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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

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Author
Iroquoiss Pliskin
9B30FF Labs
#201 - 2015-04-11 17:56:21 UTC  |  Edited by: Iroquoiss Pliskin
CCP Terminus wrote:


All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.


Hi Smile

Any ETA on said dev blog date? Blink

For how much longer are the current Nex SKINs going to remain for sale? Smile

Thanks!

CCP Cognac wrote:
FistyMcBumBardier wrote:
CCP Terminus wrote:
Herman Menderchuck wrote:
Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?

I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick.


All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.

All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.

BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.

Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.

Licenses given to you under this system will be put in your redeeming queue.

Hope that helps!


How will this work for those of us that have a lot of ships on the market? Will we have those sell orders returned to us with the ships and skins?


Like with the previous module tieracide changes , orders will be cancelled and broker fees repaid.


Greatness. \o/
Katalista York
Wormhole's Watch
#202 - 2015-04-11 19:06:00 UTC
Hey there,

I was just fooling around on SiSi at a POS I have, and when I board a ship from my SMA, with a skin already active for that ship type, when I board, it'll switch the SKIN to my activated license, however, about 30 seconds later (if I remember right), the ship SKIN returns to the default (has the change effect, but it just reverts to default), and upon opening the fitting window, it still shows the license as active, and the correct skin in the fitting window, but in space the ship appears as the default variant.
Dangeresque Too
Pistols for Pandas
#203 - 2015-04-12 13:25:56 UTC
After reading previous comments a few things came to me...

1) With all these skins being permanent, the only market for people who would buy them are characters which haven't bought them yet. This means by default their target audience will continually shrink until it is neatly nobody at all... and that seems like a very poor sustainable market strategy to me.

2) The timed skins are essentially telling anyone that would use them that they ahve to pay XX millions of ISK (or hundreds of AUR) per month to keep their favorite pirate SKINed ship. In what universe are you expecting this to be a smashingly popular success?

3) CCP stated the reason for making the dropped SKINs time limited was to maintain their market need, since they feel all other ship SKINs have to be permanent... but what about the market demand for all the other ship SKINs? Due to the SKINs being permanent they will continue to suffer reduced demand as fewer and fewer people would need to buy them, right?
Riktung Noban
Clearview Interactions
#204 - 2015-04-12 15:03:17 UTC
Apologies if this has been stated somewhere (I couldn't find it),...but, how exactly will the skins be temporary? I'm hoping this means they would need to be used/activated within a given time period and not that they would evaporate post-application to a hull. If the latter I have to say that would be pretty lame.

Please make the time limited versions permanent once applied to a hull at least. I fully understand the need to limit them in some fashion as drops. I even think keeping permanent skins limited by number of runs is a good thing. After all, if you pay a shop to paint your car you can't bring 10 more cars by for the same service without paying more right? However if you pay to get 10 cars painted that is what you should expect. On the flip side a new skill for hull manufacturers that allowed them some specific set of skin capabilities would be really cool and this could be expanded upon over time.

Tie the skin to the hull it is applied to as well please. Meaning if the hull is sold the skin goes with it and stays with it. This creates market value and better diversity for players.
Arthur Aihaken
CODE.d
#205 - 2015-04-13 10:36:44 UTC  |  Edited by: Arthur Aihaken
Dangeresque Too wrote:
CCP stated the reason for making the dropped SKINs time limited was to maintain their market need, since they feel all other ship SKINs have to be permanent... but what about the market demand for all the other ship SKINs? Due to the SKINs being permanent they will continue to suffer reduced demand as fewer and fewer people would need to buy them, right?

I think timed SKINs are a work-around for the fact that SKINs cannot be destroyed. NES skins will be indestructible and dropped SKINs will eventually expire. CCP has indicated that it's unlikely (and inadvisable) that they'll make timed SKINs available for Aurum on Tranquility, so this will probably be a Serenity-only aspect.

Riktung Noban wrote:
Apologies if this has been stated somewhere (I couldn't find it),...but, how exactly will the skins be temporary? I'm hoping this means they would need to be used/activated within a given time period and not that they would evaporate post-application to a hull. If the latter I have to say that would be pretty lame.

