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Returning-casual-player experiences

Author
Dots
State Protectorate
Caldari State
#21 - 2015-04-14 12:53:49 UTC

The impatient and the risk averse. Neither of these are demographics that CCP has traditionally catered to. They won't blow up in ships and they don't buy subscriptions.

everything is better with ᵈᵒᵗˢ on it

New Player Opportunities: a gallery

Jenshae Chiroptera
#22 - 2015-04-14 12:55:53 UTC
I am going to skip the walls of text and try recommend some ways of playing casually that you might enjoy.

- Make a channel of friends, probably ones that live in High Sec.
- Get on some mailing lists for spectre roams or "NPSI" fleets.
- Take turns with your friends to find interesting worm holes
- Other than that do the usual ratting and mucking about in High Sec.

Good luck.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Schmata Bastanold
In Boobiez We Trust
#23 - 2015-04-14 13:13:53 UTC
You have freedom of choice regarding what, where and when you want to do. So have others. Sandbox.

You being in wrong place at wrong time on wrong side of guns is not opposite to what sandbox games supposed to be about.

Everything else you wrote might be true in your/newbie's eyes but it isn't in grand scheme of things. You might not see it but this is what at some point downs on everybody in one way or another.

Best ship is friendship, best measurement of bang for your buck is fun/hr.

Invalid signature format

Jenn aSide
Soul Machines
The Initiative.
#24 - 2015-04-14 13:18:59 UTC
Unsuccessful At Everything wrote:
Afrigael Hax wrote:
I played World of KungFuPandaland for 12 years.



Found your hangup. Eve =/= WoW.


This is why I despise MMOs that aren't EVE (or sometimes Darkfall). Most mmos rap people in cotton , protecting them from anything bad (or interesting) while whispering in their ears "you are the center of the universe here" while in reality players are just hamsters on a 'leveling' wheel. EVE is great because even with all the "safety" crap ccp has added over the years (I swear, playing EVE on a new computer is just playing 'safety pop ups online'), EVE still basically expects a player to be an adult and have some initiative in order to 'progress'.

The OP is a warning for CCP. No matter how safe you make the game, how many pop ups you add to warn them that they are at risk of generating content (lol), no matter how much stuff you give a new player in the beginning, no matter if you use gimmicks like 'simulators' and 'dojos' etc, you are STILL not going to increase new player retention.

It's because those things you do (like the NPE) are side issues, what turns people off is the CORE of EVE online:

- the universal non-consensual pvp
- the single shard (can't switch servers to avoid people you don't like) with no instancing "ie can never be safe from people you don't like)
- the general game and combat mechanics that reward people with social skills/tolerances (more people is always better, which means people who can't or won't make friends can only go so far before hitting a glass ceiling)
-The time based skill system (which "robs" players of the faux sense of 'achievement' they get from other games, which imo is why misplaced themepark players in EVE spend so much time leveling up that Raven so they have something tangible to look at as "I did this")

and many more. Almost all of the core of EVE would have to change to attract more players because gamers in general need lots of 'fluffing' and hand holding. And if you have to change the core of your product to get people to use it, it means either your product idea was flawed in the 1st place, or you should have been happy with your niche market share and improved in that direction instead of 'mass appeal'.
Baaldor
School of Applied Knowledge
Caldari State
#25 - 2015-04-14 13:34:44 UTC
Afrigael Hax wrote:
Now that's interesting Jonah and makes sense, but you are basically saying that success is just a matter of opinion.
I was just trying to give you guys a heads' up on what its like being a newb these days and my worries about the future of my favorite game. What I was actually saying about the rookie game is that its bad practice to take away the customer's choice of how they want to play the game and the rate at which they learn how to play the game, that's basically anti-marketing and in my opinion bad game design.
If you like playing the game drunk with your pants on your head, or so stoned you can barely see the screen ...that's your business. If you want to take hours pondering every little thing that's up to you. I prefer to play as a roleplayer, playing an indestructible spirit who sees getting blown up occasionally or trapped in wormholes as an inconvenience.. that means I make mistakes all the time and learn from my mistakes. It's costly and is usually quite inconvenient, especially if you get ganked in nullsec, but I like exploring the map and trying out new ideas myself to see what works for me.
Most of these guys are telling me 'this is how to play the game', which is the complete opposite of what sandbox games are supposed to be about....freedom of choice.


