These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

question about jammer modules

Author
Bagatur I
Caldari Provisions
Caldari State
#1 - 2015-04-07 12:31:33 UTC
So the jammers have a 20 seconds duration/activation cycle. and then there is a skill, projected ECM, which reduces the activation cycle time by 5% per level. My guess this also decreases the duration of a successful jam. I just dont see the point - not only it increases cap needs for the module, but also I would rather have the jam effect longer, even if less often, than shorter.
Am I missing something? Or is that skill kinda pointless?
Zura Namee
The Scope
Gallente Federation
#2 - 2015-04-07 13:12:21 UTC
Bagatur I wrote:
So the jammers have a 20 seconds duration/activation cycle. and then there is a skill, projected ECM, which reduces the activation cycle time by 5% per level. My guess this also decreases the duration of a successful jam. I just dont see the point - not only it increases cap needs for the module, but also I would rather have the jam effect longer, even if less often, than shorter.
Am I missing something? Or is that skill kinda pointless?


The point is for it to suck less when you miss a jam.
Aerie Evingod
Midwest Miners LLC
#3 - 2015-04-07 16:01:36 UTC  |  Edited by: Aerie Evingod
Projected ECM does not affect the standard targeted ECM modules, it effects ECM bursts used by super carriers.
Bagatur I
Caldari Provisions
Caldari State
#4 - 2015-04-08 14:33:16 UTC
Zura Namee wrote:
Bagatur I wrote:
So the jammers have a 20 seconds duration/activation cycle. and then there is a skill, projected ECM, which reduces the activation cycle time by 5% per level. My guess this also decreases the duration of a successful jam. I just dont see the point - not only it increases cap needs for the module, but also I would rather have the jam effect longer, even if less often, than shorter.
Am I missing something? Or is that skill kinda pointless?


The point is for it to suck less when you miss a jam.


well, like I said I would rather have it activate for longer, than more often. I am using a jammer in burner team missions, and it is much better if the jam duration is longer - the logi flees further and I have more time to kill the other logi...

but this -
Aerie Evingod wrote:
Projected ECM does not affect the standard targeted ECM modules, it effects ECM bursts used by super carriers.

makes much more sense! The skill description needs to be more specific. Thanx, Aerie.