These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Stations Give Uniform SP / hr Bonuses

Author
Toke Erday
Center for Advanced Studies
Gallente Federation
#1 - 2015-04-13 21:25:25 UTC
Stations should give bonuses to SP training while you're docked there. If you want bonuses outside the station, use implants. Implants would not stack with station SP bonuses. This would push players to actually undock with implants if they want the SP bonuses while undocked. Otherwise, they'll enjoy the SP bonuses once their done and they dock again.
SP bonuses from station docking should be the same regardless of the station (NPC, player owned, etc.).

What do you guys think?
Iroquoiss Pliskin
9B30FF Labs
#2 - 2015-04-13 21:29:24 UTC  |  Edited by: Iroquoiss Pliskin
So not only are people not going to leave Hisecks for a few years on average due to their +5s, they'll even stop undocking now?

Sounds good. Smile

P.S. https://zkillboard.com/kill/45629670/ - After exceeding system's warp speed limit, the police had stopped me and things got pretty heated, with me ending up in a chokehold. Ungood.
Toke Erday
Center for Advanced Studies
Gallente Federation
#3 - 2015-04-13 21:35:28 UTC
Iroquoiss Pliskin wrote:
So not only are people not going to leave Hisecks for a few years on average due to their +5s, they'll even stop undocking now?

Sounds good. Smile


Can you elaborate?

Let me clarify:

Flat, uniform, maximum bonuses for docked characters that do NOT stack with existing implants.

If you want bonuses to continue while undocked, you have to use implants.

In what I'm proposing, implants are only useful if you undock with them.
Paranoid Loyd
#4 - 2015-04-13 21:38:32 UTC
I'll elaborate: It is idiotic to make a mechanic that encourages people to not undock. HTH

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Xe'Cara'eos
A Big Enough Lever
#5 - 2015-04-13 21:43:32 UTC
I worked for my implants, are you going to take away my improved sp/hr (relative to players who didn't get them) simply because I'm not undocked and cloakied up at a safe spot?

also, how does this work for those logged off in empty space (WH'ers in particular)

if you make people in station train at the speed of +5's (or better), you add a disincentive for those without +5's to undock (BAAAAD!), although +5's become pretty much mandatory for skill training, the bigger the buff, the greater the disincentive

if you make people in station train at the speed of +4's or lower, you penalise those with +5's who are unable to log in directly after DT (such as USTZ) to get their toon into space (if they don't get the implant bonus whilst logged off), or they start logging off in space, people will go AFK cloaky, (cloaks skyrocket in price; start investing) instead of AFK in station, market traders and other professions that spend a lot of their time in station (but can work from outside station with correct skills) find those skills become mandatory, those who can't avoid spending time in station get penalized.

tl;dr
all I see this doing is providing disincentive to undock, if implemented one way, penalizing those who can't log in until later after DT if implemented another, or just kicking people out of station to AFK cloaked if implemented another

please explain how you would implement it (what level the attribute bonus would be at, and what happens to those logged off; both in space and in station)
and how it actually does any good to any player given the work-arounds I've just suggested (afk cloaked in space)

also - which player group should benefit from this and which should this mechanic penalise if they don't play by the rules you want them to play?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rawketsled
Generic Corp Name
#6 - 2015-04-13 21:48:57 UTC
I spend most of my time sitting in station waiting for fleets to shoot things.

Don't buff behaviour that promotes not being in space.


If anything, you should nerf SP rate while docked.
Toke Erday
Center for Advanced Studies
Gallente Federation
#7 - 2015-04-13 21:51:18 UTC
Paranoid Loyd wrote:
I'll elaborate: It is idiotic to make a mechanic that encourages people to not undock. HTH


How does the mechanic encourage people remain docked? If they get blown up and end up back at a station, they are getting bonuses. There's nothing to lose. If they want to continue to get bonuses while undocked, they have to buy implants.