Let me give you a little insight from someone that has not played for 20 years of MMO and this game was my first. I am "older" as in, i get to qualify for AARP.

I have been doing this since May of 2005, and was asked to participate in a game that I had no friggin clue about. I was asked to shoot rats as my buddy mined. So..I was thinking I am going to be in some cave with a miners lantern strapped to my head blasting rats with a shotgun...yeah.

There were no real tutorials, you started with basically fckall, it took quite a while to replace a damn cruiser, meaning when you lost something...it really friggin hurt. We had learning skills we had to train, then you had to train up advanced learning skills to just get to where you folks start now. That's right, we had to train two sets of skills which soaked up about 5 or 6 million SP just to have what you got now.

EvE was huge, no warp to zero, selling BM's was an actual business, and a peak night was about 3500 people...sometimes 5000 if FOE, M0O or anyone else was having a shindig.

Goons could not fit a Caracal let a lone a rifter worth a damn, yet they blotted out the sun with them and Crime and Punishment was actually a place where you had crime and punishment threads.

You had to rely on wit, persistence and you spoke to others that had been doing it for a while, you listened to them so as not to repeat the mistakes they made. Although it is a sand box type concept, freedom of choice is great, but eating the cat poop is not smart and normally people will tell you that.

However, you do still to this day see players coming into the game with a head full of "DON"T TELL ME HOW TO PLAY MAH GAME!!!!" and you sit back and watch them go to the corner of the sandbox and eat the pile of crap they were warned not to eat. Then they come wailing to :CCP: whining about "NO ONE TOLD ME!! THIS IS NOT FAIR!!!"

Now as far taking two years to be able to do anything properly is utter bullshit. I had newbies (notice there is a difference between newbies and noobs.) that wiht less that 3 months in game, was able to get on fleets and garner a nice k/m count. on the inverse, I had guys with characters that dated 2003 that couldn't fit a crusier let alone fly one worth a damn.

The misconception that someone like me in a frigate based on how many SP's I have will out gun and run someone with 10 million SP's in the same frigate is flat out crap. You can only cram so many usable SP's in a Frigate or any other class of ship in this game.

Figure it out, look at how many SP's it will require someone to get into an cruiser, like a Stabber, and see how long it takes to acually make that sucker sing. I can guarantee you it is not 2 years. Or even a HAC, STAT Cruiser.

hell the Training path for a Carrier is less than Two years and you are talking capitol ships for chist sake. And able to fly it well is less than a year. So I am missing the issue about all this.

The problem is that I see the "Casual gamer" crap come out as an excuse why peeps don't want to do something or unwilling to learn.

I run a 20 mil company, 6 kids, 1 wife and 2 ex wives, one grand son, lions club, American Legion, Member of Chamber of Commerce, ASTM board, 90 minute commute one way (Houston traffic), play golf on weekends, Go shooting at the Gun Club after, spend time with my family and yet....I am able to log in, hop into something, x' up and go push someones poop in...or have mine pushed in. OR I can sit for a while and shoot the **** with my mates and chill. Or make some isk or whatever.

The "Casual gamer" thing is utter bullcrap. I know a fckton of players that have jobs, school and shockingly a social life.

The issue is time management. It is a skill, it will help you, learn it.





Daerrol
Republic University
Minmatar Republic
#26 - 2015-04-14 13:47:15 UTC
I am a casual gamer. I play for maybe 2 hours a night. It's great fun. I do mostly solo stuff. I die to hardcore players a lot. I die to softcore players a lot. Often I kill myself. Did I mention it's great fun?