Once you activate the temporary SKINs, the timer kicks in.

Quote:
Please make the time limited versions permanent once applied to a hull at least. I fully understand the need to limit them in some fashion as drops. I even think keeping permanent skins limited by number of runs is a good thing. After all, if you pay a shop to paint your car you can't bring 10 more cars by for the same service without paying more right? However if you pay to get 10 cars painted that is what you should expect. On the flip side a new skill for hull manufacturers that allowed them some specific set of skin capabilities would be really cool and this could be expanded upon over time.

I don't believe there are any limited on the number of applications.

Quote:
Tie the skin to the hull it is applied to as well please. Meaning if the hull is sold the skin goes with it and stays with it. This creates market value and better diversity for players.

SKINs stay with the capsuleer; not the ship.

I am currently away, traveling through time and will be returning last week.

Katalista York
Wormhole's Watch
#206 - 2015-04-13 12:55:36 UTC
Riktung Noban wrote:
Tie the skin to the hull it is applied to as well please. Meaning if the hull is sold the skin goes with it and stays with it. This creates market value and better diversity for players.


The issue with this is that not only would each skinned ship need a market entry (as is the case now, both the Megathron and the Megathron Quafe have a market entry), every possible combination of skinning would need a market entry

for example;
Mega
Mega Quafe
Mega Quafe, Intaki Mega,
Mega Quafe, Intaki Mega, Interbus Mega
Intaki Mega
Intaki Mega, Interbus Mega,
Interbus Mega,
Interbus Mega, Mega Quafe

As you can see, that's 7 entries for 3 skins, plus the one entry for the regular, and this is for one ship type.
A work around to avoid that would be to make skinned ships only available on contracts, however, I think that would just annoy people, as it would make it an absolute pain to sell ships if skinned, and may actually lead to people not using skins, solely for that reason.

Sure, there are some market questions since, as it's currently planned, all skins stay with the pilot of the ship, of the market continually decreasing for each skin type over time, however, I much prefer that unsustainability to these other market types I mentioned.
Arthur Aihaken
CODE.d
#207 - 2015-04-13 13:27:22 UTC
Katalista York wrote:
The issue with this is that not only would each skinned ship need a market entry (as is the case now, both the Megathron and the Megathron Quafe have a market entry), every possible combination of skinning would need a market entry

Exactly. Which would not only be (and probably has to some extent) a logistical nightmare for the developers, but limit this to a finite number of SKINs. The proposed system offers essentially unlimited potential, including even more customization. The real issue here is that people want to destroy SKINs.

I am currently away, traveling through time and will be returning last week.

Marseillefrog
Blueprint Mania
#208 - 2015-04-13 15:11:11 UTC
Random thought: what if the ship SKINs that expire over time (instead of permanent) do not begin counting down as soon as you activate it. What if it only counts time that the SKIN is actually active on your ship? Perhaps that way the SKIN would retain a little more value and make if more desirable for people to buy/sell/run those sites.
Arthur Aihaken
CODE.d
#209 - 2015-04-13 17:04:50 UTC
Marseillefrog wrote:
Random thought: what if the ship SKINs that expire over time (instead of permanent) do not begin counting down as soon as you activate it. What if it only counts time that the SKIN is actually active on your ship? Perhaps that way the SKIN would retain a little more value and make if more desirable for people to buy/sell/run those sites.

That seems like a lot of work to track this for little gain.

I am currently away, traveling through time and will be returning last week.

Qual
Knights of a Once Square Table INC.
#210 - 2015-04-13 19:02:22 UTC  |  Edited by: Qual
CCP FoxFour wrote:
Omnathious Deninard wrote:
So will we be seeing any T2 or T3 SKINs eventually or will they be restricted to aT1 hulls only?


It is possible and likely. I know we would love every ship in the game to have skins. We have some concerns with tech 2 ships, but will work those out.


Ok, this might be due to me being a long time player, but skins for T1 ships is nice, but kinda useless. I spend nearly no time in those ship types and are not likely to aquire skins for ships I dont really fly.

I would think this is a potential problem as I am the kind of player with the ISK to pay for them on the market, alas I am not going to create the demand, and I am even less likely to spend real money on them.

