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Question: Will EVE ever die?

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Author
1-Up Mushroom
Imperial Academy
Amarr Empire
#41 - 2011-12-25 14:57:15 UTC
EVE Is The Future
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!  If You Like My Sig, Like Me!   Remember EVE is EVErything!
Jenshae Chiroptera
#42 - 2011-12-25 15:04:43 UTC
White Tree wrote:
I think the game hasn't even peaked yet. There's still too much raw potential. One day I hope there'll be some sort of golden change that will magically unjumble the UI and the newbie experience and make the game much easier to play.to learn


I hate it when good games are dumbed down to the point that any half baked mentally deficient potato head can play them.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lexmana
#43 - 2011-12-25 15:05:35 UTC
EVE needs a slow steady growth rate that it has had every year from launch up and until Incarna. Something thats almost unheard of in the industry. EVE probably has one of the most loyal player bases of all MMOs due to the fact that is a deep and complex game with many layers and it takes time to get used to, learn and appreciate. But those who do, are stuck and can't leave since there is no alternative.

The danger to EVEs survival is if they jump onto some FOTM idea and attracts too many players that wants easy and instant gratification. These players are not loyal and will jump ship as soon as the next FOTM game surface.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#44 - 2011-12-25 15:32:33 UTC
I've played both games extensively, and I'm 100% positive that WoW will 'die' (in the sense that it loses a large percentage of its player base and fades from mainstream conscience, if it hasn't already) way before EvE does.

The reasoning is simple - WoW is designed around recruitment. They alienate a huge number of their current subscribers with every expansion, with the goal being to recruitment even more MMO noobs. Eventually they'll run out of noobs or one of their major changes will backfire and they'll recruit fewer people than leave. There are signs already that both have been happening for some time now.

EvE is completely opposite. The game is designed around retention. Very few people who try EvE actually stay, but there's far more multi-year vets (as a fraction of the total population) flying around in EvE in spaceships than flying around in WoW on their sparkle ponies (or whatever). The game never changes in such a way that a person's prior accomplishments are invalidated, unless the players chooses for them to be, which makes it a lot easier to 'come back', as it were.

TLDR: EvE is designed to last. WoW is always one content patch away from disaster. Additionally, the criteria for 'failure' are different in a way that favors EvE.
Laken Starr
Aliastra
Gallente Federation
#45 - 2011-12-25 17:28:45 UTC
Lexmana wrote:
The danger to EVEs survival is if they jump onto some FOTM idea and attracts too many players that wants easy and instant gratification. These players are not loyal and will jump ship as soon as the next FOTM game surface.


This is probably the biggest threat to Eve's long term survival. If the developer's get greedy to the point where they focus on drawing in more of your standard WoW-type MMORPG player, it will result in gameplay changes that will cause current players to jump ship at a breakneck pace.

What Eve needs to do is what they've been doing all this time: they themselves have said they've had slow but steady growth every single year since launch. The only other MMORPG that can boast that is WoW, and that may not be true for them this year for the first time.
foxnod
Perkone
Caldari State
#46 - 2011-12-25 17:44:35 UTC
Well UO is still around after 14 years. I think as long as the CCP doesn't give another incarna 2-3, EVE will be here another 10+ years.
mogwai
Gremlin Mining and Exploration
#47 - 2011-12-25 18:18:46 UTC
The un-tapped potential in EvE is massive...

1. WiS - 'are we there yet?'
2. Jovians - the mystery race that could/could not happen
random idea time...
3. mining rare ore by hand, by leaving your ship
4. planet based industry via actually landing on the planet and leaving your ship (i wanna be a lumberjack!!!.... or not..)
5. linking DUST 514 fully with EvE
6. more random shizzle
7. etc
8. etc

If players treat EvE like a hobby/game (like myself), it should keep going for a fair few years yet.

BTW.... @ccp, i once heckled, but retract it all.... keep up the good work! Crucible has been the best yet Cool
TheOhm
Center for Advanced Studies
Gallente Federation
#48 - 2011-12-25 18:23:30 UTC
Well, I hate to break this to you all, but EVE has been dying since its release.

also: this thread has an unacceptable lack of bittervets :D
mkint
#49 - 2011-12-25 18:52:06 UTC
Halcyon Ingenium wrote:
Ezekiel DeSangre wrote:
Xander Yavorsky wrote:
rodyas wrote:
Cheer up for on this day 2000 years ago a savior was born, we shouldnt be talking about death.


You do know he wasn't born in 11 AD right? Or even actually in December. Look it up, he was born in they think March. The church voted to celebrate it on the same day as Sol Invictus and Bruma in the 300 ADs. And don't be off topic! You're making me be off topic! Enough talking about religion, on this day, in 2011, a game name EVE is still played.