Sometimes I get on and marathon for a few hours, yes. Other days I don't log in at all except to update some market orders and made haul something to Thera (Yesterday).
Schmata Bastanold
In Boobiez We Trust
#27 - 2015-04-14 13:51:16 UTC
Baaldor wrote:
The "Casual gamer" thing is utter bullcrap. I know a fckton of players that have jobs, school and shockingly a social life.


Quoted 4 Teh TRUTH!

Btw: 3rd time is a charm or however you say it in English? :)

Invalid signature format

Omar Alharazaad
New Eden Tech Support
#28 - 2015-04-14 14:13:21 UTC
^^^^
It's not how much time you have to devote to the game, it's the effort you're willing to put forth to get the most out of the time that you spend.

I've had a single hour's worth of EVE time give me a month's worth of pleasure because I saw an opportunity, jumped at it, and followed through to reap the rewards. Yes, skills take time, but if a player sets goals and focuses on achieving them then they can achieve plenty in a short time so long as they keep the scope of their desires to within the limits of their capabilities.

Come hell or high water, this sick world will know I was here.

Aphsala
Republic Military School
Minmatar Republic
#29 - 2015-04-14 15:17:08 UTC
I'm a player that believes Eve Online needs a 2nd server with different rules and a complete reworking of the skill system.

It is my belief that only a new server running alongside the old will be the way forward for eve as any change to SP/corps/sov etc etc will only be meet with hostility
Baaldor
School of Applied Knowledge
Caldari State
#30 - 2015-04-14 15:41:04 UTC
Aphsala wrote:
I'm a player that believes Eve Online needs a 2nd server with different rules and a complete reworking of the skill system.

It is my belief that only a new server running alongside the old will be the way forward for eve as any change to SP/corps/sov etc etc will only be meet with hostility


Why thank you mr/ms/it troll alt for this informative and unqualified post.
Afrigael Hax
Doomheim
#31 - 2015-04-14 16:08:23 UTC
Jenn aSide wrote:
Unsuccessful At Everything wrote:
Afrigael Hax wrote:
I played World of KungFuPandaland for 12 years.



Found your hangup. Eve =/= WoW.


This is why I despise MMOs that aren't EVE (or sometimes Darkfall). Most mmos rap people in cotton , protecting them from anything bad (or interesting) while whispering in their ears "you are the center of the universe here" while in reality players are just hamsters on a 'leveling' wheel. EVE is great because even with all the "safety" crap ccp has added over the years (I swear, playing EVE on a new computer is just playing 'safety pop ups online'), EVE still basically expects a player to be an adult and have some initiative in order to 'progress'.

The OP is a warning for CCP. No matter how safe you make the game, how many pop ups you add to warn them that they are at risk of generating content (lol), no matter how much stuff you give a new player in the beginning, no matter if you use gimmicks like 'simulators' and 'dojos' etc, you are STILL not going to increase new player retention.

It's because those things you do (like the NPE) are side issues, what turns people off is the CORE of EVE online:

- the universal non-consensual pvp
- the single shard (can't switch servers to avoid people you don't like) with no instancing "ie can never be safe from people you don't like)
- the general game and combat mechanics that reward people with social skills/tolerances (more people is always better, which means people who can't or won't make friends can only go so far before hitting a glass ceiling)
-The time based skill system (which "robs" players of the faux sense of 'achievement' they get from other games, which imo is why misplaced themepark players in EVE spend so much time leveling up that Raven so they have something tangible to look at as "I did this")

and many more. Almost all of the core of EVE would have to change to attract more players because gamers in general need lots of 'fluffing' and hand holding. And if you have to change the core of your product to get people to use it, it means either your product idea was flawed in the 1st place, or you should have been happy with your niche market share and improved in that direction instead of 'mass appeal'.

