tritanium : 356.435.000 Units
Pyrite : 86.551.000 Units
Mexallon : 25.742.000 Units
Isogen : 4.895.000 Units
Noxicum : 1.348.000 Units
Zydrine : 579.825 Units
Megacyte : 257.200 Units
Morphite 15.600 Units

___________________________________


These are my figures, before refining.

the other groups have no great divergence of it, apart from the total quantity.
If some pay are wrong, sry, it is quite late ;)

Jm2c