The Church couldn't stop people from celebrating the pagan holiday(s) of Yule (Yultide) so they superimposed Jesus's birthday over it.


The Church actually encouraged the appropriation of local festivals into church dogma to encourage people to convert. In the Church's beginning it was actually worthy of being called Catholic, i.e. "Universal", because it was willing to appropriate much. The reasoning behind this being that people accepting Christ as their savior was more important the cultural supremacy. That was the early days though. Later on after it had been geographically and politically established it was in the Church's best interests to assert cultural dominance.

What's even more giggle-worthy is that in Filipino Catholicism baby jesus has a different birthday than grownup jesus. I think it's in the spring/summer. Filipinos venerate baby jesus more than grown up jesus or mary because of appropriation. Pre-spanish filipinos (supposedly) worshiped a fair skinned baby god. Pre-christian europeans worshiped a goddess mother (explaining the veneration for mary.) Makes me wonder what the Catholic stand is on FSM converts.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#50 - 2011-12-25 18:57:06 UTC
TheOhm wrote:
Well, I hate to break this to you all, but EVE has been dying since its release.

also: this thread has an unacceptable lack of bittervets :D


And so is the truth of life.
Jagga Spikes
Spikes Chop Shop
#51 - 2011-12-25 19:41:36 UTC
every thing dies. unless it changes. EVE will change, or it will die.
Benilopax
Federal Navy Academy
Gallente Federation
#52 - 2011-12-25 19:51:30 UTC
EVE won't die, even of the server closes we will make a new one, make emulators, write stories.

We won't let it die!

...

Brujo Loco
Brujeria Teologica
#53 - 2011-12-25 20:03:50 UTC
Jeveriah Zhuchowski wrote:
There are still people out there playing Ultima Online, both on the official servers and on third party shards. Apparently, Everquest also still exists. I don't believe Eve will ever truly die... though if something else comes along that fills its unique niche (there aren't many sandbox MMOs quite so professionally produced as Eve), it could well fade, as have others before.


Apparently? LOL , EQ1 is still going strong friend, I can attest to that, I enjoyed severely the start of the progression server, so much they even had to open a second one :D , still go there every once in a while. It's the only real gem SOE has, rest of their games are utter crap.

EQ1 is so ez to maintain there's an awesome private server called EQ1999 that brings back the "original" flavor of classic MMO's.

And if you want classic feeling in another sort of official way, try EQ1 for MAC Big smile

Heck, there's even people playing Meridian 59 Still ... and even Vanguard is generating enough revenue with its low pop and lack of real devs on it.

For a game, an mmo, to truly die, the IP is either too costly to maintain or the game is such a mess that no one can play it.

For one , I would DONATE around 200$ or perhaps more if CCP ever went bankrupt to keep a small stable server with perhaps a peak of 3000k players max capacity on it to keep it going. I know a lot of people that would do that too and donate even more.

I might have had my share of issues with CCP, but the game they have is simply another of those rare raw uncut gems that have the potential to be marvelous works of art. I don't care much about the top brass at CCP but the game they hold in their hands is simply beyond them.

I just hope they keep veering in the same direction, one of making eve what eve truly is, and bringing it into the new gen of MMO gaming without losing touch with reality in the way they did with the Incarna Fiasco and Monoclegate and their "awesome" vision of DOOM.

So if eve begins to die, I know I would keep supporting them until the end. I still support EQ1 despite all the crap SOE is, I sometimes support Vanguard too and I will definitely keep supporting EVE, unless they truly destroy it and I will end up supporting the "private" eve shard as I look upon the glories of the past and the folly of men.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Hirana Yoshida
Behavioral Affront
#54 - 2011-12-25 20:25:46 UTC
NickyYo wrote:
The game has been alive same amount of time as WoW and that game is starting to die.
My question is will EVE be here for another 10 years what do you think?

Depends entirely on whether or not CCP can manage to return the "kick in the pants" feeling to Eve game-play.

It has been eroded over the years with years long broken balance (ie. FoTY tendencies), increasing number of EHP-grinds, mechanics not designed to accommodate large numbers in general (ex. 2-3 HP boosts to alleviate gang increases at the expense of small-gang/solo play), etc.

Let's just say that I do not envy CCP's current position, they have dug a mighty deep hole but forgot a ladder to get back up so they have to jury-rig something if they want to see the sun again Big smile
Brujo Loco
Brujeria Teologica
#55 - 2011-12-25 20:32:21 UTC
Lexmana wrote:
EVE needs a slow steady growth rate that it has had every year from launch up and until Incarna. Something thats almost unheard of in the industry. EVE probably has one of the most loyal player bases of all MMOs due to the fact that is a deep and complex game with many layers and it takes time to get used to, learn and appreciate. But those who do, are stuck and can't leave since there is no alternative.

