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Player Features and Ideas Discussion

 
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Ideas of Warp disruption mechanic redesign

Author
NightStalker Koskanaiken
Deep Core Mining Inc.
Caldari State
#1 - 2015-04-09 05:51:50 UTC
First of all, sorry for my bad English or grammar stuff....

I don't know how to make a good start so I'll just stright to the point....I'm thinking about getting more realistic to the warp disruption issue because is it possible to jam a battleship size spacecraft using a small ship like frigate? I guess it's quite fantasy. So I'm thinking a second effect mechanic more than a simple math 1+1=2 so you can't escape.

I'll group all ships into 4 groups. Small(frigate and destroyer), medium(cr to bc), large(bs to maybe freighter) and Capital ship.if you jam your enemy using the same class ship, you can fully disrupt him to warp as usual as we are now. But if you jam him one class lower than him,like jamming a cruiser using frigate, you will receive a disruption strength penalty, that means a second effect will comes up, you can only extend his escape time according to the disrupt strength. Every one upper class will reduce the disrupting strength by 25% like fr>cr can only extend his warp away time by 7.5 times longer, and extend bs only 5 times longer and 2.5 times to capitals.
I dunno if it's a good idea or not, but I hope you guys can discuss it together to make our eve more fun. Thanks
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2 - 2015-04-09 06:59:25 UTC
NightStalker Koskanaiken wrote:
First of all, sorry for my bad English or grammar stuff....

I don't know how to make a good start so I'll just stright to the point....I'm thinking about getting more realistic to the warp disruption issue because is it possible to jam a battleship size spacecraft using a small ship like frigate? I guess it's quite fantasy. So I'm thinking a second effect mechanic more than a simple math 1+1=2 so you can't escape.

I'll group all ships into 4 groups. Small(frigate and destroyer), medium(cr to bc), large(bs to maybe freighter) and Capital ship.if you jam your enemy using the same class ship, you can fully disrupt him to warp as usual as we are now. But if you jam him one class lower than him,like jamming a cruiser using frigate, you will receive a disruption strength penalty, that means a second effect will comes up, you can only extend his escape time according to the disrupt strength. Every one upper class will reduce the disrupting strength by 25% like fr>cr can only extend his warp away time by 7.5 times longer, and extend bs only 5 times longer and 2.5 times to capitals.
I dunno if it's a good idea or not, but I hope you guys can discuss it together to make our eve more fun. Thanks


This same 'fix' has come up many times before. I still don't see the actual problem with a Frigate tackling larger ships. If you could explain WHY you see it as a problem it may go some way to mitigate some of the flame storm that is inbound on this thread.
Rawketsled
Generic Corp Name
#3 - 2015-04-09 07:01:15 UTC  |  Edited by: Rawketsled
Think of it this way; warping requires very precise measurements to work. These measurements are made by very sensitive sensors. Warp disruption doesn't effect the warp drive, it just confuses the warp sensors.
Lugh Crow-Slave
#4 - 2015-04-09 13:42:19 UTC
larger ships are meant to be vulnerable to smaller ones that is one of the best balancing points in eve.



larger ships need smaller ships to both defend them and help them to apply their full damage

so if you want the large tank and DPS of a large ship to be effective you need to build a fleet around it
afkalt
Republic Military School
Minmatar Republic
#5 - 2015-04-09 13:44:16 UTC
Or use a drone hull Lol
Zimmer Jones
Aliastra
Gallente Federation
#6 - 2015-04-09 14:26:25 UTC

I'll just leave this here, this was a tough one to find, search tool is being difficult today:

https://forums.eveonline.com/default.aspx?g=posts&m=5526590#post5526590

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2015-04-09 17:36:53 UTC
Why do you hate newbies?
Iain Cariaba
#8 - 2015-04-09 17:54:03 UTC
Make it so frigates can't tackle larger ships? Seriously? Do you realize that tackle frigates are about the only way for new players to get in on pvp fleets? Think of the newbies, man, think of the newbies.
Tusker Crazinski
Native Freshfood
Minmatar Republic
#9 - 2015-04-09 18:37:59 UTC
Rawketsled wrote:
Think of it this way; warping requires very precise measurements to work. These measurements are made by very sensitive sensors. Warp disruption doesn't effect the warp drive, it just confuses the warp sensors.


why do scrams shut down MWDs Roll

anyway all this would mean is smaller ships would have to use more of their few precious slots to pin down bigger ships.

matter in fact armor tanks are as dominant as they are with frig hull solely because few frigs have the slots for a proper shield tank, and need those mids much more than ships that don't fight within scram range...... at least that my suspicion.

maybe if every ship in the game had the same amount of slots there would be some merit to this but that is not the case, if it were it would create a whole new balancing nightmare.

