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Crash ISK and switch to an alternative currency

Author
Valei Khurelem
#1 - 2011-12-25 08:56:57 UTC
While bickering with people about the way mining is done and how boring it is I had a thought, one of the reasons it takes so long to get anywhere in EVE is because of the ISK prices and being someone who studies the economy a lot I'm seeing a lot of parallels between ISK and other currencies like countries in Zimbabwe or Vietnam where you have to work lots of hours for an amount that isn't actually worth very much.

Why not try crashing the currency? And I'm talking defaulting on it and creating an entirely new currency so that everyone starts over again and prices are much lower? Not only that, if I were to take over entirely I'd have a specific amount of the currency capped so you could just put 1,000,000,000,000,000 or something like that so that the currency maintains it's value according to the amount of players there are and yes I think that mission agents should run out of money and perhaps maybe offer you more in faction points instead or something for showing your loyalty to them.

The problem is with EVE as it stands now is that the game creates money out of thin air without any limit so before long even your most basic turret is going to cost 1,000,000,000,000,000 ISK because of the sheer amount of money there is, granted the numbers I'm describing is an exaggeration because they're all going to maintain some level of value for awhile at least but that's what we're looking at in the distant future or perhaps not distant depending on how many subscribers come to EVE.

so please, can we crash ISK?

For science? :D

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Jask Avan
Republic Military School
Minmatar Republic
#2 - 2011-12-25 09:01:14 UTC
I want to hate this, but it sounds like fun and trolling. +1
Valei Khurelem
#3 - 2011-12-25 09:01:57 UTC  |  Edited by: Valei Khurelem
Jask Avan wrote:
I want to hate this, but it sounds like fun and trolling. +1


It's math ;-; I was being serious, I want to crash the currency.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Obsidiana
Atrament Inc.
#4 - 2011-12-25 11:41:57 UTC
1. Changing currency won't fix the core issues.
2. Clearing out bank accounts will cause Jita riots.
3. Eve cash flow is little more like this:

paper route -> p/t job -> internship -> 1st real job -> mark-partner, self-employed, consultant, etc.

I checked your character's age. You seem fairly young, so ya, the cash flow is going to be slow. You also face the tractor problem: to afford a tractor you would have to have a tractor in the first place (quote from Peter and the Magic Egg). IRL, you get a loan based on credit; Eve, you earn slowly and save up for a nicer ship.

As for a cap on currency, CCP keeps an eye on the total amount of ISK in Eve and takes action as needed. If you take a look at the last quarterly report, they express concern and warn that corrective measures may be taken without warning. You don't need a hard limit, which would cause other problems. For example, this could also lead to ISK PvP where players could hoard ISK to prevent other players from gaining it.

What we really need are more ISK sinks. IMHO, the best ISK sinks are those for new ship blueprints originals. A lot of ISK goes into a black hole whenever a set of new ships is released. It also adds to the heart of the game: spaceships.
Valei Khurelem
#5 - 2011-12-25 12:05:34 UTC  |  Edited by: Valei Khurelem
I'd still think it'd be a cool idea to check out the effects of an economic crash even if it won't fix anything ( frankly I think it will though regardless) :)

Also, you should look into the federal reserve, CCP are basically acting like them now and printing massive amounts of money thinking it will stop the inflation, it won't.

And yes, ISK sinks are another thing we do need, I'd love for instance to get a paint tool, that'd be a perfect ISK sink.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Obsidiana
Atrament Inc.
#6 - 2011-12-25 13:19:36 UTC
Eve has had economic crashes before. Macro miners, while still a problem, were much worse at one point. It became an epidemic. Mineral prices dropped to half their value and lower. Even macro-miners couldn't make money off of minerals. They turned to macro-mission running, forcing down the price of implants to worthlessness. Then CCP banned thousands of accounts. The prices of minerals, IMHO, has never fully recovered.
Valei Khurelem
#7 - 2011-12-25 13:23:03 UTC
Perfect, sounds like exactly the type of thing we need :D

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Velicitia
XS Tech
#8 - 2011-12-25 14:17:09 UTC
Obsidiana wrote:
Eve has had economic crashes before. Macro miners, while still a problem, were much worse at one point. It became an epidemic. Mineral prices dropped to half their value and lower. Even macro-miners couldn't make money off of minerals. They turned to macro-mission running, forcing down the price of implants to worthlessness. Then CCP banned thousands of accounts. The prices of minerals, IMHO, has never fully recovered.


Likely because they never killed the bots completely, coupled with how easy gunmining (and well, mining in general) is.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#9 - 2011-12-25 15:08:08 UTC
For somebody who studies the economy, you fail at it.

Switching the currencies out wont solve the over supply of hisec minerals flooding the markets on an hourly basis from thousands of players who think hi-sec mining is profitable. And I doubt you mine 24/7/365

I have no problem if you want to introduce a currency for each of the 4 main empire factions.

But killing isk and bringing in something new will doom us to repeat this cycle under a different currency.