by the way I havent played WoW since that expansion came out, many years ago ... anyway thats a very interesting viewpoint well put forward, but I don't agree ...its the core game that attracts new players and keeps them in the game. I really don't think you need to change that much, the content is already there and its all excellent, just do some reorganisation so the career missions follow some kind of logical order and give the slower players a simple mechanic to reverse a few of their worst mistakes or not, let the player decide for himself ...ITS NOT ABOUT CONTENT ITS ABOUT PERCEPTIONS and oddly it appears that its also about wether you guys want more players in the game, which I wrongly assumed any sensible person would prefer. MMO's are a business product and all businesses require customers, however you guys seem to see Eve as some kind of hobby club and maybe it is ... so maybe I'm wrong and I apologise for assuming I was entering a discussion with people who actually love the game like I do and want to see it evolve. What do I know I'm a newb... question question question it's the only way to find out the truth. Thank you, very interesting despite the fact some of you seem to be reading a different script from what I actually wrote.
DaReaper
Net 7
Cannon.Fodder
#32 - 2015-04-14 16:23:40 UTC
Baaldor wrote:
Afrigael Hax wrote:
Now that's interesting Jonah and makes sense, but you are basically saying that success is just a matter of opinion.
I was just trying to give you guys a heads' up on what its like being a newb these days and my worries about the future of my favorite game. What I was actually saying about the rookie game is that its bad practice to take away the customer's choice of how they want to play the game and the rate at which they learn how to play the game, that's basically anti-marketing and in my opinion bad game design.
If you like playing the game drunk with your pants on your head, or so stoned you can barely see the screen ...that's your business. If you want to take hours pondering every little thing that's up to you. I prefer to play as a roleplayer, playing an indestructible spirit who sees getting blown up occasionally or trapped in wormholes as an inconvenience.. that means I make mistakes all the time and learn from my mistakes. It's costly and is usually quite inconvenient, especially if you get ganked in nullsec, but I like exploring the map and trying out new ideas myself to see what works for me.
Most of these guys are telling me 'this is how to play the game', which is the complete opposite of what sandbox games are supposed to be about....freedom of choice.


Let me give you a little insight from someone that has not played for 20 years of MMO and this game was my first. I am "older" as in, i get to qualify for AARP.

I have been doing this since May of 2005, and was asked to participate in a game that I had no friggin clue about. I was asked to shoot rats as my buddy mined. So..I was thinking I am going to be in some cave with a miners lantern strapped to my head blasting rats with a shotgun...yeah.

There were no real tutorials, you started with basically fckall, it took quite a while to replace a damn cruiser, meaning when you lost something...it really friggin hurt. We had learning skills we had to train, then you had to train up advanced learning skills to just get to where you folks start now. That's right, we had to train two sets of skills which soaked up about 5 or 6 million SP just to have what you got now.

EvE was huge, no warp to zero, selling BM's was an actual business, and a peak night was about 3500 people...sometimes 5000 if FOE, M0O or anyone else was having a shindig.

Goons could not fit a Caracal let a lone a rifter worth a damn, yet they blotted out the sun with them and Crime and Punishment was actually a place where you had crime and punishment threads.

You had to rely on wit, persistence and you spoke to others that had been doing it for a while, you listened to them so as not to repeat the mistakes they made. Although it is a sand box type concept, freedom of choice is great, but eating the cat poop is not smart and normally people will tell you that.

However, you do still to this day see players coming into the game with a head full of "DON"T TELL ME HOW TO PLAY MAH GAME!!!!" and you sit back and watch them go to the corner of the sandbox and eat the pile of crap they were warned not to eat. Then they come wailing to :CCP: whining about "NO ONE TOLD ME!! THIS IS NOT FAIR!!!"

Now as far taking two years to be able to do anything properly is utter bullshit. I had newbies (notice there is a difference between newbies and noobs.) that wiht less that 3 months in game, was able to get on fleets and garner a nice k/m count. on the inverse, I had guys with characters that dated 2003 that couldn't fit a crusier let alone fly one worth a damn.

