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Why would I care?

First post
Author
Tiddle Jr
Brutor Tribe
Minmatar Republic
#41 - 2015-04-14 08:08:00 UTC
Hector Skunk wrote:
Tippia wrote:
Hector Skunk wrote:
Why would I care?

Because it affects you.

To what extent?


Butterfly effect will affect you.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Hector Skunk
Highsecberg.
#42 - 2015-04-14 08:09:27 UTC
This does not answer my question. What quantifyable influence will it have on my gameplay assuming I stay in highsec?

I am Hector Skunk. - "Tisiphone Dira > I feel bullied."

Chelsea Dagger X
The Scope
Gallente Federation
#43 - 2015-04-14 08:14:28 UTC
You are incredibly bitter that someone else is having more fun than you.
March rabbit
Aliastra
Gallente Federation
#44 - 2015-04-14 08:20:19 UTC
Hector Skunk wrote:
This does not answer my question. What quantifyable influence will it have on my gameplay assuming I stay in highsec?

- Ships prices
- Modules prices
- Mineral prices
- Population around
- ...

The Mittani: "the inappropriate drunked joke"

Hector Skunk
Highsecberg.
#45 - 2015-04-14 08:25:23 UTC
I think people who read things into my words should start reading their own first.

March rabbit wrote:
Hector Skunk wrote:
This does not answer my question. What quantifyable influence will it have on my gameplay assuming I stay in highsec?

- Ships prices
- Modules prices
- Mineral prices
- Population around
- ...
Thank you. How can you tell? Why the population around? As a whole?

I am Hector Skunk. - "Tisiphone Dira > I feel bullied."

Vicky Somers
Rusty Anchor
#46 - 2015-04-14 10:44:59 UTC
Caring is of course relative. You can care for your kids, or you can care for your job, or you can care for virtual space ships. In the meta game of Internet poasting, caring and emotional investment can be seriously detrimental to one's e-peen. That's why you should never care and make sure to never give a f.
March rabbit
Aliastra
Gallente Federation
#47 - 2015-04-14 10:56:00 UTC
Hector Skunk wrote:
I think people who read things into my words should start reading their own first.

March rabbit wrote:
Hector Skunk wrote:
This does not answer my question. What quantifyable influence will it have on my gameplay assuming I stay in highsec?

- Ships prices
- Modules prices
- Mineral prices
- Population around
- ...
Thank you. How can you tell? Why the population around? As a whole?

Not sure if i understand your questions. So i just give some more words for each category:
If suddenly 0.0 sec became 'the place to be':
- Ships and modules prices could raise at least for some time: people buy stuff to blow in 0.0 battles until some big entity takes large part of 0.0 and creates its industry there. Then things can change. But initially demand for ships and modules will increase
- Mineral prices - people discussing it actively in Market subforum
- Population around (high-sec) can decrease because 'everyone and his dog is fighting in 0.0'.

On the other hand if 0.0 became even worse than now:
- Ships and modules prices will continue decrease (there is very little demand)
- Minerals - i'm not sure here but i think they will continue their way to zero
- population around (high-sec) can grow - everyone returns to high-sec, then it decreases - everyone unsub out of boredom.

The Mittani: "the inappropriate drunked joke"

Brutus Utama
State War Academy
Caldari State
#48 - 2015-04-14 11:16:49 UTC
Salah ad-Din al-Jawahiri wrote:
Hector Skunk wrote:
I am talking about nullsec. Nullsec is the thing apparently! It's sov this, sov that, GOONS, BRAVE, TEST, N3, the coup, the counter-coup, the entosis link, sex drugs and rock'n roll. And sov. I have learned that many of these people play in highsec as well as nullsec, but nullsec bores them for :reasons: until their great saviour ccp fozzy magically transforms sov into fozzysov and everything will be A-OK or not. Maybe.

It is quite obvious why it is being released during summer so I see them putting a lot of hope and dreams into it. Now I ask you to please enlighten me and answer my question.



Why would I care?


My answer will be: I live in highsec and enjoy living in highsec. I love enforcing the Code, ganking miners, hyperdunking freighters, scamming, ransoming and extorting money and assets out of my fellow players, preaching half-religious, half-psychological stuff about why grinding is bad.

I don't care about nullsec and anything related to nullsec. Let those who enjoy owning sov, taking part in fleet fights and being part of something bigger have their fun. Let them say their usual arrogant elitist stuff about highsec, I don't care. My fight is the one against complete carebearization of highsec. I don't understand much in sov mechanics, so I'll let the pros decide what's better for them. In turn, I create the environment which is best suited for me and oppose the decisions I consider bad for highsec and ask the 'fuuuuu ganking/piracy is evul and immoral because gankers can't eve go to null" crowd that has nothing constructive to propose to please get out of the way.

Do what you enjoy doing, choose whatever is considered best for you, be tolerant towards others and take pride in it.

