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Epic Smartbombfail aka How CCP protect da Carebears

Author
Yun Kuai
Garoun Investment Bank
Gallente Federation
#41 - 2015-04-07 11:23:36 UTC
I actually hope you guys get your ships back on this one. The plan was good, but the technical limitations of the game screwed you on this one. Pipe bombing 100+ men fleet in nullsec is easily done with very limited lag. The same should apply in highsec, even regarding Concord spawning and crimewatch, etc. The fact that it does not is a failure on CCPs part. I'm usually one to laugh at the pathetic nature of gankers like code, but this takes a lot more effort than using cheap fit catalyst; i.e. read you did it in style with Machs. +1 in my book. Give them back their ships and let round 2 happen!Pirate

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Bagatur I
Caldari Provisions
Caldari State
#42 - 2015-04-07 12:37:10 UTC
the OP had a stupid idea in the first place, and somehow it is CCP' fault Roll
Jenshae Chiroptera
#43 - 2015-04-07 12:43:59 UTC
Kagura Nikon wrote:
beakerax wrote:
So you lost (at least) 26 identically fit pirate battleships, in highsec?
Don't feel bad, OP. You blew up an incursion fleet.
Technically... that is correct...
o.O
Funny bone transplant needed! Quick! Do we have a donor?!

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

2Sonas1Cup
#44 - 2015-04-07 13:26:46 UTC
Wants to gank 70+ resistances 100k+ ehp battleships protected by logistic ships, with smartbombs.. In highsec..


Comes to forums crying about CCP servers after fail.


Ummm ok
2Sonas1Cup
#45 - 2015-04-07 13:27:42 UTC  |  Edited by: 2Sonas1Cup
Just to put it in perspective OP

1 smartbomb does roughly 300 damage
Whichever type of damage you pick you will only be able to inflict maximum 30%of it due to incursions battleships resistances of 70% or more, so you do 90 damage each bomb
Considering 1 incursion battleship has 100k+ ehps , you will need 1,100 bomb cycles.

Considering you can only cycle once or twice depending on the system security before concord pops you, you will need about 63.5 battleships on a 0.5 concord primed system to be successful,.. If you don't count on Murphy's law.
Hengle Teron
Red Sky Morning
The Amarr Militia.
#46 - 2015-04-07 13:54:36 UTC
2Sonas1Cup wrote:
Just to put it in perspective OP

1 smartbomb does roughly 300 damage
Whichever type of damage you pick you will only be able to inflict maximum 30%of it due to incursions battleships resistances of 70% or more, so you do 90 damage each bomb
Considering 1 incursion battleship has 100k+ ehps , you will need 1,100 bomb cycles.

Considering you can only cycle once or twice depending on the system security before concord pops you, you will need about 63.5 battleships on a 0.5 concord primed system to be successful,.. If you don't count on Murphy's law.

yeah, lets count the resistances twice, why don't we.
Frostys Virpio
State War Academy
Caldari State
#47 - 2015-04-07 17:14:51 UTC
Yun Kuai wrote:
I actually hope you guys get your ships back on this one. The plan was good, but the technical limitations of the game screwed you on this one. Pipe bombing 100+ men fleet in nullsec is easily done with very limited lag. The same should apply in highsec, even regarding Concord spawning and crimewatch, etc. The fact that it does not is a failure on CCPs part. I'm usually one to laugh at the pathetic nature of gankers like code, but this takes a lot more effort than using cheap fit catalyst; i.e. read you did it in style with Machs. +1 in my book. Give them back their ships and let round 2 happen!Pirate


Tell me more about how much server load spawning concord takes to confirm it's a failure on CCP's part that the node went to **** and not just the code running correctly but the server having too many systems on a single node to do all that.
Ravasta Helugo
Republic University
Minmatar Republic
#48 - 2015-04-07 21:20:28 UTC
What's that? You tried to kill a bunch of buffer fit ships in high sec using smartbombs? And you didn't have enough time before CONCORD donk'd your 14 billion isk fleet?

That makes me so very, very sad. I'm sure this was a case of critical server failure, and not a failure to think your plan through properly.
PopplerRo
#49 - 2015-04-07 21:32:55 UTC
Jenn aSide wrote:
Niclas Miula wrote:
...


LOL i was flying a machariel with TVP that day. I was like 4th on the watch list docked next door to Murzi and listening to TVP comms when the FC said "we are going to fleet with DIN and kill the MOM.

I was all like "crap, I've been on the wait list for 20 minutes waiting to get in and it's time to move already". I was getting tired of running missions on my other screen already (what i do while waiting, that or null anoms). I didn't even get an invite to the MOM fleet, i was getting ticked.

Then i heard it all go down on comms, and a few minutes later saw the killmails and battle report linked in TVP chat. Knowing my luck i would have died to you guys lol.

I guess everything happens for a reason Big smile

PS: like low sec (which starts to TiDi when we push 40 people through a gate), you have to know that high sec systems suck for things like this.


Lies and slander, TVP would never and has never killed an incursion no matter what anyone says, nor have they carried out some shady business using peoples i.p. addresses. Nope never happened
Mario Putzo
#50 - 2015-04-07 21:59:35 UTC
Posting in a stealth nerf Concord thread.
Niclas Miula
Kriegsmarinewerft
Goonswarm Federation
#51 - 2015-04-09 09:04:00 UTC
Some of you figured it allready out. You need a bunch of smartbombs for this action. Of course we scanned the ships in the first place and made out the lowest resistance. We fitted on that and took of the Fleet Boost. After this we had enough Smartbombs to kill them on an instant (50*8 Smartbombs = 400 Bombs * 300 = 120.000 Alpha). Even a Bufferfitted ship with Boost not have over 200.000 in Incursions as every ganker amoung us knows ^^

So with two cycles everything would be done. We got out 3 cycles in time that means a Damage 360 k Ehp IF the smartbomb worked. This is overpowered but we got just too many guys for this op. So why not a few ships more would not hurt.

Just to make your evaluations right.
Infrequent
Tidal Lock
Vapor-Lock
#52 - 2015-04-09 10:14:11 UTC
A month of work for nothing, because you didn't think things through properly.
Brutus Utama
State War Academy
Caldari State
#53 - 2015-04-09 11:05:17 UTC
I Love how everyone moans and calls people Carebears... but without them you wouldnt have any ships to fly as no minerals would be mined..
Mashie Saldana
V0LTA
OnlyFleets.
#54 - 2015-04-09 12:33:19 UTC  |  Edited by: Mashie Saldana
Bagatur I wrote:
the OP had a stupid idea in the first place, and somehow it is CCP' fault Roll

ยจ
I think the idea was actually pretty solid. They tried to pipebomb an incursion fleet, that's pretty awesome.
Mashie Saldana
V0LTA
OnlyFleets.
#55 - 2015-04-09 12:35:47 UTC
Elenahina wrote:
I'll be surprised if not only do you not get your ships back, but some of you don't get temp bans for "deliberately inducing server lag".

It's a pretty well known fact that smartbombing large-ish groups of ships in high sec will produce mind numbing levels of lag as the server tries to spawn concord for every ship you hit - and everyone else in your fleet is doing the same thing. You did it to yourself, and have no one but yourself to blame.

That said, good on you for creating content.


So it's their fault CCP's got crap servers? :)
Kaphrah
Angry Angels Constructions
Goonswarm Federation
#56 - 2015-04-09 13:19:27 UTC
omg... some people should either go back to school or play the game a bit.

We had (counting the few non machs in) 59 ships.
Roughly 465 Smartbombs, some ships were Nightmare so a few less. Let's count with 58 ships but 8 Smartbombs per ship to make it easier. 8 Smartbombs have an Alpha of ~2400 damage.

58 Ships * 2400 Damage = 139200 Damage

We tested the signature thingy, you get the same damage with MWD and without, so sig radius obviously doesn't matter for a ship class.

If your Incursion fitted Ship gets 139200 incoming damage, please consider that the guy who took them into warp was their fleetbooster. Wait. What? Command links don't run if the ship is in warp. Breaking news.

Let me tell you about the testserver: In a 0.7 system you can easily get 3 cycles of smartbombs off before Concord kills you (cap boosters for the neut works fine). We were in a 0.6 for the actual thing.
A warpscrambler instantly deactivates your microwarpdrive.
All ships had a web + 1-2 tackles.

So there are some people here telling me their ship would survive 3*139.200=417.600 Damage without a boost in a regular Incursion fit. Remember, we talk about pure damage so we have to take the ships EHP which are usually around 100-120k.

After 4 years flying Incursions, especially HQ's, do you think I never saw a fit of those ships? That we do this for the fun of it and check if we really just did exactly 40% of shield damage on each ship after?

If CCP says the fleet fight notification should be used for 300+ people, and we expected 40 people to come, then I expect the server to handle at least our first cycle. Also concord was obviously not influenced by the server or loaded primarily. Check the videos, we had no chance, while concord was spawning fine.
Nice how many people actually think that we can't expect the servers to work properly for a 60 vs 40 fight which happens all day in null.
Jenshae Chiroptera
#57 - 2015-04-09 13:35:23 UTC
Alpha != damage per second.
Raw damage or after resists?

This is still my second favourite Goons involved fail, no matter what is said, that video is hilarious. Lol

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#58 - 2015-04-09 13:36:40 UTC
Jenshae Chiroptera wrote:
Alpha != damage per second.
Raw damage or after resists?

This is still my second favourite Goons involved fail, no matter what is said, that video is hilarious. Lol

I always shake my head when people come up with dps ...
... when it's about artillery and alpha.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -
Jenshae Chiroptera
#59 - 2015-04-09 13:40:37 UTC
Eve Solecist wrote:
Jenshae Chiroptera wrote:
Alpha != damage per second.
Raw damage or after resists?

This is still my second favourite Goons involved fail, no matter what is said, that video is hilarious. Lol

I always shake my head when people come up with dps ...
... when it's about artillery and alpha.
Kaphrah wrote:
... Let me tell you about the testserver: In a 0.7 system you can easily get 3 cycles of smartbombs off before Concord kills you ...
Yes, I can see now how DPS has nothing to do with it Eve Solecist, you have opened my eyes. Thank you so much! Roll

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Eve Solecist
Shitt Outta Luck - GANKING4GOOD
#60 - 2015-04-09 13:42:29 UTC
Mashie Saldana wrote:
Elenahina wrote:
I'll be surprised if not only do you not get your ships back, but some of you don't get temp bans for "deliberately inducing server lag".

It's a pretty well known fact that smartbombing large-ish groups of ships in high sec will produce mind numbing levels of lag as the server tries to spawn concord for every ship you hit - and everyone else in your fleet is doing the same thing. You did it to yourself, and have no one but yourself to blame.

That said, good on you for creating content.


So it's their fault CCP's got crap servers? :)

Weren't the last people who got tempbans for disco the Zombies
who tanked CONCORD and disco'd everyone coming to Yulai?

And they only got tempbanned for causing a major disruption.

Let's not even start talking about m0o ...
... but they didn't get banned at least and now have their own system named after them ...
... and items named after some of the members.
  • All incoming connection attempts are being blocked. If you want to speak to me you will find me either in Hek local, you can create a contract or make a thread about it in General Discussions. I will call you back. -