The misconception that someone like me in a frigate based on how many SP's I have will out gun and run someone with 10 million SP's in the same frigate is flat out crap. You can only cram so many usable SP's in a Frigate or any other class of ship in this game.

Figure it out, look at how many SP's it will require someone to get into an cruiser, like a Stabber, and see how long it takes to acually make that sucker sing. I can guarantee you it is not 2 years. Or even a HAC, STAT Cruiser.

hell the Training path for a Carrier is less than Two years and you are talking capitol ships for chist sake. And able to fly it well is less than a year. So I am missing the issue about all this.

The problem is that I see the "Casual gamer" crap come out as an excuse why peeps don't want to do something or unwilling to learn.

I run a 20 mil company, 6 kids, 1 wife and 2 ex wives, one grand son, lions club, American Legion, Member of Chamber of Commerce, ASTM board, 90 minute commute one way (Houston traffic), play golf on weekends, Go shooting at the Gun Club after, spend time with my family and yet....I am able to log in, hop into something, x' up and go push someones poop in...or have mine pushed in. OR I can sit for a while and shoot the **** with my mates and chill. Or make some isk or whatever.

The "Casual gamer" thing is utter bullcrap. I know a fckton of players that have jobs, school and shockingly a social life.

The issue is time management. It is a skill, it will help you, learn it.








*Bows* Times like this i wish i coudl like a post more then once. Have a million likes

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

DaReaper
Net 7
Cannon.Fodder
#33 - 2015-04-14 16:28:41 UTC
Aphsala wrote:
I'm a player that believes Eve Online needs a 2nd server with different rules and a complete reworking of the skill system.

It is my belief that only a new server running alongside the old will be the way forward for eve as any change to SP/corps/sov etc etc will only be meet with hostility



The day eve splits into shards, past what the fing Chinese gov demanded (i', ok with serenity, i wished it did not exist, i'd love to play with the Chinese players but meh)

is the day i'll retire from eve. and i think others will as well. its what makes this game unique. And to the person who said 'well if ccp had a million subs they'd have to shard' i'm not sure thats true. eve can prolly handle 1m subs, hell its peak was at 65k at one time and they had around 400k subs and it was still holding its own. 1m subs would net ccp around 200m a year, which is more then enough to toss into making huge updates to the code (not the hardware, eve's limiting factor is the unscalable sections of the old code) and it will be fine.

Anyway rambling

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tippia
Sunshine and Lollipops
#34 - 2015-04-14 16:41:45 UTC  |  Edited by: Tippia
Afrigael Hax wrote:
I'm sure there are many possible solutions to the 'skill gap perception problem' of new players, I can think of 3 straight off the top of my head ..
1. rookie-learning implants for 6 months or less (that are replaced when lost like the rookie ships).
2. background skillsets dependant on the character background that enable a 6 month toon to do something reasonably competently (doesn't mean the player will be competent though).
3. character skill remap service (which will bring more real money into the game which is good for any MMO business, more money = better wages=happier staff=better service to you and longevity for the game).

The game already has (or had, in the case of #2, which was removed because of how awful an idea it was) all of those. None of them solve the perception problem, and going all the way to skill remaps would actually create the non-existing problem you're talking about rather than solve it.

You don't solve that problem by pandering to the myth and make it true; you solve it by educating about the fact that the skill gap is a myth.

Quote:
The beginner game is always going to be harsh in eve

Not always, no. You just have to be a bit lucky to find a good corp that actually caters to and cares for newbies.

Quote:
Most of these guys are telling me 'this is how to play the game', which is the complete opposite of what sandbox games are supposed to be about....freedom of choice.
No, it is not even on the same axis, so it's about as far away from “complete opposite” as you can get. All they're telling you is how they have used their freedom of choice — inspiration if you like.

