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Headquarter System (Idea for new structures and fozzi-sov)

Author
Conflict Engaged
State War Academy
Caldari State
#1 - 2015-04-04 18:47:02 UTC
Hello guys.

I've been thinking about the recent announcements about the new sov system, as well as the new ideas for structures, and they both seem to fit very nicely into a concept I had a while back. This might be a bit too much but please give it a think, and if not exactly to this, maybe look to having a similar setup in the future.

Here's the general idea: Most alliances that hold sov in-game have a certain system they use the most frequent, and therefore label it as their 'HQ'. I think that the HQ should take a big role in sov warfare, as it is the core of an alliance's territory. Where new structures are concerned, the HQ should have it's main structure (or only structure, depending on the plans for how many structures are allowed in a system) anchored to a planet specifically. That planet should have 1 district, of which that 1 district has an anchoring 'node', that keeps the structure in fine order, much how a POS has to be anchored, as well as it's defences and structures being strapped onto it. This 'node' should be conquerable by DUST 514 players. I know that involvement with other EVE games has been a big wish to have expanded, and I think that the involvement of DUST players in sov warfare should be crucial, but mainly only in the HQ system. Most alliances have a DUST corp, and I feel that the DUST corps are going to waste.

So it goes like this: The HQ structure can be upgraded with different modules, with some defending it, and others giving bonuses to sov in the same region of the alliance that holds that HQ. For example, if Brave's HQ is GE-8JV, their main structure will be anchored on a planet, and on that planet, they own a node, which keeps the bonusing modules fitted to the main structure working. These bonuses should determine how difficult it is to take systems in that region, belonging to Brave. The node on the planet owned by Brave is attackable by other alliances with a DUST corp, in the form of a DUST match. Lets say PL deploys their DUST corp onto the Brave planet in a match against Brave, and the match will determine whether Brave keeps control of the bonuses on their main HQ structure or not.

Lets say PL win the match, and take over the node. At that point, bonuses in the region are shut down, as well as any defensive modules fitted on the HQ's structure. At that point, the structure is more vulnerable to a proper attack, of which the Entosis module is used on the structure, and then is taken over. Brave will have then lost their HQ system, as well as defensive bonuses for their sov in their specific region.


Note: One other idea I had was to make it so all sov Brave owned in the same constellation of their HQ would be taken over also, but this would be incredibly overpowered, unless if the defence of the HQ was able to be extremely good.

One more thing: The use of capitals seem to be of little to no use in the upcoming changes. I had an idea that capitals and supercapitals should influence the difficulty of how easy or hard it is to take a certain system, just by having them there.

Maybe having more on-grid field presence will make it so the system is harder to take, or maybe even impossible to take over, just because the defending team have a heavier field presence. Of course, this would also be overkill in certain systems, so maybe this should only be allowed in certain systems.

That's just a brainfart of my HQ idea, and how to balance out the upcoming changes, making it so a bunch of interceptors can't take down a whole grid worth of systems.

Thanks for reading, o7
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-04-04 19:17:44 UTC
Why should people playing a completely different game, on a completely different system, with no real way for EVE players to actually interact with them have anything to do with how we hold SOV?

By shut down upgrades, do you mean turns off all the ihub stuff? If so, why should losing a dust match kill a titan you happen to have in build, break jumpbridges, disable ratting/mining upgrades and all the rest of it? There is absolutely nothing we. as EVE players, can do to stop this.

If something affects what I do in EVE the counter should be in EVE, not in DUST.
Conflict Engaged
State War Academy
Caldari State
#3 - 2015-04-07 05:02:48 UTC
Danika Princip wrote:
Why should people playing a completely different game, on a completely different system, with no real way for EVE players to actually interact with them have anything to do with how we hold SOV?

By shut down upgrades, do you mean turns off all the ihub stuff? If so, why should losing a dust match kill a titan you happen to have in build, break jumpbridges, disable ratting/mining upgrades and all the rest of it? There is absolutely nothing we. as EVE players, can do to stop this.

If something affects what I do in EVE the counter should be in EVE, not in DUST.

It would shut down the bonuses towards defending that system.
Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2015-04-07 10:03:23 UTC
Conflict Engaged wrote:
Danika Princip wrote:
Why should people playing a completely different game, on a completely different system, with no real way for EVE players to actually interact with them have anything to do with how we hold SOV?

By shut down upgrades, do you mean turns off all the ihub stuff? If so, why should losing a dust match kill a titan you happen to have in build, break jumpbridges, disable ratting/mining upgrades and all the rest of it? There is absolutely nothing we. as EVE players, can do to stop this.

If something affects what I do in EVE the counter should be in EVE, not in DUST.

It would shut down the bonuses towards defending that system.



See my previous comments. Why should someone playing a completely different game, doing something I cannot oppose, be the one in control of how long it takes to capture the systems in which I live?
Conflict Engaged
State War Academy
Caldari State
#5 - 2015-04-07 20:18:15 UTC
Danika Princip wrote:
Conflict Engaged wrote:
Danika Princip wrote:
Why should people playing a completely different game, on a completely different system, with no real way for EVE players to actually interact with them have anything to do with how we hold SOV?

By shut down upgrades, do you mean turns off all the ihub stuff? If so, why should losing a dust match kill a titan you happen to have in build, break jumpbridges, disable ratting/mining upgrades and all the rest of it? There is absolutely nothing we. as EVE players, can do to stop this.

If something affects what I do in EVE the counter should be in EVE, not in DUST.

It would shut down the bonuses towards defending that system.



See my previous comments. Why should someone playing a completely different game, doing something I cannot oppose, be the one in control of how long it takes to capture the systems in which I live?

Because it would add flavour. Like I said, this probably wouldn't be something that would happen regularly, but it would be cool to have that sort of co-operation. Maybe this could be an optional thing, and only those who have a DUST army at their disposal could use bonuses to making their HQ harder to take. This would encourage interaction with the two games, which CCP's obviously trying to shoot for.
Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2015-04-07 21:16:41 UTC
Conflict Engaged wrote:
Danika Princip wrote:



See my previous comments. Why should someone playing a completely different game, doing something I cannot oppose, be the one in control of how long it takes to capture the systems in which I live?

Because it would add flavour. Like I said, this probably wouldn't be something that would happen regularly, but it would be cool to have that sort of co-operation. Maybe this could be an optional thing, and only those who have a DUST army at their disposal could use bonuses to making their HQ harder to take. This would encourage interaction with the two games, which CCP's obviously trying to shoot for.



How does this add flavour? it places the cornerstone of your defence in the hands of console FPS players in a game you cannot influence. If your FPS kiddies lose, that's your times cut to 5 minutes, all the work you put in to fortifying your home system and grinding your indexes gone...

Now answer my question. Why should someone playing a completely different game, doing something I cannot oppose, be the one in control of how long it takes to capture the systems in which I live?

If your answer is some variation on 'because it's cool', your idea is irredeemably awful.


Does anyone other than Goonwaffe even HAVE a dust wing?