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Make Null Sec Moons Destructible

Author
Terra Universum
Probe Launcher Offline
#1 - 2015-04-12 17:42:03 UTC
Hi everyone!

I'm a new player, so I'd be bad at explaining how the exact mechanics work... but I think overall the idea is awesome.

From what I understand - certain Moons are EXTREMELY profitable for null sec corporations - Very valuable assets.

Wouldn't it be cool if you could cripple an enemies resources? And it would be even cooler seeing that epic moon explosion!! Smile

I suggested it to a friend in game, and I was told this is a bad idea because it would lead to too many "trashed" systems.

Now this is the only real problem I can think of, and i don't know if "creating new moons" would feel like the right solution.

Anyways if you guys think this is dumb or cool, or have any ideas that would make it way better - I'd love to hear.

Garnoo
Eternity INC.
Goonswarm Federation
#2 - 2015-04-12 17:48:26 UTC  |  Edited by: Garnoo
basicly nothing would change besides t2 prices... 500-1000% rise in price?

btw: opposite thinking (but similar to yours):
...certain missions/relic sites are EXTREMELY profitable for high sec players... cant we limit them to 10per system (missions) etc?
(now is the time for some funny, but not terrible reason) that would help with equal scatteriNG of population in hisec Pirate

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Iroquoiss Pliskin
9B30FF Labs
#3 - 2015-04-12 17:49:58 UTC
Terra Universum wrote:

I suggested it to a friend in game, and I was told this is a bad idea because it would lead to too many "trashed" systems.

Now this is the only real problem I can think of


And is the main one. Blink
Anhenka
The New Federation
Sigma Grindset
#4 - 2015-04-12 17:56:26 UTC  |  Edited by: Anhenka
I heard a while back someone whining about Planetary Annihilation, that the end game was basically just people turtling up, building the moon destroying superweapons, and then methodically trashing enemy systems until they won.

How exactly would it not be abused in a heartbeat for EVE?

That being said, I'm totally ok with some form of cripping moons as soon as moons are not the only way of harvesting moon minerals. Not completely destroying them though, but maybe crippling them for a few weeks by glassing the surface until the harvesting laser can chew back down to the moongoo goodness.

So CCP, comet mining would be lovely at some point, but considering you are currently working on the thing I have been wanting most for years, please continue as is :)
Iain Cariaba
#5 - 2015-04-12 20:48:27 UTC
Terra Universum wrote:
Bad idea.

It is glaringly obvious that you do not understand the mindset of the playerbase of this game. If you gave us the ability to destroy moons, I wouldn't give it a week before there were no moons remaining in the entirety of nullsec.
James Baboli
Warp to Pharmacy
#6 - 2015-04-12 21:02:00 UTC
Iain Cariaba wrote:
Terra Universum wrote:
Bad idea.

It is glaringly obvious that you do not understand the mindset of the playerbase of this game. If you gave us the ability to destroy moons, I wouldn't give it a week before there were no moons remaining in the entirety of nullsec.

I'd give it however long the process takes to be able to implement, plus three weeks.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Nevyn Auscent
Broke Sauce
#7 - 2015-04-12 22:36:37 UTC  |  Edited by: Nevyn Auscent
This is not Star Wars. We do not have Death Stars.
However moon mining at POS's should go utterly. And be replaced by a more active/at risk form of gathering of moon materials
This active form should allow for multiple people in one system, increasing potential yield from an individual moon massively, but since it's equally likely there will be other moons untouched overall yield will likely stay the same.

An active system also allows for 'non owners' to 'ninja mine' the T2 materials, opening up T2 materials to vastly more people if they are prepared to go out there and get them.
Active systems could also allow for multiple types of materials present in each system in some way, if at various concentrations, so that each region could supply their own needs just it's more efficient to mine the most common (of the R64's etc) and trade with your neighbour if you can manage peaceful trading.
Lienzo
Amanuensis
#8 - 2015-04-12 23:19:54 UTC
I like the way you think.

Indulge me a flight of fancy. I picture the need to build and protect a large structure built specifically to break a moon. The breaking is a violent event that takes days and astounding amount of resources. As the moon breaks up, environments are spawned in perpetuity as moon shards are strewn about. Fantastic amounts of materials can be obtained during this time, but at great risk in intensely hostile environments. In these environments, all forms of reconnaissance and scanning technology is rendered useless by the fine debris fragments that fill the former planetary orbit of the moon.

The moon remains, but it is transformed into a shattered remnant. This becomes the starting point at which that moon can truly be harvested with more elaborate new structures than previously would have been made available.