Also, you need to remember that this is a multiplayer sandbox, which means it is about something quite different than your regular sandbox. With that tiny addition, “sandbox” no longer means that you get to do what you want; it means everyone gets to do what they want, which will include them doing things (possibly to you) that you don't want them to do. You are free to choose to do anything, but actually success in doing what you choose will not come for free — you have to force your choice onto others since what you want will conflict with what they want.
SKINE DMZ
The Scope
Gallente Federation
#35 - 2015-04-14 16:48:05 UTC  |  Edited by: SKINE DMZ
I am a casual player. I fly ships I was able to fly in my first weeks of the game. I agree with Baaldor even though I am not that old. I do not agree with OP.

I disagree

DaReaper
Net 7
Cannon.Fodder
#36 - 2015-04-14 16:51:12 UTC
Ok, i'll ask this, to everyone who thinks there is a skill point gap. When you get hired at a new company, or you try a new hobby, o you **** and moan thats its not fair that someon who started doing what you are 10 years ago is better, faster, and makes more at what you are currently doing then you do? Or do you try to learn form there experence and keep doing it anyway?

Cause this right here is eve. Skill points are just a number. IMO, the only way to remove this stupid argument, is to remove skill points and make them into soemthign different. You should not be able to just jump into everythign at once, but people who watch there skill points tick as some type of 'look i advanced' is dumb. Eve is as i said before, liek real life. You gain knowladge, or skill points, as you learn to do things, you then gain experence that can;t be mesaured as you do things.

Getting a degree is getting skill points. Its the paper you show a prospective employer. The Work Experence, is your own personal growth, this can not really be shown on paper, and is more about you then anything else.

This is the thinking 'casuals' need for eve.

I'll say it again:

SKILL POINTS DO NOT MATTER. I had the isk and sp for a nyx, i bought one, and lost it a month later. Why? cause i was not fully practiced in how to use it, how it worked, and i paniced. i would up havign a russian alliance member lose his mom too, because he came to help, landed wrong, and was poorly fit. An experenced pilot would not of died, but because i had not flown my nyx into combat with proper support to surive my first batte it died.

Skill points, mean, nothing. Just because i CAN fly soemthing, doesn;t mean i will be able too effectivly.

I'm a server/data center tech by trade, so i deicded to fix my wifes ipad's broken screen, never disasembled an ipad before.. and well made it worse. I can fix electronics, but never messed with ipad, so i just gained te personal experence of going 'oops that did not work right'

This is eve. This is how it works. We are not a 'hey i can use the flaming sword of hades cause i'm lvl 50 now! awesome!" *picks up sword kicks ass game* Eve is a "hey i can use the flaming sword of hades now! i had been using this simple short sword... the hades sword is a broad swoard... i never used one before.. but i'll try it..." *picks it up and sets yoruself on fire* "oops.. held it wrong... lets try that again" type of game.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Afrigael Hax
Doomheim
#37 - 2015-04-14 19:46:58 UTC
DaReaper wrote:
Ok, ...... game.

Yep that's definitely better put than the way you said it before, but I left those kind of games because quite frankly they're boring to me. Realistically, hmmm I probably played them for years because of my friends if I'm honest about it... and I was actually working for them as a CSA.
Someone was talking about milestones earlier and in the last few weeks, I've had a number.. mined arkenor (never even seen it when I played before), saw a huge fleet somewhere south of Derelik, uncloaked my reaper and waved at them and some dude from Pandemic Legion came over and gave me 12million and told me to go buy a decent ship ...personal moments that mean something to me .. the first time I killed a ganker or did a sleeper site in my cane. I was never scared ever in real combat, yet being chased around Frulegur by Waycharles nearly gave me a coronary... I get it.. its a weirdly personal experience a lot of the time.
This is my old toon, he was never meant to be anything but a 'try-out' and when I came back online none of my cane fits worked, so it was an easy decision to start from scratch again. The thing that struck me was how incredibly irritating the start of the game is to many players and thought Id share that observation. I didn't know I'd get branded as the 'World of Warcraft Ass' or I wouldn't have bothered my arse. Also I didn't realise that the vast majority of you actively don't want new players in the game. I'm still a bit baffled by that but I suppose eventually I'll understand it. Anyway good job... that's cleared up a few things for me.
Glathull
Warlock Assassins
#38 - 2015-04-14 20:07:31 UTC
Hmmm, guy shows up here kvetching about skill points. Writes many walls of text. Has much experience with MMOs.