The danger to EVEs survival is if they jump onto some FOTM idea and attracts too many players that wants easy and instant gratification. These players are not loyal and will jump ship as soon as the next FOTM game surface.


This is what bothered me when I began to unravel the "awesome" plans CCP had for EVE.

Case in point, the Unabomber.

MMO's in general, have a marked tendency to behave in a certain form. In a sense, the profile basis of an MMO is WOW, no matter what we think about it. WoW Cloning is the bane of all MMO's yet is the basis from where they all spring up in a sense.

EVE simply sprung up over a concept that totally destroyed the basis. You have no body, just a portrait, no instancing, just a big permanent universe, no levels , only skills, no grinding of xp, only the slow and steady accumulation of skill points REGARDLESS of what you did. The whole combat mechanic is not about button mashing combos that drain mana/endurance, but a bloglaggedfest of Alpha strikes. There's no gear acquisition , only land grabbing. There's no newbie friendly instance where you are told to kil lthe 10 generic critters of boredom but you just get birthed into a world that just tells you in short "there's a ship, this is how you move it, move there , here" and then slaps you in the back and says "Well friend, all of this is the game, do whatever you want with it, bye ! trololol!!!" And you end up looking at the big chunk of space in your newbie ship and say "WTF?".

So in a sense, when any kind of "market expert" (which is still my theory on what happened) begins to whisper dark lies to the upper management on how to make eve this or that or whatnot, they will totally miss the mark like the "experts" in the Unabomber case were totally lost due to their profiling training.

The game despite all of its flaws is filled with the only thing that makes eve what it is. THE PLAYERS themselves.

And this is where CCP has been missing the mark during the past years and why Crucible made people less irate and actually begin enjoying the game again.

Player driven content. It's not about the clothes, that spawn up from NOWHERE but a weird button, nor the empty UNCONNECTED CQ of psychotic solipsism, nor the cash shop plans for totally alienating "things" that will spawn out of a player driven economy INTO a player driven economy.

Honestly, EVE is as much fun as staring at the wall if you look from it from afar. What makes it fun is US< the PEOPLE THAT PLAY IT, that harass, pew pew, stake claims, faction war, war dec grief, blow people up, sucide gank, scam, lie, steal, con, protect, defend , research , trade, backstab, merc up, mission run loop, smuggle, explore, get lost in W-space, scan spam, AFK cloak, lockdown system, go to war , patrol, gate camp, hot drop, cyno jump around, spam in jita for double sending money to you whatever you give him first, place market orders, corner the market, Cosmos farm, plex trade and all of the stuff that relate to a closed ecosystem that THRIVES on itself and DESPITE itself.

CHOICE, it's so simple. CHOICE friends, it's the eve-given right of CHOICE.

Choice that is denied to us in mainstream hand-holding MMO's of the new era. In a world where everyone is the SAME and the only way to distinguish yourself is by having the 40$ pets and shiny hat of particles that go fuzzing in trails as you walk, that's a model that works for such limited choices. But here in EVE? gimme a break!

I can have 504353456034603406043603406 million SP's and still be lost as to what to do or fly. I know people here that have all of their skills invested in manufactuing and dont even have cruiser 3 and have 12342352352626 million sps in trade related skills.

The player mentality of linearity of an "End-Game" and flying Capitals is "max level gear" it's so ... strange in a game like this, represented in the quite a few ebuyers I have seen roaming around in carriers asking in locals to team up with a "Caldari pilot of 12312412414512354235sps looking for a team". That's the CANCER EVE itself slowly fights back.

I'm not saying EVE is perfect and I do realize we have a LOT OF ISSUES. Several of them, but broadly speaking (as I am) I hope you or anyone bothering to read this wall o' texty diatribe understand what I'm implying regarding the gross difference in EVE to any other kind of MMO's out there.

Trying to turn this into a mainstream MMO is ANATHEMA to the core of the game. CHOICE is what defines us, like the slap in the back you get from AURA upon startup that slowly boils down to a "The Universe, the EVE universe is there , do what you will with it, or die trying".

I honestly don't see how that can be applied to a multiple instance layer full of level 1 to 10 people crying for a group to help them vanquish GENERIC_EVIL_BOSS_0001 so they can get their level 10 purple sword of DESTRUCTIOn that will be crap once they hit level 12.

See, what I mean? I wonder sometimes why the things that happened here had to happen ...

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Written Word
Brutor Tribe
Minmatar Republic
#56 - 2011-12-25 20:44:10 UTC
I started playing because I heard it had been dead for years and I'm like so totally into zombie fiction.
Cedar Locus
Fleet 2 die
#57 - 2011-12-25 23:33:36 UTC
yes it will die, slow and painfull
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