Now, skins for T2, T3 and faction ships, THAT is another story. THOSE I would pay for.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#211 - 2015-04-13 19:22:06 UTC
Just logged onto SiSi to check it out, and I like what I see, so far.

But, a couple questions.... what would be the problem with crossing over from one race to another?
Maybe we can pay a little extra to apply a given SKIN to any hull in a given size range (ie: Serpentis or Gurista skin on any battlecruiser, etc). If a player REALLY wants a Wiyrkomi Thorax or a Tash-Murkon Rokh, why not let him or her have it if they're willing to pay?

And non-faction/NPC corp SKINs, for that matter. Are we getting alternate color scemes like the "Crimson" and "Shiny" ones we saw in the original devblog? Perhaps a few others, even?

Lastly.... player corp/alliance logos. Will this happen? And if so, how soon until we hear a green-light on it?

I'm a little excited to see how this one plays out. If CCP does this right, this is how you introduce microtransactions without making people angry. I, for one, welcome this change, and can certainly see myself shelling out some extra money for a few aesthetic options. Hopefully, our options will be both affordable and plentiful.

And, again, thanks for the Guristas Ferox. :)


(now where are the rest of the Marshal jackets....)

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Arthur Aihaken
CODE.d
#212 - 2015-04-13 22:03:56 UTC  |  Edited by: Arthur Aihaken
Qual wrote:
Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for.

I'll second that. Standard T1 skins hold zero appeal for me at this point.

I am currently away, traveling through time and will be returning last week.

Wylde Kardde
Center for Advanced Studies
Gallente Federation
#213 - 2015-04-14 14:47:38 UTC
Arthur Aihaken wrote:
Qual wrote:
Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for.

I'll second that. Standard T1 skins hold zero appeal for me at this point.


I agree..
I had mentioned in another thread that all NPC pirate, Navy, and R&D corps should reward their trademark skins as High standing LP rewards, I don't understand why they're getting hung up on T2,3 skins ..If you see a tengu - it's a tengu & whatever skin it has just makes the game world more diverse (not all ferraris are red) ..would people really get confused in combat just because of color?? all non-T1 ships have different names identified in D-scan and overview so no hassles there.

Also skins should just be a nice permanent fluff to personalization and not an uber flakey timed carebear market stunt. All my skills are permanent why is no one complaining that my skill books drop as loot everytime I die? Look at all the expensive skillbooks out there - skins should be a one time skill sorta thing and NOT pend insurance's evil twin (referring to its time limit).

The Origional Intention of Pirate BS's... pvp

Nightmare X-type Burn out

https://www.youtube.com/watch?v=ZyajGLoe0Kc

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#214 - 2015-04-15 07:55:31 UTC
Also, I feel like I need to quote Samuel Coleridge Taylor, here.....

"Day after day, day after day, we're stuck, nor breath nor motion...
as idle as a PAINTED SHIP upon a painted ocean"

:)

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Oneskelis
State War Academy
Caldari State
#215 - 2015-04-15 19:26:41 UTC
Some really good suggestions. I will add my own.


Why the blueprint style interface? I like this while idea of the 'skin' data being lost. With that said, why not simply add a new fitting slot, similar to rigs on ships. Ship nano coating data is stored on a holochip. This chip is plugged into the nano coating fitting slot, which gets you your desired coating displayed. These chips do not drop, however, with the use of a salvaged, may be salvaged. Perhaps, faction chips are salvaged, they are corrupted, or incomplete and a few are needed to complete the whole nano coating sequence. Then you can have it so while these chips are fitted they deteriorate over time, maybe burn out?

To me this seems like a smother way to implement it, and adds an opportunity for content creation.
Jarod Garamonde
Federal Navy Academy
Gallente Federation
#216 - 2015-04-15 20:01:48 UTC  |  Edited by: Jarod Garamonde
Oneskelis wrote:
Some really good suggestions. I will add my own.


Why the blueprint style interface? I like this while idea of the 'skin' data being lost. With that said, why not simply add a new fitting slot, similar to rigs on ships. Ship nano coating data is stored on a holochip. This chip is plugged into the nano coating fitting slot, which gets you your desired coating displayed. These chips do not drop, however, with the use of a salvaged, may be salvaged. Perhaps, faction chips are salvaged, they are corrupted, or incomplete and a few are needed to complete the whole nano coating sequence. Then you can have it so while these chips are fitted they deteriorate over time, maybe burn out?

