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EVE New Citizens Q&A

 
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Some details for a young character.

Author
Katsumi Hartley
Momentum and Reversion
#1 - 2015-04-07 09:35:00 UTC  |  Edited by: Katsumi Hartley
Hi everyone, i have a couple of questions about different subjects. Hope you'll be able to answer me...

1- Exploration :
My corp mate keep telling me that the BPC's i find don't have any value. When looking to contracts, it's true that it seems i'll have to sell them as a pack, and for a pretty bad amount of ISK. My question is :
Are all BPC's garbage ? how do you evaluate their value ? (BPC < BPO, number of runs..etc.)

2- Skills :
Probaly a stupid question but for skill type like '5% per level', what does it mean ?
Exemple : base number is 100, first lvl 5% so at level 1, i'm at 105. Is level 2, 5% of 105 ?
Or is it simply 100 + 5 + 5+ 5...etc..

3- Finally, i have some ships and stuff in FW zone and i'd like to bring them back to Rens (42K m3)
Do you know any corp i can contact that would do that ? Looks hard to find directly by contract.

Thanks a lot for your help
Don't fly safe :)

Katsumi H.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#2 - 2015-04-07 09:48:51 UTC
it depends what the actual bpc is and if its an actual used item, amount of runs etc matter too, but really they are not worth much unless its a pirate ship, faction module, t2 mod etc, i usually sell them in packs and check contracts to get rough price of them.

you can check out "red frog logistics" on google they can move your stuff

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#3 - 2015-04-07 10:00:07 UTC
Lan Wang wrote:
it depends what the actual bpc is and if its an actual used item, amount of runs etc matter too, but really they are not worth much unless its a pirate ship, faction module, t2 mod etc, i usually sell them in packs and check contracts to get rough price of them.

you can check out "red frog logistics" on google they can move your stuff

I think he needs black frog,
as it's lowsec where she has her stuff.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#4 - 2015-04-07 10:04:41 UTC
Eve Solecist wrote:
Lan Wang wrote:
it depends what the actual bpc is and if its an actual used item, amount of runs etc matter too, but really they are not worth much unless its a pirate ship, faction module, t2 mod etc, i usually sell them in packs and check contracts to get rough price of them.

you can check out "red frog logistics" on google they can move your stuff

I think he needs black frog,
as it's lowsec where she has her stuff.


ah ok, thought black frog was just nullsec only, think the site tells you anyway if you try low/null on redfrog

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Katsumi Hartley
Momentum and Reversion
#5 - 2015-04-07 10:05:55 UTC
Yes, Black Frog looks good, i'll try that.
Thanks a lot.

Any idea for the skills question ?
Memphis Baas
#6 - 2015-04-07 10:14:52 UTC
1. The economy is all driven by players, so the item that you can MAKE from the blueprint has value dependent on how useful it is to other players and how rare it is. From the value of the item, you have to subtract the fact that a blueprint just lets you manufacture the item; you still need to (pay for) the raw materials (minerals, components), so the value of the blueprint is typically not much.

Blueprint originals let you make an infinite number of product, and can be "researched" to improve the production time and the amounts of materials required, so they're more valuable. Blueprint copies, especially single-run copies, aren't as valuable. It depends on the item, of course.

Exploring in high-security space is safe, but will not make you huge profits. The developers feel that you should risk your ship by going to the more dangerous low security or null security to get the big rewards.

2. The math in EVE has the following two general rules:

- bonuses from a single source add up
- bonuses from multiple sources multiply together

So if you have a skill that gives you 5% and you train it to 1 square (in the character sheet), that's a 5% bonus. Train it to 3, that's a 15% bonus. With your example, that's 115, not 1.05 * 1.05 * 1.05.

But if you have multiple sources, for example: you have 15% from a skill you trained, the ship you are flying has a 30% bonus, and you install 2 modules in the ship, that give 10% bonus each, and a rig that gives 25% bonus, the total bonus is: 1.15 * 1.30 * 1.10 * 1.10 * 1.10 *1.25 = 2.26, so that's a 126% bonus (because the "base" is 100%).

Remember to keep the "base" in mind, 26% bonus is * 1.26, 300% bonus is * 4.00.

Katsumi Hartley
Momentum and Reversion
#7 - 2015-04-07 10:32:24 UTC
Specific questions, clear answers :)
Thanks a lot for the details !

And yeah, i'm already exploring in low-sec and WH.
I'm not that young P
ergherhdfgh
Imperial Academy
Amarr Empire
#8 - 2015-04-07 11:43:43 UTC
Figuring out what stuff is worth can be a big part of this game. You can use third party sites like eve central to find market orders for the module or rig or ship or whatever the BPC makes and then look up the materials and calculate build costs. Even then however you have to be careful as some rigs and mods don't see much movement on the market and there for can look like a good profit margin but only because there is very low volume.

