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Player Features and Ideas Discussion

 
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Ship Maintenence Bay - An Adjustment In Use

Author
SilentAsTheGrave
Aliastra
Gallente Federation
#1 - 2015-04-08 19:53:23 UTC  |  Edited by: SilentAsTheGrave
The ability to refit on the fly was an interesting concept when it saw limited use long ago, but it is game breaking now.

In high sec it results in the reward for winning a fight lessened because those losing their ships refit and store all the shinies in an untouchable 3rd party ship like an Orca. This allows players to gain more reward for using more powerful modules while drastically lessening the risk. Another issue is drone based ships having access to near limitless amounts of drones by refitting more from ships that have a corp hanger or their own cargo bay.

Where capital ships operate it breaks the balance of travel time effectiveness and combat effectiveness. Players fit for fast travel with the new warp speed low slots and if combat happens, immediately swap to full combat fit. Again, all the benefits of fast travel without the drawbacks of being caught without combat fit.

What I propose is all ships can no longer refit with any form of aggression. Capital ships can not refit unless they are docked or in range of a POS ship Maintenence array.
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-04-08 20:36:28 UTC
Sigh....

Small whine about highsec PvP'rs, response: Massive game changing proposal.

Hit that fly with a nuke.

-1. Normally I'd be all over this with an in depth explanation of all the things it would effect... but too much effort for too little education in this case.
SilentAsTheGrave
Aliastra
Gallente Federation
#3 - 2015-04-08 20:40:51 UTC
Anhenka wrote:
Sigh....

Small whine about highsec PvP'rs, response: Massive game changing proposal.

Hit that fly with a nuke.

-1. Normally I'd be all over this with an in depth explanation of all the things it would effect... but too much effort for too little education in this case.

You basically just said you don't have a logical explanation for not supporting it.
Lugh Crow-Slave
#4 - 2015-04-08 20:43:56 UTC  |  Edited by: Lugh Crow-Slave
SilentAsTheGrave wrote:
Anhenka wrote:
Sigh....

Small whine about highsec PvP'rs, response: Massive game changing proposal.

Hit that fly with a nuke.

-1. Normally I'd be all over this with an in depth explanation of all the things it would effect... but too much effort for too little education in this case.

You basically just said you don't have a logical explanation for not supporting it.

No he is probably b in the same boat as me tired of repeating crap to people to lazy to use the search



To keep it short there is nothing broken about it out is working as it was intended hell the Nestor got an smb just for this

It adds another layer to the fight and rewards those who understand how and think to use it
Leto Aramaus
Frog Team Four
Of Essence
#5 - 2015-04-08 20:59:30 UTC
SilentAsTheGrave wrote:
The ability to refit on the fly was an interesting concept when it saw limited use long ago, but it is game breaking now.


Because it gives people an advantage, and those people beat you... it's "game breaking".

Shut up dude.

It's not game breaking. It's an advantage people get from having friends/allies/support using very big, expensive, useful ships.

(I'm not talking about the capitals, just the sub-cap PVP refitting. No opinion on capitals at the moment)
Juan Mileghere
The Corporate Raiders
Safety.
#6 - 2015-04-08 21:08:27 UTC  |  Edited by: Juan Mileghere
SilentAsTheGrave wrote:
The ability to refit on the fly was an interesting concept when it saw limited use long ago, but it is game breaking now.

In high sec it results in the reward for winning a fight lessened because those losing their ships refit and store all the shinies in an untouchable 3rd party ship like an Orca. This allows players to gain more reward for using more powerful modules while drastically lessening the risk. Another issue is drone based ships having access to near limitless amounts of drones by refitting more from ships that have a corp hanger or their own cargo bay.

Where capital ships operate it breaks the balance of travel time effectiveness and combat effectiveness. Players fit for fast travel with the new warp speed low slots and if combat happens, immediately swap to full combat fit. Again, all the benefits of fast travel without the drawbacks of being caught without combat fit.

What I propose is all ships can no longer refit with any form of aggression. Capital ships can not refit unless they are docked or in range of a POS ship Maintenence array.

Redundant thread is redundant...
if you don't like the stupid stuff people do in high-sec, stop doing PvP in high-sec...
SilentAsTheGrave
Aliastra
Gallente Federation
#7 - 2015-04-08 21:35:56 UTC  |  Edited by: SilentAsTheGrave
So just ignore how it breaks the balance of risk versus reward... Right. lol That was the same mentality of those who wanted to keep Skynet.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2015-04-08 22:13:26 UTC
SilentAsTheGrave wrote:
So just ignore how it breaks the balance of risk versus reward... Right. lol That was the same mentality of those who wanted to keep Skynet.



You are proposing that entire mechanics and strategies be outright deleted to help you in highsec duels.

Why should that not be responded to with scorn?

Explain, in detail, why this is needed. 'Because I lost a duel' is not a reason.


What is wrong with pantheon carrier setups? What is wrong with refitting tank, damagemods, cynos or whatever else you feel like?