This would discourage buying implants and then sitting in a station with them.
Xe'Cara'eos
A Big Enough Lever
#8 - 2015-04-13 21:54:01 UTC  |  Edited by: Xe'Cara'eos
Rawketsled wrote:
I spend most of my time sitting in station waiting for fleets to shoot things.

Don't buff behaviour that promotes not being in space.


If anything, you should nerf SP rate while docked.


at which point people go AFK cloaky in space with their expensive implants..... > no real change

Xe'Cara'eos wrote:


if you make people in station train at the speed of +5's (or better), you add a disincentive for those without +5's to undock (BAAAAD!), although +5's become pretty much mandatory for skill training, the bigger the buff, the greater the disincentive

this would also be a BIG penalty to WH'ers

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Toke Erday
Center for Advanced Studies
Gallente Federation
#9 - 2015-04-13 21:54:43 UTC
Rawketsled wrote:
I spend most of my time sitting in station waiting for fleets to shoot things.

Don't buff behaviour that promotes not being in space.


If anything, you should nerf SP rate while docked.



Interesting idea regarding nerfing SP rate while docked. Essentially I'm proposing two things:

-Implant SP bonuses don't work while docked.

-Stations give SP bonuses while docked.
Xe'Cara'eos
A Big Enough Lever
#10 - 2015-04-13 21:57:32 UTC
Toke Erday wrote:
Rawketsled wrote:
[stuff]


Interesting idea regarding nerfing SP rate while docked. Essentially I'm proposing two things:

-Implant SP bonuses don't work while docked.

-Stations give SP bonuses while docked.


would that rate be at +5 or higher or +4 to +1 or +0 or lower?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Toke Erday
Center for Advanced Studies
Gallente Federation
#11 - 2015-04-13 22:00:37 UTC
Xe'Cara'eos wrote:
I worked for my implants, are you going to take away my improved sp/hr (relative to players who didn't get them) simply because I'm not undocked and cloakied up at a safe spot?

also, how does this work for those logged off in empty space (WH'ers in particular)

if you make people in station train at the speed of +5's (or better), you add a disincentive for those without +5's to undock (BAAAAD!), although +5's become pretty much mandatory for skill training, the bigger the buff, the greater the disincentive

if you make people in station train at the speed of +4's or lower, you penalise those with +5's who are unable to log in directly after DT (such as USTZ) to get their toon into space (if they don't get the implant bonus whilst logged off), or they start logging off in space, people will go AFK cloaky, (cloaks skyrocket in price; start investing) instead of AFK in station, market traders and other professions that spend a lot of their time in station (but can work from outside station with correct skills) find those skills become mandatory, those who can't avoid spending time in station get penalized.

tl;dr
all I see this doing is providing disincentive to undock, if implemented one way, penalizing those who can't log in until later after DT if implemented another, or just kicking people out of station to AFK cloaked if implemented another

please explain how you would implement it (what level the attribute bonus would be at, and what happens to those logged off; both in space and in station)
and how it actually does any good to any player given the work-arounds I've just suggested (afk cloaked in space)

also - which player group should benefit from this and which should this mechanic penalise if they don't play by the rules you want them to play?


True, the station bonus would need to be the same as the maximum implant bonuses. As it is now, there's already a disincentive to undock with implants. With this change, there would be no advantage to staying docked.

Also, if I wasn't clear, if you log off in space with implants, those SP bonuses from your implants continue to work while you're logged off (just like they do now).

AFK (or logged off) cloaking in space (with maximum bonuses from implants) would be the same as AFKing (or logging off) in a station regardless of implants.
Toke Erday
Center for Advanced Studies
Gallente Federation
#12 - 2015-04-13 22:01:37 UTC
Xe'Cara'eos wrote:
Toke Erday wrote:
Rawketsled wrote:
[stuff]


Interesting idea regarding nerfing SP rate while docked. Essentially I'm proposing two things:

-Implant SP bonuses don't work while docked.

