These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Why does everyone (sort of) want to making mining easier?

Author
Jenshae Chiroptera
#21 - 2011-12-25 01:04:02 UTC
I don't want to make it easier. If they are war decc'ed or can flipped and scrambled, they are going to die. I just want them to live long enough for any alliance or corp members in the area to have a chance to respond and defend their friends and assets.

That could and probably would lead to more PVP from escalation.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Baljos Arnjak
Dark Praetorian Order
#22 - 2011-12-25 02:39:15 UTC
Well, I think the real question is: What part of mining do we want the majority of effort to be concentrated? The actual act of mining the asteroid, or finding the good stuff and logistics.

If the former, then I think mining needs to be totally reworked so that actual player skill comes into play a lot more than it does now. Maybe something like Asteroids in 3D. The miner goes to an asteroid they want to mine, then switch to mining control mode where they have first-person control of the mining lasers. They shoot the asteroid until it breaks apart into medium size chunks, then they shoot those into smaller size chunks, then the smaller chunks turn into ore in the cargo hold. The trick would be to get the chunks before they get out of range. Just a very quick and not all that thought out idea.

If we want the prospecting/logistics to be where the effort is then we should go with a more passive system where the skill of mining comes from being able to find the good ore. Then once it's found, the miner places and configures a small structure at a belt and that does the mining for you. All you'd have to do is haul the ore when the structure fills up. The number of structures per player would have to be limited so as to prevent them from becoming like GSC's are now.

Since the actual effort goes into finding the ore, we would need a new prospecting skill and module. The module could work like a combination of the on-board scanner and a probe launcher. You jump into a system, run the prospector scan to see what's in system and what approximate quantities/concentrations, then if the system has what you want, launch a prospector probe or three and get to the business of pinning it down. This should work a bit different than normal anomaly scanning, maybe more automated or something just so that we don't have to probe down every asteroid we want to mine.

Couple of things about the passive method though. 1) As Nova suggested earlier, it would be necessary to add in a good number of new types of ore beyond what we have now because prospecting for something that's easy to find is a waste of time. And with only 16 main types of ore, prospecting wouldn't have enough variation to be interesting. 2) This might have a favorable impact on botting because the advantage bots have is negated when everyone can mine 23.5/7 and are limited to a certain number platforms.
Dorian Wylde
Imperial Academy
Amarr Empire
#23 - 2011-12-25 02:52:49 UTC
1-Up Mushroom wrote:
I see all these threads about people trying to make mining more of a passive isk maker and increasing hulk tanks and bigger and better ships to make mining easier.

What they really should do is make mining harder, make it so less people do it, so then mineral prices rise, causing it to be more profitable.



People who don't understand economics, or video games, want to make mining easier.

Your solution also does not work. The best way to buff mining is to get rid of the meta 0-2 drops from level 3 and 4 missions, and to NOT replace them with anything.
Nova Fox
Novafox Shipyards
#24 - 2011-12-25 06:25:23 UTC
Atticus Fynch wrote:
Mining is fine as is. Miners are already at a disadvantage with can flippers, gankers and the sport for the phallically challenged...Hulkaggedon.


I hearby disagree.

They are at a disadvantage against all the miners with guns. AKA mission runners and belt sweepers.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Valei Khurelem
#25 - 2011-12-25 06:40:20 UTC  |  Edited by: Valei Khurelem
If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.

However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.

Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Joshua Aivoras
Tech IV Industries
#26 - 2011-12-25 06:58:07 UTC
I'd say the general consensus was that mining wasn't fun, not that it needed to be easier.

95% of the players are loving EVE, the other 5%? On the forums.

RubyPorto
RubysRhymes
#27 - 2011-12-25 07:43:40 UTC
Valei Khurelem wrote:
If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.

However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.

Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already.


You're asking for increased yield. Won't happen because it won't increase income, just depress prices.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

rodyas
Tie Fighters Inc
#28 - 2011-12-25 07:45:59 UTC
I want an increased cargo bay that is all.

Signature removed for inappropriate language - CCP Eterne

Riley Moore
Sentinum Research
#29 - 2011-12-25 07:47:50 UTC
rodyas wrote:
I want an increased cargo bay that is all.



This please. Hulk cargo x 50, but modified so it can only carry raw ore + crystals.

Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524

Ladie Harlot
Viziam
Amarr Empire
#30 - 2011-12-25 07:49:18 UTC
Jenshae Chiroptera wrote:
I don't want to make it easier. If they are war decc'ed or can flipped and scrambled, they are going to die. I just want them to live long enough for any alliance or corp members in the area to have a chance to respond and defend their friends and assets.

That could and probably would lead to more PVP from escalation.

This isn't necessary. Anybody who is actually playing the game while they are mining (as opposed to afk mining while watching porn) can stay aligned and warp out as soon as a ganker warps in. The problem is that miners have gotten used to being able to gather resources and make money while not actually playing the game...something no other "profession" in the game is able to do (without violating the ToS).

The artist formerly known as Ladie Scarlet.

Jask Avan
Republic Military School
Minmatar Republic
#31 - 2011-12-25 08:43:22 UTC  |  Edited by: Jask Avan
Nova Fox wrote:
Step 1 Make System wide belts
Step 2 Make asteriod ambigously unknown
Step 3 Add several dozen new grades of each asteriod.
Step 4 few of the included grades are 'worthless' with lower than normal refine rates and 'dangerous' vareity of rocks that react very badly when mined.
Step 5 sit back and watch the miners complain they have to think on mining.

How does introducing randomization make mining more interactive? Since you can't actually tell what grade you're mining, it doesn't matter. You just vacuum up everything and hope, since nobody will grab a little of each and jump back to refine and check. (Because that's even less fun than what we have now.)

Baljos Arnjak wrote:
Well, I think the real question is: What part of mining do we want the majority of effort to be concentrated? The actual act of mining the asteroid, or finding the good stuff and logistics.

Here we go. I don't see any way to break bots and make mining interesting without making it horribly annoying by changing mining itself. Prospecting/logistics is what we need.

Ladie Harlot wrote:
The problem is that miners have gotten used to being able to gather resources and make money while not actually playing the game...something no other "profession" in the game is able to do (without violating the ToS).

AFKDomi-missioning. Not quite as AFK as mining, but still...
Valei Khurelem
#32 - 2011-12-25 08:46:38 UTC  |  Edited by: Valei Khurelem
RubyPorto wrote:
Valei Khurelem wrote:
If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.

However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.

Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already.


You're asking for increased yield. Won't happen because it won't increase income, just depress prices.


Yes, trust a corporation member from 0.0 space to make that kind of comment :)

If you knew anything about economies you'd realise that one of the reasons that EVE Online and MMORPGs in general is the fact that they conjure up currencies from thin air which is mathematically and realistically impossible, our economies RL are heading the way of EVE.

If I'm going to be forced to work long hours for nothing in a sodding game as well as real life I at least want the game version of it to be as painless as possible. Also take a look at the economy you have in 0.0, it's nothing, this is what will happen when you try and nerf and gank industrial players off the servers, you won't be able to even get basic tech 1 ships anymore.

The difference between EVE and RL is that in EVE CCP can change up a simple bit of code that they already have and make the situation a lot better, realism is boring and it sucks, that's why we have video games and other forms of media to make us happy.

Oh and I just thought of a fantastic idea to fix the problem of depressing prices and CCP will be one of the first to do it, I'll write it up in features.

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

RubyPorto
RubysRhymes
#33 - 2011-12-25 09:42:35 UTC
Valei Khurelem wrote:
RubyPorto wrote:
Valei Khurelem wrote:
If we had skills to train up that reduced the amount of time it took to complete a mining cycle then mining wouldn't be as painful.

However, CCP and every other MMORPG company seem to think that in order to make an MMORPG you have to make every single task as boring and tedious as possible so people stay subscribed for longer.

Also, if you had a mining focused character because you found mission running even more tedious like I do, you wouldn't have needed to post in this thread or create it, or even argue the point, because you'd know how boring it was already.


You're asking for increased yield. Won't happen because it won't increase income, just depress prices.


Yes, trust a corporation member from 0.0 space to make that kind of comment :)

If you knew anything about economies you'd realise that one of the reasons that EVE Online and MMORPGs in general is the fact that they conjure up currencies from thin air which is mathematically and realistically impossible, our economies RL are heading the way of EVE.

One of the reasons what? ^^Sentence Fragment.