But listen, guys, this is not about him! Absolutely not at all in any way about him! This guy is trying to make the game better for all the millions of buddies he has who would love this game if it weren't for those pesky skills.

Did I get that right?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

DaReaper
Net 7
Cannon.Fodder
#39 - 2015-04-14 20:09:27 UTC
Afrigael Hax wrote:
DaReaper wrote:
Ok, ...... game.

Yep that's definitely better put than the way you said it before, but I left those kind of games because quite frankly they're boring to me. Realistically, hmmm I probably played them for years because of my friends if I'm honest about it... and I was actually working for them as a CSA.
Someone was talking about milestones earlier and in the last few weeks, I've had a number.. mined arkenor (never even seen it when I played before), saw a huge fleet somewhere south of Derelik, uncloaked my reaper and waved at them and some dude from Pandemic Legion came over and gave me 12million and told me to go buy a decent ship ...personal moments that mean something to me .. the first time I killed a ganker or did a sleeper site in my cane. I was never scared ever in real combat, yet being chased around Frulegur by Waycharles nearly gave me a coronary... I get it.. its a weirdly personal experience a lot of the time.
This is my old toon, he was never meant to be anything but a 'try-out' and when I came back online none of my cane fits worked, so it was an easy decision to start from scratch again. The thing that struck me was how incredibly irritating the start of the game is to many players and thought Id share that observation. I didn't know I'd get branded as the 'World of Warcraft Ass' or I wouldn't have bothered my arse. Also I didn't realise that the vast majority of you actively don't want new players in the game. I'm still a bit baffled by that but I suppose eventually I'll understand it. Anyway good job... that's cleared up a few things for me.



The thing is, the NPE is WAY better then when i started in 04. Back then it was a "oh you want to play eve online? great! heres how you doggy paddle. got that? aweseome" *boot comes and kicks you into the deep end* "btw tis pool has sharks... good luck! Aurora out!"

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tippia
Sunshine and Lollipops
#40 - 2015-04-14 20:14:57 UTC  |  Edited by: Tippia
Afrigael Hax wrote:
Also I didn't realise that the vast majority of you actively don't want new players in the game. I'm still a bit baffled by that but I suppose eventually I'll understand it.

Why eventually? All you have to do is realise right now that you just made that idiotic nonsense up right on the spot as a feeble defence against people not agreeing with you.

Quote:
This is my old toon, he was never meant to be anything but a 'try-out' and when I came back online none of my cane fits worked, so it was an easy decision to start from scratch again. The thing that struck me was how incredibly irritating the start of the game is to many players and thought Id share that observation
Here's the thing: what makes it irritating is your preconceptions and the poor decisions you've made based on those ideas. You are making assumptions about the game and not adjusting them to the reality of how things actually work; you keep going with the assumptions rather than spending time to learn. In this, you are not offering anything new, but you are repeating tons of received (read: fabricated and mythical) knowledge that get circulated among new players because they don't know any better.

That is why people so vociferously disagree with you: because they have heard it all before and have long since realised what a load of swill these complaints — to say nothing of the many proposed “solutions” to them — are.

DaReaper wrote:
The thing is, the NPE is WAY better then when i started in 04. Back then it was a "oh you want to play eve online? great! heres how you doggy paddle. got that? aweseome" *boot comes and kicks you into the deep end* "btw tis pool has sharks... good luck! Aurora out!"
Actually, the official description is “here's a Rubik's cube, go **** yourself”… P