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Recent Increase in Highsec Ganks

First post
Author
March rabbit
Aliastra
Gallente Federation
#21 - 2015-04-10 15:08:49 UTC
Paranoid Loyd wrote:


Whiskey Haze wrote:
your hostility is baffling.

Quitting the game instead of figuring out how to play it properly baffles me.

Can you provide link to CCP approved set of rules to play Eve Online? I fear after playing 5 years this game i have never read them let alone recall anything.... Oops

The Mittani: "the inappropriate drunked joke"

Garmyne Atavuli
Pator Tech School
Minmatar Republic
#22 - 2015-04-10 15:27:29 UTC
Whiskey Haze wrote:



  • Have the rest of you been suffering higher losses in highsec lately?
  • If so, how are you adapting?



  • Not really, although having said that I did lose a Blockade Runner in Uttindar (0.5) a few weeks ago, first time I was ever ganked in high-sec.
  • But the fact I was drinking tea AND was side on to my screen, (I was watching t.v) when I did finally did react (after placing my cup of tea calmy down so as not to spill liquid on my shiny new keyboard) my shileds where at 30% and instead of crashing the gate I just came through I was trying to sub-light to my next gate Straight
    I could and should have survived, I was 'hi-sec' lazy.



  • Since then I have overhauled my overview: made a permanent spot for D-scan, added biomass to the travel tab and a few other nik-naks.

Other than that, EvE life continues as normal


LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#23 - 2015-04-10 16:48:40 UTC
I've done quite a bit of hauling and mining over the years in highsec, and from what I can tell - gankers are getting more coordinated and concentrating on their most profitable locations (jita, udaema, njarja) but otherwise ganking elsewhere isn't anything much to worry about unless you have a fail fit.

I see players solo mining in hulks and macks all the time in 0.5 system and I chat with them about why they aren't using a skiff instead....I nearly always hear that getting ganked is just a cost of doing business or that the high yield pays for the ganked ships. I check local killboards and its always the hulks and macks getting killed, and when you look at the details - most of them have under 15K ehp and are in max-yield fit.

Similarly for hauling, other than jita, nearly all the kills I see are for t1 industrials - especially those carrying >100M isk which really should have been moved in a t2 transport. Yes, freighter killing season happens on/off in the gank points but freighter pilots are making the decision they want the high paying courier jobs to go through them. Not a problem.
Sarah Flynt
Red Cross Mercenaries
Silent Infinity
#24 - 2015-04-10 16:52:58 UTC
Black Pedro wrote:
Whiskey Haze wrote:
Have the rest of you been seeing extreme changes in the amount of highsec ganking lately? It seems to me that due to the removal of clone cost, it has become too risky to fly an industrial ship or mine in anything but a procurer or skiff.

I've been playing for years without losing a ship in highsec while in an NPC corp, but I have lost multiple ships in the last month. It seems that flying an industrial ship with anything more than 10k of cargo has become too risky.

There is no increase in ganking lately: https://zkillboard.com/corporation/1000125/stats/

If you look at CONCORD kills they are remarkably stable since the killboard API function allied them to be reliably pulled. That means they are probably still at an all-time low as remarked on by Dr. Eyjo in the CSM minutes a few years back.


Actually these stats are completely useless wrt. judjing the state of hauler ganking (and that's what the OP is talking about). The vast majority of haulers are being ganked in range of gate or station guns and if the gank ship is being destroyed by the gate guns before CONCORD arrives, it simply doesn't show up in above metrics and that number is significant.

While I'm typing this, I noticed that zkillboard.com is currently repopulating their data to also show ship losses from sentrygun fire only (thanks a lot for this!). These gank ship losses didn't show up at all before. We'll soon have a much better estimate how the situation really is.

Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !

Vincent Athena
Photosynth
#25 - 2015-04-10 18:47:11 UTC  |  Edited by: Vincent Athena
I notice that the Value of ships destroyed by CONCORD is not going up. But the number is. This indicate that:
The gankers are using more cheaper ships to do the job, and/or
They are using more free rookie ships to relocate CONCORD.

In both of the above, the result is the loss of more gank ships per gank. So CONCORD kills many not be a good proxy for gank kills.
Despite this, Ive seen and heard, second hand, of increases in activity. (Second hand being someone on chat or coms saying they just got ganked.)

What we need is for CCP to give us a plot of ship losses due to being a victim of illegal activity per month.

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Black Pedro
Mine.
#26 - 2015-04-10 19:12:58 UTC
Vincent Athena wrote:
I notice that the Value of ships destroyed by CONCORD is not going up. But the number is. This indicate that:
The gankers are using more cheaper ships to do the job, and/or
They are using more free rookie ships to relocate CONCORD.

Indeed. And the numbers also should be normalized by the number of players online to give a fairer number if we are doing this right.

But the main thing they say ganking hasn't spiked or dropped several-fold or anything since these numbers were being recorded by zKillboard.
Shiloh Templeton
Cheyenne HET Co
#27 - 2015-04-11 02:05:58 UTC
Whiskey Haze wrote:

  • Have the rest of you been suffering higher losses in highsec lately?
  • If so, how are you adapting?

1) No. I've seen much less of the big packs that could take down hardened targets since loyalanon went on to other things. I have seen some new and effective gankers in one area I frequent which have an impact on soft targets. And Hyperdunking adds a new element of risk to freighters.

2) Same as always -- make sure I have adequate tank if I think trouble is around. Make sure I'm not the easiest target. Get to know the locals. I chat with people in local including gankers, but I don't trash talk. Keep cargo value reasonable. Check Dotlan before hauling through known trouble spots. Don't AP through known trouble spots. Use insta-docks and insta-undocks.

I don't mind the gankers. I respect the effort they put into the game and I think they make things more interesting. Awoxers are a different story.



Whiskey Haze
Aliastra
Gallente Federation
#28 - 2015-04-11 04:00:54 UTC
Checking Dotlan is a habit I need to get into. Thanks, Shiloh.
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#29 - 2015-04-12 16:37:26 UTC
A few old corpmates and I have re-subbed about 3 weeks ago. We have been mining extensively. We have been doing courier missions, even into low sec, extensively. We have been hauling in T1 indy's, freighter caravans (3) in hi sec, and jump freighters (2) and transports (3) in and out of low sec/hi sec. We have been doing security missions extensively in hi sec. We have been doing PI in low sec and hauling to hi sec with those same transports and jump freighters.

If anything, we have noticed ZERO attempts to gank us, steal our salvage, or to be harassed in any way. In fact, on one courier mission in low sec, I exited the station and saw two cruisers within attack range. I was ready to re-enter the station, but they warped off as if they didn't want the transport ship kill. They didn't even attempt a lock. I figured at best, they'd camp the station and I'd have to clone jump out to make them bored and leave. But ... they warped off, apparently disinterested.

Dudes, our cyno alts are not being killed/podded!!! Huh, wha ?!?!?

That being said, we fly heavily tanked Macks and Battle Orca with shield harmonic thingy on mining ops, and historically, are known to survive gank attempts in 0.5 sysytems, i.e., we are not profitable. Before, the gankers that were well know to us left us alone, and those who made attempts with "min necessary" set-ups, soon learned we are not easy targets. But now? Go figure? We expected SOME attempts!

We have seen plenty of roaming reds in low sec, but that is as it was before and to be expected and not the concern of the OP.

The only difference that MAY explain this, at least that we see, is the lower population. When we quit, 55-60K online were typical. Now, what, 30K on the weekend, 22K on off times? At least, this is what we are seeing at times when we play.

So if there is an increase in gankage, we do not see it ... yet.

Trader WindMaster
LOOK BOTH WAYS
#30 - 2015-04-12 17:02:39 UTC
OP I thought I was noticing an increase in high sec ganks too. Unfortunately, like you, my evidence is only anecdotal.

That being said, there is a lot of hostility in this thread.
Adunh Slavy
#31 - 2015-04-12 20:58:37 UTC
Whiskey Haze wrote:
Again, I've just asked a question. Seriously, your hostility is baffling.


Welcome to Eve, where ass hats think they're important.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

UMIRIN BRAH Aesthics
#32 - 2015-04-13 02:25:53 UTC  |  Edited by: UMIRIN BRAH Aesthics
Whiskey Haze wrote:
Have the rest of you been seeing extreme changes in the amount of highsec ganking lately?



I have just recently re-subbed and although I cannot take credit for it all, I am doing my best.

Be seeing you.
Herateis
State Protectorate
Caldari State
#33 - 2015-04-13 06:49:12 UTC
I too think there has been. Lots of concord ships in belts and giant veldspar rocks even in 9 security status systems.
Whiskey Haze
Aliastra
Gallente Federation
#34 - 2015-04-13 15:58:03 UTC
I had a profitable weekend doing hub to hub trades. I switched from an Iteron 5 to a Nereus. Fitted 4 shield extenders, shield rigs, 3 inertial stabs, and 2 warp stabs. But no one tried to even scan me this week.

I also just completed training for a prowler so that should make me less nervous. I'm really liking the speed on that ship.

For anyone interested, there is a good thread here called " The Dangers of Hauling"



Mobadder Thworst
Doomheim
#35 - 2015-04-14 23:08:21 UTC  |  Edited by: Mobadder Thworst
Hi,
Long time can flipper and war dec player here. I have been called a griefer.( I think the term "semi-consentual fun delivery agent" is more accurate.)

I used to roam belts stealing things for fights. Sometimes in a frigate or badger, sometimes I would bait outside station. Or, war decs were so cheap I could dec a local corp very casually and not worry if I got anything out of it.

Then the aggro rules changed and the risk and viability of baiting for fights became imbalanced, IMO.

It is so much harder to bait that most of the baiters I knew either quit or went merc.

Back then, Ganking only made sense if you knew the cargo was expensive.

Now Ganking the the most viable form of casual highsec pvp.

Yeah, I'm sure it's increasing... It's now the lowest risk engagement method in high sec... And a decent source of isk.

I think it is a result of the new mechanics.

For the record, I liked the old rules better. I think they produced better content for me and the miners.

I posted some about this in C & P. I have had miners write me and agree with me.
Mo
Amarrchecko
Hedion University
Amarr Empire
#36 - 2015-04-15 01:57:28 UTC  |  Edited by: Amarrchecko
Whiskey Haze wrote:
It seems to me that due to the removal of clone cost, it has become too risky to fly an industrial ship or mine in anything but a procurer or skiff.

Yes, I know how to fit my industrial ship. I also know how to MWD/cloak/warp.


Either you're lying or you're incredibly unlucky. People who play smartly/carefully don't lose many/any ships (unless they're purposely engaging in risky activities, anyways), even if they are t1 industrials or covetors. Clone cost thing is probably not contributing, since concord deaths used to still be covered by insurance and since you can do suicide ganks with characters that have under 1 million SP anyways.


Whiskey Haze wrote:
So, my questions are:


  • Have the rest of you been suffering higher losses in highsec lately?
  • If so, how are you adapting?


Personally, I am taking a break from EVE because I feel like I can't enjoy the game on weekends and I am now too limited in my choice of play styles.


IF SO, how am I adapting? I planned to avoid losses in the first place so that I don't need to adapt. I'm a step ahead of the gankers, not a step behind. You're play styles are only limited by you, imo.
Mobadder Thworst
Doomheim
#37 - 2015-04-15 02:19:44 UTC  |  Edited by: Mobadder Thworst
Amarrchecko wrote:
Whiskey Haze wrote:
It seems to me that due to the removal of clone cost, it has become too risky to fly an industrial ship or mine in anything but a procurer or skiff.

Yes, I know how to fit my industrial ship. I also know how to MWD/cloak/warp.


Either you're lying or you're incredibly unlucky. People who play smartly/carefully don't lose many/any ships (unless they're purposely engaging in risky activities, anyways), even if they are t1 industrials or covetors. Clone cost thing is probably not contributing, since concord deaths used to still be covered by insurance and since you can do suicide ganks with characters that have under 1 million SP anyways.


Whiskey Haze wrote:
So, my questions are:


  • Have the rest of you been suffering higher losses in highsec lately?
  • If so, how are you adapting?


Personally, I am taking a break from EVE because I feel like I can't enjoy the game on weekends and I am now too limited in my choice of play styles.


IF SO, how am I adapting? I planned to avoid losses in the first place so that I don't need to adapt. I'm a step ahead of the gankers, not a step behind. You're play styles are only limited by you, imo.