-Stations give SP bonuses while docked.


would that rate be at +5 or higher or +4 to +1 or +0 or lower?


I would guess +5 - or the equivalent maximum that implants give you.
Xe'Cara'eos
A Big Enough Lever
#13 - 2015-04-13 22:10:07 UTC
Toke Erday wrote:
Xe'Cara'eos wrote:
stuff


True, the station bonus would need to be the same as the maximum implant bonuses. As it is now, there's already a disincentive to undock with implants. With this change, there would be no advantage to staying docked.

Also, if I wasn't clear, if you log off in space with implants, those SP bonuses from your implants continue to work while you're logged off (just like they do now).

AFK (or logged off) cloaking in space (with maximum bonuses from implants) would be the same as AFKing (or logging off) in a station regardless of implants.


if the station give an bonus equal to +5's, there's a HUGE disincentive for anyone without +5's to undock (less sp/hr), and no new incentive to undock with implants
Quote:
I have a new character, who only has +1's and a single +2, I'm gonna spend as much time in station as possible to boost sp/hr

Quote:
I have an old character with a full set of +5's, my sp/hr doesn't change between docked and undocked, and the risk/reward don't change from the old system to this

therefore there needs to be a sp/hr NERF whilst docked (say no bonuses to sp/hr from implants)

AFK-ing
how do you know whether I'm AFK at a safe or AFK waiting for that juicy ratting/sleepering carrier/tengu/drake to do something to make itself vulnerable (such as changing alignment) or AFK 90km from a POS gleaning intel?
do you penalise me for using a cloak? - that'd massively punish WH space (where a cloak is pretty much mandatory for stalking any kind of prey)

logging off in space
people will log off in space instead of stations, probably at POS's /garage door of stations

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Rawketsled
Generic Corp Name
#14 - 2015-04-13 22:22:45 UTC
Toke Erday wrote:

Interesting idea regarding nerfing SP rate while docked. Essentially I'm proposing two things:

-Implant SP bonuses don't work while docked.

This encourages only the people with implants to undock.

Toke wrote:
-Stations give SP bonuses while docked.

This encourages everyone with implants less than the station bonus to remain docked.

If a station gives a flat +3 bonus, then when I want to train with my +2 set, my best choice is to stay in station. If I have a +3 set, I also remain in station because I don't risk losing anything.


If a station gives a flat -1 bonus, then everybody is encouraged to be in space.
Atomeon
Laistera
#15 - 2015-04-13 22:32:36 UTC  |  Edited by: Atomeon
Toke Erday wrote:
Stations should give bonuses to SP training while you're docked there. If you want bonuses outside the station, use implants. Implants would not stack with station SP bonuses. This would push players to actually undock with implants if they want the SP bonuses while undocked. Otherwise, they'll enjoy the SP bonuses once their done and they dock again.
SP bonuses from station docking should be the same regardless of the station (NPC, player owned, etc.).

What do you guys think?


As the others said;none will undock. Also EVERYONE will stay online and docked (AFK) while they sleep/work/etc. The server will be full in a matter of less than a day after that patch.

Bad idea.
Toke Erday
Center for Advanced Studies
Gallente Federation
#16 - 2015-04-13 22:35:59 UTC
Quote:

stuff


Xe'Cara'eos wrote:
if the station give an bonus equal to +5's, there's a HUGE disincentive for anyone without +5's to undock (less sp/hr), and no new incentive to undock with implants


Actually if you're planning on staying docked, there's no point in buying implants to begin with. Implants would only be useful if you're undocked. Currently people switch clones to undock (losing at least 20 hours of SP bonus time). Those same people in this system would only lose time while they were undocked - they wouldn't have to worry about switching clones since they don't have any implants. You would only use implants if you wanted those bonuses while undocked.

"I have a new character, who only has +1's and a single +2, I'm gonna spend as much time in station as possible to boost sp/hr"

The noob-only bonus items help mitigate this to a degree. You might be right, here. Although I see it as the lesser of two evils (the other being veterans who never undock due to expensive implants).

