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Jump Fatigue - any fans?

First post
Author
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#21 - 2015-04-07 08:14:44 UTC
what does jump fatigue have to do with cta's? ive done cta's and they handly ever involved using bridges, if you rely on jumping and feel its the only way you can play then your doing it wrong

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Zakatka Night
#22 - 2015-04-07 08:15:29 UTC
use gate! Big smile
Jump Fatigue - best idea for nerf overpower bridge
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#23 - 2015-04-07 08:17:05 UTC
if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90%

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Korben Bada
Doomheim
#24 - 2015-04-07 08:17:34 UTC
Lan Wang wrote:
Korben Bada wrote:
I love how the responses so far are basically "HTFU".

When this is pretty much the only card people people play when you suggest something is wrong in something they love, you know you are onto something.


its not wrong at all, means more people can use caps without fear of being hotdropped from across the map, they can use gates now so maybe use them? slowcat fleets?


See I'm watching CFC burn Delve at the moment and the change seems to have had a negative impact even here. It's meant the other party hasn't bothered turning up to defend their turf and prevented content from being created.

If you want to limit hot dropping, why not limit the jump range instead of the individual player?
Korben Bada
Doomheim
#25 - 2015-04-07 08:19:02 UTC  |  Edited by: Korben Bada
Lan Wang wrote:
if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90%


Sure you could do this, but it's beyond stupid to have to do so in the first place.

Why not just apply the bonus from the Viator to all subcaps?
Lan Wang
African Atomic.
Dreadnought Diplomacy.
#26 - 2015-04-07 08:20:35 UTC  |  Edited by: Lan Wang
Korben Bada wrote:
Lan Wang wrote:
if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90%


Sure you could do this, but it's beyond stupid to have to do so in the first place.

Why not just apply the bonus from the Viator to all subcaps?


because then it makes it all overpowered again...people will just blops around everywhere shooting everything in larger numbers

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Korben Bada
Doomheim
#27 - 2015-04-07 08:23:14 UTC  |  Edited by: Korben Bada
Lan Wang wrote:
Korben Bada wrote:
Lan Wang wrote:
if you are really worried about your rifter dying then put it in a viator and reduce fatigue by 90%


Sure you could do this, but it's beyond stupid to have to do so in the first place.

Why not just apply the bonus from the Viator to all subcaps?


because then it makes it all overpowered again...


It's null sec and people are rocking supers. Hardly over powered to allow more subcaps in the fight.

The only positive thing this does from what I can tell is reduce server load but does so in a very lazy way.
Nat Silverguard
Aideron Robotics
Aideron Robotics.
#28 - 2015-04-07 08:30:22 UTC
well, just to point out OP, this ship had sailed a thousand (nautical) miles away.

but please, by all means continue, this entertains me at work. Big smile

Just Add Water

Falken Falcon
#29 - 2015-04-07 08:35:08 UTC  |  Edited by: Falken Falcon
Korben Bada wrote:
See I'm watching CFC burn Delve at the moment and the change seems to have had a negative impact even here. It's meant the other party hasn't bothered turning up to defend their turf and prevented content from being created.

If you want to limit hot dropping, why not limit the jump range instead of the individual player?

They are not showing up because they know that they don't have a chance (Out blobbed).
Korben Bada wrote:
If this makes for compelling gameplay (tip: it does not) then why did they remove med clones?
Because it was old and served no purpose other than discouraged high sp pvp.

*Insert same argument for fatigue

It's not, it serves a purpose of promoting localized battles and promoting local capital usage as enemy caps cant instantly travel halfway actross eden to kill you.

The last i heard of CCP about the fatigue is that they are happy about the effects of it, so they are not gonna remove it anytime soon.

Korben Bada wrote:
The only positive thing this does from what I can tell is reduce server load but does so in a very lazy way.
And that

Edit:
Nat Silverguard wrote:
well, just to point out OP, this ship had sailed a thousand (nautical) miles away.

but please, by all means continue, this entertains me at work. Big smile

Ditto Big smile

Aye, Sea Turtles

Iroquoiss Pliskin
9B30FF Labs
#30 - 2015-04-07 08:42:11 UTC  |  Edited by: Iroquoiss Pliskin
Korben Bada wrote:
Lan Wang wrote:
Korben Bada wrote:
I love how the responses so far are basically "HTFU".

When this is pretty much the only card people people play when you suggest something is wrong in something they love, you know you are onto something.


its not wrong at all, means more people can use caps without fear of being hotdropped from across the map, they can use gates now so maybe use them? slowcat fleets?


See I'm watching CFC burn Delve at the moment and the change seems to have had a negative impact even here. It's meant the other party hasn't bothered turning up to defend their turf and prevented content from being created.


Does anyone here want a donut? Big smile
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#31 - 2015-04-07 08:52:25 UTC  |  Edited by: ISD Ezwal
Apologies.

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