Aside from actually doing the math I am not aware of any site or app that gives you an idea of build cost versus value of end result.

Want to talk? Join Cara's channel in game: House Forelli

Tau Cabalander
Retirement Retreat
Working Stiffs
#9 - 2015-04-07 18:31:38 UTC
The vast majority of Capital rig BPC are worthless, and they are quite common exploration drops.

Example: Capital Particle Dispersion Projector I Blueprint (I have a few of these)
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#10 - 2015-04-07 18:40:48 UTC
the big money BPCs are faction POS modules and towers
Phig Neutron
Starbreaker and Sons
#11 - 2015-04-07 18:55:52 UTC
As for the freight, I would split it up into four or five loads of 8000-10000 m3 and make each one a courier contract for a pitifully small reward with way more collateral than the cargo is worth. Wait three hours and you'll see that some chump has probably done the work for you, or exploded trying.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#12 - 2015-04-07 19:18:44 UTC
no1 takes courier contracts in low
Cara Forelli
State War Academy
Caldari State
#13 - 2015-04-07 21:54:35 UTC
Memphis Baas wrote:
But if you have multiple sources, for example: you have 15% from a skill you trained, the ship you are flying has a 30% bonus, and you install 2 modules in the ship, that give 10% bonus each, and a rig that gives 25% bonus, the total bonus is: 1.15 * 1.30 * 1.10 * 1.10 * 1.10 *1.25 = 2.26, so that's a 126% bonus (because the "base" is 100%).

This is true but neglects one important factor - stacking penalties. Most modules have effectiveness penalties when stacked, so while the first one gives you 10% or x1.1, the second is only 86.9% effective, so just a 8.69% bonus or x1.0869.

You can read more about stacking penalties here.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Phig Neutron
Starbreaker and Sons
#14 - 2015-04-07 21:56:22 UTC
Tsukino Stareine wrote:
no1 takes courier contracts in low


Yeah, they do. Try it.
Katsumi Hartley
Momentum and Reversion
#15 - 2015-04-08 06:06:37 UTC  |  Edited by: Katsumi Hartley
Yeah, right, i've heard about stacking penalties, but not really concerned so far, as i only fly frigates.

Concerning the freight, Black Frog Logistics are quite expensive and not really suitable for such a small cargo.
PushX looks way better pricewise. I've contracted them. I'll let you know if it's good or not.

Thanks all for your answers again!
voetius
Grundrisse
#16 - 2015-04-08 08:53:09 UTC

Regarding the BPCs it is all about supply and demand. Some of them like target spectrum breaker have very little demand which means they are impossible to build and sell at a profit.

It's a matter of working thrugh them and seeing which can be built at a profit using Jita materials as a baseline. If you dock in Jita, right click a BPC in your cargo hold or in the Item Hangar and Use In Industry that will bring up the Industry UI.

On the left there are a series of " > " symbols, mouseover the one nearest the middle for an approximate total of the material cost (prices are a rolling average of region prices so won't be the exact cost of materials, they should be a little bit cheaper in Jita 4-4).

Also note the build cost or job cost that is above the Start button.

Now mouseover or right click the built item and View Market Details to see what the buy and sell prices are.

If you do this for each of your BPCs you'll see whether they can be built for a profit or not. If there is no profit in there for a builder you are unlikely to get a sale on contracts so just bundle all the useless ones up and firesale them. Sell off any decent ones by setting a price that leaves some profits for a builder. ( Or build them yourself :) ).

Some of the t2 rig ones can be ok but you get a random pick from the whole range of rigs when you get one from exploration so the odds mean you might get something with little demand or maybe something that is good and in high demand.
Lost Greybeard
Drunken Yordles
#17 - 2015-04-08 09:51:18 UTC
Regarding skill bonuses and such:

The stacking described up-thread is the reason that a lot of the skills that seem underwhelming at first can actually be pretty powerful, like armor compensation.

20% bonus to passive modules only doesn't seem that great (example chosen because most people take compensation skills to IV then stop) since it tends to only translate to 4 or 5% net at most with a single hardener... but when you are sticking 3 EANMs on your ship for a fast omni tank you're multiplying your bonus resistance by 1.2^3 = +73% to your bonus resistance from the skills.

Also worth noting that Capacitor Control Circuit rigs are not subject to diminishing returns like most modules and rigs. A really specific bit of Eve knowledge, but kind of an important one, since it means if you slap on three rigs you're actually getting full boost from the third one.
Katsumi Hartley
Momentum and Reversion
#18 - 2015-04-10 20:45:19 UTC
So, about the freight question...
I made a contract to PushX, a "3 days" one, and they completed it the last day.
Eveything is ok and the price is fine.
So i'd give it a 16/20 for my first impression with them.