Meanwhile, industrialists across the cluster retool. Rather than tiny amounts of ultra-refined material, then now use vastly bulkier rough versions of even the most common non-volatile material. Atmospheric gases dissipate to the void in the absence of a gravity gradient to differentiate them, and they become a coveted resource from stable worlds, useful in great voluminous quantities for the sustainment of the numerous fleets of warships prowling New Eden.
Swiftstrike1
Swiftstrike Incorporated
#9 - 2015-04-12 23:41:29 UTC
Nevyn Auscent wrote:
This is not Star Wars. We do not have Death Stars.
However moon mining at POS's should go utterly. And be replaced by a more active/at risk form of gathering of moon materials

I have long since lost the thread, but I suggested long ago that Rorquals should be able to directly mine the goo out of moons when sitting in siege mode in orbit. It would work just like strip mining an asteroid, but on a bigger scale! It's much more active and the risk is much higher so therefore the reward should also be higher (i.e. accrue goo much faster than the current mechanic).

The whole point of this post was to use the words "accrue goo" in a sentence. Op success. Big smile

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Nevyn Auscent
Broke Sauce
#10 - 2015-04-13 02:55:52 UTC
I've no issues with Rorquals being the moon mining king, but it shouldn't require a Rorqual, Ventures/Prospects other similar level ships should be able to get some materials also, otherwise a Rorqual just becomes a Temporary POS.
Cade Windstalker
#11 - 2015-04-13 04:13:24 UTC
So, lets see, problems with this...

One, there's no tech that the Empires or Capsuleers have access to that can demolish a planet. If there was there would be more than a few planets missing due to various grudges. So lore problem right there.

If you implemented this there would be no moons left in Null in about a month, thus removing several major game mechanics.

Aaaaand T2 prices would basically shoot up to the point of being inaccessible. So no, this is a terrible idea. If you want to deny someone's resources then blow up their mining POSes.
Nasar Vyron
S0utherN Comfort
#12 - 2015-04-13 04:53:50 UTC  |  Edited by: Nasar Vyron
T2 prices going up 500-1000% is a nice estimate lol


People want the ability to mine moon goo without the need for a tower because they see dollar signs. However, most never seem to grasp the volumes and truly how slow the process is because they have never even looked into it to even begin to understand the mechanic and what is involved. Let alone the countless hours dedicated by logistics wings to make it run smoothly without waste.




Here's a quick lesson for those who never took the time to learn:
Each hour you get 100 of any of the base moon goo you are mining. Think about that number miners, 100 - an hour.
Each can weigh anywhere between .1 to 1 m3 each, so 1 to 100m3 cycle.

Next you must combined two base materials in a simple reaction of 100+100->200
All reactions combine to make 1m3 per unit materials. What this means is you have expansion on all but one reaction (Fluxed Condensates). Some as bad as a 1:10 expansion.

Finally you must react between 2 and 4 intermediate compounds to form your final complex reaction. 100+...+100 -> 200 - 10,000
These reactions are all expansive.

In short, what began as less than 400 m3 becomes more than 1k at the end. //EDIT- Looking back I realized I put false numbers here but it's close enough. And I'm too tired to put a real example in for a one line example.




If CCP wanted to take goo from passive tower income a massive overhaul of the system would need to be put in place simultaneously.
1) Goo requirements on all modules and ships would need to be increased significantly as you will now see many people try to get involved flooding the market.
2) Goo pulled from moons would need to be reduced in volume and increased in quantity. Nobody will want to actively sit at a moon mining for an hour for 100 units.
3) Reactions would need to be given a once over to reduce or eliminate expansive qualities.

For the record, I'm not against putting goo into the hands of the players at all. It would relieve a massive headache for many players. However, it is not as simple a change as people would like to believe. And so many of aspects of this game are so closely tied to goo a reckless change, like those we have seen many of as of late, would be disastrous for all.
Rain6637
GoonWaffe
Goonswarm Federation
#13 - 2015-04-13 07:01:52 UTC
Gangolf Ovaert
Xynodyne
The Initiative.
#14 - 2015-04-13 09:35:24 UTC
but make it only executable with a Death Star


Just a joke.. i think its a bad idea.. to much systems will be destroyed ... make stations destructible that would be better :D
Arthur Aihaken
CODE.d
#15 - 2015-04-13 10:58:20 UTC
"That's no moon... It's a space station."

I am currently away, traveling through time and will be returning last week.

Alric Rosenthal
Black Fox Marauders
Pen Is Out
#16 - 2015-04-13 17:25:31 UTC  |  Edited by: Alric Rosenthal
I think most people in EvE have the pattern of thinking: If we can't have it, no one can.

If new moons never spawned it would slowly but surely drive moon resource prices up and all items of which those resources are a component. Eventually there would by no more moons, just shattered husks of space rock everywhere. It would empty null sec. The risk and hassle versus the reward for holding the space in the current meta and income structure would make organizations footholds untenable.