What is wrong with refitting nanos to move a carrier, and not having to deal with stations at the other end?
Galphii
Caldari Provisions
Caldari State
#9 - 2015-04-08 22:23:37 UTC  |  Edited by: Galphii
I'd probably limit the change to capitals being unable to refit from other capitals- the smb on a carrier can't fit another carrier in it after all, but I certainly agree with the sentiment of the OP in that its another old design of eve that has become a tactical loophole.

And I'd also limit the ability so you can't refit with aggression. It contributes to the swissarmy knife reputation of carriers specifically and detracts from making choices before getting into a fight. Just take everything with you and refit on the fly. Better to force disengagement or taking some time before th fight begins.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2015-04-08 22:26:15 UTC
Galphii wrote:
I'd probably limit the change to capitals being unable to refit from other capitals- the smb on a carrier can't fit another carrier in it after all, but I certainly agree with the sentiment of the OP in that its another old design of eve that has become a tactical loophole.



Then I will ask you the same questions I just asked the OP.
Anhenka
The New Federation
Sigma Grindset
#11 - 2015-04-08 22:28:11 UTC  |  Edited by: Anhenka
SilentAsTheGrave wrote:
So just ignore how it breaks the balance of risk versus reward... Right. lol That was the same mentality of those who wanted to keep Skynet.


This may come as a surprise, but "I say this is game breaking" does not make it game breaking.

The ability to refit off carriers and supercarriers during combat is a huge part of what little utility they will retain post fozziesov, after all the other repeated frantic swings of the nerf bats they have received recently.

You are whining because an older, more skilled, richer group showed you how weak repeatedly whelping frigates and cruisers into a capital blob is, and you found it an unpleasant experience.

That does not make it game breaking, just unpleasant.

P.S: Risk vs Reward is a very broad concept. You can't just micro nitpick things and declare "this one bit isolated from all other circumstances means that the ship is massively OP and needs nerfs!"
Noxisia Arkana
Deadspace Knights
#12 - 2015-04-08 22:34:05 UTC
I'm not a huge fan of this proposal. It takes a lot to refit on the fly, and it adds an interesting effect in battles.

Let's be honest here, if someone wanted to drop a mobile depot and bring an RR ship instead of an orca (so that it wouldn't get blapped) they could continue to refit in space - so nerfing ship maintenance would just require a work around, and I'd rather people in fleets refit off each other than drop hundreds of mobile depots.

SilentAsTheGrave
Aliastra
Gallente Federation
#13 - 2015-04-08 22:49:20 UTC
Anhenka wrote:
SilentAsTheGrave wrote:
So just ignore how it breaks the balance of risk versus reward... Right. lol That was the same mentality of those who wanted to keep Skynet.


This may come as a surprise, but "I say this is game breaking" does not make it game breaking.

The ability to refit off carriers and supercarriers during combat is a huge part of what little utility they will retain post fozziesov, after all the other repeated frantic swings of the nerf bats they have received recently.

You are whining because an older, more skilled, richer group showed you how weak repeatedly whelping frigates and cruisers into a capital blob is, and you found it an unpleasant experience.

That does not make it game breaking, just unpleasant.

P.S: Risk vs Reward is a very broad concept. You can't just micro nitpick things and declare "this one bit isolated from all other circumstances means that the ship is massively OP and needs nerfs!"

I explained why. Also you are making massive assumptions why I brought this up which is false. Age matters not when refitting. Money in your wallet has nothing to do with refitting. It also just takes a few seconds to refit completely. No one has beat me in a dual using this exploit. Super capitals will be reimagined as per CCP. Normal capitals are still heavily used.

Your entire argument is based on lies.
SilentAsTheGrave
Aliastra
Gallente Federation
#14 - 2015-04-08 22:51:22 UTC
Noxisia Arkana wrote:
I'm not a huge fan of this proposal. It takes a lot to refit on the fly, and it adds an interesting effect in battles.

Let's be honest here, if someone wanted to drop a mobile depot and bring an RR ship instead of an orca (so that it wouldn't get blapped) they could continue to refit in space - so nerfing ship maintenance would just require a work around, and I'd rather people in fleets refit off each other than drop hundreds of mobile depots.


You are massively exaggerating how easy it is to RR a mobile depot. They don't have much EHP and the is in fact a minimum distance to drop another.
Anhenka
The New Federation
Sigma Grindset
#15 - 2015-04-08 23:22:33 UTC
SilentAsTheGrave wrote:
Normal capitals are still heavily used.

Your entire argument is based on lies.

Normal capitals are heavily used for the moment.

The June expansion strips them of much of their utility in terms of how they are used in groups.

You are arguing for proposed changes to be implemented in a future where the role of capitals is drastically different than current, arguing for it on the basis of current usage patterns, while ignoring the incoming changes.

P.S: Just because you don't like my arguments hardly makes them lies. If you act like an asshat on the forum, be prepared for absolutely nobody to take you seriously.
Baali Tekitsu
AQUILA INC
#16 - 2015-04-08 23:49:23 UTC
No its not game breaking and easily countered by bumping or not engaging with such a ship on grid.

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