So not supported.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Valei Khurelem
#10 - 2011-12-25 16:29:30 UTC  |  Edited by: Valei Khurelem
Well here's another crazy and radical idea you're bound to disagree with, why not limit the supply of ore as well? Though Bearing in mind with the idea of capping ISK that the prices won't be ABLE to go up a certain point and people aren't going to pay someone 1,000,00 ISK for Veldspar if they know it's a rip off and they have no guarantee of getting their money back a few minutes later after a bit of grinding.

This is how market crashes happen, if EVE just keeps the ISK flowing constantly and doesn't set a hard limit then all that's going to happen is prices will get more and more inflated and then people just won't bother playing and the game itself is going to crash, i.e. CCP will go bankrupt from the lack of subscribers or people buying PLEX.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Goose99
#11 - 2011-12-25 16:36:46 UTC
Valei Khurelem wrote:
being someone who studies the economy a lot


By "study" the economy, do you mean watching the news and coming up with such ingenious ideas?Lol

Take economics 101 first.Roll
Valei Khurelem
#12 - 2011-12-25 17:06:36 UTC
Goose99 wrote:
Valei Khurelem wrote:
being someone who studies the economy a lot


By "study" the economy, do you mean watching the news and coming up with such ingenious ideas?Lol

Take economics 101 first.Roll


I take it you don't believe that the Euro and Dollar is capable of crashing then? Do you believe Greece is automatically going to fix itself with austerity measures too? :D

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Elindreal
Planetary Interactors
#13 - 2011-12-25 17:11:53 UTC  |  Edited by: Elindreal
as above poster says:

stop studying economics naow!
first of all you should be figuring out ways how to improve an economy not nuke it and begin from scratch, that's only a last resort if ever.
placing limits on isk generation and fixing the value of ISK is completely anti-thetical to the sandbox mentality as well as the scope of the game. not to mention the utter failure of governments to dictate these things by fiat throughout history.

eve already possesses methods of market sterilization (isk sinks). granted these aren't perfect and it might be agreed that further sterilization is required as recent game expansions have increased the prevalence of M1 liquid isk. one can argue that supply has been bolstered while demand is stagnant leading to the current bout of inflation.

the possible remedies?

1) an increase in M2 and M3 investment vehicles as an alternative to sterilization. PLEX and Aurum attempt at this, unfortunately Aurum has been a flop and PLEX is quite volatile susceptible to market gamers.
There are still deadspace/officer modules as well as t2 BPO holders who have a large amount of isk locked up as non-liquid assets. that said there have been very few coveted module additions lately which as resulted in the stagnant demand.

2) an in-game investment mechanism to tie up excess liquidity. you seem to be looking for an NPC approach, as such i would go so far as to create an in game concord sanctioned bank for high-sec dwellers which pays a set interest rate as determined by CCP and can be updated quarterly ala current real world state banks.

the outcome and purpose of this would be to help target inflation. excess liquidity can be tied up with fixed interest setting a 'safe net return' for highsec players who choose this route. Thus instead of putting their isk into silly deadspace modules which keep going up and up in price, pilots can receive a guaranteed return.

i understand that there are currently player run corps with stocks which pay dividends. however i'm not certain on their prevalence, their safety and their in game mechanic.

all in all i'd say ISK and the EVE economy has been fairly stable, and much moreso than other MMOs.
this is mostly thanks to the depth and scale of the in game economy and how much of it is truly player driven.

most prices in game are already market determined and there are very few npc dictated price floors with even fewer price ceilings. this is something that CCP should be extremely proud of imo.
the reason the game has so many industrialists is due to the value added nature of in game production. limiting the amount of industrial input (ore) is unnecessary.

there are a ridiculous number of market/economic theories to choose, learn from, adapt and apply to a sandbox such as EVE's economy. i don't know what school you go to, or who you are being taught by, but suggesting to nuke everything already in place shows a severe lack of imagination, foundation in economic theory and monetary policy setting.

eve's fiscal policy is solely player driven and should not be touched by CCP. this is their goal.
the current in-game monetary policy is CCP set in terms of isk faucets/sinks
it is here in the monetary policy that CCP has the opportunity to expand upon using real world economic theories.

Valei Khurelem wrote:


I take it you don't believe that the Euro and Dollar is capable of crashing then? Do you believe Greece is automatically going to fix itself with austerity measures too? :D


sure, as you say, real world currencies do crash and burn. when they do however, it is due to extreme economic turmoil and state peril. sure, the sansha incursions have put a strain on new eden's empires, but capsuleers are up to the task and being paid handsomely for it. no empire is crashing and our economic turmoil is inflation which really isn't that bad of a monster. it's been tamed in the past, it can be tamed now.

finally as i've stated already, these currencies/countries are in their current predicaments due to failed fiscal policies. greece requires fiscal austerity measures because for too long they've been spending more than they have (same with america).

american end euro monetary policy is not rotten (tho obviously could always use tweaks depending on who you talk to). a realignment is necessary and is currently happening. so too in EVE. inflation will peter out and prices will normalize at a new equilibrium. it will be higher than in the past, however they will stabilize.
no need to destroy the economy for the sake of gigglez.