EvE needs other ways for organizations to make money via a bottom up format. The welfare of an organization's pilots should be a direct reflection of the organization on a smaller scale. This is currently not the case, more often than not.

Science Stuff (Very Loose Math because it is hilarious.):

To destroy Earth's moon, you would need to provide at least 1.24×10^29J of energy to exceed the Moon's gravitational binding energy. (This provides a lower bound on the energy to "blow up" the moon.) A megaton of TNT releases 4.184 PJ of energy.

Put this together, and you would need at least: 2.96×10^13 megatons of TNT.

The Avatar class titan has a max capacitor of 112,500 GJ.

It would take 1.24(1.0×10^20 Gigajoule [GJ]) or 1 with 21 zeros behind it multiplied by 1.24 to blow up Earth's moon.

If the Avatar could empty its full capacitor through its Doomsday it would take 8.8888889^16 or an estimated 88,888,889,000,000,000 Avatars firing their doomsday weapons and draining out their capacitor at once to obliterate a moon or less than a quarter that number to shatter it. Still it would take more titans than we have pilots logged into the game to do any significant and long last damage to a moon.

(I converted from PJ instead of J)

“War is cruelty. There's no use trying to reform it. The crueler it is, the sooner it will be over.” - William Tecumseh Sherman

Juan Mileghere
The Corporate Raiders
Safety.
#17 - 2015-04-13 17:26:34 UTC
Terra Universum wrote:
Hi everyone!

I'm a new player, so I'd be bad at explaining how the exact mechanics work... but I think overall the idea is awesome.

From what I understand - certain Moons are EXTREMELY profitable for null sec corporations - Very valuable assets.

Wouldn't it be cool if you could cripple an enemies resources? And it would be even cooler seeing that epic moon explosion!! Smile

I suggested it to a friend in game, and I was told this is a bad idea because it would lead to too many "trashed" systems.

Now this is the only real problem I can think of, and i don't know if "creating new moons" would feel like the right solution.

Anyways if you guys think this is dumb or cool, or have any ideas that would make it way better - I'd love to hear.


only if the only weapon that can be used are civilian guns on rookieships and moons have 10000 times the hitpoints of a proper "deathstar" style POS,
Nevyn Auscent
Broke Sauce
#18 - 2015-04-13 19:44:05 UTC
Nasar Vyron wrote:
*snip*.

While you are right that the amounts moon goo pull in per hour would be silly if they were actively mined, the fact they are perfect 24/7 once set up as long as you keep the tower fueled makes them highly profitable over that time period, as they are also very easy to do in bulk compared to a real active mining operation.
Though I agree, any change has to be carefully considered and probably initially introduced alongside POS mining so the market doesn't go totally haywire either on fact or wild speculation. But until Moon Mining goes active it's not going to be in a good place thanks to Supers R Us that is out there now.
Iroquoiss Pliskin
9B30FF Labs
#19 - 2015-04-13 21:20:07 UTC  |  Edited by: Iroquoiss Pliskin
Alric Rosenthal wrote:
I think most people in EvE have the pattern of thinking: If we can't have it, no one can.

If new moons never spawned it would slowly but surely drive moon resource prices up and all items of which those resources are a component. Eventually there would by no more moons, just shattered husks of space rock everywhere. It would empty null sec. The risk and hassle versus the reward for holding the space in the current meta and income structure would make organizations footholds untenable.

EvE needs other ways for organizations to make money via a bottom up format. The welfare of an organization's pilots should be a direct reflection of the organization on a smaller scale. This is currently not the case, more often than not.

Science Stuff (Very Loose Math because it is hilarious.):

To destroy Earth's moon, you would need to provide at least 1.24×10^29J of energy to exceed the Moon's gravitational binding energy. (This provides a lower bound on the energy to "blow up" the moon.) A megaton of TNT releases 4.184 PJ of energy.

Put this together, and you would need at least: 2.96×10^13 megatons of TNT.

The Avatar class titan has a max capacitor of 112,500 GJ.

It would take 1.24(1.0×10^20 Gigajoule [GJ]) or 1 with 21 zeros behind it multiplied by 1.24 to blow up Earth's moon.

If the Avatar could empty its full capacitor through its Doomsday it would take 8.8888889^16 or an estimated 88,888,889,000,000,000 Avatars firing their doomsday weapons and draining out their capacitor at once to obliterate a moon or less than a quarter that number to shatter it. Still it would take more titans than we have pilots logged into the game to do any significant and long last damage to a moon.

(I converted from PJ instead of J)



CCP,

Increase Titane capacitors by specified ratio amounts. ☑ Fixed problem.

...

CTA ping came up, they said is important strategic operations, log Titanes

Dyspro moon is kill

No.Sad
thatonepersone
Black Jack 0-1
#20 - 2015-04-14 01:34:59 UTC
Seems like a good idea. Just give moons 10 trillion hp.
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