Also, nobody mines in nullsec. It's not worth the time or effort. Drone region gunmining, OtOH....

Quote:

If I'm going to be forced to work long hours for nothing in a sodding game as well as real life I at least want the game version of it to be as painless as possible. Also take a look at the economy you have in 0.0, it's nothing, this is what will happen when you try and nerf and gank industrial players off the servers, you won't be able to even get basic tech 1 ships anymore.

The difference between EVE and RL is that in EVE CCP can change up a simple bit of code that they already have and make the situation a lot better, realism is boring and it sucks, that's why we have video games and other forms of media to make us happy.

Oh and I just thought of a fantastic idea to fix the problem of depressing prices and CCP will be one of the first to do it, I'll write it up in features.


Nobody's forcing you to. And I don't mind cheap mins. I like cheap mins. But making them cheaper (by increasing supply via extra yield) will not help miners.

I haven't been in hisec in several months, and that was just a quick 24h jumpclone up to do some errands. Don't know who's got you butthurt, but there are ways to mine safely.

How will increasing yield make the situation better? Supply increases, Demand stays the same, Price falls. Your income stays the same, but I can buy more stuff with my income. So If I were to simply want to benefit at the expense of the economy, I'd be all for your idea. But after years of neglect and abuse, I think miners need a boost. So Drone regions need to stop producing drone poop, and that would fix ~90% of the miner's income problem.

If you're idea smells anything like ShmeNPC buy orders, you're so very wrong. Otherwise, there's really only one way to increase mineral demand: Get more ships blown up.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Scatim Helicon
State War Academy
Caldari State
#34 - 2011-12-25 10:05:46 UTC
Joshua Aivoras wrote:
I'd say the general consensus was that mining wasn't fun, not that it needed to be easier.


Pretty much.

People should be thinking about ways to make mining more interesting and interactive, not 'easier' or 'more profitable', especially since the way to make mining more profitable doesn't involve changing mining at all, but rather tackling the alternate sources of minerals which have completely crashed the market.

Every time you post a WiS thread, Hilmar strangles a kitten.

Tsoula Chimaera
APOSTATES
#35 - 2011-12-25 10:08:06 UTC
rodyas wrote:
I want an increased cargo bay that is all.



Now, guess who's running a bot :P
Dr Karsun
Coffee Lovers Brewing Club
#36 - 2011-12-25 10:17:57 UTC
The problem is that a lot of people understand this wrong...

Most people would love to trade the afkness for far more isk. For example introduce a minigame that you have to play while mining that makes your yield far, far higher, but forces you to actually constantly play. That would make you mine more = earn more isk.

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Jojo Jackson
Dead Red Eye
#37 - 2011-12-25 10:31:13 UTC
The problem of mining isn't that it is to hard. It's just extremly boring AND even if you try hard to avoid all criminals, it's simply NOT POSIBLE.

There is no way to secure your ore against can flippes with their cloacked pets backup (fail game mechanic).

There is no way to fit enough tank to survive long enough until rescue arrives (FAIL slot/cpu/grid layout of all ming ships). Hey, I totaly except, that the have close to no offense ... but defens? Every engineer with a bit of brain will pack defens even more, when they know this ship will be prime of any pirate! And every company with a bit of brain (ORE) would fire an engineer, who present them a ship designe WITHOUT defens!

All over mining atm is just mega frustrating .... and it's no wonder so many use BOTs to do this job.


What? Ask buddys, if they protect you while you mine? LOL!
Sitting at gates waiting for targets is mega broing.
Camping stations is braindead boring.
Mining is super boring.

Sitting in a belt doing nothing but watching someone how he mines ... would YOU do it? For sure not! And you would show everybody who tell you to do your mid finger followed by the F...Y...-words.

Over all:
- meachnic need revamp (not more simple, not more effectiv, MORE INTERESTING)
- ship designes need revamp (not more effectiv, BETTER TO DEFENS)

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!

RubyPorto
RubysRhymes
#38 - 2011-12-25 10:36:11 UTC
Dr Karsun wrote:
The problem is that a lot of people understand this wrong...

Most people would love to trade the afkness for far more isk. For example introduce a minigame that you have to play while mining that makes your yield far, far higher, but forces you to actually constantly play. That would make you mine more = earn more isk.


Bots would do it perfectly, players would do it near perfectly and hate that they lost their semi-afk income, and income would fall back to around present levels. Minerals are oversupplied and thus cheap. Normally this would self correct as miners moved to more profitable ventures and minerals dried up, but gunmining earns a very healthy income by selling the minerals they get from drone poop at current, oversupplied prices, so they don't move to more lucrative ventures because they're in one of the most lucrative ventures.

Mining can't be fixed while a Thanatos+Noctis combo will outmine a Hulk any day of the week.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#39 - 2011-12-25 10:51:00 UTC
Jojo Jackson wrote:
The problem of mining isn't that it is to hard. It's just extremly boring AND even if you try hard to avoid all criminals, it's simply NOT POSIBLE.

There is no way to secure your ore against can flippes with their cloacked pets backup (fail game mechanic).

Use secure cans. Problem solved. Too small? Well then that's the price you pay for the increased security. Or have an alt or friend in a hauler (*couch*Orca*cough*).

Quote:

There is no way to fit enough tank to survive long enough until rescue arrives (FAIL slot/cpu/grid layout of all ming ships). Hey, I totaly except, that the have close to no offense ... but defens? Every engineer with a bit of brain will pack defens even more, when they know this ship will be prime of any pirate! And every company with a bit of brain (ORE) would fire an engineer, who present them a ship designe WITHOUT defens!
[/quote}
In RL do any of the largest mining machines have defensive armament? The 2x MLU Hulk has very little useful tank because it give everything up in order to achieve maximum yield. Fit for tank and the Hulk's almost respectable. But if you want to be able to survive a PvP encounter while flying a hulk... Shocked

[quote]
All over mining atm is just mega frustrating .... and it's no wonder so many use BOTs to do this job.


What? Ask buddys, if they protect you while you mine? LOL!
Sitting at gates waiting for targets is mega broing.
Camping stations is braindead boring.
Mining is super boring.

Sitting in a belt doing nothing but watching someone how he mines ... would YOU do it? For sure not! And you would show everybody who tell you to do your mid finger followed by the F...Y...-words.

Over all:
- meachnic need revamp (not more simple, not more effectiv, MORE INTERESTING)
- ship designes need revamp (not more effectiv, BETTER TO DEFENS)


Having friends protect you used to be how it was done in 0.0, but back then mining was the most profitable activity available with incomes of over 200mil isk/hr easily achievable. As for defense, a Hulk can tank a triple BS spawn. That's more than plenty, since a PvP encounter only ends when someone dies, and a Hulk won't kill anything while fit for mining.

And there are also Missioning bots (l4 combat missions), ratting bots, and I've heard rumors of Wormhole bots. If the content doesn't change at random between each time you do it, automation is dead easy. So botting has nothing to do with the difficultyRoll of mining.

Your frustration with mining probably stems from you being terrible at it and not having figured out that, just maybe, shooting someone in a Combat ship while you're in a *Mining* ship isn't such a good idea.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Jojo Jackson
Dead Red Eye
#40 - 2011-12-25 11:13:23 UTC  |  Edited by: Jojo Jackson
RubyPorto wrote:
Your frustration with mining probably stems from you being terrible at it and not having figured out that, just maybe, shooting someone in a Combat ship while you're in a *Mining* ship isn't such a good idea.

Sorry, wrong.

When I started I tryed mining like most causal player. Mining frig -> Arbitrator -> T1 barg -> T2 barg -> 00 mining -> WH mining and never lost a singel mining ship. So I can't be that terrible, can I? I just stoped as it's BOOOOOOORING to pay for sitting around doing nothing but watch (often) bugged mining lasers and/or drones.

And sure, when you earn 200m/h you can pay people to protect you (as good as posible). But that's not the case (nor was it when I started, so don't know about 2003 when piracy and can flipping was no problem) anymore.

Becouse of all the bot mining, drone region loot and normal loot you are lucky, when you reach 50m/h even in WH/00 (counting all the afford to get the ore to trade hubs).

And you can't be seriously compareing rat BS to player BS. That's just a bad joke! Who cares about rats when mining?
A singel T1 cruiser is enough to kill a T1 mining ship (see all the Ruptur vids/mails) with 1 to 3 shots. That's FAR away from 3 BS! And 1 to 3 shots isn't even even enough time for remote armor reps to get a single cycle through!

Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship!