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Player Features and Ideas Discussion

 
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Anti-Cloak Solution

Author
Shawn Bolmara
Orbidon Galactic Holdings
#1 - 2011-12-24 21:27:20 UTC
I've seen a lot of threads about the 'problem' with cloaked ships and the inability to detect them.
Some would introduce news ships to fill the role and others would make changes to the game, that for the most part work fine the way they are.
My idea would be not to add a new ship class but to add a new module for use on an existing ship class.
I think the T1 Destroyer class would be a good ship for this role. The module would be fitted in a high slot and act in much the same way as a survey scanner does.

Activation time around 5 seconds (time affected by skills much like the survey scanner)
Scan Range 10 to 15 au to start with 5% to range per Destroyer skill level.

Would only be able to fit the module to a T1 Destroyer class ship.

Would use the module in solar system map (like scan probes) with results shown as red dots. You would be able to warp to the red dots to within 30km. once within visual range another pulse from the module wouldn't decloak the ship but it would make them visible for a length of time. Not visible enough to get a target lock but you'd be able to approach in that direction and once close enough (as long as they didn't move) they would be de--cloaked as they do now and then you could get a lock. If they move you would have to scan for them again. You should be able to get a scan result on them even if they are in warp.

I don't like the thought of adding ships every time we think we need one when all they need to do is expand the roles of some of the current once.

Thoughts?
Feligast
Brutor Tribe
Minmatar Republic
#2 - 2011-12-24 21:48:16 UTC  |  Edited by: Feligast
Destroyer "sonar" thread #5,123,523.

Standard response: There is no problem with cloaking.
Ingvar Angst
Nasty Pope Holding Corp
#3 - 2011-12-24 21:49:24 UTC
Another cloak-breaking bad idea that nerfs wormholes to ****.

Six months in the hole... it changes a man.

Shawn Bolmara
Orbidon Galactic Holdings
#4 - 2011-12-24 21:58:27 UTC
Ingvar Angst wrote:
Another cloak-breaking bad idea that nerfs wormholes to ****.


How would this 'nerf' worm holes?
Mag's
Azn Empire
#5 - 2011-12-24 22:23:30 UTC
Shawn Bolmara wrote:
Ingvar Angst wrote:
Another cloak-breaking bad idea that nerfs wormholes to ****.


How would this 'nerf' worm holes?
The fact you have no idea, means you're blissfully unaware of how your idea would affect the game.

Also this.....

Feligast wrote:
Destroyer "sonar" thread #5,123,523.

Standard response: There is no problem with cloaking.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lord Zim
Gallente Federation
#6 - 2011-12-24 22:25:35 UTC
Cue **** solution that fucks nullsec in response.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Mag's
Azn Empire
#7 - 2011-12-24 22:40:42 UTC
Lord Zim wrote:
Cue **** solution that fucks nullsec in response.
I haven't seen anyone mention AFKing, so why would they?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Torin Corax
Republic Military School
Minmatar Republic
#8 - 2011-12-25 01:30:19 UTC
Pretty much certain death for any cloaked ship that jumps into a bubble camp then?
Really....5 second scan time, reduced by skills? How on earth is any cloaked ship ever supposed to get through a camp with one (or likely more) of these spamming the scan button on the gate? The camps' tackler(s) would have to be asleep or dead to miss that opportunity.

No thank you.


uglybass
Spatial Idiocity Inc.
#9 - 2011-12-25 02:01:03 UTC
cloak is working as intended, If you cant find counter to that, try thinking...
ShahFluffers
Ice Fire Warriors
#10 - 2011-12-25 02:01:26 UTC
Feligast wrote:
Destroyer "sonar" thread #5,123,523.

Standard response: There is no problem with cloaking.


Not empty quoting.
Gerrick Palivorn
Caldari Provisions
Caldari State
#11 - 2011-12-25 04:30:12 UTC
Whats wrong with cloaking? Why does it need to be fixed?

42

MMOs come and go, but Eve remains.  -Garresh-

reaver2145
Satanic Lobster Buttplug With Hidden Unicorn.
#12 - 2011-12-25 13:12:39 UTC
Physiological war fair thats what cloaking is and your inability to handle the fact no your not safe and yes you could be attacked so lets keep this entier system go forbid alliance docked up doing nothing is the reason its working as intended.

As with all of eve your loss is my gain.
Jenshae Chiroptera
#13 - 2011-12-25 17:42:02 UTC
Jenshae Chiroptera wrote:
I would like to be able to drop a light multi-spectrum bomb that has different affects at different distances and does no damage.

Cloaker is:

  • Far away - slight glimmer visually.
  • Within 50 km - pops onto overview for 1.5 seconds so you can Show Info on them.
  • Really close 0 -10 km - they are de-cloaked.


Penalties, types of ships that can use this, I haven't given it much thought yet.



Requires some team work and flying around at least.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

GlKudr
Deep Core Mining Inc.
Caldari State
#14 - 2011-12-25 20:38:53 UTC  |  Edited by: GlKudr
Carebear must suffer.

Nerf cloak and covert cynos ninjas? Ok. Nerf poses, stations and other safespots for their preys Lol
Heisenburg Certainty
State War Academy
Caldari State
#15 - 2011-12-25 20:41:12 UTC
There is a problem with cloaking, 1 newb recon pilot can shut down an entire alliances PVE for as long as they wish(1 newb pilot with less skills can keep a dozen faction bs pilots with better skills docked) It is standard practice in null sec for almost ALL alliances to not rat with a cloaky in system afk or not, yea you can have acounter fleet ready until they hot drop 30 ppl on you, it makes it the logical choice to keep pve ships docked by afk cloaking in a system, and null sec alliances policy on ratting with an afk cloak in system reflects this(many will kick you out if you rat and lose a ship to a (possibly previously afk) cloaker). This isnt the alliances fault, this is logical, its the game mechanics fault. Especially with the switch to truesec where an alliance can no longer upgrade 5 systems in a row and it would take 5 cloakys to shut down pve.

I support fixing cloaking(no removing local for cloakers is not the answer you twats, until a balanced way can be found, currently that would result in a cloaking moving in a -1.0 home system late when no one is one, then uncloaking in a sanc later when faction bs's are out and no1 even knew they where there and get a 1 bil kill...yea real fair)

I however think this option is too much of a nerf to cloaking, I more support making cloaks slowly consume a fuel, allowing them to still fullfil their purpose but preventing afk cloaking for days on end. I know many players with faction bs's that log on to play, notice a cloaky afk in system and no roams/ctas going and just change skills and log instead of playing, the current cloaking system favors the few lesser skilled pilots(1 recon) over the many more skilled pilots(dozen or so faction bs pilots) and discourages play, it is not what is good for eve. Cause cloaks to consume "liquid nitrogen to cool your thermal signature" slowly.
Rosa Dose
Private Productions
#16 - 2011-12-25 20:56:23 UTC
It's funny how the "cloaking is fine"-crowd arguments:
They say you are not supposed to be safe when you undock. You are not supposed to be 100% safe while ratting. Everything you do should have some risks to it. You have to fight for you space. It's you fault if you want to rat/mine half-afk. The only place safe is on a station, docked.

Then he cloaks again, on his safespot and leaves his room/home going shopping / having lunch / cleaning his room / playing on his alt.


Some say "get a fleet together and defend yourself". It's to get a fight! Well, most ppl don't care for a single pilot who doesn't want to be catched anyway. If you want a fight, you really should just come in some t1-cruisers and lock down carebear-heaven this way. You either get blobbed to death (well good, bring better ships next time, they propably will engage again since they youst defeated you) or you may get a good fight.

And removing local won't make anything better, more likely worse. Conquerable Null-Sec will be soon desolated as you can make more isk in absulote safety in highsec with lvl 4 missions or even more with Incursions. Only pilots you will find will be some industry-alts of larger alliances maintaining their tech-moons.


Heisenburg Certainty
State War Academy
Caldari State
#17 - 2011-12-25 21:05:17 UTC
Rosa Dose wrote:
It's funny how the "cloaking is fine"-crowd arguments:
They say you are not supposed to be safe when you undock. You are not supposed to be 100% safe while ratting. Everything you do should have some risks to it. You have to fight for you space. It's you fault if you want to rat/mine half-afk. The only place safe is on a station, docked.

Then he cloaks again, on his safespot and leaves his room/home going shopping / having lunch / cleaning his room / playing on his alt.


Some say "get a fleet together and defend yourself". It's to get a fight! Well, most ppl don't care for a single pilot who doesn't want to be catched anyway. If you want a fight, you really should just come in some t1-cruisers and lock down carebear-heaven this way. You either get blobbed to death (well good, bring better ships next time, they propably will engage again since they youst defeated you) or you may get a good fight.

And removing local won't make anything better, more likely worse. Conquerable Null-Sec will be soon desolated as you can make more isk in absulote safety in highsec with lvl 4 missions or even more with Incursions. Only pilots you will find will be some industry-alts of larger alliances maintaining their tech-moons.




^^ this, null sec should remain the most profitable place for pve and the game mechanics should reflect that, the space should be valuable other than just its r64 moons, its already bad enough that incursions make you more isk per hour than null sec ratting while having concord to protect you