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This thing called "anti-ganking"

First post
Author
Jenshae Chiroptera
#101 - 2015-04-10 01:22:49 UTC
Scipio Artelius wrote:
.... the calls ... of someone else, ....
You would be surprised how often that is me. Blink
As for structures, I am one of the people that actually turn up to help with those things. Using a typhoon, like a frigate to tackle capitals, then bump them under the nose of a death star POS and getting away alive, while being shot when we had to retreat was hilarious. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#102 - 2015-04-10 01:32:25 UTC  |  Edited by: Scipio Artelius
Jenshae Chiroptera wrote:
Scipio Artelius wrote:
.... the calls ... of someone else, ....
You would be surprised how often that is me. Blink
As for structures, I am one of the people that actually turn up to help with those things. Using a typhoon, like a frigate to tackle capitals, then bump them under the nose of a death star POS and getting away alive, while being shot when we had to retreat was hilarious. P

Wouldn't be surprised in the slightest, because I don't really care. It's not important what your style or form of pvp is. It's your choice and that's perfectly fine. Which is my whole point.

We all make choices about how we play. Just because someone makes a choice that doesn't match mine, doesn't make their's illegitimate. It's not a ganker's fault that people choose not to defend themselves against a known threat. A lack of defense is not the attacker's fault.

More power to the anti-gankers too.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#103 - 2015-04-10 02:16:52 UTC
It's not legitimate PVP unless you're tackled by 40 police pursuit comets.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#104 - 2015-04-10 05:35:18 UTC
Herzog Wolfhammer wrote:
DerpimusPrime Aihaken wrote:
So im a ganker that love to blap AutoPiloters and noobs hauling their *beep*.

But i've noticed more and more people coming to collect a km but yet calling it anti-ganking.

What im trying to figure out is why they call themselves anti-gankers when they dont save the target im going for, but only collecting km's filled with gateguns.
So what im asking is, what is the point of that?

And as you prob will ask, whats the point of ganking in hi-sec? Loot ofcorse.






It's a real possibility the ganking community is starting to feel the pressure.

Look, the hyperdunking thread at the top of GD revealed to a lot of players that highsec has a "gank pipeline" and it's obvious that the highsec PVPers are in highsec for the same reason as their targets are: the mechanics of null and low stink for low level PVP and general PVP-ish tomfoolery. People are tired of spending twice to time to travel around and then die in a fire to a raepcamp at a gate or a BLOPS drop anyway. Meaning that a suicide gank of a freighter or mission bling boat STILL brings about ship loss but at a greater return on investment for that killboard that some people say is worthless when their actions dictate otherwise.

Do we want to spend hours sneaking around death camps in nullsec with the possibility to get caught or dropped without getting a kill or even a chance at one or do we want to casually (Yes, CASUAL play is afoot here) travel about looking for targets and potential benefit (green or ISK) without losing before having a chance to win?

But not every player who wants to do that wants to go with suicide ganking either. Looking at everything from suicide ganking to mission baiting to hyperdunking reveals a smorgasbord of tricks, tactics, and "routines" that are far more creative and challenging than gate camping in low or nullsec fleet F1 monkey play. Both of which are all settled by who has more ships anyway, no matter what you do. And the breakaway from these detriments works both ways. A single suicide ganker can spell a lot of trouble but a single AG'er can also spell trouble for the gankers.

There's no cut and dried metric or how-to on anti-ganking either. Meaning that there is a bastion (hopefully not, but probably is) the LAST bastion for player creativity here. People have carved out niches for themselves in the game by being creative with mechanics and tactics, from large fleets to suicide ganking and everything in between. I recall a player by the name of Herr Wilkus who had a Tornado gank triple play so well done that he caused a nerf within an week of posting about it. But there is nothing so far for anti-ganking.

And the best part about it is that when the AG crowd does become more creative and see some success, the suicide gankers will also adapt (they pride themselves on it).


Sandbox, players adapting, emergent gameplay - it's all there, in highsec. No more "having to go to null after 2 years of skilling and grinding " for PVP. And null PVP is not what it's cracked up to be. I watch highsec PVPers enjoying the same "easy" that everybody else in highsec is mocked and ridiculed for benefitting from.

And the people doing the mocking will boast on their ability to get kills, to adapt. But with all that dogma, Church of HTFU and open display of moral superiority, it would only be a matter of time before other PVPers would pick up on it and decide to counter them because it's indeed creative and challenging game play.

In the end, NOTHING can be wrong with players undocking to solve a "problem" themselves and find a way to do it, starting from nothing. It's always, as I'm sure the more honest amongst us will agree, better than going to CCP and begging for mechanics changes and nerfs.

If the anti-gankers had shown up sooner perhaps suicide ganking would not have seen so many nerfs? Think about that.

I can't hit like hard enough.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Ero Adalwulf
Wormhole Mining Minions
#105 - 2015-04-10 06:39:01 UTC
I'm an officer in an apprentice corp, so no fast locking, high alpha pilots here. They've all moved on to other corps in alliance.
So how do we save our barges? It's not by shooting the ganker with Concord. after the barge is a wreck.

First, fit your barge properly... second, gankerbumping (thx CODE for idea).
(and 3rd, no tears. It's a game)
Knocking a catalyst away from it's target, can be the difference between a wreck, and mining on.

We adapt, they adapt, repeat.... keeps things fun.
And they did adapt, changed guns for more range, but lost dps.

Cya in space,
Ero

Ofc, there's no KM to flaunt, but my guys/gals just want to mine ... to build/buy/fit that other ship ... to go blow something up. :D
It's a vicious cycle.
knobber Jobbler
State War Academy
Caldari State
#106 - 2015-04-10 06:48:25 UTC
Eve Solecist wrote:
They're carebears and haters, which means that
they will do ANYTHING to make themselves feel like achievers
and no lie, self deception or delusion is too big!


That's all there is to it.


I bet you believe in ebushido as well.
Jenshae Chiroptera
#107 - 2015-04-10 13:01:09 UTC
You land up in a universe where you are free to do anything. Then some peoples' first inclination is to ruin it for everyone else that they can.

Presented with freedom of choice that is their instinct. Ugh

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Staten Island
Diversity 101
Domain Research and Mining Inst.
#108 - 2015-04-10 13:23:48 UTC
Eli Stan wrote:
Staten Island wrote:
The majority of eve combat is asymmetrical. If your target has a chance of fighting back you are doing it wrong. It doesnt matter whether its ganking carebears in hs or blopping a titan in null, its all one and the same.

From a personal view, I hate it when my targets shoot back.


To me, that sounds as exciting as shooting a tiny red cross. Or mining a rock. Which is to say, dreadfully boring. The most exciting times in EVE for me has been when we've engaged a fleet larger than us, or more powerful than us, or more expensive than us - and we emerged victorious.


Different strokes. I hate fleet engagements in eve. IMO a fleet engagement is all about following the orders of the fc - which means that fleets are divided into fc's and f1 monkies. The fc gets to do pvp while the f1 monkies get to press f1.

For me, eve is like fishing. You can camp in one spot and put out your bait, or you can wander the shoreline and throw out your lures to see what is biting. The fun is not so much in the catching (although that is fun), but in the hunt. Of course, just as in rl, you are doing it wrong if the fish bite back.
Eli Stan
Center for Advanced Studies
Gallente Federation
#109 - 2015-04-10 14:37:26 UTC
Staten Island wrote:
Different strokes. I hate fleet engagements in eve. IMO a fleet engagement is all about following the orders of the fc - which means that fleets are divided into fc's and f1 monkies. The fc gets to do pvp while the f1 monkies get to press f1.

For me, eve is like fishing. You can camp in one spot and put out your bait, or you can wander the shoreline and throw out your lures to see what is biting. The fun is not so much in the catching (although that is fun), but in the hunt. Of course, just as in rl, you are doing it wrong if the fish bite back.


There are other, more enjoyable, ways of doing fleets in EVE. Cool In CAS, we almost always fly kitchen sink - people bring whatever they want (although sometimes the FC will say something like "no battleships please as I want to move quickly.") The FC then coordinates the fleet's movement ("Jump jump jump, warp to...") and how/when to engage ("Keep bumping the Brutix until he lights the cyno..." or "Disengage, we can't break their reps...") and what target is primary ("All DPS on the Widow and get tackle on the Tengu...") but beyond that it's up to each individual pilot to fly their ship as best they can - managing range, capacitor and reps appropriate to their ship, when to MWD or not... It's great fun for everybody, and produces lots of pretty explosions. In the fishing metaphor, it's like going out on a deep-sea charter, rather than scooping goldfish out of a tank. Pirate

Nalia White
Tencus
#110 - 2015-04-10 16:06:17 UTC
Eli Stan wrote:
Staten Island wrote:
Different strokes. I hate fleet engagements in eve. IMO a fleet engagement is all about following the orders of the fc - which means that fleets are divided into fc's and f1 monkies. The fc gets to do pvp while the f1 monkies get to press f1.

For me, eve is like fishing. You can camp in one spot and put out your bait, or you can wander the shoreline and throw out your lures to see what is biting. The fun is not so much in the catching (although that is fun), but in the hunt. Of course, just as in rl, you are doing it wrong if the fish bite back.


There are other, more enjoyable, ways of doing fleets in EVE. Cool In CAS, we almost always fly kitchen sink - people bring whatever they want (although sometimes the FC will say something like "no battleships please as I want to move quickly.") The FC then coordinates the fleet's movement ("Jump jump jump, warp to...") and how/when to engage ("Keep bumping the Brutix until he lights the cyno..." or "Disengage, we can't break their reps...") and what target is primary ("All DPS on the Widow and get tackle on the Tengu...") but beyond that it's up to each individual pilot to fly their ship as best they can - managing range, capacitor and reps appropriate to their ship, when to MWD or not... It's great fun for everybody, and produces lots of pretty explosions. In the fishing metaphor, it's like going out on a deep-sea charter, rather than scooping goldfish out of a tank. Pirate



i think that's a syndicate thing :)

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Eli Stan
Center for Advanced Studies
Gallente Federation
#111 - 2015-04-10 17:57:09 UTC
Nalia White wrote:

i think that's a syndicate thing :)


I've definitely gotten the impression we're somewhat... "special." It's up to those who know us to decide for themselves whether that's short-bus style of special or not. Cool

Liafcipe9000
Critically Preposterous
#112 - 2015-04-10 17:58:11 UTC
Freya Sertan wrote:
It's either "but" or "yet", never both.

this. [/thread]
Traejun DiSanctis
Caldari Provisions
Caldari State
#113 - 2015-04-10 19:37:34 UTC
DerpimusPrime Aihaken wrote:
What im trying to figure out is why they call themselves anti-gankers when they dont save the target im going for, but only collecting km's filled with gateguns.
So what im asking is, what is the point of that?


A couple reasons...

1. They aren't trying to save the target... they just want to have kills. And your ganking someone allows them to kill you whilst lessening the chance that they lose their shiny/****** ship.
2. They want your stuff AND the stuff of the person you ganked. Only the now dead person will have kill rights on them, but they leave quickly after killing you... so the odds of them being shot at in return are low. It's like 2 birds, 1 blaster.
Tipa Riot
Federal Navy Academy
Gallente Federation
#114 - 2015-04-10 23:23:41 UTC
Eve Solecist wrote:
Tipa Riot wrote:
How is somebody called who kills the gankers' haulers for loot?

I don't know, but it's ineffective.

Chance is too high that he is full of stabs and gets away.
I once killed a hauling iteron in a rifter by bumping it out of align
until it popped. That actually works ...

... but most fun is to be had to shoot the wreck and poof the loot .........

Stabs are not the problem, you just need the right ship/fit ... and need to pay attention if he drops the loot for the 2nd neutral hauler before he dies. But it's a bit boring to wait and you can do the trick usually only once.

Can you shoot the wreck without being concorded?

I'm my own NPC alt.

Paranoid Loyd
#115 - 2015-04-10 23:25:06 UTC
Tipa Riot wrote:
Can you shoot the wreck without being concorded?
No

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Jenshae Chiroptera
#116 - 2015-04-10 23:34:06 UTC
Paranoid Loyd wrote:
Tipa Riot wrote:
Can you shoot the wreck without being concorded?
No
... but you could do this in a very cheap ship on an alt, wrecks require very little damage to pop. Twisted

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ned Thomas
Sebiestor Tribe
Minmatar Republic
#117 - 2015-04-10 23:39:26 UTC
This thread hasn't hit ten pages yet?

What a failure.
Tipa Riot
Federal Navy Academy
Gallente Federation
#118 - 2015-04-10 23:44:49 UTC
Jenshae Chiroptera wrote:
Paranoid Loyd wrote:
Tipa Riot wrote:
Can you shoot the wreck without being concorded?
No
... but you could do this in a very cheap ship on an alt, wrecks require very little damage to pop. Twisted

Sure, you can do almost everything in EvE. Blink This reminds me that I have the skills for a Phobos ...Twisted

I'm my own NPC alt.

Gogela
Epic Ganking Time
CODE.
#119 - 2015-04-10 23:47:40 UTC  |  Edited by: Gogela
DerpimusPrime Aihaken wrote:
So im a ganker that love to blap AutoPiloters and noobs hauling their *beep*.

But i've noticed more and more people coming to collect a km but yet calling it anti-ganking.

What im trying to figure out is why they call themselves anti-gankers when they dont save the target im going for, but only collecting km's filled with gateguns.
So what im asking is, what is the point of that?

And as you prob will ask, whats the point of ganking in hi-sec? Loot ofcorse.

It comes in a few flavors, and these flavors are being generically lumped together under the flag of "anti-ganking". Just as with gankers, not everyone is doing it in the same way for the same reasons. Having ganked a couple of industrials myself, I'll offer the flavors I've seen:

1) Other Gankers
Some people have many accounts and try to do all the empire ganking along "their" roughts. They don't like competition, so they are essentially grieving the greifers to cut down on competition. They'll cloak a hauler 200km off the gate you are ganking on just to try and steal the loot, or buy killrights off the people you gank and save them for next time you come to that gate. This is the most annoying variety, imho.

2) White Knichts
Ugh. These morons do exactly what you describe, trying to get in on KMs and then pat themselves on the back for being saviors of the game. It doesn't affect ganking. It's just kind of weird. I think maybe there's more of a Role Playing motivation to it, personally.

3) PvPers
In a similar vein to #1, these guys buy killmails from ganking victims. They want the KMs as a hunter might want a lion's head on his wall. They are just out to kill. Gankers are good targets because a) the killrights are usually cheap and b) gankers fly combat ships = combat ship KM. These guys would make good pirates, but watching the ship pop is all that does it for them.

4) Opportunists / KM Wh0res
Sometimes you're just in the right place at the right time. Noob 2mo acct? Yay! Free Tornado KM! Now to apply to a corp and actually learn to fight...

5) Organized Anti-Gankers
These guys are quite troublesome because they have their s*** together and know who is who. If you are a ganker you are probably on their list. They buy and trade killrights too... but unlike #1 who's just defending a certain area or route, being on that list follows you all over New Eden. They'll call out familiar faces when they see them anywhere, and you can bet if someone is on with your killright, they will soon be on the way to light you up. They've gotten me a few times, and I'm always impressed with the lengths they'll go to. They are definitely on a mission. Keeping an alt in their public intel channel is a good idea.

6) Derp Squad
I'm only adding this as #6 because I didn't want to group these guys in with anyone else. Some people just have no idea what they are doing. You could call them 'white knights', but that gives them too much credit. They pretty much just sit at gates that are frequently ganker gates. No plan. No goal. No idea. Sounds crazy... but half of the so-called anti-gankers I think fall into this category. (A tristan inexplicably shoots at you gearing up to gank and gets CONCORD'd? Probably one of these guys.)

Just my 2 isk... lots of motivations for the obstacles you face as a ganker.

Signatures should be used responsibly...

Herzog Wolfhammer
Sigma Special Tactics Group
#120 - 2015-04-11 01:14:34 UTC
Gogela wrote:
DerpimusPrime Aihaken wrote:
So im a ganker that love to blap AutoPiloters and noobs hauling their *beep*.

But i've noticed more and more people coming to collect a km but yet calling it anti-ganking.

What im trying to figure out is why they call themselves anti-gankers when they dont save the target im going for, but only collecting km's filled with gateguns.
So what im asking is, what is the point of that?

And as you prob will ask, whats the point of ganking in hi-sec? Loot ofcorse.

It comes in a few flavors, and these flavors are being generically lumped together under the flag of "anti-ganking". Just as with gankers, not everyone is doing it in the same way for the same reasons. Having ganked a couple of industrials myself, I'll offer the flavors I've seen:

1) Other Gankers
Some people have many accounts and try to do all the empire ganking along "their" roughts. They don't like competition, so they are essentially grieving the greifers to cut down on competition. They'll cloak a hauler 200km off the gate you are ganking on just to try and steal the loot, or buy killrights off the people you gank and save them for next time you come to that gate. This is the most annoying variety, imho.

2) White Knichts
Ugh. These morons do exactly what you describe, trying to get in on KMs and then pat themselves on the back for being saviors of the game. It doesn't affect ganking. It's just kind of weird. I think maybe there's more of a Role Playing motivation to it, personally.

3) PvPers
In a similar vein to #1, these guys buy killmails from ganking victims. They want the KMs as a hunter might want a lion's head on his wall. They are just out to kill. Gankers are good targets because a) the killrights are usually cheap and b) gankers fly combat ships = combat ship KM. These guys would make good pirates, but watching the ship pop is all that does it for them.

4) Opportunists / KM Wh0res
Sometimes you're just in the right place at the right time. Noob 2mo acct? Yay! Free Tornado KM! Now to apply to a corp and actually learn to fight...

5) Organized Anti-Gankers
These guys are quite troublesome because they have their s*** together and know who is who. If you are a ganker you are probably on their list. They buy and trade killrights too... but unlike #1 who's just defending a certain area or route, being on that list follows you all over New Eden. They'll call out familiar faces when they see them anywhere, and you can bet if someone is on with your killright, they will soon be on the way to light you up. They've gotten me a few times, and I'm always impressed with the lengths they'll go to. They are definitely on a mission. Keeping an alt in their public intel channel is a good idea.

6) Derp Squad
I'm only adding this as #6 because I didn't want to group these guys in with anyone else. Some people just have no idea what they are doing. You could call them 'white knights', but that gives them too much credit. They pretty much just sit at gates that are frequently ganker gates. No plan. No goal. No idea. Sounds crazy... but half of the so-called anti-gankers I think fall into this category. (A tristan inexplicably shoots at you gearing up to gank and gets CONCORD'd? Probably one of these guys.)

Just my 2 isk... lots of motivations for the obstacles you face as a ganker.



Nice breakdown.

Derp Squad best squad. Cool

Bring back DEEEEP Space!