To me this seems like a smother way to implement it, and adds an opportunity for content creation.


If they were sticking with one-time-only use items, I could see this being a thing.
If the pirate skins do end up being timed, salvaging them from NPC wrecks would be kind of nice, but I doubt that will happen.

The only way I could go with your single-use "data chip" idea would be if they were offered for super-cheap (like, 5 AUR, max) and could be applied to any ship.
But I think this is complicating things too much. CCP has probably already crunched the numbers for several methods, and decided this was what was best for both players, and profitability.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Ranger 1
Ranger Corp
Vae. Victis.
#217 - 2015-04-16 04:09:08 UTC
Wylde Kardde wrote:
Arthur Aihaken wrote:
Qual wrote:
Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for.

I'll second that. Standard T1 skins hold zero appeal for me at this point.


I agree..
I had mentioned in another thread that all NPC pirate, Navy, and R&D corps should reward their trademark skins as High standing LP rewards, I don't understand why they're getting hung up on T2,3 skins ..If you see a tengu - it's a tengu & whatever skin it has just makes the game world more diverse (not all ferraris are red) ..would people really get confused in combat just because of color?? all non-T1 ships have different names identified in D-scan and overview so no hassles there.

Also skins should just be a nice permanent fluff to personalization and not an uber flakey timed carebear market stunt. All my skills are permanent why is no one complaining that my skill books drop as loot everytime I die? Look at all the expensive skillbooks out there - skins should be a one time skill sorta thing and NOT pend insurance's evil twin (referring to its time limit).

I do believe that certain skins will indeed eventually be available (only) through loyalty point transactions, unless they have changed their mind on this point.

One problem is that they are in the process of creating new and unique hulls for all of the T2 vessels. So you have the issue of T2 variants that currently exist only being different via their current unique color schemes (although this is relatively minor). More importantly you have the issue of needed to do a set of skins that will in the near future no longer be applicable, as the hulls will change and they will have to be redone.

So not insurmountable obstacles, but significant. Fortunately they are well aware of this and have still said that T2 and T3 skins will happen over time.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#218 - 2015-04-16 04:11:30 UTC
Arthur Aihaken wrote:
Qual wrote:
Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for.

I'll second that. Standard T1 skins hold zero appeal for me at this point.

True, for many folks once they attain T2 variants they never look back, but a huge (and I mean huge) amount of combat takes place in T1 hulls since they have been rebalanced. The hulls are now useful, cost and insurance efficient, and fast to produce... which makes them ideal for a number of situations and play styles.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jarod Garamonde
Federal Navy Academy
Gallente Federation
#219 - 2015-04-16 05:04:16 UTC
Ranger 1 wrote:
Arthur Aihaken wrote:
Qual wrote:
Now, skins for T2, T2 and faction ships, THAT is another story. THOSE I would pay for.

I'll second that. Standard T1 skins hold zero appeal for me at this point.

True, for many folks once they attain T2 variants they never look back, but a huge (and I mean huge) amount of combat takes place in T1 hulls since they have been rebalanced. The hulls are now useful, cost and insurance efficient, and fast to produce... which makes them ideal for a number of situations and play styles.


There's always a reason to fly T1's. Some people might not like the reasons, but they're still reasons.

Besides.... Quafe Domi.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Alexis Nightwish
#220 - 2015-04-16 18:43:56 UTC
CCP FoxFour wrote:
Iroquoiss Pliskin wrote:
CCP FoxFour,

Could we get a definitive answer whether consuming a licence converted from say, Rifter Nefantar Edition --- would such licence allow you to apply the Nefantar colours to a Tempest, or a Hurricane?

Or would it be restricted only to Rifters?

Thanks Smile


Have said this many times, if the license is for a rifter then you only get it for the rifter.

Does this mean that if you buy a SKIN for a Rifter, it cannot be applied to a Wolf? If so, that's really disappointing, especially since there are zero skins for T2 ships. Sad

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers