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Super Kerr-Induced Nanocoatings (SKINs) Feedback thread

First post
Author
Maennas Vaer
Ministry of War
Amarr Empire
#181 - 2015-04-09 08:16:21 UTC
If you die in a SKINned ship, will the KM reflect this? I understand that it wont be reflected in the value at all but it'd be cool if it was visible on the ship itself in the KM.
CCP FoxFour
C C P
C C P Alliance
#182 - 2015-04-09 10:32:22 UTC
Maennas Vaer wrote:
If you die in a SKINned ship, will the KM reflect this? I understand that it wont be reflected in the value at all but it'd be cool if it was visible on the ship itself in the KM.


We hope to add that but it's a bit lower on the priority list.

@CCP_FoxFour // Technical Designer // Team Tech Co

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

CCP Cognac
C C P
C C P Alliance
#183 - 2015-04-09 15:02:24 UTC
CCP FoxFour wrote:
Maennas Vaer wrote:
If you die in a SKINned ship, will the KM reflect this? I understand that it wont be reflected in the value at all but it'd be cool if it was visible on the ship itself in the KM.


We hope to add that but it's a bit lower on the priority list [for the initial release :)] .

CCP Cognac
C C P
C C P Alliance
#184 - 2015-04-09 15:03:48 UTC
FistyMcBumBardier wrote:
CCP Terminus wrote:
Herman Menderchuck wrote:
Sorry if this has been asked already, but will ALL existing ship skin BPCs/skinned ships be converted to PERMANENT licenses?

I saw the timed licenses on SiSi and was wondering if the current BPC skin drops from the explo sites will be timed since if they are not, those sites will get pointeless real quick.


All BPCs from the NES Store will become an amount of permanent Licenses equal to the runs left on the BPC.

All skinned ships that come from the NES and a list of special edition ships will become a base ship and a SKIN License. The full list will be in the dev blog, will only really affect special edition ships that don't have a stats difference from the base ship, other than the Scorpion Ishukone Watch which will also be converted over.

BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.

Ships which are created in-game such as the ones made from dropped skin BPCs (4 destroyers, 4 battlecruisers) will become the base ship and you'll be given at least 1 time-limited version of the SKIN License.

Licenses given to you under this system will be put in your redeeming queue.

Hope that helps!


How will this work for those of us that have a lot of ships on the market? Will we have those sell orders returned to us with the ships and skins?


Like with the previous module tieracide changes , orders will be cancelled and broker fees repaid.
Ranger 1
Ranger Corp
Vae. Victis.
#185 - 2015-04-09 16:23:16 UTC
For those of you following this thread that aren't currently active on the test server:

First: It's easy to setup, so get on there already. Big smile
Second: I'll be putting together some footage of the new system in action (current warts and all) on my channel.

I've started with the Amarr.

EVE Online Review [Ep.5]: SHIP "SKINs" SYSTEM - AMARR

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ledo Hashur
Imperial Shipment
Amarr Empire
#186 - 2015-04-09 18:00:15 UTC
Just completed today's Mass Test.

When you are in the Ship Fitting screen and want to change skin, IMHO it would be much more inutitive if you could left mouse click anywere in the skin license and have it change. I did not realize at first that you must click on the right 2/3 or so of the license to activeate the change, and at first I thought there was a bug (because the skins did not change).
Lelira Cirim
Doomheim
#187 - 2015-04-09 18:11:48 UTC  |  Edited by: Lelira Cirim
Enjoying the system so far, and the pretty pretty gunmetal blue that my future Archon can have. \o/
I think the sound effects need to be thoroughly considered. In station, the engine thrust SFX isn't appropriate, and I'm sure there are no plans to keep that effect. The in-space SFX is interesting the same way cloaking is, although the bass-hit at the beginning is a little too "heavy on the drop", I think. Especially while they are new and novel (and they will ALWAYS be new to somebody), the SFX needs to accommodate rapid swapping without being annoying, and without buffering play because I can switch skins faster than the audio. Currently both in and out of station are sounds I wish I could mute.
Please do some more audio experimenting and put it on a loop of about 100 plays to see if you get tired of it. :)

I have filed a /bug for issues with the SKIN tab on the fitting window. Collapsing/expanding the license groups does not work properly with zero licensed skins, and it also triggers the sound effect even when no visual change occurs.

Do not actively tank my patience.

Amonios Zula
Aeon Ascendant
#188 - 2015-04-09 18:18:22 UTC
I couldn't change the ship Skin in space, only on a station.
when in space, it changed in the fitting window only, not my naglfar ship model in space.
also since the test started, and subsequent to the test, the client keeps freezing up completely and going unresponsive.
eventually windows steps in saying ccpfile.exe isn't responding, before it snaps back in to focus

my machine is an old i7 950 , 12gb ram , geforce gtx450 gpu.

(second attempt to post, forum ate the first)
Dangeresque Too
Pistols for Pandas
#189 - 2015-04-09 20:01:13 UTC  |  Edited by: Dangeresque Too
CCP Terminus wrote:
BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.
So doesn't this effectively greatly diminish their value? How long are they available for? That's like saying "Oh here's this 200m reward for running this site, but in 3 (or whatever the timeframe) weeks the 200m will delete itself, so have fun while it lasts..."

2nd, what about the "ships showing wear over time" feature that is also in the works? How does that correlate ships re-painting themselves all the time in space and upon session changes? I would figure repainting the ship would remove dirt and wear etc that had accumulated since the last time the SKIN refreshed its coating, therein nullifying the ship wear feature entirely, right?

3rd, I have to say I'm in agreement with several other posters here that the SKINs should be opened up for more than just a singular individual ship for each one... If you have a license to paint an Interbus scheme, why limit it to just using it to paint a Gallente Shuttle? It should be more applicable than that without having to further purchase separate Interbus SKINs for only a handful of other specifically selected individual Gallente hulls. Give us the SKINs per class of ship or for all ships. Or give us the ability to create custom Corp and Alliance SKINs or even our own personal color combos, as long as we don't have to pay for them for each and every specific type of race and hull we use them with.

Still don't know why it couldn't be just made into a rig/module slot like was suggested from day 1 of the feedback process.

4rd, the Nefantar skins... the icon shows yellow/white as the colors, but where the heck is the yellow? And the white is more like a very dull dark'ish grey.

5th, in the current system we can preview the ship skins in the market without having to open a fitting window with that specific ship assembled and boarded to see what it will look like. But with these new SKINs, there is no preview, outside of boarding the ship hull you want to see the available SKINs for, then opening the fitting window and at that point you can see how it looks on the ships. Can we change the icons in the market to give us a preview of the hull with that SKIN applied like all other ships and turrets?
Ranger 1
Ranger Corp
Vae. Victis.
#190 - 2015-04-09 20:24:26 UTC
Dangeresque Too wrote:
CCP Terminus wrote:
BPC skin drops will become Time Limited Licenses. We have no plans to sell time limited SKIN Licenses but we do want to use them for in-game drops.
So doesn't this effectively greatly diminish their value? How long are they available for? That's like saying "Oh here's this 200m reward for running this site, but in 3 (or whatever the timeframe) weeks the 200m will delete itself, so have fun while it lasts..."

2nd, what about the "ships showing wear over time" feature that is also in the works? How does that correlate ships re-painting themselves all the time in space and upon session changes? I would figure repainting the ship would remove dirt and wear etc that had accumulated since the last time the SKIN refreshed its coating, therein nullifying the ship wear feature entirely, right?

3rd, I have to say I'm in agreement with several other posters here that the SKINs should be opened up for more than just a singular individual ship for each one... If you have a license to paint an Interbus scheme, why limit it to just using it to paint a Gallente Shuttle? It should be more applicable than that without having to further purchase separate Interbus SKINs for only a handful of other specifically selected individual Gallente hulls. Give us the SKINs per class of ship or for all ships. Or give us the ability to create custom Corp and Alliance SKINs or even our own personal color combos, as long as we don't have to pay for them for each and every specific type of race and hull we use them with.

Still don't know why it couldn't be just made into a rig/module slot like was suggested from day 1 of the feedback process.

4rd, the Nefantar skins... the icon shows yellow/white as the colors, but where the heck is the yellow? And the white is more like a very dull dark'ish grey.

5th, in the current system we can preview the ship skins in the market without having to open a fitting window with that specific ship assembled and boarded to see what it will look like. But with these new SKINs, there is no preview, outside of boarding the ship hull you want to see the available SKINs for, then opening the fitting window and at that point you can see how it looks on the ships. Can we change the icons in the market to give us a preview of the hull with that SKIN applied like all other ships and turrets?

Heya, this is my understanding:

1: Skins from drop sites and loyalty point purchases are being made time limited specifically to keep their demand, and therefore their value, high. Permanent licenses would gradually devalue to be no more valuable than a standard license.

2: Well, you're still thinking of this as "applying a coat of paint". You're not. The actual material of the hull changes color on a molecular level, so all of the accumulated dirt would still be there.

3: Buying a specific licence for each color scheme and ship stimulates the market for them, both the player market (ISK) and the NES (Cash or ISK). The ability to create more customized skins is very likely coming after the basics are in place, this whole system was built with such things in mind. I would have been happier with player industry involved as well as the player market, but they feel the need to make the customization process more secure so that people will use it more... a rig or module based skin system means if you lose your ship you lose the paint job as well.

4: No idea, although there is likely more color scheme tweaking that will occur.

5: They have already stated they plan on making skins previewable, and since you will be able to do ghost fitting soon (with ships and modules you don't own) that would be a logical place to be able to preview the skin as well. Perhaps from the market icon for the license as well, who can say. Either way, it's coming.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#191 - 2015-04-10 07:55:58 UTC  |  Edited by: Nana Skalski
Quote:
200m will delete itself, so have fun while it lasts...

They will probably be cheap as dirt because of self deleting capability. If anyone wil buy them.
Self deleting capability probably will only diminish its value over time. Paradoxally and ironically.
D'Kmal
Variables Unlimited
Urukian Collective
#192 - 2015-04-10 12:04:01 UTC
If you have a ship and there is a skin that is unlicensed, and you hover over the button in the fitting window to view the market details (the blue square with a z), it says "View Marekt Details", which I'm guessing is meant to be "View Market Details".
Elenahina
Federal Navy Academy
Gallente Federation
#193 - 2015-04-10 12:50:30 UTC
D'Kmal wrote:
If you have a ship and there is a skin that is unlicensed, and you hover over the button in the fitting window to view the market details (the blue square with a z), it says "View Marekt Details", which I'm guessing is meant to be "View Market Details".


Confirmed on my client as well.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Sean Parisi
Blackrise Vanguard
#194 - 2015-04-10 13:14:35 UTC  |  Edited by: Sean Parisi
Posted this in other general thread. The prompt to open up the ship panel needs to be easier to find. Maybe have skins written under the arrows. As someone who was specifically looking for this feature it too me a while to actovely find it. Where as other people who dont keep up on patch notes may never see it.

Also will i be able to buy permenant blood raider skins on thr aurum store?
Ledo Hashur
Imperial Shipment
Amarr Empire
#195 - 2015-04-10 14:01:35 UTC
CCP FoxFour wrote:
tgl3 wrote:
To reduce confusion, you could make the activation option something like "add SKIN to account".


Is there confusion?


CCP,

FWIW, I find the terms "Licensed" and "Unlicensed" confusing, yes.

Primarily, I don't understand the point of an "unlicensed" skin. It seems to me either you have the skin unlocked or you don't. What is the purpose of "unlicensed" skins?

Perhaps a name change is worth considering - at least for the unlicensed skins. Maybe not. I just don't find the term intuitive.
Hashi Lebwohl
The Graduates
The Initiative.
#196 - 2015-04-10 14:37:19 UTC
CCP Terminus wrote:


Licenses given to you under this system will be put in your redeeming queue.

Hope that helps!


What if the skinned ship is in a corporate hangar - whose redeeming queue will it appear? The original owner, CEO, or random member.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#197 - 2015-04-10 20:18:15 UTC  |  Edited by: Aliventi
I do have a question about the following quote from the Devblog:
Quote:
With the new SKIN system you will buy a license to use a specific design or pattern for a ship. You then apply that license to your character and then your character will be licensed to use that design whenever you wish. For now the licenses are permanent and cannot be removed from your character once applied.

I feel that is it very disadvantageous to have SKINs apply to characters as opposed to applying to the account. As someone who fairly often buys or sells characters I would be remiss to see some limited issue SKINs I had redeemed be no longer accessible to me because I sold the character they were redeemed on. Also, if SKINs is redeemed to characters this will vastly change the value of some characters being bought/sold as the SKINs should transfer with the character being sold.

If the SKIN applied to the account I could continue to enjoy the SKIN even after I sold the character. Also, If there was a character I would like to have use of a SKIN I can transfer characters to and from that account. All told, I think redeemed SKINs being applied to accounts will have an ease of use that applying to characters won't.
Soden Rah
Federal Navy Academy
Gallente Federation
#198 - 2015-04-10 21:31:28 UTC
CCP Terminus wrote:

Like Lena Lazair pointed out previously, there were many reasons for monocle gate occuring, some of which being high price points on everything, the cosmetics targeted towards a non-gameplay portion of the game, and even the general anger at the Incarna expansion.

We would like to avoid retreading that path, so we are working on a plan for the pricing system which can help avoid this. I would like to restate that every single SKIN will be available on the in-game market for ISK if a player is willing to sell it. We know some of our player base dislikes paying for anything beyond the subscription (or in some cases even the subscription) and that is a completely valid viewpoint to take, which is why we've made sure it is an option for players to get everything in the game through the market.



Speaking as one of those players not prepared to spend real money on AUR...

The problem is that nobody IS actually interested in selling this stuff on the market.

Just have a look at the in game market for clothing... there is NOTHING in it.

And I fully expect the market for SKINS to be the same, nothing there.

Unless you sell multi-packs of SKIN's [or clothes] so that people have plenty of spares to sell on the market,
[or even better, sell BPC's so people can make them to sell, this is EvE after all] I don't see anyone [in any significant
numbers] spending real money to buy a SKIN to sell on the market. If you want ISK they will buy PLEX and not SKINs.

The Role-Play side of me would love to play with these features... My RL bank balance says something else.

And until you design this feature in such a way that selling on the market for isk is actively encouraged...
It will main a theoretical exercise.

Which is sad.
Sjaandi HyShan
Overheated Industries
#199 - 2015-04-11 02:25:51 UTC  |  Edited by: Sjaandi HyShan
Will the final/tentative prices be in the dev blog? And are the prices going to be per ship based on popularity/rarity or per ship class?

Also, FoxFour, you said you like them....When do I get my Equilibrium of Mankind Armageddon? Big smile
Can we go more for the pre-Rubicon look? I really like the silky black where the light seems to glisten (not gleam) off the ship's hull. More mysterious that way.
Sjaandi HyShan
Overheated Industries
#200 - 2015-04-11 02:42:07 UTC  |  Edited by: Sjaandi HyShan
Industry and Market Idea

What if, once a player had bought a permanent license, they could, using additional ARUM (perhaps a set fraction of a permanent license's cost):


  • Apply that SKIN to a ship permanently. This ship could be traded through contracts and the SKIN would be destroyed on the ship's death just like now.
  • OR
  • Sell a limited-time license of the ship's SKIN on the market.


This would benefit CCP because it would allow them to keep selling SKINs to players on a continuing bases, producing more stable income, and it would benefit players because it would allow industrialists to provide more options in game and allow consumers more options to try something first without having to buy the full thing.