Scatim Helicon
State War Academy
Caldari State
#10 - 2015-04-09 19:01:44 UTC
Rawketsled wrote:
Think of it this way; warping requires very precise measurements to work. These measurements are made by very sensitive sensors. Warp disruption doesn't effect the warp drive, it just confuses the warp sensors.

And the larger the mass of the ship, the more precise, and more easily disrupted, those measurements need to be...

Every time you post a WiS thread, Hilmar strangles a kitten.

Unsuccessful At Everything
The Troll Bridge
#11 - 2015-04-09 19:16:11 UTC
I wonder if this idea has anything to do with the fact that anytime the Op goes near a WH, he is tackled and killed....





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Frostys Virpio
State War Academy
Caldari State
#12 - 2015-04-09 20:23:26 UTC
Scatim Helicon wrote:
Rawketsled wrote:
Think of it this way; warping requires very precise measurements to work. These measurements are made by very sensitive sensors. Warp disruption doesn't effect the warp drive, it just confuses the warp sensors.

And the larger the mass of the ship, the more precise, and more easily disrupted, those measurements need to be...


Is this why the largest ship in the game can't be disrupted? Because the calculation required is so precise a disruptor can't hope to mess that up?
elitatwo
Zansha Expansion
#13 - 2015-04-09 21:14:00 UTC
Iain Cariaba wrote:
Make it so frigates can't tackle larger ships? Seriously? Do you realize that tackle frigates are about the only way for new players to get in on pvp fleets? Think of the newbies, man, think of the newbies.


I couldn't care less about newbies. Nobody gave me a carrot back in the day, why should it be different today?

I only prepared about 6 years to be where I am now, followed by three years of trying and failing, well I do fail less now.

CCP, please make EVE hard again - it was so much better back then.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Rawketsled
Generic Corp Name
#14 - 2015-04-09 23:35:04 UTC
Frostys Virpio wrote:
Scatim Helicon wrote:
Rawketsled wrote:
Think of it this way; warping requires very precise measurements to work. These measurements are made by very sensitive sensors. Warp disruption doesn't effect the warp drive, it just confuses the warp sensors.

And the larger the mass of the ship, the more precise, and more easily disrupted, those measurements need to be...


Is this why the largest ship in the game can't be disrupted? Because the calculation required is so precise a disruptor can't hope to mess that up?

Hand-waved away with redundancy. Supers are so big that they have thousands more delicate sensors than needed.

Supers have about a 100 hidden Warp Core Stabilizer IIs fitted. This explains why they have such horrible scan resolution.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#15 - 2015-04-10 00:10:12 UTC
A single frig could tackle and then kill a single bs.
This game is so broken.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Lienzo
Amanuensis
#16 - 2015-04-10 00:27:03 UTC
I wouldn't mind if warp disruptors had half a dozen points of warp disruption at their optimal, and falloff effects beyond that. Ships could gain warp core integrity based on their size or specialization. Non-combat ships might have extra insulated cores beyond their typical weight class.

This would make it easier to warp disrupt a small ship at range, but require that people be closer to apply more warp disruption strength against a hardier target. That might invert the dynamic of heavy ships having poor mobility. Of course, the real complaint about battleship mobility is that their warp ball is small enough to counter with stealth bomber bombs, and because their agility is low.

Alternately, ships could have warp core integrity (hp). Initiating a warp would drain this reservoir instead of capacitor. Even if you couldn't warp disrupt it on the first pass, repeated exposure or encounters would wear it down over time. Warp core stabilizers would either increase the size of the reservoir, increase the regeneration rate, or apply a hardener effect to core destabilization.

The latter would make a nice new target for the warping skillbook, especially on ships with tiny capacitors, but the real downside is another set of continuous calculations for the server to perform, rather than a single data table. Lack of regen would aid in this regard, but that would require manual replacement or injectors. Perhaps making WCS single-use in this regard could prove interesting.

It could also serve as the basis of a tax for npc stations and gates restocking warp core integrity. Otherwise, extended missions in lawless space would require a source of external support. There is also the issue of what to do about ships that are stuck in space. Perhaps a regen system with a very long, slow tick rate would be a better compromise, or allow pods to warp without core integrity. Alternately, ships without integrity reserves could warp at the slowest possible warp rate and need to reach 99% of max velocity to warp.