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Player Features and Ideas Discussion

 
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Declining a mission, show the standings hit.

Author
Capitol One
Blue Canary
Watch This
#1 - 2015-04-10 14:50:23 UTC
Hi, currently when you can decline one mission every 4 hours without taking a hit to your standings, but any more than that you get a standings hit against your agent/corp/faction.

"If you decline a mission before 2015.04.10 18:18 you will lose standings with this agent, as well as his corp and faction. If you lose enough standings, you will no longer be able to talk to the agent. Are you sure you would like to decline this mission?"


It is very ambiguous exactly how much of a hit your standing takes, and so hard to decide when to decline and when to simply wait the 4 hours.

I suggest:

Make the pop up window show exactly how much your standings go down for declining the mission.
James Baboli
Warp to Pharmacy
#2 - 2015-04-10 14:56:19 UTC
Agreed in concept, but annoying to do in practice, because of the way standings work.
If feasible to implement quickly, totally support this lovely little QoL change.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Atomeon
Federal Navy Academy
Gallente Federation
#3 - 2015-04-10 21:40:29 UTC
That sounds nice, to have the time for the 4hours decline and standings lose.
elitatwo
Zansha Expansion
#4 - 2015-04-10 22:20:23 UTC
If this information only wouldn't be available already..

Eve Minions is recruiting.

This is the law of ship progression!

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stoicfaux
#5 - 2015-04-10 22:40:29 UTC
Open character sheet, click standings, right click the faction/corp, select 'show transactions.' For agents, open the info page, go to standings and right click your_name -> agent_name, 'show transactions.'

Yes, it's a bit after the fact, but you'll get an idea of the size of the hit for next time.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sobaan Tali
Caldari Quick Reaction Force
#6 - 2015-04-11 00:01:48 UTC
+1

It being a bit after the fact is a pretty good reason for putting something like this in.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2015-04-12 03:44:35 UTC  |  Edited by: Reaver Glitterstim
James Baboli wrote:
Agreed in concept, but annoying to do in practice, because of the way standings work.
If feasible to implement quickly, totally support this lovely little QoL change.

It's not annoying or difficult at all to implement. There is a given set of maths for determining it; whether or not you know the maths, the game knows them. Revealing the outcome would be less than a matter of copy+pasting the maths; it would actually involve merely booting up the already existing algorithm and punching in the inputs in order to display an output. It could be built by a first-year programmer.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."