These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Miners need some love

Author
Ivarr Kerensky
Kerensky Tactical Group
#81 - 2015-04-12 22:19:29 UTC
Lets see

- Orca
- Orca with hangar meaning they don't need to use jetcans to transfer ore
- crimewatch system massively favours miners
- crimewatch doesn't require you to be in the same corp anymore to defend assets, meaning less wardec issues
- massively improved CONCORD
- making insurance variable rather than fixed, meaning mineral prices are no longer held back by it
- Venture
- massive changes to mining ships, massively more EHP and an ore hold so that even the dumbest miner can now make the choice to fit a DC and shield extender rigs

I'd say that miners have been getting too much love over the years.


Excellence is an attitude.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#82 - 2015-04-14 04:17:42 UTC
Juan Mileghere wrote:
Make mining active like how hacking cans is, would get rid of AFKers easy as can be

Also I'd abuse that mining structure to hell that Max proposed if something like that was added, I'll put them up in major mining systems and kill unsuspecting miners left and right if that's introduced...


uhm that was the point....at least more so for those corps that want control of the belts where they live.
O2 jayjay
Federal Navy Academy
Gallente Federation
#83 - 2015-04-14 05:24:06 UTC
I think Null and Low sec mining needs to be worth more. Low sec should be able to pull in just as much as a incursion (LP included) and null sec mining should pull in as much as lvl 5 missions. Matches the risk vs rewards and gives me more stuff to shoot at. Increase rewards in low and null=more miners trying to mine and more hunters roaming. Win Win

P.S. i don't see how miners can sit in a belt and mine. you get a cloakie ship or a recon ship and you're done for. d scan wont help you and you will have to run and hide if anyone came in system. Doesn't make any sense with the risk vs reward at its current state. Its boring and take way to much time. hinting why there is so many problems with afk mining. Increase the rewards in those spaces will give better game play (don't forget to reduce high sec mining)
Tiddle Jr
Brutor Tribe
Minmatar Republic
#84 - 2015-04-14 06:41:25 UTC
O2 jayjay wrote:
I think Null and Low sec mining needs to be worth more. Low sec should be able to pull in just as much as a incursion (LP included) and null sec mining should pull in as much as lvl 5 missions. Matches the risk vs rewards and gives me more stuff to shoot at. Increase rewards in low and null=more miners trying to mine and more hunters roaming. Win Win

P.S. i don't see how miners can sit in a belt and mine. you get a cloakie ship or a recon ship and you're done for. d scan wont help you and you will have to run and hide if anyone came in system. Doesn't make any sense with the risk vs reward at its current state. Its boring and take way to much time. hinting why there is so many problems with afk mining. Increase the rewards in those spaces will give better game play (don't forget to reduce high sec mining)


But null sec is already rewarded by abc ores which you can't find in empire and low sec. As well as ability to boost up with rorq+orcas bonuses. Ofc you have to manage index's but it's not a biggie issue. If we are talking about smaller gangs or either solo individuals the low secnis the right place.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Arya Regnar
Darwins Right Hand
#85 - 2015-04-14 13:38:07 UTC
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.

/thread

EvE-Mail me if you need anything.

Quintessen
The Scope
Gallente Federation
#86 - 2015-04-14 14:16:07 UTC
Arya Regnar wrote:
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.

/thread


OR... increase demand. You could increase the mineral costs of all items by 20% and minters would make more per hour. Or you could do what Fozzie mentioned at Fanfest and change up the composition and make certain minerals more valuable because of increased demand.
Kiddoomer
The Red Sequence
#87 - 2015-04-14 14:25:00 UTC
Quintessen wrote:
Arya Regnar wrote:
baltec1 wrote:
We don't need more isk being injected by an army of AFK skiffs.

Want minerals to be worth more? reduce the flow of them. Best way to do this? Support ganking.

/thread


OR... increase demand. You could increase the mineral costs of all items by 20% and minters would make more per hour. Or you could do what Fozzie mentioned at Fanfest and change up the composition and make certain minerals more valuable because of increased demand.


Zydrine and megacyte are supposed to doubled in quantity in nearly every blueprint of the game with next expansion, but it's only a nullsec buff, for all over highsec it will become even worse to produce with a decent benefit.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”