I think you are missing the OP's point. I think the OP has a valid point.

2 years ago, nobody would have ganked a noob mining vessel. It wasn't worth it. In between wars and flipping/baiting I would occasionally gank a bot miner just because I felt like they were cheating. I always announced it in local so everyone would come watch and give the miner a chance to be a person. It was fun for all.

Ganking wasn't something you saw very often outside hulkageddon, which was a competition.

Now Ganking is normally done all over empire... As a playstyle.

2 years ago, it made more sense to try to steal from a mining vessel to try to get a fight. Now it's safer and more controllable to just gank and let concord kill you.

Short answer: all the guys who play Eve like "GTA: Space" have figured out that ganks are the easiest farmable crime mission.
LuckyQuarter
Eden Dominion Coalition
Scary Wormhole People
#38 - 2015-04-15 20:22:01 UTC
Mobadder Thworst wrote:


2 years ago, nobody would have ganked a noob mining vessel. It wasn't worth it. In between wars and flipping/baiting I would occasionally gank a bot miner just because I felt like they were cheating. I always announced it in local so everyone would come watch and give the miner a chance to be a person. It was fun for all.

...

Short answer: all the guys who play Eve like "GTA: Space" have figured out that ganks are the easiest farmable crime mission.


I still don't see a problem.
If you mine in highsec, fly a skiff or procuror.
If you haul in highsec, fly a t2 blockade runner or deep space transport (tanked).
If you are a newbie, well, you'll have to learn to fly cautiously...CCP doesn't seem to be worried about new player retention.

Should ganking be more difficult? I wouldn't mind if grinding for standing increases in order to enter highsec took much longer than it does now....it should take awhile to regain trust. And, honestly, I wish industry players could limit who their market orders sell to (standing less than 2.0, sorry- you can't buy new destroyers at the lowest price).

Otherwise, I think things are fine as is. People are being more careful in what they fly. That's good.
Tau Cabalander
Retirement Retreat
Working Stiffs
#39 - 2015-04-15 23:01:57 UTC  |  Edited by: Tau Cabalander
Over the past 6 years, I've been ganked once in hisec, because I made a mistake.

I warped to station on Jita 4-4 instead of my insta-dock bookmark.

One volley from a Tornado is all it took.

I don't blame my attacker at all. I think he's got a great profession: shooting any uncloaked BR.
Mobadder Thworst
Doomheim
#40 - 2015-04-16 01:26:56 UTC  |  Edited by: Mobadder Thworst
LuckyQuarter wrote:
Mobadder Thworst wrote:


2 years ago, nobody would have ganked a noob mining vessel. It wasn't worth it. In between wars and flipping/baiting I would occasionally gank a bot miner just because I felt like they were cheating. I always announced it in local so everyone would come watch and give the miner a chance to be a person. It was fun for all.

...

Short answer: all the guys who play Eve like "GTA: Space" have figured out that ganks are the easiest farmable crime mission.


I still don't see a problem.
If you mine in highsec, fly a skiff or procuror.
If you haul in highsec, fly a t2 blockade runner or deep space transport (tanked).
If you are a newbie, well, you'll have to learn to fly cautiously...CCP doesn't seem to be worried about new player retention.

Should ganking be more difficult? I wouldn't mind if grinding for standing increases in order to enter highsec took much longer than it does now....it should take awhile to regain trust. And, honestly, I wish industry players could limit who their market orders sell to (standing less than 2.0, sorry- you can't buy new destroyers at the lowest price).

Otherwise, I think things are fine as is. People are being more careful in what they fly. That's good.



As far as retention, CCP recently published a bit of research that states that players who get a ship destroyed (gank or fight) in the first two weeks of playtime play longer on average.

Turns out, getting ganked or baited is the most exciting thing going for our young players.

As for the current situation, I think the old mechanics encouraged more interactions and, thus, were more fun.

I agree that the old war dec model wasn't good for retention, but can flipping gave miners and element of risk to dramatically improve output. It was a weighty decision.

I think can flipping was great for everyone. I think if they brought it back Ganking would subside because can flipping is more fun.

Gank or no gank isn't as much fun, in my opinion.
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