"I have an old character with a full set of +5's, my sp/hr doesn't change between docked and undocked, and the risk/reward don't change from the old system to this"

If you have an old character with +5s you don't care about undocking since your SP/hr won't change. Buying implants would only be useful if you undock. Otherwise you wouldn't buy them.

Xe'Cara'eos wrote:

therefore there needs to be a sp/hr NERF whilst docked (say no bonuses to sp/hr from implants)


You'd have pods logging off right outside of stations, I think.

Xe'Cara'eos wrote:

AFK-ing
how do you know whether I'm AFK at a safe or AFK waiting for that juicy ratting/sleepering carrier/tengu/drake to do something to make itself vulnerable (such as changing alignment) or AFK 90km from a POS gleaning intel?
do you penalise me for using a cloak? - that'd massively punish WH space (where a cloak is pretty much mandatory for stalking any kind of prey)

logging off in space
people will log off in space instead of stations, probably at POS's /garage door of stations


I apologize, I still don't follow how AFKing will effect anything any more than it does now. Can you explain a bit further?
Toke Erday
Center for Advanced Studies
Gallente Federation
#17 - 2015-04-13 22:38:10 UTC
Atomeon wrote:
Toke Erday wrote:
Stations should give bonuses to SP training while you're docked there. If you want bonuses outside the station, use implants. Implants would not stack with station SP bonuses. This would push players to actually undock with implants if they want the SP bonuses while undocked. Otherwise, they'll enjoy the SP bonuses once their done and they dock again.
SP bonuses from station docking should be the same regardless of the station (NPC, player owned, etc.).

What do you guys think?


As the others said;none will undock. Also EVERYONE will stay online and docked (AFK) while they sleep/work/etc. The server will be full in a matter of less than a day after that patch.

Bad idea.



Not sure what you mean. I never said you had to be logged in for any of this to work.
Toke Erday
Center for Advanced Studies
Gallente Federation
#18 - 2015-04-13 22:47:12 UTC
Rawketsled wrote:

...

This encourages only the people with implants to undock.

...
This encourages everyone with implants less than the station bonus to remain docked.



For the first one, I think it encourages undocking even if you have implants (which is what this is all about).

For the second one (and the first one to a degree), people jump to an empty clone and have to suffer 20+ hours of no SP bonuses if they want to undock. Instead, with this system, that would only be as long as th
ey are undocked - not 20 or more hours.

Rawketsled wrote:

If a station gives a flat +3 bonus, then when I want to train with my +2 set, my best choice is to stay in station. If I have a +3 set, I also remain in station because I don't risk losing anything.

If a station gives a flat -1 bonus, then everybody is encouraged to be in space.


The station would give a flat +5 bonus. If you're afraid of losing your implant set as it stands currently, you have to jump to another clone and suffer 20HRs of no bonuses. With this system, even if you did lose your set, the station bonuses will take care of you anyway.

Implants might become less valuable with this system (but game changes cause this to happen to items in the game for the sake of a better experience anyway - so I see that as a necessary cost).


Cade Windstalker
#19 - 2015-04-14 00:05:06 UTC
Toke Erday wrote:
Can you elaborate?

Let me clarify:

Flat, uniform, maximum bonuses for docked characters that do NOT stack with existing implants.

If you want bonuses to continue while undocked, you have to use implants.

In what I'm proposing, implants are only useful if you undock with them.


So what's the point in undocking?

You're creating an incentive for new players to find things to do that don't require them to undock because the alternative is to spend a load of ISK on implants they can lose. If they want to go mission they're effectively paying for it with SP, and that's not a good trade off.
Samillian
Angry Mustellid
#20 - 2015-04-14 00:38:59 UTC
As far as I can see this proposal does nothing to discourage risk averse behaviour and makes any attribute enhancing implant and the work and time spent acquiring them pointless.

Not supported.

NBSI shall be the whole of the Law

12Next page