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New Damage Control icon - April fools ?

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Author
CCP Darwin
C C P
C C P Alliance
#121 - 2015-04-07 12:44:03 UTC
No, this is not a joke.

Icon art, like all other elements of EVE's graphics and UI, is always on the table for review. As it happens, replacing the "suitcase" with something that better fits the theme of EVE has been on various to-do lists, as I understand it, for several years.

I admit that the first time I ever fit a damage control I spent a few seconds scratching my head trying to figure out "Why a suitcase?" before shrugging and fitting the module.

No, don't take this change to mean that all your module icons will be changing in the immediate future. This one's a one-off. That's not to say that module icon art may not change in the future, but this one change isn't part of a bigger overhaul.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Jenshae Chiroptera
#122 - 2015-04-07 12:46:58 UTC
It is too detailed.
The eye latches onto simple designs faster and that is important in a combat game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#123 - 2015-04-07 13:02:57 UTC  |  Edited by: Lan Wang
Marian Devers wrote:
Elenahina wrote:

Hey I can't find the suitcase in the market search. What's the actual name?

And that's why changing the icon doesn't matter, your personal idiosyncrasies notwithstanding.


Personal meaning the entire rus playerbase?

Or is this one of those cases "it doesn't bother me so I don't care"? I'm glad english speaking players can use the module names that CCP introduced when playing the game, but that is not something foreign speaking players can always do, and you would do well to remember that. Which is why in russian a damage control has always been referred to as a suitcase. Armor reps are turnips. Apocs are slippers. Etc. etc.

You can keep the new icon as long as the armor repair icon becomes a turnip. That would be fair.


if you cant understand what the name of a module is how on earth do you understand what it does?

Jenshae Chiroptera wrote:
It is too detailed.
The eye latches onto simple designs faster and that is important in a combat game.


call to action, its blue with a red cross i think it will catch the eye enough

+1 for ccp making things look a little nicer and not dated old icons

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

March rabbit
Aliastra
Gallente Federation
#124 - 2015-04-07 13:30:12 UTC  |  Edited by: March rabbit
Lan Wang wrote:

if you cant understand what the name of a module is how on earth do you understand what it does?

you wouldn't believe: i don't know most of words CCP used to name ships in Eve Online. Just recently i have googled word "Vulture" to learn what this word mean. And i had hard time trying to understand why people whined about name of new caldari T3 destroyer. For me its name looks like one more word i don't care about.

And still i know ships, i can use them and it's ok for me.

The same with modules: i don't care what means word 'ancillary' in 'ancillary shield booster'. I just know what it does and i recall its name LITERALLY. The same was with microwarpdrives before CCP changed their names to 'Limited, etc...'. There was pretty funny names which i never was able to tell what they mean. And still i used microwarpdrives like every other modules.

The Mittani: "the inappropriate drunked joke"

Jenshae Chiroptera
#125 - 2015-04-07 13:39:52 UTC
March rabbit wrote:
Lan Wang wrote:
if you cant understand what the name of a module is how on earth do you understand what it does?
I just know what it does and i recall its name LITERALLY.
+1
For making the effort to communicate and play in a game of a foreign language to yourself.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

War Kitten
Panda McLegion
#126 - 2015-04-07 13:56:15 UTC
CCP Darwin wrote:
No, this is not a joke.

Icon art, like all other elements of EVE's graphics and UI, is always on the table for review. As it happens, replacing the "suitcase" with something that better fits the theme of EVE has been on various to-do lists, as I understand it, for several years.

I admit that the first time I ever fit a damage control I spent a few seconds scratching my head trying to figure out "Why a suitcase?" before shrugging and fitting the module.

No, don't take this change to mean that all your module icons will be changing in the immediate future. This one's a one-off. That's not to say that module icon art may not change in the future, but this one change isn't part of a bigger overhaul.


You guys missed the boat on that opportunity to "fix" it. The suitcase is already iconic. You can't just completely change the icon to something entirely different now.


As I mentioned earlier, it is the red cross symbol that doesn't fit. Take the current "Fix" icon, remove the red cross, and put *that* image on the side of the suitcase.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

CCP Darwin
C C P
C C P Alliance
#127 - 2015-04-07 14:12:49 UTC
War Kitten wrote:
You can't just completely change the icon to something entirely different now.


I think you meant to express the opinion that we "shouldn't," not that we "can't."

Anyway, I'll point out this thread to the appropriate team members so specific feedback as to the icon (including yours) gets seen.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#128 - 2015-04-07 14:15:59 UTC
CCP Darwin wrote:
War Kitten wrote:
You can't just completely change the icon to something entirely different now.


I think you meant to express the opinion that we "shouldn't," not that we "can't."

Anyway, I'll point out this thread to the appropriate team members so specific feedback as to the icon (including yours) gets seen.


redesign all modules to look more spacey and futuristic

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

March rabbit
Aliastra
Gallente Federation
#129 - 2015-04-07 14:17:11 UTC
CCP Darwin wrote:
War Kitten wrote:
You can't just completely change the icon to something entirely different now.


I think you meant to express the opinion that we "shouldn't," not that we "can't."

Anyway, I'll point out this thread to the appropriate team members so specific feedback as to the icon (including yours) gets seen.

good. And please tell them that using red color on some icon right after you have changed general theme to 'for colorblind' looks somehow strange

The Mittani: "the inappropriate drunked joke"

Omnathious Deninard
University of Caille
Gallente Federation
#130 - 2015-04-07 14:37:36 UTC
CCP Darwin wrote:
War Kitten wrote:
You can't just completely change the icon to something entirely different now.


I think you meant to express the opinion that we "shouldn't," not that we "can't."

Anyway, I'll point out this thread to the appropriate team members so specific feedback as to the icon (including yours) gets seen.

I like it, don't think it needs changed any further.Smile

If you don't follow the rules, neither will I.

Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#131 - 2015-04-07 14:46:26 UTC
More than anything, the colors don't sit well with me- the white square with the red cross just doesn't match the blue.

I would think something more like this would work P

It's just a quick mock-up, but it feels more comfortable to me P
Harvey James
The Sengoku Legacy
#132 - 2015-04-07 14:55:51 UTC
looks cool now if only they make it a passive module

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Manic Velocity
Federal Navy Academy
Gallente Federation
#133 - 2015-04-07 16:25:12 UTC
CCP Darwin wrote:
War Kitten wrote:
You can't just completely change the icon to something entirely different now.


I think you meant to express the opinion that we "shouldn't," not that we "can't."

Anyway, I'll point out this thread to the appropriate team members so specific feedback as to the icon (including yours) gets seen.


Are you taking the shape of the icon into consideration as well? :)

https://forums.eveonline.com/default.aspx?g=posts&m=5645383

"The most punchable face in New Eden."

Be excellent to each other.

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Frostys Virpio
State War Academy
Caldari State
#134 - 2015-04-07 16:34:55 UTC
Remiel Pollard wrote:
Valkin Mordirc wrote:
Remiel Pollard wrote:
Ugh, of all the things to have a gripe about, module icons?

#highsecproblems.



Not really Highsec problems, more like entitlement issues.

Nearly the same thing =P.




You're right, actually.

Hardly anyone in highsec even uses damage control...


:story:

Back when I was even more bad at EVE than I am now, I though the damage control was a "cooldown" type of module because damn did it look like it was powerfull. I mean 60% resist to structure + 10% to armor + some to shield too? If this does not look like an emergency "I need my **** to hold just a little bit longer" button, I don't know what it is.

Then I realised it could be perma-run... I sent 50 million ISK (It was a big deal to me back then) to the poster who made me realize that.

:end story:
War Kitten
Panda McLegion
#135 - 2015-04-07 16:45:18 UTC
CCP Darwin wrote:
War Kitten wrote:
You can't just completely change the icon to something entirely different now.


I think you meant to express the opinion that we "shouldn't," not that we "can't."

Anyway, I'll point out this thread to the appropriate team members so specific feedback as to the icon (including yours) gets seen.


If I were being calm and merely stating my opinion, yes I would've have meant "shouldn't."

But I was being passionate about my opinion and love for the game, and used the stronger term.

Thank you for passing it along :)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Quintessen
The Scope
Gallente Federation
#136 - 2015-04-07 17:01:00 UTC
Uriel Paradisi Anteovnuecci wrote:
More than anything, the colors don't sit well with me- the white square with the red cross just doesn't match the blue.

I would think something more like this would work P

It's just a quick mock-up, but it feels more comfortable to me P


The red on blue is incredibly jarring to me, I'd rather not have such intense opposed colors in the same icon next to each other. I vastly prefer the which center here. My negative reaction to the new module colors is visceral and intense. Please reconsider the color selection.
Harrison Tato
Yamato Holdings
#137 - 2015-04-07 17:20:03 UTC
Quintessen wrote:
Uriel Paradisi Anteovnuecci wrote:
More than anything, the colors don't sit well with me- the white square with the red cross just doesn't match the blue.

I would think something more like this would work P

It's just a quick mock-up, but it feels more comfortable to me P


The red on blue is incredibly jarring to me, I'd rather not have such intense opposed colors in the same icon next to each other. I vastly prefer the which center here. My negative reaction to the new module colors is visceral and intense. Please reconsider the color selection.


This is the generation protecting Western Civilization from ISIS/
Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#138 - 2015-04-07 17:46:33 UTC
"Always bring a suitcase" Has become a staple saying amongst players and as a way to teach new players what they should fit on a ship. The current Icon is so Iconic that changing it to anything other than a nicer looking suitcase is a both a greater design and cultural oversight. It also doesn't help that the proposed icon doesn't do anything that you wish to fix with the old one, It shows nothing of what it might do or what it affects and looks very jarring as well with the off color combinations. All in all I, and Im sure many other people feel that this new icon is a step back from what we currently have, a iconic module with a unique and very obvious image that can relate to its function once it is understood.


In all honestly the thing the new image screams to me is triage... It would make a really awesome triage module.
Jenn aSide
Soul Machines
The Initiative.
#139 - 2015-04-07 18:17:22 UTC
CCP Darwin wrote:


I think you meant to express the opinion that we "shouldn't," not that we "can't."


Oh? We can stop y'all, just you watch...

*Jenn Flies to Jita to solo shoot a monument, because that will learn em but good!*
Jenn aSide
Soul Machines
The Initiative.
#140 - 2015-04-07 18:19:25 UTC
But more seriously (bidness), that medical thing looks like something that would repair something, not something that gives a defensive buff. Added to the fact that it looks like an arcade game power-up and, well, it's all just bad. The Suitcase is better.