Fly compliant o7


Do you feel powerful shooting undefended miners.....
Hector Skunk
Highsecberg.
#49 - 2015-04-14 11:22:43 UTC
Mr. Utama, please realize that not only is this a video game, it's also a childish question to ask. While there certainly must be people who feel that way, this is no place to ask such a question and the act of asking itself puts you into an equally bad light, as you come across as someone who can not seperate reality from a video game.

Thank you.

I am Hector Skunk. - "Tisiphone Dira > I feel bullied."

Hector Skunk
Highsecberg.
#50 - 2015-04-14 11:32:32 UTC
March rabbit wrote:
Hector Skunk wrote:
I think people who read things into my words should start reading their own first.

March rabbit wrote:
Hector Skunk wrote:
This does not answer my question. What quantifyable influence will it have on my gameplay assuming I stay in highsec?

- Ships prices
- Modules prices
- Mineral prices
- Population around
- ...
Thank you. How can you tell? Why the population around? As a whole?

Not sure if i understand your questions. So i just give some more words for each category:
If suddenly 0.0 sec became 'the place to be':
- Ships and modules prices could raise at least for some time: people buy stuff to blow in 0.0 battles until some big entity takes large part of 0.0 and creates its industry there. Then things can change. But initially demand for ships and modules will increase
- Mineral prices - people discussing it actively in Market subforum
- Population around (high-sec) can decrease because 'everyone and his dog is fighting in 0.0'.

On the other hand if 0.0 became even worse than now:
- Ships and modules prices will continue decrease (there is very little demand)
- Minerals - i'm not sure here but i think they will continue their way to zero
- population around (high-sec) can grow - everyone returns to high-sec, then it decreases - everyone unsub out of boredom.

Thanks again for taking the time to respond. Reading through your post, I feel like the only point that actually influences my gameplay is a change of the number of people who live in highsec. I would care not about prices, as I don't see how money could ever be an issue unless PLEX would be removed from the game. Hm. My definition of "gameplay" might need some adjustments.

I am Hector Skunk. - "Tisiphone Dira > I feel bullied."

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#51 - 2015-04-14 12:09:04 UTC
Hector Skunk wrote:
Thanks again for taking the time to respond. Reading through your post, I feel like the only point that actually influences my gameplay is a change of the number of people who live in highsec. I would care not about prices, as I don't see how money could ever be an issue unless PLEX would be removed from the game. Hm. My definition of "gameplay" might need some adjustments.

While this change may not have any significant effect on your gameplay, there are other reasons to care. Not about the specifics of the mechanics, but in the process CCP is going through with the sov changes and how they appear to be doing things different to the way they have approached change in the past.

You don't have to care one bit about the specifics of the discussions, they'll go on anyway; but maybe the next time CCP come around to making changes to the game that do affect you, understanding how they approach and manage change might help you to get your comments and ideas across when a situation arises that you do have something to be interested in.

So you can be indifferent to the specifics, but still interested in the process.
Memphis Baas
#52 - 2015-04-14 12:21:47 UTC
I think you're trolling.

But to answer your question, if you read what's being changed, the new station and POS system will allow ALL space to be player-owned. So imagine player-owned-Jita, destroyable high-sec stations meaning you lose your stuff no matter where it is, and the fact that if the Goons, Brave Newbies, PL, etc. have managed to organize themselves enough to keep some large area of null space, they can easily organize themselves to take over Caldari, Amarr, Gallente, Minmatar, or whatever space you currently hide in.
Dots
State Protectorate
Caldari State
#53 - 2015-04-14 12:47:35 UTC

I'm sure you don't care, but enlighten us as to why your opinion matters.

everything is better with ᵈᵒᵗˢ on it

New Player Opportunities: a gallery

Jenshae Chiroptera
#54 - 2015-04-14 13:05:43 UTC
Hector Skunk wrote:
Why would I care?
The way Fozzie SOV looks at the moment, it is going to kill the EVE dream. So, a lot of people that are playing in other parts of space with aspirations for Null Sec will quit.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Hector Skunk
Highsecberg.
#55 - 2015-04-14 13:29:54 UTC
Great posts, Ms. Baas and Mr. Artelius. Thank you. I must have missed that all space can be player owned. I did not yet manage to dig through every single bit of information. It certainly sounds interesting and I will dig further.

Ms. Dots; you seem to have read something that hasn't been written.

I can assure you I'm not trolling. I am indifferent about the changes to the sovereignity mechanics not because of ignorance, but because of me lacking the information to understand the bigger picture. I am sure that there are many people hoping for "their game" to improve (which is great!). I am keen on learning more about "what's in the box". What does it affect. How does it affect me. Why does it affect me. Why do people from one side of space care about the other; or why not.

Why would I care?


I appreciate all of your posts! (but question the sanity of some of the authors)

I am Hector Skunk. - "Tisiphone Dira > I feel bullied."

Hector Skunk
Highsecberg.
#56 - 2015-04-14 13:33:52 UTC
Jenshae Chiroptera wrote:
Hector Skunk wrote:
Why would I care?
The way Fozzie SOV looks at the moment, it is going to kill the EVE dream. So, a lot of people that are playing in other parts of space with aspirations for Null Sec will quit.

I appreciate your opinion but it's nothing more than that and not targetting my question at all.

I am Hector Skunk. - "Tisiphone Dira > I feel bullied."

Jenn aSide
Soul Machines
The Initiative.
#57 - 2015-04-14 13:47:30 UTC
Jenshae Chiroptera wrote:
Hector Skunk wrote:
Why would I care?
The way Fozzie SOV looks at the moment, it is going to kill the EVE dream. So, a lot of people that are playing in other parts of space with aspirations for Null Sec will quit.


Odds are no one is gonna quit over fozzie sov even if they cite that as the reason (ie they were getting close to the end of their EVE livers anyways and fozzie sov was just the last nail in the coffin). People didn't quit because any of CCPs other disastrous sov changes and this won't be any different.

Fozzie sov is a mistake, because it displays a massive misunderstanding of what null is and thus what kinds of players null attracts. It's going to royally suck for a null sec 'farmer/miner' who only has a few hours to play but his play time falls within "prime time" and so space is littered with "entosis roaming gangs" (just when you thought the old Dominion ceptor blobs were bad....ENTOSIS), and that's going to lead to some decline in people 'living' in null. Same goes for the people who 'live' in null but don't farm in prime time, they have no idea if their system or structures will be reinforced or not next time they log on.

As for pvp, fozzie sov encourages lots of small gang stuff, while some in null like any form of pvp, others are their for the 'big ships and big fights' otherwise they'd just live on one of the much better small game areas (low sec, FW low sec or npc null). Big ship/big fight types will see a much reduced frequency in their kinds of fleets.

We'll have to see what happens, but I'd still bet that the end result will be lots of complaining (till CCP makes some more changes to the new system) rather than lots of quitting.
Tippia
Sunshine and Lollipops
#58 - 2015-04-14 15:33:27 UTC
Hector Skunk wrote:
I can assure you I'm not trolling. I am indifferent about the changes to the sovereignity mechanics not because of ignorance, but because of me lacking the information to understand the bigger picture. I am sure that there are many people hoping for "their game" to improve (which is great!). I am keen on learning more about "what's in the box". What does it affect. How does it affect me. Why does it affect me. Why do people from one side of space care about the other; or why not.

Why would I care?

A better question is: why do you play this game?
Hector Skunk
Highsecberg.
#59 - 2015-04-14 15:49:40 UTC
Tippia wrote:
Hector Skunk wrote:
I can assure you I'm not trolling. I am indifferent about the changes to the sovereignity mechanics not because of ignorance, but because of me lacking the information to understand the bigger picture. I am sure that there are many people hoping for "their game" to improve (which is great!). I am keen on learning more about "what's in the box". What does it affect. How does it affect me. Why does it affect me. Why do people from one side of space care about the other; or why not.

Why would I care?

A better question is: why do you play this game?
Okay. That does it. I am too old to fall for this. Questions aren't answered by counter questions and I am sure you know that. I regret having this thread moved here and will request it to be locked. People who hallucinate things into my words, unreasonable hostile reactions and paranoia. It seems the forums are a deep part of the game, which is fine, but if people are so batshit insane it's definitely not the place to be.

To answer your question: Because I like the concept. Apparently that's a bad thing and asking questions here as well.

I thank all those who took time to give actual answers and wish all those people who hallucinate things into my words to get some distance, because this is a game and not your life.

Thank you and good bye.

I am Hector Skunk. - "Tisiphone Dira > I feel bullied."

Tippia
Sunshine and Lollipops
#60 - 2015-04-14 16:10:12 UTC  |  Edited by: Tippia
Hector Skunk wrote:
Tippia wrote:
A better question is: why do you play this game?
Okay. That does it. I am too old to fall for this. Questions aren't answered by counter questions and I am sure you know that.

Yes they are. If you are as old as you try to make yourself out to be, you will know this.

You have provided no context for your question. I am asking for some. You don't seem all that keen on actually receiving an answer, and that's your problem, but it does not affect the validity of our attempts to provide such an answer. You keep rejecting very good answers for no apparent reason, other than something that looks an awful lot like lack of knowledge about how what you do is connected to everything else in the game. The problem is that that is exactly where you'll find your answer.

So again, why do you play the game?

This is not something you have to “fall for” — it is something you need to answer in order for there to be an answer to your question. It is also not a counter-question but a replacement, since it is the far more relevant question you ultimately have to answer anyway.

Quote:
To answer your question: Because I like the concept. Apparently that's a bad thing and asking questions here as well.
That doesn't answer the question, though. What concept? What is it you like? Asking these questions is not bad, but being upset that people try to clarify and provide proper answers when you refuse to provide the prerequisite context and foundation needed for those answers is, at best, childish and idiotic, and at worst will just end up branding you as a unrepentant troll.