*last edit for good measure
tldr;

GTFO you pinko commie
Valei Khurelem
#14 - 2011-12-25 20:24:45 UTC  |  Edited by: Valei Khurelem
When an economy is going to tank, it can do nothing but tank, it's amazing how there are people who will be in denial about being unable to do something about a crashing and useless system even in a video game. Asuka Solo suggested even giving empire their own currencies, I think that would be an even better idea, maybe perhaps even let the pirate factions have their own forms of currency as well because that's what real economies do, it would also give more meaning to the different factions other than the fancy ass ships with headlights on that no one ever uses. In fact if there were a limit on ISK people might be more inclined to ally with them for protection and ships since loyalty points would end up easier to get than currency.

Also, complaining about people PvPing over ISK? I seriously can't believe that you're going to complain about something that would actually increase the amount of PvPing going on in EVE, we might even be able to get 0.0 alliances to war amongst themselves if we went through with this sort of thing. Since they wouldn't be able to just hide at chokepoints all day long so easily. Industrials would also get better business from the alliances because they'd have to go and buy from them in order to get new ships. if they mined out all the ore in 0.0 space or didn't have any mining ships available.

As for failed fiscal policies and austerity measures RL wise, the failed policy of Greece and all our countries using fiat ( printable ) currency is we have printed and borrowed far too much and too fast causing the whole crisis in the first place, austerity measures designed purely to tax everyone to death aren't needed. The incompetent and useless companies and governments that took everyone's money and then devalued the crap out of it need to fail but all that's happening is the central banks are throwing money at a bunch of failures and hoping the problem will go away.

TLDR: Put more or new currencies in EVE and make things in the game more precious, I'm no communist you muppet, just someone who can see reality

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Obsidiana
Atrament Inc.
#15 - 2011-12-27 02:05:41 UTC
Take a look at mineral, ship, and T2 prices from 5 or 6 years ago and then tell me about how worried I should be.
Misanthra
Alternative Enterprises
#16 - 2011-12-27 02:35:25 UTC  |  Edited by: Misanthra
first, its your non-t2 items have that price flucuation. If you must run occifer/faction/ds/namedgear....you are putting yourself in that price market. T2 is cheap, has been. enough inventors to sell low but in volume to make isk.


second....crash the economy, make new money and in a week....new currency has same old problem.

Isk faucets.

PI....decent to good money, no counter to it till dust comes out. And then Dust need to keep players for the life of eve. Something not likely imo. FPS players have short attention spans. HEnce why EA anfd the other FPS devs releases new versions of their game yearly it seems. factor in no pc version (healthy modding by players for players keeps pc FPS alive a lot longer after the thrill of caputre the flag wears off at try 1500 imo) and no private servers (clans like thier own servers to practice on to hit live servers strong) and I give dust 1 year. Unless ccp breaks down and gives a zombie or vietnam or WWII mod (seems to work for ea, gets 1000's to buy the same game with new skins lol) anyway.



Incursions....namely empire. No risk money. Low sec and 0.0 runners fend off people there to kill the incursion runners. Also the fact many out of empire incursion runners pvp....they run them to make money to replace ships. that empire incurion runner will live a long happy life in his uber ships that die rarely. Nerf empire incursions, less isk on the server. Send them to low sec just like with level 5's.
Velicitia
XS Tech
#17 - 2011-12-27 02:35:49 UTC
Obsidiana wrote:
Take a look at mineral, ship, and T2 prices from 5 or 6 years ago and then tell me about how worried I should be.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Nunarie
Two Men and a Hulk
#18 - 2011-12-27 02:41:18 UTC
There are really very few factors that need to be address and can be listed in two groups.

ISK faucets: (things that put more isk in circulation)

1. Mission Running
2. Bounties on ships (i.e. stated bounties and dog tag payouts from NPC corps)

ISK Drains: (Things take isk out of circulation).

1. Upgrading Clones
2. Insurance on ships.

Every thing else in the game only make ISK change hands it doesn't create is and it doesn't destroy it. It just makes it change hands from player A to player B's account. Most peoples issues in dealing with a market like this that they don't fully understand what creates the ISK and what destroys it. Mining doesn't create it, selling items on the market doesn't create it, running complexes doesn't create it.

A stable economy will have the faucets and drains equal. The more equal the they are more stable the economy. The further out of balance they are the higher the rate of inflation / deflation. All one has to do is just balance the equation. In this above example there are only 4 variables.. shouldn't bee to hard to balance that equation it's basic algebra.

Tippia
Sunshine and Lollipops
#19 - 2011-12-27 11:09:21 UTC
Nunarie wrote:
In this above example there are only 4 variables.. shouldn't bee to hard to balance that equation it's basic algebra.
Too bad the game has more than those four variables… Blink
Valei Khurelem
#20 - 2011-12-27 11:49:02 UTC
Tippia wrote:
Nunarie wrote:
In this above example there are only 4 variables.. shouldn't bee to hard to balance that equation it's basic algebra.
Too bad the game has more than those four variables… Blink


This game is actually very simple, you've just gotta worry about what changes will do to the scale lol.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

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